Mr. Danvers Posted March 27, 2012 Share Posted March 27, 2012 What you you guys normally run with on WG that run with scout units? The usual combi-melta/PF combo? I'm going to build up a pair of WG just for my scout units, but haven't really set on an idea yet. I was thinking about modelling them with a stalker pattern boltgun, maybe using a set of the kneeling legs. But I'm curious to see what other ideas people have come up with. Link to comment https://bolterandchainsword.com/topic/249722-scout-unit-wolf-guard/ Share on other sites More sharing options...
Wulfebane Posted March 27, 2012 Share Posted March 27, 2012 If I'm ever fielding a melee-centric GH force where I can spare points on a WGPL, I usually give them Arjac. That said, I only would consider giving the single option of MotW to either that GH pack or a pack of Scouts. Seems wasted for my play style otherwise. So my vote is giving your WG MotW. Since you're taking two, I'm torn between CM or CF for an OBEL unit, so I'd take both. Outside of that, I think the melee wargear is preference. They're all good circumstantially. Link to comment https://bolterandchainsword.com/topic/249722-scout-unit-wolf-guard/#findComment-3025326 Share on other sites More sharing options...
littlbitz Posted March 27, 2012 Share Posted March 27, 2012 My Scout leading Wolf Guard currently has a Power Weapon, Combi-MG, and Melta-bombs. Armed for all situations, just like the pack he leads. The pack itself has 2 Power weapons, a Meltagun, and melta-bombs. They are a little pricey, but they rarely fail me, and can target infantry or vehicles with equal effectiveness Link to comment https://bolterandchainsword.com/topic/249722-scout-unit-wolf-guard/#findComment-3025436 Share on other sites More sharing options...
Wolfsbane Posted March 27, 2012 Share Posted March 27, 2012 What you you guys normally run with on WG that run with scout units? The usual combi-melta/PF combo? I'm going to build up a pair of WG just for my scout units, but haven't really set on an idea yet. I was thinking about modelling them with a stalker pattern boltgun, maybe using a set of the kneeling legs. But I'm curious to see what other ideas people have come up with. My scout wolf guard has two builds, combi-melta and powerfist or combi-melta and mark of wulfen. I usually go with wulfen because I also attach a wolfpriest with saga of the hunter to my OBEL scouts. Link to comment https://bolterandchainsword.com/topic/249722-scout-unit-wolf-guard/#findComment-3025704 Share on other sites More sharing options...
Valerian Posted March 28, 2012 Share Posted March 28, 2012 Mine has Combi-Melta and Thunderhammer. V Link to comment https://bolterandchainsword.com/topic/249722-scout-unit-wolf-guard/#findComment-3026111 Share on other sites More sharing options...
WG Vrox Posted March 28, 2012 Share Posted March 28, 2012 Yep, Combi-Melta / Thunder Hammer, reason for the extra 5 points over a PF, stuns vehicles, stuns Multi wound creatures and stuns walkers. This is important in case the first wave of attacks does not kill your target, which for me happens more often than odds would call for. my scouts equipped with Melta Gun and MotW. If you got the points MBs usually are worth it. Do not bring a PP, saving on a 4 up against overheat is just asking for it. Though some scouts are just crazy like that. Link to comment https://bolterandchainsword.com/topic/249722-scout-unit-wolf-guard/#findComment-3026185 Share on other sites More sharing options...
Quillen Posted March 28, 2012 Share Posted March 28, 2012 LOL I too use a thunderhammer and combi melta. Link to comment https://bolterandchainsword.com/topic/249722-scout-unit-wolf-guard/#findComment-3026627 Share on other sites More sharing options...
eyeslikethunder Posted March 28, 2012 Share Posted March 28, 2012 LOL I too use a thunderhammer and combi melta. Omg a ghost from the past pf combi melta for me Link to comment https://bolterandchainsword.com/topic/249722-scout-unit-wolf-guard/#findComment-3026633 Share on other sites More sharing options...
jmurph Posted March 29, 2012 Share Posted March 29, 2012 Those of you who run pfists/THs, how big a squad are you taking? I like Combi Melta w/Wulfen, PW, or Fist/Hammer Link to comment https://bolterandchainsword.com/topic/249722-scout-unit-wolf-guard/#findComment-3027625 Share on other sites More sharing options...
Kami Posted March 30, 2012 Share Posted March 30, 2012 I run 5 Wolf Scouts with meltagun led by a Wolf Guard with combi-melta in every game Link to comment https://bolterandchainsword.com/topic/249722-scout-unit-wolf-guard/#findComment-3028095 Share on other sites More sharing options...
WG Vrox Posted March 30, 2012 Share Posted March 30, 2012 Those of you who run pfists/THs, how big a squad are you taking? 5 to 6 WS with Melta Gun and Motw and I usually don't run MB. I understand that a WG with CM/TH is not the ideal setup for everyone, but for my list I usually run 2 to 3 Pods and need a beefed up support option. I don't like having to many points in reserve, but I do like the tactical element reserves offer me that my opponent has to deal with. The TH increases the number of target opportunities my scouts can handle with success, so that even when they do come in on a side that I may not want them, they have a chance of taking out whatever is there. There are times that I will infiltrate them as well when I think my opponent will not leave any targets on the map edges and/or I want that immediate support where I plan to drop my first strike pods. One last point is I like to taking Arjac and need a home for the two other WG in my list. As I like running one or two full 10 man GH units in my list, the scouts make for an easy match-up for one, while the other one usually goes into a GH pod with TDA with CM/CF. Link to comment https://bolterandchainsword.com/topic/249722-scout-unit-wolf-guard/#findComment-3028287 Share on other sites More sharing options...
Simo429 Posted March 30, 2012 Share Posted March 30, 2012 I just don't see the purpose of the wolf guard, for me a wolf guard is there for a extra melta shot, to have a power fist that can often decide combat and to add the bonus point of leadership. In wolfscouts with a melta gun and melta bombs im not all that worried about the extra melta shot. To keep scouts low points I don't take high number so the meat shield to make sure the fist hits isn't that high and the leadership isn't all that important because with such a small squad if they start running or get pinned they@ve normally done their job and are throw away. I guess thats my point, wolf scouts are a throw away unit. The only time I think a wolf guard would really be useful is if I wanted to use them as a late objective claimer. Link to comment https://bolterandchainsword.com/topic/249722-scout-unit-wolf-guard/#findComment-3028328 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.