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Sniper scouts


henrywalker

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So, I have a conversion idea which I want to do and I'm wondering about the game uses.

 

Basically I want to convert a squad of sniper scouts with camo cloaks along with a wolf guard. I want to convert the wolf guard out of the black reach commander.

 

So how would a squad of sniper scouts do in space wolves? Our regular scouts are good but what about snipers?

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I love my sniper scouts. I usually give them a ML and deploy them via Infiltrate rather than OBEL. Only marine scouts in the game (to my knowledge) with a BS of 4, so if anything our snipers are better than the rest. OBELing a pack with melta is a great tactic exclusive to us, but so is that BS4 on sniper shots, so I try to take both when able.
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If your going to try sniper scouts I suggest 7 or more. the math hammer almost begs for it. hits on a 3+ wounds on a 4+ = 2 wounds per 7 shots. Any model count less than 7 is not worth bringing.

 

If you want your odds to include a rending shot, you have to bring at least 9. 6 of 9 hit and 6 rolls to wound = 1 rending on average.

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If your going to try sniper scouts I suggest 7 or more. the math hammer almost begs for it. hits on a 3+ wounds on a 4+ = 2 wounds per 7 shots. Any model count less than 7 is not worth bringing.

 

If you want your odds to include a rending shot, you have to bring at least 9. 6 of 9 hit and 6 rolls to wound = 1 rending on average.

 

This is exactly why I am not a big fan of Sniper Scouts - they really aren't very impressive in combat output, especially when playing against other Marines (models with good Saves). Also, we've already got units that are incredible at throwing firepower across the table at the enemy, in our Long Fangs, along with our various vehicles. You can put a full unit of 10 Sniper Scouts on the table and they won't do as much damage each round as a 6-pack of Fangs, and aren't nearly as versatile in their application of firepower.

 

What we don't otherwise have is another unit that can literally walk up behind the enemy and shoot his vulnerable units/vehicles, and then immediately launch into an assault against them. That's what Wolf Scouts can do that nothing else can. This is where Wolf Scouts excel.

 

Valerian

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so i don't think i want to take snipe scouts, can anyone tell me about the box? I think i might save the sniper rifles for another army and equip them as regular scouts just with the cloaks, the main thing for me is my conversion idea. I think i will create a ew post about the ultimate scout load out
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Personally, I always liked Marine Scout Snipers; and realising the Wolf Scouts hit on a 3+ was probably a deciding factor in me starting a SW army in the first place! :)

 

The math is right, against MEQs these guys don't seem all that impressive. But what about when you're staring down an advancing Wraithlord, or Demon Lord, or Tyranid Monstrousity, with their absurd toughness value? Suddenly that "always wounds on a 4+" becomes very useful.

 

I have a game coming up this weekend against a massive Chaos Death Guard army, and when that tough-as-nails Greater Demon of Nurgle starts lumbering towards my line, I am banking on my 10-man strong Scout Sniper Squad to take him down before he puts the hurt on me!

 

EDIT: And in response to your question about the box--The bodies are moulded with cloaks on them, with arms and stuff positioned in such a way that they would require heavy conversion to hold anything other than a sniper rifle. You'd be better off buying the standard scout box and making yourself some cloaks out of GS.

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I'll throw in my question here:

 

Against vehicles, sniper weapons count as Strength 3, which, combined wit h t he rending rule, represents their chances of successfully hining exposed crew, vision ports, fuel or ammo storage, etc.

 

Any roll to wound of 6 with a rending weapon automatically causes a wound, regardless of the target 's Toughness, and counts as AP2 . Against vehicles, an armour penetration roll of 6 allows a f urther D3 to be rolled, with the result added to the total score.

 

What are we adding the D3 to in this case? Is this the S3 of the Sniper + a D3? That hardly seems worth it. Am I just reading this wrong, or is the wording ambiguous enough to warrant this question?

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I'll throw in my question here:

 

Against vehicles, sniper weapons count as Strength 3, which, combined wit h t he rending rule, represents their chances of successfully hining exposed crew, vision ports, fuel or ammo storage, etc.

 

Any roll to wound of 6 with a rending weapon automatically causes a wound, regardless of the target 's Toughness, and counts as AP2 . Against vehicles, an armour penetration roll of 6 allows a f urther D3 to be rolled, with the result added to the total score.

 

What are we adding the D3 to in this case? Is this the S3 of the Sniper + a D3? That hardly seems worth it. Am I just reading this wrong, or is the wording ambiguous enough to warrant this question?

 

Rifle str (4) + D6 to pen + extra d3 for rending.

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I'll throw in my question here:

 

Against vehicles, sniper weapons count as Strength 3, which, combined wit h t he rending rule, represents their chances of successfully hining exposed crew, vision ports, fuel or ammo storage, etc.

 

Any roll to wound of 6 with a rending weapon automatically causes a wound, regardless of the target 's Toughness, and counts as AP2 . Against vehicles, an armour penetration roll of 6 allows a f urther D3 to be rolled, with the result added to the total score.

 

What are we adding the D3 to in this case? Is this the S3 of the Sniper + a D3? That hardly seems worth it. Am I just reading this wrong, or is the wording ambiguous enough to warrant this question?

 

Rifle str (4) + D6 to pen + extra d3 for rending.

 

 

Can you reference where the Rifle is S4? I'm still looking.

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I'll throw in my question here:

 

Against vehicles, sniper weapons count as Strength 3, which, combined wit h t he rending rule, represents their chances of successfully hining exposed crew, vision ports, fuel or ammo storage, etc.

 

Any roll to wound of 6 with a rending weapon automatically causes a wound, regardless of the target 's Toughness, and counts as AP2 . Against vehicles, an armour penetration roll of 6 allows a f urther D3 to be rolled, with the result added to the total score.

 

What are we adding the D3 to in this case? Is this the S3 of the Sniper + a D3? That hardly seems worth it. Am I just reading this wrong, or is the wording ambiguous enough to warrant this question?

 

Rifle str (4) + D6 to pen + extra d3 for rending.

 

 

Can you reference where the Rifle is S4? I'm still looking.

 

Sorry that was a typo. Yes it is str 3

 

*edit due to more typos.

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As Elites for me they don't compare with the other options in the codex.

 

Whats the purpose of sniper scouts? They don't offer the tar pit that loan wolves do. A rifleman will put down a better barrage of suppressive fire and regular scouts are more of a threat to vehicles. I love the sniper scout models but as everything with this game it comes down to rule of coll vs in game performance and in a tournament the latter always wins.

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Whats the purpose of sniper scouts?

 

I like the idea of forcing a horde unit to take a pinning test with a single shot.

Its not a terrible idea but the whole thing with horde is that they have los of units and the rare chance that they would be pinned isn't enough to buy a unit for

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Whats the purpose of sniper scouts?

 

I like the idea of forcing a horde unit to take a pinning test with a single shot.

Its not a terrible idea but the whole thing with horde is that they have los of units and the rare chance that they would be pinned isn't enough to buy a unit for

No they're not a tier 1 choice, but they are a fun unit choice in some circumstances.

 

Edit: got this one confused with the other Wolf Scout squad thread where the OP was asking for set-up info.

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Whats the purpose of sniper scouts?

 

I like the idea of forcing a horde unit to take a pinning test with a single shot.

Its not a terrible idea but the whole thing with horde is that they have los of units and the rare chance that they would be pinned isn't enough to buy a unit for

Yes, but if you notice the OPs question was how to model them.

Really

 

because this

 

So how would a squad of sniper scouts do in space wolves? Our regular scouts are good but what about snipers?

 

tells a different story. Perhaps you should read the full post before sniping yourself.

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