Captain Laavain Sunder Posted April 6, 2012 Share Posted April 6, 2012 Hey guys I've just started making my long fang unit and reading through the cdex it states that the unit consists of 1-5 long fangs and a squad leader. I assume you MUST take a leader with that in which he can't take a heavy weapon. Should I make 5 long fangs with heavy weapons or 4? Assuming you must take a squad leader. Which means if I go with 5 il have take a model out of 1 of my 10 man grey hunter squads to make the leader Link to comment https://bolterandchainsword.com/topic/250272-long-fangs/ Share on other sites More sharing options...
Long Fang Posted April 6, 2012 Share Posted April 6, 2012 5 Heavies and the pack leader is the max. You can of course take less fangs but the pack leader is a must. Link to comment https://bolterandchainsword.com/topic/250272-long-fangs/#findComment-3033630 Share on other sites More sharing options...
Brother Crazywolf Posted April 6, 2012 Share Posted April 6, 2012 Persoanlly I would build a separate pack leader from a different kit. That way you can use all of the weapon in the Dev box. I used the Black Reach sgt for a pack leader to keep him cheap. Wolf up the dev box a bit and the sgt a bit and you have all of the options for minimal cost. But the leader is a must, even if for nothing else than split fire and a meat shield. Link to comment https://bolterandchainsword.com/topic/250272-long-fangs/#findComment-3033663 Share on other sites More sharing options...
Karack Blackstone Posted April 6, 2012 Share Posted April 6, 2012 The advice thus far is best: build all five SM bodies that you get with the heavy weapons (HW's) in the Devastator box as HW marines. If you can, an extra PA box will go a long way toward making this pack look like SW's: what with the bits options this provides, there's also the fact that one can easily change out bit parts and make models as one will. If one can, two boxes of PA SW and two Devastator boxes might mix well; just there's no other really good place to get GW ML's, outside of online bits sites. OP, the point I'm trying to make is this: build them how you will, but yes, along with the other replies, the LFPL is required, as the Codex indicates in the entry for LF's on the left that it's: - 1 LFPL - 1 to 5 LF's with HW's This is 2 to 6 in total, meaning we face as SW players a similar situation with LF's to GH's: take them all, or take a WGPL with CC gear, or base to be an ablative wound, and protect the HW's. Should one wish, the unit numbering six or less may go in any model Razorback; over six, they can buy the transport, just can't run around inside it. Link to comment https://bolterandchainsword.com/topic/250272-long-fangs/#findComment-3033757 Share on other sites More sharing options...
archangel23 Posted April 6, 2012 Share Posted April 6, 2012 I take all five with the squad leader x2 plasma x2 HB 1 Las SL (flamer+PF) Works great so far Link to comment https://bolterandchainsword.com/topic/250272-long-fangs/#findComment-3033800 Share on other sites More sharing options...
Khine Posted April 6, 2012 Share Posted April 6, 2012 I take all five with the squad leader x2 plasma x2 HB 1 Las SL (flamer+PF) Works great so far Those points on the squad leader seem a bit wasteful unless you notice them getting into combat alot, which shouldn't be happening. Personally, i go 2x plasma or 2x lascannon with 3 missiles, leave the squad leader as is. choice between the Plas and las usually depending on how many razorbacks and if im taking lascannon predator. Link to comment https://bolterandchainsword.com/topic/250272-long-fangs/#findComment-3033857 Share on other sites More sharing options...
Miktain Posted April 6, 2012 Share Posted April 6, 2012 I take all five with the squad leader x2 plasma x2 HB 1 Las SL (flamer+PF) Works great so far Interesting set up. I'm too cautious to take plasma cannons, although I'm sure they are very effective. 35 points to possibly kill my Long Fangs is too risky for my blood. I would take a naked SL if I were you. If your SL is still alive by the time people reach the squad, I'd be surprised. Link to comment https://bolterandchainsword.com/topic/250272-long-fangs/#findComment-3033929 Share on other sites More sharing options...
maverik_girl Posted April 7, 2012 Share Posted April 7, 2012 Hey guys I've just started making my long fang unit and reading through the cdex it states that the unit consists of 1-5 long fangs and a squad leader. I assume you MUST take a leader with that in which he can't take a heavy weapon. Should I make 5 long fangs with heavy weapons or 4? Assuming you must take a squad leader. Which means if I go with 5 il have take a model out of 1 of my 10 man grey hunter squads to make the leader If it's an issue of models in your army, then it's easy to work around it. Your NOT going to have every piece of plastic little men in every army-list, therefore just proxy one left over, or free model to be your Long Fang pack leader. I take all five with the squad leader x2 plasma x2 HB 1 Las SL (flamer+PF) Works great so far Those points on the squad leader seem a bit wasteful unless you notice them getting into combat alot, which shouldn't be happening. agreed, why put a PF on the pack leader, yes PACK LEADER not squad leader LOL, when the Long Fang's role are to sit back and support the other packs running around killing things on the battle field. I mean, the pack leader is there to give the Long Fangs split fire, without him that appeal is gone. Not to mention, he is usually the first to die out of the entire pack, so wasting a PF points on the pack leader is just silly, unless you plan to have the pack leader get into close combat allot. Link to comment https://bolterandchainsword.com/topic/250272-long-fangs/#findComment-3033945 Share on other sites More sharing options...
Wolfsbane Posted April 7, 2012 Share Posted April 7, 2012 I really like Plasma Cannons, even if you roll that one you still get a 3+ save. I have lost a plasma cannon twice in all my years of playing with Long Fangs. In my 1850 list I run two packs: LF1 x3 Heavy bolter x2 Plasma Cannon PL - naked LF2 x3 Missile Launcher x2 Plasma Cannon PL - naked, because that's all he needs I have a secret love affair with plasma. Everyone is worried about loosing their 35 point model. BAH! Russ watches over us all. I am risk taker though, I laugh at the mathhammer, for I have the blessing of the Wolf King as well as the Golden Throne. I would highly recommend just using proxies a couple times in some friendly games to really figure out what you like. Link to comment https://bolterandchainsword.com/topic/250272-long-fangs/#findComment-3033966 Share on other sites More sharing options...
maverik_girl Posted April 7, 2012 Share Posted April 7, 2012 I really like Plasma Cannons, even if you roll that one you still get a 3+ save. I have lost a plasma cannon twice in all my years of playing with Long Fangs. In my 1850 list I run two packs: LF1 x3 Heavy bolter x2 Plasma Cannon PL - naked LF2 x3 Missile Launcher x2 Plasma Cannon PL - naked, because that's all he needs I have a secret love affair with plasma. Everyone is worried about loosing their 35 point model. BAH! Russ watches over us all. I am risk taker though, I laugh at the mathhammer, for I have the blessing of the Wolf King as well as the Golden Throne. I would highly recommend just using proxies a couple times in some friendly games to really figure out what you like. I pretty much run the same two LF packs hahahaha. Although at times, I add a WG with cyclone or a TWL-Razorback for added support. Link to comment https://bolterandchainsword.com/topic/250272-long-fangs/#findComment-3033969 Share on other sites More sharing options...
Valerian Posted April 7, 2012 Share Posted April 7, 2012 1. Don't be afraid to take Plasma Cannon; they rarely end up killing the user, and the first time you destroy 250 points worth of Terminators, or Sanguinary Guard with a single shot, you'll be glad that you listened. 2. In the army list, they are Long Fang Squad Leaders; it is just one of those fluff inconsistencies we occasionally have to just live with. 3. Agree with the others; leave your Squad Leader unupgraded, and save those those points for elsewhere. 4. The term is correctly spelled "a lot", just like "a bunch", "a ton", or "a host". There is no need to try and smash the two words together into one. Best regards, Valerian Link to comment https://bolterandchainsword.com/topic/250272-long-fangs/#findComment-3034014 Share on other sites More sharing options...
hendrik Posted April 7, 2012 Share Posted April 7, 2012 yes PACK LEADER not squad leader LOL FINALLY! i was getting worried that nobody had mentioned this earlier! i almost thought i was in the wrong subforum! as for plasma, as valerian said it's really worth the risk! if you're rolling 1's it means the dice gods aren't favoring you anyway :) Link to comment https://bolterandchainsword.com/topic/250272-long-fangs/#findComment-3034466 Share on other sites More sharing options...
Captain Laavain Sunder Posted April 7, 2012 Author Share Posted April 7, 2012 i know this is more sub-topic, but people seem to be really favouring plasma cannons. My thought was to have heavy bolters to thin out troops and lascannons for armour.but im really considering making my heavy bolters into plasma cannons for the leathal side of them, but are they as good as heavy bolters when it comes to infantry killing?, and would it make the unit abit of a point sink Link to comment https://bolterandchainsword.com/topic/250272-long-fangs/#findComment-3034473 Share on other sites More sharing options...
maverik_girl Posted April 7, 2012 Share Posted April 7, 2012 i know this is more sub-topic, but people seem to be really favouring plasma cannons. My thought was to have heavy bolters to thin out troops and lascannons for armour.but im really considering making my heavy bolters into plasma cannons for the leathal side of them, but are they as good as heavy bolters when it comes to infantry killing?, and would it make the unit abit of a point sink Silly rabbit, anything in the SW codex (or any codex for that matter) can and will become a point sink, such is the way of the Son's of Russ. Don't focus everything on one pack, because if you do, then the points start to add up before you realize it. Link to comment https://bolterandchainsword.com/topic/250272-long-fangs/#findComment-3034484 Share on other sites More sharing options...
Captain Laavain Sunder Posted April 7, 2012 Author Share Posted April 7, 2012 thats what i was thinking, perhaps in another long fang unit put some plasma cannons in there, i mean heavy bolters are only 5 points! :P Link to comment https://bolterandchainsword.com/topic/250272-long-fangs/#findComment-3034489 Share on other sites More sharing options...
hendrik Posted April 7, 2012 Share Posted April 7, 2012 i know this is more sub-topic, but people seem to be really favouring plasma cannons. My thought was to have heavy bolters to thin out troops and lascannons for armour.but im really considering making my heavy bolters into plasma cannons for the leathal side of them, but are they as good as heavy bolters when it comes to infantry killing?, and would it make the unit abit of a point sink plasma's main advantage is it's AP2, making it an ideal elite-killer, especially with the blast, possibly allowing multiple models to be hit. my own personal favorite heavy weapon still is the lascannon. a heavy bolter certainly is a decent weapon, especially against armies that feature a lot of 5+ armour. unfortunatly space marines usually aren't amongst those Link to comment https://bolterandchainsword.com/topic/250272-long-fangs/#findComment-3034494 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted April 7, 2012 Share Posted April 7, 2012 i know this is more sub-topic, but people seem to be really favouring plasma cannons. My thought was to have heavy bolters to thin out troops and lascannons for armour.but im really considering making my heavy bolters into plasma cannons for the leathal side of them, but are they as good as heavy bolters when it comes to infantry killing?, and would it make the unit abit of a point sink i find that when comparing the Heavy bolter vs the Plasma cannon same range plasma cannon has higher strength plasma cannon has better AP heavy bolter cant over-heat heavy bolter has a set shot rate, the plasma cannon can potentially hit more. so for a bit more cost, you get an exceptionally better killing weapon. WLK Link to comment https://bolterandchainsword.com/topic/250272-long-fangs/#findComment-3034517 Share on other sites More sharing options...
Captain Laavain Sunder Posted April 7, 2012 Author Share Posted April 7, 2012 Agreed, the plasma cannon does seem to be the winner at the moment. But. I already have 2 lascannons in the unit. I know it's going to be a point sink anyway, but would it not be better to make another unit to put the plasma cannons on, or stick them with the lascannons? Link to comment https://bolterandchainsword.com/topic/250272-long-fangs/#findComment-3034526 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted April 7, 2012 Share Posted April 7, 2012 Agreed, the plasma cannon does seem to be the winner at the moment. But. I already have 2 lascannons in the unit. I know it's going to be a point sink anyway, but would it not be better to make another unit to put the plasma cannons on, or stick them with the lascannons? I can see both, but i usually scatter them. I run 2 ML/2PC, and 2 LC/2 HB (i ran out of plasma cannons) i find that my Wolves lack the number of heavy weapons that my Raven Guard or other armies can boast, so i cant waste any slots that i can get. i want the best punch that i can field in my packs. Plasma Cannons are just awesome. WLK Link to comment https://bolterandchainsword.com/topic/250272-long-fangs/#findComment-3034530 Share on other sites More sharing options...
archangel23 Posted April 7, 2012 Share Posted April 7, 2012 Okay for those who question what I have in the Pack it really is a funny story. When I do play at my local shop the guys like playing in excess of 2000 points. At first I just needed the points. I just started my new Wolves from scratch a couple of years ago after being out of the game for at least 5 years In regards to the squad leader that is all it amounted too. Its a lot I know. However, I have needed both in the past. Well the flamer more than the fist. Ironically the flamer helped clean up some bugs in more than a few games. Now as for the fist. Toward the end of the game I have noticed I am sometimes within distance of a tank. So depending on the armor value, and luck, I tend to rush the tank to finish it off. Thats if the weapons don't do it in and if I truely am in distance. As far as rolling ones who hasen't had a game when the dice are hot? I live or die by the sword and more often than note the points pay for themselves. But it dosen't work for everyone. Link to comment https://bolterandchainsword.com/topic/250272-long-fangs/#findComment-3034534 Share on other sites More sharing options...
Starskysdad Posted April 8, 2012 Share Posted April 8, 2012 Hi, I am dusting off my SW after 6 yrs and rejigging my army list. Currently I am looking to utilise LFs in two different roles on the bf. 1st pack would be 2x ML & 2 LC with a vanilla SL for long range support 2nd pack 2xHB 1xplasma 1xMM with SL with PF and WG with PF for close work (delivered by razorback into enemy) Fast moving army 3 rhinos and 1 razorback for BC and GH Anyone have comments on bringing them in so close? Link to comment https://bolterandchainsword.com/topic/250272-long-fangs/#findComment-3034822 Share on other sites More sharing options...
maverik_girl Posted April 8, 2012 Share Posted April 8, 2012 Hi, I am dusting off my SW after 6 yrs and rejigging my army list. Currently I am looking to utilise LFs in two different roles on the bf. 1st pack would be 2x ML & 2 LC with a vanilla SL for long range support 2nd pack 2xHB 1xplasma 1xMM with SL with PF and WG with PF for close work (delivered by razorback into enemy) Fast moving army 3 rhinos and 1 razorback for BC and GH Anyone have comments on bringing them in so close? well a drop pod can help. Attach a Rune Priest with them. Once you drop pod, cast storm caller. Detach Rune Priest once that's done, unless you need a walking smoke screen to go with them. The problem with brining a single pack of Long Fangs closer like you wish them to be, is that their treat range is limited to their weapons. So walking them from time to time will eventually negate your shooting. Link to comment https://bolterandchainsword.com/topic/250272-long-fangs/#findComment-3034830 Share on other sites More sharing options...
Valerian Posted April 9, 2012 Share Posted April 9, 2012 2nd pack 2xHB 1xplasma 1xMM with SL with PF and WG with PF for close work (delivered by razorback into enemy) Anyone have comments on bringing them in so close? Not a good idea, unfortunately. Long Fangs are built for firing heavy weapons and long range support; they provide a capability that none of your other infantry can. Every turn you spend in a Razorback, they aren't firing. When you disembark, they aren't firing. When they've gotten close, dismounted, and finally have been still for long enough to fire their heavy weapons, you will have taken away the advantage of their extended range weapons and made them vulnerable to enemy small arms fire and assaults. This is not the way to take advantage of their capabilities while minimizing their vulnerabilities. You've already got units designed to close with and engage the enemy - pretty much every other unit in our codex can do that extremely well. Long Fangs are the only one that are explicitly not meant to do that. So, don't take Multimeltas on Long Fangs, those should only go on something mobile like Land Raiders, Land Speeders, or Attack Bikes, which all have the maneuverability to get within the 12" range that gives the sweet AP bonus. Everything else that you can pick can range either 36" or 48", so use that distance to your advantage. Valerian Link to comment https://bolterandchainsword.com/topic/250272-long-fangs/#findComment-3035167 Share on other sites More sharing options...
dswanick Posted April 9, 2012 Share Posted April 9, 2012 Hi, I am dusting off my SW after 6 yrs and rejigging my army list. Currently I am looking to utilise LFs in two different roles on the bf. 1st pack would be 2x ML & 2 LC with a vanilla SL for long range support 2nd pack 2xHB 1xplasma 1xMM with SL with PF and WG with PF for close work (delivered by razorback into enemy) Fast moving army 3 rhinos and 1 razorback for BC and GH Anyone have comments on bringing them in so close? I usually run two LF packs. The first is a 2XLC, 2-3X ML for long-range suppression fire and vehicle control. The other is a 2XPC, 2-3X HB pack in a Razorback. I rush this pack forward into mid-field (supported by two packs of Grey Hunters, where their 36" range can command a good portion of the table) and disembark them, where they usually procede to do a great deal of damage to the enemy over the next few turns. Link to comment https://bolterandchainsword.com/topic/250272-long-fangs/#findComment-3035177 Share on other sites More sharing options...
Maximus-92 Posted April 9, 2012 Share Posted April 9, 2012 wow so much love for the plasma. 5 missile launchers has gotta be the way to go IMO. Maybe 4 and a las but i really would avoid any of the other weapons. You should have enough anti elite in you GH squad special weapons that you dont need plasma cannons. Also i don't like 36" range on a totally static unit. I do however take plamas cannon dreadnoughts, they work brialliantly. Link to comment https://bolterandchainsword.com/topic/250272-long-fangs/#findComment-3035200 Share on other sites More sharing options...
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