circus1943 Posted March 28, 2012 Share Posted March 28, 2012 Hey! I actually haven't played my first real game yet, but I've watched my friends play a couple now. And last they played we discussed how many saves you actually get to take, but we didn't really agree on anything. So, assuming a unit has Armour, Cover, Invurn and FNP, how many of these do you actually get to utilize? Link to comment https://bolterandchainsword.com/topic/249816-how-many-saves-do-you-get-to-take/ Share on other sites More sharing options...
Arikel Posted March 28, 2012 Share Posted March 28, 2012 You choose the best save out of the first 3 that is applicable to the type of wound you received. If you fail that save and FNP is applicable to the type of wound you received, you get to try that as a last ditch effort. Link to comment https://bolterandchainsword.com/topic/249816-how-many-saves-do-you-get-to-take/#findComment-3026874 Share on other sites More sharing options...
lordvogalus Posted March 29, 2012 Share Posted March 29, 2012 First you take the armour save- if that fails, you get to chose between cover and invulnerable, and if that fails, then you can try FNP. Link to comment https://bolterandchainsword.com/topic/249816-how-many-saves-do-you-get-to-take/#findComment-3026927 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted March 29, 2012 Share Posted March 29, 2012 Sorry, Volag, that's slightly off. Models can only take a sigle save of the object blocking the shot form, i.e. Invulnerable, Cover, or Armor. Then, assuming 1) they have Feel No Pain, and 2) Feel No Pain applies to the situation, they may take their Feel No Pain save. There's a nice example in the BRB which I believe uses a chaplain in a building with Feel No Pain. Link to comment https://bolterandchainsword.com/topic/249816-how-many-saves-do-you-get-to-take/#findComment-3026929 Share on other sites More sharing options...
DarkGuard Posted March 29, 2012 Share Posted March 29, 2012 Arikel and Chapter Master Ignis Domus have summed it up quite nicely. Link to comment https://bolterandchainsword.com/topic/249816-how-many-saves-do-you-get-to-take/#findComment-3026945 Share on other sites More sharing options...
Morollan Posted March 29, 2012 Share Posted March 29, 2012 Sorry, Volag, that's slightly off. Models can only take a sigle save of the object blocking the shot form, i.e. Invulnerable, Cover, or Armor. Then, assuming 1) they have Feel No Pain, and 2) Feel No Pain applies to the situation, they may take their Feel No Pain save. There's a nice example in the BRB which I believe uses a chaplain in a building with Feel No Pain. Slightly? :P The example mentioned above, along with the relevant rules, is on page 24 of the rulebook. Link to comment https://bolterandchainsword.com/topic/249816-how-many-saves-do-you-get-to-take/#findComment-3027157 Share on other sites More sharing options...
dswanick Posted March 29, 2012 Share Posted March 29, 2012 Hey!I actually haven't played my first real game yet, but I've watched my friends play a couple now. And last they played we discussed how many saves you actually get to take, but we didn't really agree on anything. So, assuming a unit has Armour, Cover, Invurn and FNP, how many of these do you actually get to utilize? You get to make one save (the best of those available). Note: Feel No Pain is not a save, so you roll either Armor, Cover, or Invulnerable. You can then use your Feel No Pain ability if you have it. Link to comment https://bolterandchainsword.com/topic/249816-how-many-saves-do-you-get-to-take/#findComment-3027217 Share on other sites More sharing options...
circus1943 Posted March 29, 2012 Author Share Posted March 29, 2012 Allright thanks! Link to comment https://bolterandchainsword.com/topic/249816-how-many-saves-do-you-get-to-take/#findComment-3027506 Share on other sites More sharing options...
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