Buliwyf Posted March 29, 2012 Share Posted March 29, 2012 So I bought my first box of SW:TDA the other day and have been painting and magnetizing them up. All of the threads I've found have mostly answered questions I've had concerning either deployment or about running Logan Wing. I can't help but notice that still very few armies capitalize on this component of the Vlka Fenryka, and I see now that it's due to their high point cost. Make no mistake, I'll be running terminators. I think the WG fluff is too cool, and the models have too much personality and character to pass up on my board, so points be damned. I wasn't planning on making a fluffy army, but here I am. It's what got me into the Fang in the first place, after all! I'm planning on making these Termies a heavy assault squad that either Drop Pods or Deep Strikes into the enemy, and subsequently wreaks havoc. There is no compromising of close combat for this person, but it is garnered with Combi-Plasma and a Heavy Flamer for those situations that might warrant it. Here's the loadout I have so far: Chainfist/Combi-Plasma Power Weapon/Combi Plasma Power Weapon/Heavy Flamer Power Weapon/Storm Shield Lightning Claw/Storm Shield Questions: Generally: What do you think? What is your personal experience with your Termies? Specifically: I'm hoping the Storm Shields, although expensive, will make my terminators more survivable. I'm fairly new to this, and I kitted the termies out completely different for the sake of wound allocation. Is my understanding of the rules accurate? What do you think of this squad as a "Character Killer" in addition to anti-tank? If you were to choose how to get these guys in someone's face, would you choose drop pod or (and I rarely see this) deep strike? Would you foot slog it? Land Raider? The deep strike option would allow the terminators to come in with my wolf scouts (again, delightfully fluffy), and subsequently wreck face. I understand there might be units that are better geared for what I'm trying to accomplish, but I'm hoping for an all-around flexible squad to support my army's overall strength. Are there better units for /that/ specific purpose? Even if there are, can you help me brain storm other ways to utilize a squad of Terminators? Anything goes, even if it sounds stupid or crazy. Understand that I'll be happy to test out some of our more insane ideas. Link to comment https://bolterandchainsword.com/topic/249827-hackin-and-slashin/ Share on other sites More sharing options...
Brother Seraphion Posted March 29, 2012 Share Posted March 29, 2012 You need to remember that our termies can't deepstrike apart from when their in a drop pod. To your question on whether they are effective, I normally play a different list every game just for fun but the times I have run a Loganwing i completly obliterated Eldar losing only 1 terminator the entire game, so yeah i would definatly say they can be highly competitive, you just need to make sure you use the squads according to how you equip them. The way I normally use them is to make a larger squad of 9, all with combi melta's and chuck Logan in with them and normally run them on foot, while I have another squad of 7 with Arjac in a LRC, fully equipped with SS and TH to take out pretty much anything they come into close combat with, I also normally support them with a couple of Long Fang squads attaching a WG with cyclone to help take out key targets. Depending on points will determine what else I like to whack in there, such as a Rune Priest is always a great idea if you can fit them due to their amazing support abilities Link to comment https://bolterandchainsword.com/topic/249827-hackin-and-slashin/#findComment-3027073 Share on other sites More sharing options...
Buliwyf Posted March 29, 2012 Author Share Posted March 29, 2012 Drop podding a 9-man squad with a TDA Rune Priest sounds really sexy. But why no Deep Strike? I'm looking for this stated in the codex, or is the "Deep Strike" rule omitted altogether? Link to comment https://bolterandchainsword.com/topic/249827-hackin-and-slashin/#findComment-3027077 Share on other sites More sharing options...
Myxx Posted March 29, 2012 Share Posted March 29, 2012 SW can't deep strike the termies. It's specific to there codex. Something about fighting with both feet on the ground "as Russ intended." I think it is in the special rules page right before the army list. correction: p.61, final paragraph in the TDA description Link to comment https://bolterandchainsword.com/topic/249827-hackin-and-slashin/#findComment-3027083 Share on other sites More sharing options...
Forté Posted March 29, 2012 Share Posted March 29, 2012 Here's a couple of things to bare in mind: No deep striking TDA takes up 2 slots in drop pods and raiders I'll be running a pack of 4 TDA and Bjorn Stormwolf in a LR but not till 2000 points. Love the minis too but only really see them in Logan lists which is a huge shame. Link to comment https://bolterandchainsword.com/topic/249827-hackin-and-slashin/#findComment-3027093 Share on other sites More sharing options...
Buliwyf Posted March 29, 2012 Author Share Posted March 29, 2012 So no deep striking, if for no other reason that taking out the teleporters leaves room for more ammo. Are you Drop Podding those 4 + Bjorn? Link to comment https://bolterandchainsword.com/topic/249827-hackin-and-slashin/#findComment-3027123 Share on other sites More sharing options...
Forté Posted March 29, 2012 Share Posted March 29, 2012 So no deep striking, if for no other reason that taking out the teleporters leaves room for more ammo. Are you Drop Podding those 4 + Bjorn? Bjorn Stormwolf in TDA. Not the dred. May think about podding but more tempted by a raider. Link to comment https://bolterandchainsword.com/topic/249827-hackin-and-slashin/#findComment-3027171 Share on other sites More sharing options...
Valerian Posted March 29, 2012 Share Posted March 29, 2012 I understand there might be units that are better geared for what I'm trying to accomplish, but I'm hoping for an all-around flexible squad to support my army's overall strength. Are there better units for /that/ specific purpose? Even if there are, can you help me brain storm other ways to utilize a squad of Terminators? Anything goes, even if it sounds stupid or crazy. Understand that I'll be happy to test out some of our more insane ideas. Read this thread: CC Wolf Guard Squad Loadout. My WGT Pack is very similar to the one that you are proposing, and we've got some good discussion that ocurred in the earlier thread. Recommend you go through that first, so we don't have to rehash it all here. Valerian Link to comment https://bolterandchainsword.com/topic/249827-hackin-and-slashin/#findComment-3027494 Share on other sites More sharing options...
jmurph Posted March 29, 2012 Share Posted March 29, 2012 Looks like a solid setup. I would probably add the Cyclone for some ranged potential and potshots on rear/side armor. Link to comment https://bolterandchainsword.com/topic/249827-hackin-and-slashin/#findComment-3027497 Share on other sites More sharing options...
Buliwyf Posted March 29, 2012 Author Share Posted March 29, 2012 For Footslogging, I might add a second Storm Shield (to catch Lascannon shots) and perhaps add a few slick 33 point WGTDA, or even 18 point WGPA models, to act as meat-shields for the more expensive models with the gear, that actually generate the combat power that I'm trying to walk over to engage the enemy (if I don't expect them to walk over to engage me, i.e. Orks, Tyranids, Blood Angels). Val, that's a great post and some GREAT insight. That's exactly what I was looking for, and it's good to know I'm not the only one who's running such a setup, and that you've had some success with it. I'll be adding that Cyclone Missile launcher for sure. Am I to understand that I can attach that Wolfguard in TDA to a 6-man Longfangs pack!? That's sick! And not only that, but I can mix my Wolf Guard in TDA along with Wolf Guard in PA (or even a Rune/Wolf Priest in Runic Armor)?! I never even thought of that. Link to comment https://bolterandchainsword.com/topic/249827-hackin-and-slashin/#findComment-3027537 Share on other sites More sharing options...
Valerian Posted March 29, 2012 Share Posted March 29, 2012 For Footslogging, I might add a second Storm Shield (to catch Lascannon shots) and perhaps add a few slick 33 point WGTDA, or even 18 point WGPA models, to act as meat-shields for the more expensive models with the gear, that actually generate the combat power that I'm trying to walk over to engage the enemy (if I don't expect them to walk over to engage me, i.e. Orks, Tyranids, Blood Angels). Val, that's a great post and some GREAT insight. That's exactly what I was looking for, and it's good to know I'm not the only one who's running such a setup, and that you've had some success with it. Great, glad it was helpful. I'll be adding that Cyclone Missile launcher for sure. Am I to understand that I can attach that Wolfguard in TDA to a 6-man Longfangs pack!? That's sick! Yep, that's right. There is no restriction on what armour a Wolf Guard is wearing when attaching to units, except for Wolf Scouts. Only WG in PA can attach to Scouts. Otherwise it's fair game. You can attach TDA WG to Hunters, too, if you want to, but most people don't, since that prevents them from riding in Rhinos/Razorbacks; works well for using in Drop Pods, or Land Raiders though. And not only that, but I can mix my Wolf Guard in TDA along with Wolf Guard in PA (or even a Rune/Wolf Priest in Runic Armor)?! I never even thought of that. That's right, no problem with that whatsover. I think I mention it in the other thread, but I'd usually put 4 WG in TDA in with Ragnar plus another WG in PA - just so I can efficiently fill max capacity in a Drop Pod. V Link to comment https://bolterandchainsword.com/topic/249827-hackin-and-slashin/#findComment-3027561 Share on other sites More sharing options...
jmurph Posted March 29, 2012 Share Posted March 29, 2012 I wouldn't stick a cyclone with the LFs for 2 reasons: 1) It just makes them an even bigger target with no ablative wounds (a naked wg is good for this) and 2) Not being in the LF unit means you can engage 3 target instead of 2. A squad of 5 GHs makes a nice cheap bodyguard for the WG cyclone. Park in cover and fire away. And you can keep firing if you need to relocate. If you want, stick them in a DP and drop on a flank. Link to comment https://bolterandchainsword.com/topic/249827-hackin-and-slashin/#findComment-3027586 Share on other sites More sharing options...
Wulfebane Posted March 29, 2012 Share Posted March 29, 2012 Be aware that adding the cml means dropping your heavy flamer. Link to comment https://bolterandchainsword.com/topic/249827-hackin-and-slashin/#findComment-3027629 Share on other sites More sharing options...
Buliwyf Posted March 29, 2012 Author Share Posted March 29, 2012 I wouldn't stick a cyclone with the LFs for 2 reasons:1) It just makes them an even bigger target with no ablative wounds (a naked wg is good for this) and 2) Not being in the LF unit means you can engage 3 target instead of 2. A squad of 5 GHs makes a nice cheap bodyguard for the WG cyclone. Park in cover and fire away. And you can keep firing if you need to relocate. If you want, stick them in a DP and drop on a flank. This is a new idea to me, too. I'll probably try both out. Be aware that adding the cml means dropping your heavy flamer. It would just depend on whether I'm against Mech (CML) or Horde (Flamer), I imagine. Having Long Fangs templating the front and a Heavy Flamer in the back seems like a good tactical decision. Against horde, I typically drop more Meltas, etc. in favor of flamers, anyways. Link to comment https://bolterandchainsword.com/topic/249827-hackin-and-slashin/#findComment-3027696 Share on other sites More sharing options...
Valerian Posted March 29, 2012 Share Posted March 29, 2012 Be aware that adding the cml means dropping your heavy flamer. Unless you have a total of ten Wolf Guard. For larger games, I've got these same two Heavy Weapons on my WG TDA, and then have 5 more in Power Armour that can go lead other packs. Did I mention that I highly recommend magnetizing the CML? The guy with the CML can either go with a pack of Long Fangs, or he can go with a pack of "Rear Guard" Hunters. I, like jmurph, prefer the latter, to add some additional firepower to a unit that needs it, and to give give him some cheaper ablative wounds. V Link to comment https://bolterandchainsword.com/topic/249827-hackin-and-slashin/#findComment-3027767 Share on other sites More sharing options...
Wulfebane Posted March 29, 2012 Share Posted March 29, 2012 Unless you have a total of ten Wolf Guard. Well...yeah, but I was only going with the list the OP gave. Link to comment https://bolterandchainsword.com/topic/249827-hackin-and-slashin/#findComment-3027837 Share on other sites More sharing options...
Buliwyf Posted March 30, 2012 Author Share Posted March 30, 2012 Here's the build I'm exprimenting with: Wolf Guard in PA in a Grey Hunter Pack Wolf Guard in PA in a Grey Hunter Pack Wolf Guard in PA in a Grey Hunter Pack Wolf Guard in PA in Scout Pack Wolf Guard in PA in Scout Pack Wolf Guard in TDA with Cyclones in a Grey Hunter Pack 4x Wolf Guard in TDA (including a Heavy Flamer) + Wolf Priest in a Drop Pod Grand total of 10 Wolf Guard I can't capitalize on that last slot in the drop pod because I'm using the Guard in another pack, but thus far, I'm very pleased. I can't wait to try this out. I'll take a second empty pod, and have 2 Squads of Scouts BEL and the Terminators wreaking complete havoc. The odds are against me, but those three squads coming in turn two could have devastating consequences! Link to comment https://bolterandchainsword.com/topic/249827-hackin-and-slashin/#findComment-3028015 Share on other sites More sharing options...
Ikken Posted March 30, 2012 Share Posted March 30, 2012 just a question , since this thread is about WGTDA , at what points level doess a logan wing army work best? I have a 1250 point monthly tourny coming up and was looking at a logan wing . just wondering what others have found to be a good point level to start running a logan wing ? Link to comment https://bolterandchainsword.com/topic/249827-hackin-and-slashin/#findComment-3028459 Share on other sites More sharing options...
G. A. K. Posted March 31, 2012 Share Posted March 31, 2012 lower points is hard with the Loganwing: One- Logan is a heafty 275 by himself Two- we pay a premium for our termies. Three- We can't deepstrike, so unless your walking everwhere thats another 265+ for a Land Raider I've gone as low as 1500 pts but that was on a casual night and the only opponent I could face only had 1500 and he was a newer player. ideally I shoot for 1850. Link to comment https://bolterandchainsword.com/topic/249827-hackin-and-slashin/#findComment-3028851 Share on other sites More sharing options...
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