The Harrowmaster Posted April 8, 2012 Share Posted April 8, 2012 Can you attach a tech marine to a scout squad with camo cloaks. Do the cover saves stack? Can you attach him with a thunderfire cannon or conversion beamer? Thanks all. Link to comment https://bolterandchainsword.com/topic/250343-attaching-tech-marine-to-scouts/ Share on other sites More sharing options...
Iron Father Ferrum Posted April 8, 2012 Share Posted April 8, 2012 Yes, he can be attached to scouts. Yes, Stealth stacks with Bolstered Defenses. Yes, he can have a conversion beamer but no, he cannot have a Thunderfire Cannon. Link to comment https://bolterandchainsword.com/topic/250343-attaching-tech-marine-to-scouts/#findComment-3034868 Share on other sites More sharing options...
Purge Posted April 8, 2012 Share Posted April 8, 2012 I thought MoTF was the only one who could bolster defenses? But it didn't have to be where he was. It could be any defenses. Link to comment https://bolterandchainsword.com/topic/250343-attaching-tech-marine-to-scouts/#findComment-3034920 Share on other sites More sharing options...
greatcrusade08 Posted April 8, 2012 Share Posted April 8, 2012 I thought MoTF was the only one who could bolster defenses? But it didn't have to be where he was. It could be any defenses. i think all techmarines have the rule, thunderfire techies definately do. Link to comment https://bolterandchainsword.com/topic/250343-attaching-tech-marine-to-scouts/#findComment-3034923 Share on other sites More sharing options...
DarkGuard Posted April 8, 2012 Share Posted April 8, 2012 I thought MoTF was the only one who could bolster defenses? But it didn't have to be where he was. It could be any defenses. MotF, normal Techmarines, TFC Techmarines and Captain Lysander all have bolster defences. Link to comment https://bolterandchainsword.com/topic/250343-attaching-tech-marine-to-scouts/#findComment-3034932 Share on other sites More sharing options...
Disruptor_fe404 Posted April 9, 2012 Share Posted April 9, 2012 Worth noting that he doesn't have to be attached to the scouts to bolster the defences of the ruin they're in. Link to comment https://bolterandchainsword.com/topic/250343-attaching-tech-marine-to-scouts/#findComment-3035133 Share on other sites More sharing options...
puck Posted April 9, 2012 Share Posted April 9, 2012 Also I believe the the TFC techies don't have that ability til the cannon gets destroyed. I know they lose something til they're on their own. Link to comment https://bolterandchainsword.com/topic/250343-attaching-tech-marine-to-scouts/#findComment-3035174 Share on other sites More sharing options...
Kierdale Posted April 9, 2012 Share Posted April 9, 2012 Both the Master of the Forge and normal Tech Marine can Bolster Defences, but if you want the conversion Beamer then you'll need the MotF. Would be a nice addition to a sniper unit. Link to comment https://bolterandchainsword.com/topic/250343-attaching-tech-marine-to-scouts/#findComment-3035175 Share on other sites More sharing options...
Iron Father Ferrum Posted April 9, 2012 Share Posted April 9, 2012 Also I believe the the TFC techies don't have that ability til the cannon gets destroyed. I know they lose something til they're on their own. Nonono, they have it. They don't have Independent Character and the repair ability until the Cannon goes away. Link to comment https://bolterandchainsword.com/topic/250343-attaching-tech-marine-to-scouts/#findComment-3035198 Share on other sites More sharing options...
Leonaides Posted April 9, 2012 Share Posted April 9, 2012 Point of order - they have those rules, but there is no way they can use them surely??? Link to comment https://bolterandchainsword.com/topic/250343-attaching-tech-marine-to-scouts/#findComment-3035530 Share on other sites More sharing options...
ShinyRhino Posted April 9, 2012 Share Posted April 9, 2012 Point of order - they have those rules, but there is no way they can use them surely??? Which? Bolster Defenses? The Techmarine that is part of the "Thunderfire Cannon" unit absolutely CAN use his Bolster Defenses ability. There is no prerequisite for its use beyond declaring it at the beginning of the game, and selection of a ruin in your own deployment zone. The techmarine does possess the Independent Character and Blessing of the Omnissiah rules, but as the codex states, he cannot utlize them until the Thunderfire Cannon has been destroyed (and assuming the Techmairne survives said destruction). Link to comment https://bolterandchainsword.com/topic/250343-attaching-tech-marine-to-scouts/#findComment-3035686 Share on other sites More sharing options...
Leonaides Posted April 9, 2012 Share Posted April 9, 2012 Sorry, wasn't clear enough- that's what I meant to say... Link to comment https://bolterandchainsword.com/topic/250343-attaching-tech-marine-to-scouts/#findComment-3035734 Share on other sites More sharing options...
Spacefrisian Posted April 10, 2012 Share Posted April 10, 2012 Point of order - they have those rules, but there is no way they can use them surely??? Which? Bolster Defenses? The Techmarine that is part of the "Thunderfire Cannon" unit absolutely CAN use his Bolster Defenses ability. There is no prerequisite for its use beyond declaring it at the beginning of the game, and selection of a ruin in your own deployment zone. The techmarine does possess the Independent Character and Blessing of the Omnissiah rules, but as the codex states, he cannot utlize them until the Thunderfire Cannon has been destroyed (and assuming the Techmairne survives said destruction). It can also happen that the Techmarine dies and the thunderfire cannons survives due to Artillery ruling. Makes me wonder if another Techmarine (any kind) can take control of that thunderfire cannon. Link to comment https://bolterandchainsword.com/topic/250343-attaching-tech-marine-to-scouts/#findComment-3036334 Share on other sites More sharing options...
ShinyRhino Posted April 10, 2012 Share Posted April 10, 2012 Point of order - they have those rules, but there is no way they can use them surely??? Which? Bolster Defenses? The Techmarine that is part of the "Thunderfire Cannon" unit absolutely CAN use his Bolster Defenses ability. There is no prerequisite for its use beyond declaring it at the beginning of the game, and selection of a ruin in your own deployment zone. The techmarine does possess the Independent Character and Blessing of the Omnissiah rules, but as the codex states, he cannot utlize them until the Thunderfire Cannon has been destroyed (and assuming the Techmairne survives said destruction). It can also happen that the Techmarine dies and the thunderfire cannons survives due to Artillery ruling. Makes me wonder if another Techmarine (any kind) can take control of that thunderfire cannon. Artillery pieces that lose their crew are immediately removed from play, so there'll be no gun for another techmarine to fire. Even if you join a Techmarine to the unit (so it contains a Thunderfire Cannon, one Techmarine Gunner, and one Elite-slot Techmarine IC), the Elite Techmarine cannot fire the gun according to the Artillery rules. Link to comment https://bolterandchainsword.com/topic/250343-attaching-tech-marine-to-scouts/#findComment-3036343 Share on other sites More sharing options...
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