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I posted a thread on here a week ago saying I didn't know how to differentiate grey hunters to blood claws.

 

My solution was that I could give the grey hunters the bolsters and the blood claws the CCW and bolt pistol.

 

Upon opening my battleforce and glueing a couple of models I realise this isn't going to work; for some reason I have left over bolters but no hands to grip them with? Is there any solution to this? In the battleforce you have 4 sprues with 5 marines on each. I can make 2 marines gripping bolters and a wolf guard with each sprue. After that I can only make CCW and bolt pistol after.

 

Any ideas?

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I use different colored right shoulder pads (once the model is painted) to note which models are which.

 

Since BC's cannot take Bolter's, that is one way to keep them separate but would require you to posses more bolt guns than the battle force gives you. There are all kinds of bits site on the web as well as auction sites such as ebay selling what ever you need.

 

End of Line

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I incorporate a lot of red and yellow in my Blood Claws and also tend to give them more melee-centric items like shields - either the Storm Shields from the TWC kit or the combat shields from the Command/Assault Squad kits - as well as stuff like running legs from the aforementioned ASM squad, whereas with my Grey Hunters I incorporate red and black and give them more stationary/'hold your ground'-esque poses. Even if I give a Grey Hunter a chainsword I usually will glue a bolter to the back of his waist to signify it being mag-locked.

 

EDIT: Blood Claws:

 

http://farm8.staticflickr.com/7026/6800030709_047cc7c1fe_b.jpg

 

http://farm8.staticflickr.com/7156/6800030897_8f6d899f62_b.jpg

 

Grey Hunters:

 

http://farm7.static.flickr.com/6164/6188103760_fb79cb2612_b.jpg

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Did you also use hands with weapons you don't intend to use? Like plasma pistols, maybe powerswords, cut the weapons apart and use the hands for the seperate boltguns.

Other than weapon loadouts and shoulder/knee plate colours, don't forget hair colours and the different aged heads or beards vs no beards. :D

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I posted a thread on here a week ago saying I didn't know how to differentiate grey hunters to blood claws.

 

My solution was that I could give the grey hunters the bolsters and the blood claws the CCW and bolt pistol.

 

Upon opening my battleforce and glueing a couple of models I realise this isn't going to work; for some reason I have left over bolters but no hands to grip them with? Is there any solution to this? In the battleforce you have 4 sprues with 5 marines on each. I can make 2 marines gripping bolters and a wolf guard with each sprue. After that I can only make CCW and bolt pistol after.

 

Any ideas?

You should be able to make 4 models with Bolters. Two of them have the bolter one-handed, and the other 2 two-handed. Since Grey Hunters have bolter, bolt pistol, and ccw you can model them with any combination of those 3 and it is still "legal" (modelling wise). So, it's perfectly okay to have a Grey Hunter with a bolter or bolt pistol in one hand, and a chainsword in the either.

 

If you want more bolter pieces, you can go to bits sites, or you can go and buy the Space Marine Combat Squad box. It has pieces to make 5 more marines (it's fairly cheap), and you can harvest more two-handed bolter arms from there.

 

As others have said, you can differentiate your Grey Hunters from Blood Claws by the colour on their pack shoulder pad. Red means Grey Hunter, yellow means Blood Claw.

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Who takes Blood Claws anymore? :unsure:

 

Seriously, though, you can modify some arms as suggested, glue the bolters to the backpack (either use thin wire for binding or, as I figure, just say it is magnetic clamping), paint the shoulder pads differently (I use red and black for GHs and Red and Yellow for BCs), etc. I also like the idea of using bright hair colors for BCs. Most GHs would probably be showing some grey anyway.

 

And beards. The older the unit the more beards they should have.

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Who takes Blood Claws anymore? :P

 

Seriously, though, you can modify some arms as suggested, glue the bolters to the backpack (either use thin wire for binding or, as I figure, just say it is magnetic clamping), paint the shoulder pads differently (I use red and black for GHs and Red and Yellow for BCs), etc. I also like the idea of using bright hair colors for BCs. Most GHs would probably be showing some grey anyway.

 

And beards. The older the unit the more beards they should have.

 

So I guess Blood Claws < Grey Hunters < Long Fangs in terms of the beardiness level? I guess that is what those people who are annoyed with Melta Hunters and Missile Fangs have been saying all along :P

 

PK did get the fluff to make it onto the table then. :D

 

;):lol:

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Traditionally, you differentiate by color. The right shoulder pad and greaves or knee pad relfect the rank of the Space Wolf. Grey Hunters are red and black, Blood Claws are red and yellow, Long Fangs are black and white and Wolf Guard are black and yellow. I tend to think the Thunderwolf Cav would be considered Wolf Guard, fyi.

You can also separate each pack of Grey Hunters by making different designs in black and red, etc.

This is how it was done in second edition and I think it's the cleanest way to make the squads.

Here are the first minis I ever painted, a squad of Blood Claws (about 25 years ago, sigh)

med_gallery_33642_2040_79194.jpg

Here are the Grey Hunters I painted shortly after:

med_gallery_33642_2040_242432.jpgmed_gallery_33642_2040_117097.jpg

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Shoulder pads is your easiest route, without needing to go down the route of buying tons of bits etc

 

Although i dont run bloodclaws, my grey hunter (white and yellow), skyclaw (red and black) and long fangs (black, red, white striped) all have different pad patterns. Theyre not the 'typical' colours used, but it sure as hell makes it easier fro me when getting 40/50 models out of a box :blush:

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