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What do you think of this unit?


Stormshadow

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Picture this unit.

 

Logan

Arjac

Wolf Guard Battle Leader: Saga of the hunter, lightning claws. Runic Armor.

5x Long fangs: 4 Las cannons.

Drop pod.

 

It lands in cover turn one, and starts to blast the side armor of your transports, by turn two the Las cannons will be tank hunters and can even pose a real threat against land raiders. The unit, although expensive, demands that you direct even more points from your army to take it out. How would your army stand against this unit? What would you do to counter it?

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I saddly have to agree with everyone else on this. It seems to me that for anything less that IDK a 3k+ game that it is just too many points to sink my teeth into it. it does sounds awesome though...lots of super hard hits in one small group.
I hope you are all correct. I cannot for the life of me understand how to counter this unit. Your opponent places a long fang pack anywhere on the table with a +1 cover save and can shot from turn one. And I am not sure my own death star could get to them without losing to many units on the way to be able to kill them all. And they aren’t stationary, they can move around as they please and detach IC as they feel like it. I just pictured how this unit would come down to establish a point of operation that would cut me off from several objectives and allow the rest of his army to rally around.

But thats it, you dont use a deathstart to counter deathstars, you use your bulk army to kill it, who will be the first to die in this list?

 

will it be the heavy's making the unit not do what you want it to do, you can alocate 3 wounds but than the rest will be getting on the heavy's.

 

to many points in my opinion and it will give you one turn of shooting, turn 2 they will be, dead/ish, in CC or targets have moved out of line of sight

You don't use a deathstar to take out what you have. Just massed shooting from basic troops would do it with this set up.

 

Out of interest, where'd the 1+ cover save come from? Not that it matters because a roll of 1 use always a fail. And things like flamers cancel cover saves.

 

The main problem with expensive deathstar units is that they make your army small and inflexible. Your opponent could effectively just ignore this unit and win or go the opposition route and make it the one thing they take out and win.

3 Vindicators 24'' away and a maxed out pack of GH with a Wolf Priest and a WG with Power fist and Combi melta will sort this little problem out, and for well under 800 points.

 

I have seen things like this before but the long fangs had multi meltas.

I don't have a clue how your getting Arjac in there as he needs to be attached to a Wolf Guard squad and that is not a wolf guard squad, though I can't remember if he can leave the wolf guard or not so that might be my bad

 

Being that the OP claims this squad is somewhere over 800 pts, I think it's assumed that it isn't his entire list (a lack of a Troops slot would be a good indication).

 

Also, since Arjac is a Wolf Guard, purchased AS a regular Wolf Guard model and then upgraded, he can be treated like any other Wolf Guard pack leader and become attached to a squad (suffering the rules of not being allowed to leave said adjoined squad because he is NOT an IC). My personal favorite for Arjac is a pack of 6-8 Grey Hunters, a Rune Priest (PA or TDA depending on amount of GH taken) and Arjac tossed in a Drop Pod.

You don't use a deathstar to take out what you have. Just massed shooting from basic troops would do it with this set up.

 

Out of interest, where'd the 1+ cover save come from? Not that it matters because a roll of 1 use always a fail. And things like flamers cancel cover saves.

 

The main problem with expensive deathstar units is that they make your army small and inflexible. Your opponent could effectively just ignore this unit and win or go the opposition route and make it the one thing they take out and win.

Not 1+, +1. Saga of the Hunter gives Stealth, Stealth improves a units Cover Save by 1 - so in most cases the whole unit has a 3+ Cover Save.

You don't use a deathstar to take out what you have. Just massed shooting from basic troops would do it with this set up.

 

Out of interest, where'd the 1+ cover save come from? Not that it matters because a roll of 1 use always a fail. And things like flamers cancel cover saves.

 

The main problem with expensive deathstar units is that they make your army small and inflexible. Your opponent could effectively just ignore this unit and win or go the opposition route and make it the one thing they take out and win.

Not 1+, +1. Saga of the Hunter gives Stealth, Stealth improves a units Cover Save by 1 - so in most cases the whole unit has a 3+ Cover Save.

 

But that unit wont get hit with heavys, there is no need/use to do that, other than templates that ignore cover

Heck a Rune Priest with Tempest's Wrath will give this unit some headaches...

With normal rolling you will likely cause the unit two wounds, which either have to be given to Arjac and Logan (the only two with Invul Saves), or the unit loses two models from amongst the WGBL and LFs - two wounds forces a Morale check for casualties on this unit.

simple way everyone is saying to beat this is massed fire power.

 

its a horrible allocation of points. and i dont see where he would be getting any cover unless you are blowing up the pod first. there isnt anyone there to give them a cover save. a RP nearby maybe, but why not place him in the pod too then you could hammer and jaws also.

Heck a Rune Priest with Tempest's Wrath will give this unit some headaches...

With normal rolling you will likely cause the unit two wounds, which either have to be given to Arjac and Logan (the only two with Invul Saves), or the unit loses two models from amongst the WGBL and LFs - two wounds forces a Morale check for casualties on this unit.

 

Dangerous Terrain is rolled on a per model basis. You don't roll then allocate; every model that has to take a dangerous terrain test must roll individually. When it comes to identically armed models, it just so happens you can remove from amongst any of that pool (say, Bolter-armed Grey Hunters).

 

In this instance, Logan, the Battle Leader, Arjac, and the Long Fangs would all roll separately and each equally stand a 1/6 chance of suffering a Wound.

 

 

DV8

Heck a Rune Priest with Tempest's Wrath will give this unit some headaches...

With normal rolling you will likely cause the unit two wounds, which either have to be given to Arjac and Logan (the only two with Invul Saves), or the unit loses two models from amongst the WGBL and LFs - two wounds forces a Morale check for casualties on this unit.

 

Dangerous Terrain is rolled on a per model basis. You don't roll then allocate; every model that has to take a dangerous terrain test must roll individually. When it comes to identically armed models, it just so happens you can remove from amongst any of that pool (say, Bolter-armed Grey Hunters).

 

In this instance, Logan, the Battle Leader, Arjac, and the Long Fangs would all roll separately and each equally stand a 1/6 chance of suffering a Wound.

 

 

DV8

Yeah, sorry, I wasn't trying to imply Wound Allocation - just that only two potential wounds would even get a save.

Another thing to keep in mind...

you can kill a 800pt unit like this in one turn, with said 40 grey hunters rapid firing bolters and meltas (let alone plasmaguns). but you can't kill the 800pts worth of hunters and rhinos in one turn at 1500pts. just not possible.

Heck a Rune Priest with Tempest's Wrath will give this unit some headaches...

With normal rolling you will likely cause the unit two wounds, which either have to be given to Arjac and Logan (the only two with Invul Saves), or the unit loses two models from amongst the WGBL and LFs - two wounds forces a Morale check for casualties on this unit.

 

Dangerous Terrain is rolled on a per model basis. You don't roll then allocate; every model that has to take a dangerous terrain test must roll individually. When it comes to identically armed models, it just so happens you can remove from amongst any of that pool (say, Bolter-armed Grey Hunters).

 

In this instance, Logan, the Battle Leader, Arjac, and the Long Fangs would all roll separately and each equally stand a 1/6 chance of suffering a Wound.

 

 

DV8

 

Tempest's Wrath doesn't do that. You guys mean MH?

Heck a Rune Priest with Tempest's Wrath will give this unit some headaches...

With normal rolling you will likely cause the unit two wounds, which either have to be given to Arjac and Logan (the only two with Invul Saves), or the unit loses two models from amongst the WGBL and LFs - two wounds forces a Morale check for casualties on this unit.

 

Dangerous Terrain is rolled on a per model basis. You don't roll then allocate; every model that has to take a dangerous terrain test must roll individually. When it comes to identically armed models, it just so happens you can remove from amongst any of that pool (say, Bolter-armed Grey Hunters).

 

In this instance, Logan, the Battle Leader, Arjac, and the Long Fangs would all roll separately and each equally stand a 1/6 chance of suffering a Wound.

 

 

DV8

 

Tempest's Wrath doesn't do that. You guys mean MH?

TW does in deed do that. to deep striking units, jump packs and skimmers. MH makes units hit by it to move as in difficult AND dangerous terrain.

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