Paulochromis Posted March 28, 2012 Share Posted March 28, 2012 Hi there, My son (age 9!) has a "semi-pure DW" army featuring Belial (2LC) + TDA Libby + 4 mixed arms DW squads + 2 dreads + AC/LC predator. Only the one TH/SS termie at present (army built prior to the 3++ FAQ). I do have 5 TH/SS arms available so will probably pick up an AoBR set and add 5 TH/SS. It also depends on what's in the 6e starter set! Anyway, the point of the post is that my son wants to get some PA troops in. He likes the robed marines (so do I) and I have most of the contents of the vets boxset available. I don't know whether to build: -- command squad (in DP?) (5 man limit) -- vets in DP (multi-purpose, but get expensive fast) -- devs (heavies are expensive, but devs can sit in the backfield with pred and long-range dread as firebase) DP units can provide distraction, and early but non-lasting mobility, but the termies do this already. What do you guys think? Cheers, Paul. Link to comment https://bolterandchainsword.com/topic/249785-what-to-build/ Share on other sites More sharing options...
Brother dean Posted March 28, 2012 Share Posted March 28, 2012 We have the cheapest rhinos/razorbacks in the game and our pods are more expensive... Just sayin... Command squad, two meltas, two power weapons and a banner or Apoth. Link to comment https://bolterandchainsword.com/topic/249785-what-to-build/#findComment-3026443 Share on other sites More sharing options...
Brother Immolator Posted March 28, 2012 Share Posted March 28, 2012 I am more of a fan of the command squad since it can take an apothecary. Also on personal note,i use standard PA marines as devastators,aint it a bit silly to carry those huge guns and have robes flapping around? Link to comment https://bolterandchainsword.com/topic/249785-what-to-build/#findComment-3026879 Share on other sites More sharing options...
Paulochromis Posted March 29, 2012 Author Share Posted March 29, 2012 I am more of a fan of the command squad since it can take an apothecary. I'm leaning towards the command squad. I assume I can't field both an upgraded DW squad AND a command squad with just Belial as HQ, but ok if I run the Libby as well? Also on personal note,i use standard PA marines as devastators,aint it a bit silly to carry those huge guns and have robes flapping around? My kid's pretty smart - it would be an insurance policy to stop me stealing his devastators for my own C:SM army. My other son uses robed marines in his C:CSM army as aspiring champs, but they don't carry heavies. Link to comment https://bolterandchainsword.com/topic/249785-what-to-build/#findComment-3027010 Share on other sites More sharing options...
Noodle Posted March 29, 2012 Share Posted March 29, 2012 You can run them both as far as I can tell, it doesn't make much sense but the upgraded terminator squad does not count as a command squad. You can't, as I learned in another thread, take a company champion with Belial though. Which is ok because he's trash anyway. Link to comment https://bolterandchainsword.com/topic/249785-what-to-build/#findComment-3027222 Share on other sites More sharing options...
Brother Immolator Posted March 29, 2012 Share Posted March 29, 2012 You can run them both as far as I can tell, it doesn't make much sense but the upgraded terminator squad does not count as a command squad. You can't, as I learned in another thread, take a company champion with Belial though. Which is ok because he's trash anyway. This. Link to comment https://bolterandchainsword.com/topic/249785-what-to-build/#findComment-3027267 Share on other sites More sharing options...
riddles Posted March 29, 2012 Share Posted March 29, 2012 Yep. Belial is the baddest of the bad, so he gets 2 command squads (say what?) We have the cheapest rhinos/razorbacks in the game and our pods are more expensive... Just sayin... Command squad, two meltas, two power weapons and a banner or Apoth. our razorbacks are 50 points...not the cheapest in the game by a long shot. Link to comment https://bolterandchainsword.com/topic/249785-what-to-build/#findComment-3027310 Share on other sites More sharing options...
march10k Posted March 29, 2012 Share Posted March 29, 2012 I think robes are better for devs than for tacticals...they're farther from the fray, so the robes'll stay cleaner and get ripped up less... Link to comment https://bolterandchainsword.com/topic/249785-what-to-build/#findComment-3027475 Share on other sites More sharing options...
LidlessPraetor Posted March 29, 2012 Share Posted March 29, 2012 DP units can provide distraction, and early but non-lasting mobility, but the termies do this already. I think that this is the exact reason to take the pods. A distraction is nice, but overwhelming force at the same place can be very difficult to deal with for some builds. I run an all drop pod build alongside two groups of Deathwing, and it has performed very nice throughout 5th edition. You've got to have your head on straight and know when to not actually use the pods for getting close (Blood Angels come to mind) because they want you in that close, but you can still use them for blocking movement lanes/providing cover for your squads. Our pods might be more expensive in the points than other marines, but I still think they're the best transport option for our army considering how many units we have that can deepstrike/outflank onto the field. Now, as far as which squad to put into the pod, I would vote for the command squad. I've never been all that thrilled with our veteran squad options. Just my two cents... Link to comment https://bolterandchainsword.com/topic/249785-what-to-build/#findComment-3027492 Share on other sites More sharing options...
Paulochromis Posted March 31, 2012 Author Share Posted March 31, 2012 Thanks for the advice guys! @Lidless - interesting - I was informed by my son this morning that he likes tacticals. Link to comment https://bolterandchainsword.com/topic/249785-what-to-build/#findComment-3028685 Share on other sites More sharing options...
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