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Paladin Wound Allocation


saturnine

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I have a quick question before i building my second squad of paladins, is this legal and would it still give me would allocations?

MC psycannon + halberd

psycannon + MC halberd

psycannon + halberd

psycannon + sword

halberd + stormbolter

MC halberd + stormbolter

halberd + MC stormbolter

Hammer + stormbolter

sword + stormbolter

Apothecary + banner

 

or should i just build my second squad like my first

B. Banner - Narthecium ( Apothecary )

N. Warding Staff - S. Bolter

Halberd - S. Bolter

Halberd - Psycannon

F. Sword - S. Bolter

F. Sword - Psycannon

D. Hammer - S. Bolter

D. Hammer - Psycannon

N. Falchions - S. Bolter

N. Falchions - Psycannon

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Yes, they are both perfectly legal. Mastercrafting any weapon does make it a unique wound group. But I must ask, why are you making the apotechary carry the banner? It's kinda like wasting a free wound group.

 

And I would really recommend a second hammer in a 5 man squad.

Well, if you are receiving only few hits, then the version with banner/apo being the same ist not to bad, cause you are not forced to assign hits to him. The other version is better for a team who receives lots of hits, cause, if you lose one paladin, you only lose the banner OR the apo, not both at the same time.
I don't know where else to put it to be honest. I've ran my paladins twice with a strike squad, draigo, a librarian and two NDKs at 2k. In CC I don't attack with the apothecary due to the amount of force weapon wounds they cause. If there is a better way to run them, please let me know, the group I play with is very competitive.
I don't know where else to put it to be honest. I've ran my paladins twice with a strike squad, draigo, a librarian and two NDKs at 2k. In CC I don't attack with the apothecary due to the amount of force weapon wounds they cause. If there is a better way to run them, please let me know, the group I play with is very competitive.

 

MC psycannon + halberd

Psycannon + MC halberd

Psycannon + halberd

Psycannon + Hammer

Stormbolter + Halberd

Stormbolter + MC halberd

Narthecium + Halberd

Stormbolter + Hammer

Stormbolter + Sword

Stormbolter + Banner

 

Would be my pick. You could go with an extra sword of course, but I would never put it on a psycannon. When you want to pick up the str 8 hits, the psycannon is most likely not the thing you want to risk.

 

Not sure what you mean with "don't attack with apotechary", if a model is in close combat and able to strike, it has to do so.

 

(And I might also add that I would personally never run a apotechary, but I am assuming that's a choice you already made )

Not sure what you mean with "don't attack with apotechary", if a model is in close combat and able to strike, it has to do so.

 

I did not know this, now that makes sense and the apothecary would look really cool with a halberd!

should both of my squads be set up like this and should i run draigo and the librarian in the same squad?

 

(why would you not run an apothecary?)

(why would you not run an apothecary?)

 

Basically because the weapons favoured to use against paladins are either AP2, str 8 or both of them. If an opponent are stupid enought to fire things like multilasers, heavy bolters, etc, they should be encouraged to. Assuming a 10 man squad, that's could very well be 60 wounds before the first paladin dies from it, which is alot of absorbed shooting.

 

And assuming a paladin takes a wound from small arms fire, you can always allocate a lascannon hit to that specifik model later on, essentially making that lascannon half effective! By taking an apotecary, you are pretty much making it a no-brainer for the opponent to not shoot anything less than str 8/ap2 at them.

 

I would only take an apotecary when I know I am going to face an obscene amount of small arms fire, for example dark eldar venom spam, guard blobs etc.

Personally, I wouldn't run the libby and draigo together - 9/10 times its just overkill.

 

Um, that's sort of the point. At least whenever I run it it is. But this group is useful for turning a Land Raider or Monolith into Chop Suey. Hammerhand three times (Draigo, squad, libby) then cast MOT, and you've got a pretty easy way to blow just about any vehicle/building apart.

 

On the Apothecary idea, I do agree it is almost unnecessary, but in a tactics point of view, it's actually no too great of an idea. It's advantageous to have one or two paladins with wounds on them just for those high strength weapons to not hurt so much when you fail a save.

 

As for the banner, I've never used it either simply because I find the points better elsewhere. People may not think those Staves are very useful, but you tell me how you feel when you're up against 30 Ork Boys with the hidden nob with a power klaw. You'll want it then, especially on you're libby. I'm one to stuff as much as possible into my Dragowing Lists. Working on my third right now.

 

I do have an apothecary and a Banner Bearer, but they rarely come out of their holes.

 

Just my two cents, take it or leave it.

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