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Power/Frost Weapons and Plasma Pistols


Blackcat

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I have a habit from 3rd ED to equip all units other than standard troops (pack leaders and stuff) with PW/PP combination.. is it still fine? Do you often take Plasma Pistols? Do they work? Or shall I go with Claws/Fist/Hammer and Bolt Pistol combo?

I think I should prepare full army list (or idea) before gluing the models..

Plasma pistols tend to be heavily overpriced for what they do, so I tend to see them as not worth it. I would go with Fists instead, and take a combi-melta with them. You're not gaining anything because of the new bolt pistol rules, and the melta adds more melta shots to your army.

Best used characters, like a Wolf Priest, Wolf Lord, Wolfguard Battle Leader, etc.... As they have multiple wounds, better saves (usually) and can land the hits better.

 

 

Nothing says loving like a strength 7 pistol shot before the charge! ;)

Plasma pistols tend to be heavily overpriced for what they do, so I tend to see them as not worth it. I would go with Fists instead, and take a combi-melta with them. You're not gaining anything because of the new bolt pistol rules, and the melta adds more melta shots to your army.

 

what do you mean by new bolt pistol rules??

 

so should I use combi weapons with characters?

I think Ingis is referring to the extra attack in close combat having a pistol grants you. I could be wrong though...

 

I also tend to only use them on multiple wound models based solely upon the phrase 'I'd rather be safe, than sorry'. I run Plasma Cannon Long Fang's and that's enough 'Get's Hot' for me!! :)

 

The most commonly used 'Sergeant' load out (which is a Wolf Guard, moved over into a Grey Hunter, or Blood Claw pack) is a Power Fist (it's cheaper for the WG, and he has an additional attack) and a Combi-Melta (or Plasma, for as Ingis also stated above. You get an additional Plas/Melta shot in a slot that causes you to loose your second free upgrade. Unless your on foot).

 

End of Line

There are several things to consider. One is what you are building the character to do. A powerfist is mainly useful against vehicles (such as walkers) and things with high AS or FNP. The thunder hammer is similar. Remember, though, that a pistol will not give an additional attack with such weapons- that is why a combi-weapon is often paired witbh them. A power weapon lets you be more choppy since you get the +1 A from the pistol, but you give up the strength boot. A Frost Blade helps there, but twin claws are superior. Statistically, even a single claw using the re-reoll for damage beats the frost on anything less than T7.

 

I fell that the plasma pistol is overpriced and not worth it. The range means th S7 will rarely be useful and the risk of an overheat is not to be overlooked, especially given the cost. For PW characters I would recommend just a BP and for others a combi weapon unless they are sporting twin claws.

 

On a related note, putting a lord on a thunderwolf and running twin claws makes a very choppy, albeit fairly expensive, IC.

I wouldn't say that a powerfist is mainly used against anything. I put them in squads to give someone something else to think about. If its a small squad it might made a enemy unit with an independent character think twice against charging me if he doesn't have eternal warrior.

I use plasma pistols still. And I win 90% of my games. A combi weapon is a one shot trick pony. The plasma can shoot every turn. I go with fists for walkers and heroes.

 

In the end it's your play style that matters. I like tricked out squads. Can he over heat? Sure, but rarely will it matter.

 

One game I was having bad luck in was won by plasma pistols taking down skimmers.

 

In the end it is your call.

I don't think that PF is good on a small squad!

It's better on squads starting from 7 men strong. When u are engaged the PF can strike back.

In a 5 men strong squad he could be death before striking back.

 

U should always try to put the power weapons on models with a different Initiative Value then the other squadmembers. So youre powerweapons are the most effective. So eather on I5 or I1 for a SW army.

At +15 points per model, for most units that have access to the Plasma Pistol, it is a little steep; especially given the risk of Gets Hot!. +10 points would probably be a little more balanced. However, that being said, an extra S7 AP2 shot can still be extremely helpful, and is effective against every type of armour and threatens vehicles up through AV12 with a possible penetrating hit, and can even glance AV13. Additionally, you still get the extra close combat attack when combined with a CCW or Power Weapon, etc.

 

For each shot, you only have a 1/18 chance of killing yourself for a standard Marine, which isn't too bad, so it isn't a huge risk. I tend to avoid putting them on Wolf Guard, because if it does kill him, then there goes my Power Fist, too. However, they are just fine to add on to a "slick" Grey Hunter or even Wolf Scout with no other upgrades; that way if he does kill himself, it isn't a huge loss, and doesn't remove an additional special weapon, or special close combat weapon at the same time.

 

As stated above, they are pretty handy to have on a 2 or 3 wound IC, who can always absorb a hit or two.

 

Valerian

Plasma pistols tend to be heavily overpriced for what they do, so I tend to see them as not worth it. I would go with Fists instead, and take a combi-melta with them. You're not gaining anything because of the new bolt pistol rules, and the melta adds more melta shots to your army.

 

what do you mean by new bolt pistol rules??

 

so should I use combi weapons with characters?

 

I mean the change from the extra attack with everything except LC's in 4th to the no extra attack with PF's, LC's, or TH's in 5th.

 

On Combi-Weapons, I personally wouldn't bother buying a combi-weapon for any HQ choice, really. With WL and WGBL, you'll be giving them pure CC, and with Rune Priests and Wolf Priests, you're getting an extra attack. Plus, the Rune Priest is normally using psychic shooting. I would definitely go for combis on the Wolf Guard, though.

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