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Swiftclaw bikers Are they worth it?


Loken86

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Afternoon my brothers and sisters of the fang i need some advice for my company I'm building. as the title says are swiftclaw bikers worth taking?

 

my idea was to have a Squad of 5 bikers with an attack bike with a multimelta and a powerfist and a meltagun to go tank hunting

 

as well as a second squad of 5 bikes with an attack bike with a heavy bolter, flamer and a power weapon to go troop hunting. This squad will also have a wolf pack of 10 fenrisian wolves to help them out

 

i was also thinking of adding a wolfguard on a bike to each squad for an added punch.

 

Does this sound good? all advice will be appreciated

 

many thanks

 

Loken

I find them to be worth it. I have a squad that I can split in half depending on the mission. Usually I run 9 blood claws and a Wolf Guard.

 

They all still get the bersurk charge and have CCW and BP. This is what I run special weapon wise...

1x PF or PW

1x Melta

Wolf Guard w Frost Ax and BP

 

The BC w the PF is magnetized so I can change to a power weapon if need be. The melta is good for armor on tanks or dreads. As for an Attack Bike I have not run one in those type of squads for a long time. I may have to try it again soon.

They work for me when I play and usually pay back the 265pts it cost for them.

Forte thanks for the heads up for the tactica thread im reading through it now

 

Arez I like the idea of running 10 man bike squads

 

archangel23 thanks for the in put brother i think il take your idea and use magnets to

 

Thanks for the advice brothers i finally have a use for all my bikes (all 20 of them)

Sorry, let me explain. Its not a matter of rules and I should have been more clear. Most of the time I have them as one unit. However I do seperate them into two seperate units and pay the cost for them as nessasary.

 

Forgive me Brothers. I recognise my weakness and I shall correct it.

I think bloodclaw bikes are great. The twin-linked boltgun really helps off-set the BS 3. They still get +2 attacks on a charge, power armor, and 5 toughness so they are a resilient squad.

 

Having both squad be "specialized" is going to leave you vulnerable in deployment. If your opponent is intelligent and places after you, he would place his armor against the power weapon and heavy bolter squad and his infantry on the powerfist and multi-melta side. The heavy bolter may still have a chance to deal some damage to your opponent's armor depending on what he is running. They are bikes, so they can move quickly with a turboboost, but that means you waste a turn while your bikes try to get into a position to attack something they can really hurt. This point can be argued either way. In the end if your opponent can out maneuver you, he is going to be able to keep your units from doing their job.

 

Having both squad be "versatile" makes them a little weaker in both, but will both receive they same amount of attention from either unit. When you have two units, one going for armor and one going for infantry that have equal capabilities your opponent has to make the hard choice of which is a higher priority to save.

 

I would build two squads that are very similar to each other.

 

1 WG + 5 Bikes

WG - Combi-melta, Mark of Wulfen

1 meltagun

2 meltabombs

1 powerfist

 

For an attack bike I would leave it at a heavy bolter, more shots with BS 3 is a good thing. Bikes used properly should never be shooting front army anyway, so strength 5 against side/rear armor is decent. Tie in the two melta bombs and powerfist this unit should be rather brutal. Mark of Wulfen on the WG, why else would he be leading such a young pack of blood crazed pups?

 

Another note, a wolf priest on a bike attached to the unit means they hit on a 3+ for whatever unit you choose at the beginning of the game (note, amazing against skimmers :P).

Wolfsbane, two corrections to your post:

 

1. Meltabombs are an all or nothing deal; you can't just take two in a five man pack.

 

2. Preferred Enemy (from Wolf Priest's oath of war) allows you to reroll misses in close combat, not hit on 3's.

 

Otherwise, your advice is sound enough.

 

Valerian

Wolfsbane, two corrections to your post:

 

1. Meltabombs are an all or nothing deal; you can't just take two in a five man pack.

 

2. Preferred Enemy (from Wolf Priest's oath of war) allows you to reroll misses in close combat, not hit on 3's.

 

Otherwise, your advice is sound enough.

 

Valerian

Beat me to it.

Wolfsbane, two corrections to your post:

 

1. Meltabombs are an all or nothing deal; you can't just take two in a five man pack.

 

2. Preferred Enemy (from Wolf Priest's oath of war) allows you to reroll misses in close combat, not hit on 3's.

 

Otherwise, your advice is sound enough.

 

Valerian

 

That was an over-sight on my part, I'm use to putting one melta in my TWC. I see if I would have read instead of glanced I would have noticed. I have just come back to 40k, I'm use to 4th edition rules still where I believe it was hitting on 3's. All I remember is I hit Tzeetch and DA's on 3's back in the day, so that might have just stuck in my head. Good to know the proper way to use it for the next couple of months.

 

A compliment from you V is appreciated.

If your going to add wolf guards to this first unit, drop the PF and meltagun from them and give them all meltabombs then give the WG a PF or th with a combi melta.

 

This sounds like a good idea seeing as the powerfist and TH are cheaper on the wolf gaurd.

 

 

Thanks Forte, Wolfbane and Valerian you all have given me alot to think about.

 

 

Now for my next which HQ works better on a bike Rune/Wolf Priest or a Wolf lord? and how to arm them?

 

Thanks for all the help wolfbrothers

 

Loken

The Wolf Priest is a solid choice for a large pack thanks to fearless and preferred enemy. Personally you want to keep Rune Priests at range. A Wolf Lord would be strong but may be used better elsewhere. A cheap Battle Leader with just a Frost weapon and Melta bombs is worth it.
The Wolf Priest is a solid choice for a large pack thanks to fearless and preferred enemy. Personally you want to keep Rune Priests at range. A Wolf Lord would be strong but may be used better elsewhere. A cheap Battle Leader with just a Frost weapon and Melta bombs is worth it.

 

 

Thanks Forte I appreciate the advice

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