Stormshadow Posted April 16, 2012 Share Posted April 16, 2012 SW lack Command squads, Vanguards, Death Company, Sanguinary guard and Interceptor Squads. But they do have Wolf guards… How viable is it, point wise, to have a squad of Wolf guards with jump packs in a Logan army? Are SW jump packs allowed to deep strike? Link to comment https://bolterandchainsword.com/topic/250848-jump-packs-in-a-sw-army/ Share on other sites More sharing options...
dswanick Posted April 16, 2012 Share Posted April 16, 2012 Yes, any model with a Jump Pack can Deep Strike. At 43pts per model, Jumping Wolf Guard are simply not viable, in my opinion. Link to comment https://bolterandchainsword.com/topic/250848-jump-packs-in-a-sw-army/#findComment-3040555 Share on other sites More sharing options...
Max_Dammit Posted April 16, 2012 Share Posted April 16, 2012 SW lack Command squads, Vanguards, Death Company, Sanguinary guard and Interceptor Squads. I never felt lacking anything :D Link to comment https://bolterandchainsword.com/topic/250848-jump-packs-in-a-sw-army/#findComment-3040576 Share on other sites More sharing options...
Marshal Wilhelm Posted April 16, 2012 Share Posted April 16, 2012 SW lack Command squads, Vanguards, Death Company, Sanguinary guard and Interceptor Squads. But they do have Wolf guards… How viable is it, point wise, to have a squad of Wolf guards with jump packs in a Logan army? Are SW jump packs allowed to deep strike? Jumper DC are very expensive and so not very good. VV are no good in C:SM, and only become decent with C:BA. Sang guard are expensive for what they do and usually fill a niche roll. I don't know too much about GK stuff, but that book fairly much trumps all :D So really it is only the Sang guard and the Command Squads that are worth taking, and are they better than Hammernators anyway -> from that Codex? Not 'definitely!' As Max said, they are not a big deal. Nice if you can get them, but I think they look at Grey Hunters, Long Fangs and Rune Priests with green eyes, themselves ;) Link to comment https://bolterandchainsword.com/topic/250848-jump-packs-in-a-sw-army/#findComment-3040592 Share on other sites More sharing options...
eyeslikethunder Posted April 16, 2012 Share Posted April 16, 2012 We have skyclaws if you want Jump packs at decent points need a baby sitter though but really jump packs arn't very wolfy these days Link to comment https://bolterandchainsword.com/topic/250848-jump-packs-in-a-sw-army/#findComment-3040606 Share on other sites More sharing options...
Stormshadow Posted April 16, 2012 Author Share Posted April 16, 2012 I hate Bloodclaws / skyclaws, but was still wondering If I could get some use out of my Jump pack models in a SW army. A 1-3 man scoring squad with some melta and a storm shield would have been nice. But the point cost is staggering. Thanks for the input Link to comment https://bolterandchainsword.com/topic/250848-jump-packs-in-a-sw-army/#findComment-3040609 Share on other sites More sharing options...
Forté Posted April 16, 2012 Share Posted April 16, 2012 Think you've picked up the wrong codex. There's a line which sums it up more. On foot as Russ intended. If you want fast a moving, expensive, elite force then you want the Blood Angels. The Wolves have a different style so trying to make an Angels list with a SW dex won't work. Link to comment https://bolterandchainsword.com/topic/250848-jump-packs-in-a-sw-army/#findComment-3040855 Share on other sites More sharing options...
Blacksad Posted April 16, 2012 Share Posted April 16, 2012 they are on foot. their feet just aren't touching the ground at all times. like TWC, and units riding around in Rhinos, Razorbacks and Land Raiders. or Bikers for that matter. Link to comment https://bolterandchainsword.com/topic/250848-jump-packs-in-a-sw-army/#findComment-3040877 Share on other sites More sharing options...
Forté Posted April 16, 2012 Share Posted April 16, 2012 they are on foot. their feet just aren't touching the ground at all times. like TWC, and units riding around in Rhinos, Razorbacks and Land Raiders. or Bikers for that matter. I'll save the retort I'd usually use for those who wouldn't be offended by foul language :) Link to comment https://bolterandchainsword.com/topic/250848-jump-packs-in-a-sw-army/#findComment-3040909 Share on other sites More sharing options...
hendrik Posted April 16, 2012 Share Posted April 16, 2012 nothing wrong with a unit of skyclaws, in fact, i'd take them if i had the models for it when i wanted to bring some variety in my games. skyclaws definetly are a viable back up unit, supporitng your mechanised grey hunters! Link to comment https://bolterandchainsword.com/topic/250848-jump-packs-in-a-sw-army/#findComment-3040913 Share on other sites More sharing options...
Wulfebane Posted April 16, 2012 Share Posted April 16, 2012 nothing wrong with a unit of skyclaws, in fact, i'd take them if i had the models for it when i wanted to bring some variety in my games. skyclaws definetly are a viable back up unit, supporitng your mechanised grey hunters! Except the OP is inquiring about Wolf Guard with jump packs, and not Skyclaws. Link to comment https://bolterandchainsword.com/topic/250848-jump-packs-in-a-sw-army/#findComment-3040918 Share on other sites More sharing options...
hendrik Posted April 16, 2012 Share Posted April 16, 2012 true wulfbane, but then people started talking about how SW should keep their feet on the ground etc :D ah well. stormshadow pointed out he hates his skyclaws, i wonder why? for only 3 points more your bloodclaws now have a 12" range, can hop from one unit to the other to support it etc. in fact, i'd say switch that bloodclaw pack in a rhino for a skyclaw pack once in a while! they both offer a whole different playstyle! Link to comment https://bolterandchainsword.com/topic/250848-jump-packs-in-a-sw-army/#findComment-3040932 Share on other sites More sharing options...
Stormshadow Posted April 17, 2012 Author Share Posted April 17, 2012 Correct me if I am wrong her (I never use ether of the claw units) but they cannot shot anything within 6” and have to assault if they can. So giving them assault weapons is kind of useless. Being able use flamers and meltas on jump infantry is what makes them worth it in my opinion. Link to comment https://bolterandchainsword.com/topic/250848-jump-packs-in-a-sw-army/#findComment-3041325 Share on other sites More sharing options...
burningblades20 Posted April 17, 2012 Share Posted April 17, 2012 Correct me if I am wrong her (I never use ether of the claw units) but they cannot shot anything within 6” and have to assault if they can. So giving them assault weapons is kind of useless. Being able use flamers and meltas on jump infantry is what makes them worth it in my opinion. They only have to assault if there is no Wolf Guard or Independent Character joined to the squad to keep them in check plus you can always drop them 7 to 12 inches out then they don't have to worry about it since you have to be within 6 inches in the shooting phase for them to be forced to charge in. Link to comment https://bolterandchainsword.com/topic/250848-jump-packs-in-a-sw-army/#findComment-3041331 Share on other sites More sharing options...
Wulfebane Posted April 17, 2012 Share Posted April 17, 2012 Being able use flamers and meltas on jump infantry is what makes them worth it in my opinion. Flamers, yes. Meltas, no. Not for Skyclaws anyway. It'd be a waste of points, given that all our 'Claw' units are considered our recruits, and therefore suffer a lower BS/WS of 3. Link to comment https://bolterandchainsword.com/topic/250848-jump-packs-in-a-sw-army/#findComment-3041409 Share on other sites More sharing options...
dswanick Posted April 17, 2012 Share Posted April 17, 2012 Being able use flamers and meltas on jump infantry is what makes them worth it in my opinion. No, one S8 shot at BS3 is far les valuable than 4@ WS3 (expecially if you can get the to-hit re-roll) attacks on the charge. But as noted above you can also get the shot so long as you have a character in the pack to steady them. Link to comment https://bolterandchainsword.com/topic/250848-jump-packs-in-a-sw-army/#findComment-3041411 Share on other sites More sharing options...
Stormshadow Posted April 17, 2012 Author Share Posted April 17, 2012 They only have to assault if there is no Wolf Guard or Independent Character joined to the squad to keep them in check plus you can always drop them 7 to 12 inches out then they don't have to worry about it since you have to be within 6 inches in the shooting phase for them to be forced to charge in. I’m sorry, I do not have the codex on me, but are you telling me that the claw units act exactly like Grey hunters if they have a Wolf guard attached? The only difference being one more attack and WS/BS 3. They can shot as normal? Link to comment https://bolterandchainsword.com/topic/250848-jump-packs-in-a-sw-army/#findComment-3041465 Share on other sites More sharing options...
Wulfebane Posted April 17, 2012 Share Posted April 17, 2012 They only have to assault if there is no Wolf Guard or Independent Character joined to the squad to keep them in check plus you can always drop them 7 to 12 inches out then they don't have to worry about it since you have to be within 6 inches in the shooting phase for them to be forced to charge in. I’m sorry, I do not have the codex on me, but are you telling me that the claw units act exactly like Grey hunters if they have a Wolf guard attached? The only difference being one more attack and WS/BS 3. They can shot as normal? Uh, the +2A is only on the charge, but otherwise correct.... Except they don't get boltguns. No offense, but I have to wonder if you've even read the codex. Link to comment https://bolterandchainsword.com/topic/250848-jump-packs-in-a-sw-army/#findComment-3041473 Share on other sites More sharing options...
Stormshadow Posted April 17, 2012 Author Share Posted April 17, 2012 None taken. I only play Logan wing though, and consider the claw units to be a waste of Space Marines, that is why I wouldn’t consider bikes or Jump packs in a SW army. But then I started to think about Wolf guards and made this post. I had to ask about the Wolf guard in the Claw units though, because I was under the impression that they got the same crap rules as the rest of the claws if attached. I think you began to misunderstand me at some earlier point in the thread. Ore else you wouldn’t start taking about how claws are only BS 3 and it would not be a good idea to give them meltas. I was trying to explain that this is why I do not want them to be my jump infantry. The assault weapons are wasted on them, and the assault weapons are what I like about the jump infantry. Link to comment https://bolterandchainsword.com/topic/250848-jump-packs-in-a-sw-army/#findComment-3041520 Share on other sites More sharing options...
Forté Posted April 17, 2012 Share Posted April 17, 2012 Skyclaws aren't really our armour hunting unit. Although 3 powerfist attacks on the charge plus whatever the WG/ IC is using can't really be sneezed at. From what you have been saying in the posts I've seen of your so far, you seem to always look at a unit on its own rather than your army as a whole. Using a Skyclaw pack to counter charge into an ongoing melee with a hunter pack which is looking a little overwhelmed (large Ork mob for example) could easily swing the outcome in your favour. With the high move and charging attacks (and rerolls if a Wolf Priest is attached) the charge would be very destructive. And without assault weapons you'll still have your extra attack for a second weapon. Link to comment https://bolterandchainsword.com/topic/250848-jump-packs-in-a-sw-army/#findComment-3041554 Share on other sites More sharing options...
burningblades20 Posted April 17, 2012 Share Posted April 17, 2012 They only have to assault if there is no Wolf Guard or Independent Character joined to the squad to keep them in check plus you can always drop them 7 to 12 inches out then they don't have to worry about it since you have to be within 6 inches in the shooting phase for them to be forced to charge in. I’m sorry, I do not have the codex on me, but are you telling me that the claw units act exactly like Grey hunters if they have a Wolf guard attached? The only difference being one more attack and WS/BS 3. They can shot as normal? Yeah that's pretty much what I'm saying if there joined by a character who is capable of joining them they act exactly like a WS/BS 3 grey hunter squad that has the extra two attacks from berserk charge but no bolters but can still take meltas or flamers and power fist or power sword and no the character doesn't wind up like the blood claws if their attached their basically like the squads pack leader as in the squad does what their told because the character is a more experienced wolf. Link to comment https://bolterandchainsword.com/topic/250848-jump-packs-in-a-sw-army/#findComment-3041905 Share on other sites More sharing options...
Ash Tekka Posted April 17, 2012 Share Posted April 17, 2012 WG can join Skyclaws? I thought they couldn't? Link to comment https://bolterandchainsword.com/topic/250848-jump-packs-in-a-sw-army/#findComment-3042081 Share on other sites More sharing options...
Wulfebane Posted April 17, 2012 Share Posted April 17, 2012 WG can join Skyclaws? I thought they couldn't? No, and I apologize to Stormshadow for jumping down his throat. I didn't read his comment closely enough, being that it was quickly becoming morning for me. A Skyclaw pack acts like a Grey Hunter pack when joined by a pack leader. Unfortunately for Skyclaws, that pack leader can only be an Independent Character. The only units that CAN take a Wolf Guard pack leader are "Blood Claws, Swiftclaw Bike Packs, Grey Hunters, Wolf Scouts, Long Fangs." (C:SW p.86) Why WG can join two of the Claw packs and not the Skyclaws, despite being able to take jump packs, is beyond my understanding. IMO it was an error in omission. (Another oddity being that Swiftclaw Bikers can't take MotW) Link to comment https://bolterandchainsword.com/topic/250848-jump-packs-in-a-sw-army/#findComment-3042124 Share on other sites More sharing options...
Stormshadow Posted April 18, 2012 Author Share Posted April 18, 2012 Skyclaws aren't really our armour hunting unit. Although 3 powerfist attacks on the charge plus whatever the WG/ IC is using can't really be sneezed at. From what you have been saying in the posts I've seen of your so far, you seem to always look at a unit on its own rather than your army as a whole. Using a Skyclaw pack to counter charge into an ongoing melee with a hunter pack which is looking a little overwhelmed (large Ork mob for example) could easily swing the outcome in your favour. With the high move and charging attacks (and rerolls if a Wolf Priest is attached) the charge would be very destructive. And without assault weapons you'll still have your extra attack for a second weapon. Hahaha, how did this thread end up being about skyclaws? :lol: Yes it is quite obvious that any “claw” unit isn’t designed for tank hunting, but is rather well adapted at counter charging. Some WG’s with melta, storm shield and jump pack on the other hand, would do quite nicely. But the point cost for this little unit would be… non satisfactory to say the least. Someone might have tried it though, I wander what they thought of the result. Well, I don’t know what posts you have read to come to that conclusion, but I suppose you aren’t wrong in your assumption ;). I play small super elite army’s. Always outnumbered never out muscled so to say. With so few units on the board and so many jobs to do, they have to be able to do several things. I really enjoy finding ways to max out a units potential and build my lists around that. When I use the term “unit” in this way I am talking about a group, a Rune Priest, a Gray hunter squad and a Rhino, can in this case be one “unit”. I guess this is a defect from playing Daemon Hunters competitively for so long. :D Link to comment https://bolterandchainsword.com/topic/250848-jump-packs-in-a-sw-army/#findComment-3042247 Share on other sites More sharing options...
Karack Blackstone Posted April 20, 2012 Share Posted April 20, 2012 Skyclaws aren't really our armour hunting unit. Although 3 powerfist attacks on the charge plus whatever the WG/ IC is using can't really be sneezed at. From what you have been saying in the posts I've seen of your so far, you seem to always look at a unit on its own rather than your army as a whole. Using a Skyclaw pack to counter charge into an ongoing melee with a hunter pack which is looking a little overwhelmed (large Ork mob for example) could easily swing the outcome in your favour. With the high move and charging attacks (and rerolls if a Wolf Priest is attached) the charge would be very destructive. And without assault weapons you'll still have your extra attack for a second weapon. Hahaha, how did this thread end up being about skyclaws? :P Yes it is quite obvious that any “claw” unit isn’t designed for tank hunting, but is rather well adapted at counter charging. Some WG’s with melta, storm shield and jump pack on the other hand, would do quite nicely. But the point cost for this little unit would be… non satisfactory to say the least. Someone might have tried it though, I wander what they thought of the result. Well, I don’t know what posts you have read to come to that conclusion, but I suppose you aren’t wrong in your assumption :cuss. I play small super elite army’s. Always outnumbered never out muscled so to say. With so few units on the board and so many jobs to do, they have to be able to do several things. I really enjoy finding ways to max out a units potential and build my lists around that. When I use the term “unit” in this way I am talking about a group, a Rune Priest, a Gray hunter squad and a Rhino, can in this case be one “unit”. I guess this is a defect from playing Daemon Hunters competitively for so long. :cuss Skyclaws are a great unit for a relatively low points cost. 18 points versus about 48 to 53 points? We SW's don't do Jump pack veteran style units well. Yes, the idea of WG with JP's is fine; the points and getting an effective force on the table is the rather unspoken point everyone else seemed to be coming from, and yet not stating. Skyclaws are a fine choice so long as they get their parent along to keep them in line. I just wish WGPL's could join Skyclaw packs. Oh well. Link to comment https://bolterandchainsword.com/topic/250848-jump-packs-in-a-sw-army/#findComment-3044300 Share on other sites More sharing options...
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