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Looking for some Land Speeder advice


Schertenleib

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Hrmm, actually that does sound pretty good. I love Typhoons, but they can get expensive quick if you take alot of them.

 

As for the MM/HF combos, I would suggest that if its at all possible with your modeling skills that you magnetize the heavy flamer. There will be days you just dont want to fork out the extra 10pts.

 

The only other pattern Ive seen work particularly well is double heavy bolters, fielded in groups of three- its a moving wall of dakka. Still, its not as powerful or as flexable against most targets out there.

I use 2 in my list with Typhoon/MM

 

I run them as 2 FA choices so each is independent. I use them to lurk at the back to middle of the board firing off 2 krak each a turn (or Frag) depending on movement. The Krac/Frag do great work, but if you have to take down armor nothing beats a MM it has 12" of metla death (6 more then the melta gun in your packs) and it can move and fire a bit better as well.

 

Anyway that's my take

Im going with a fluffy Raptors army,

- so im doing 2 Storms' with heavy bolters....both the scout squads have a HB, combi melta, melta bombs, and i might throw a teleport homer in for my librarian and terminator squad.

- Then i was going to have a Tornado with Heavybolter and Multi Melta ????

 

IronDragon66

I agree with Grey Mage, if you have the modeling skills magnatize them and allow for MM/HF, the gun mounted on the rail can be snapped on and off if you don't glue it. This way you can use what works best for your list. I like the 2 HB per speeder move 6 and shoot as it has worked very well for me in the pass. taking advantage of that 36" is the key.

Cant go wrong with a pair of typhoons too. I use them all the time. You can use the defensive weapon rules to move 12" and fire both a pair of frag missiles (S4) and the heavy bolter or you can go 6" and fire Krak missiles and the bolter. Makes for a very long range fast moving platform. They are expensive, so you have to play conservatively with them on movement since they are VERY fragile, but they kick serious butt.

 

Example = against necrons. Two typhoons firing at a squad of 20 warriors with frag missiles and heavy bolters put about 20 wounds on them. Admittedly half of them got back up, but you can see the potential...

I too can only second what Grey Mage said. I used to run 2 seperate MM/HF Landspeeders, but now always run them only with the MM, after finding out that the HF rarely found use. But then again, I'm suffering a little bit from tank paranoia.

 

I have 3 MM only speeders, for the exact same reason. There's a lot to be said for being able to almost guarantee taking out a Land Raider as a direct trade off even if its an expensive way of doing things.

I have to recommend land speerder typhoons, but I advocate the heavy bolter of the multimelta. It takes away the temptation to get too close to your opponent, i've always found that a lanspeeder within 24" of the enemy, is very quickly a dead landspeeder.

 

Also they'll definately do better if your using them with a mechanised list, that way you can present more threatening targets to your opponent and keep your landspeeders alive and firing.

 

just my thoughts :D

I used 2 MM/HF variant against a guard/DE list in a two on two, one wiped out a heavy weapons platoon and the other fried a russ. The incoming fire allowed me to move my three rhinos packed with gh into mid field. I like the speeders combined with a rhino mech list as armor lvls are close and cause fire saturation on one or the other to be diminished.

I run two MM/HF landspeeders, I really like them. I play with them aggressively so they are always within 12" for the most part because I like to heavy flamer stuff in cover. An example of my play style, a recent 1000 point game against Dark Eldar. He was afraid of the firing lane (5 long fangs and a dakka-pred), so he bunched up all his raiders behind some cover, planning on sweeping to my flank the following turn. I swooped both landspeeders over, and with two heavy flamers hit all three of his raiders twice. A bunch of 6's later, there were 2 exploded raiders, 6 dead wyches, and 1 exploded landspeeder (Lots of chain reactions from vehicle explosions). Well worth 70 points in my opinion.

 

Mind you it doesn't always work out like that. I know a lot of people have had success with typhoons, flying around the back and flanks shooting missiles. I like to just fly in and blow some stuff up that is worth more than my 70 points.

Echo.

 

My standard names on the team sheet are a single Typhoon with heavy bolter and a pair of MM/HF Tornadoes.

 

I find having two 'units' of speeders is the way to go - great for contesting in objective games and with plenty of different firepower types to boot.

 

Nos

I use the speeders to fill the "crack a tank or heavy weapons role" as it keeps my rhinos rolling. I use them aggressively and expect their demise, though I usually direct them in a manner so as to make up the points cost and leave my real threats to do what they need to do. It allows my LF's a little more time too.

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