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Thunderwolves


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I've recently played my very first game using space wolves!!!

 

It was me and Necrons vs Necrons, eldar and tau

 

The game was capture and control and we absolutely destroyed them. Without blowing my own trumped; most of that was down to me and my thunderwolves and my wolf lord on thunderwolf. The lord was the game Winner, he just tore through that Necron army with ease. Kitted him out with a frost blade and saga of the warrior born, he chewed through most units with ease. And with the fleet and good charge range he was into combat pretty quickly.

 

Now I don't know if it was strategic genius :-P or are the thunderwolf guys just waaaaaay overpowered?

 

 

 

Abit of topic but if anyone has had bad luck with a unit, get this..... I drop pod assault a unit of terminators with Njal, I got off the effect with him that made everyone at -2 BS. I was on the objective guarded by a unit of 24 fire warriors, so I thought I should chew through these pretty easily..... He got 2 5+ marker drones on me.... and doomed by a far seer..... Easy to say the terminators got whooped, but Njal went on to own the far seer in combat and psychic the hell outta the warriors!!! my new favourite character!!

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The last 10 games I played were against Space Wolves w/ Thunderwolves, and I can say I don't like them. :lol: their charge range is superior to my jumpers, and their high toughness makes them hard to kill without FC. That's were they shine, against infantry. My buddy plays 3 of them w/ 1 Pf and 1 Stormshield, and also adds a Lord w/ FB and SS to the mix. Very deadly against my infantry-heavy army.

 

Were they fail, however, is a Dreadnought. Last game, I threw a Furioso within 6" of my Priest at them. I may say that only the Lord survived, mainly due to the fact that I didn't put any attacks on him.

 

Anything at S10 kills them. That's their biggest weakness.

 

They are very powerful, but not overpowered. With a little bit of thinking, you can easily crush them.

 

 

Snorri

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i think they are awesome, but not over powered.

 

i play against a Death Guard player alot, so have found ways to get around the t5. (mass sniper fire or heavy bolters...they fails 3+ saves like everybody else). the amount of attacks they can unleash is daunting at times, but also managable.

 

i have yet to find a sure way of dealing with a Lord on TWM, but so far pinning the unit from sniper fire negates alot of the fear.

 

WLK

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I'm personally not a fan of TWC. The TWL on the other hand is amazing. He'll do what 3 wound cheesed TWC can't do, and thats make his points back. The only thing TWC have going for them right now is that there's still a good amount of people that don't know how fast they are. Nobody expects anything space marine to have a potential 24" charge. I'll take more Grey Hunters of TWC anyday. But otherwise great job on putting the fear of Russ into em!

 

Caboose

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What i found out is that people dont get what they cost and dont throw enough points in it to counter it, so they destroy small units untill they see the destruction and than react, ofcourse this was about a year ago so i think most players know how to counter them better, just throw the points at it that they cost and they will most likely die.
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Whoever said its the Thunderwolf Lord is where the power comes in is bang on. I never run more then two actual cavalry.

 

I've always found grunts > heroes. I'll be keen to try this out ^_^

Generally I agree Grunt > Hero, but the Thunderwolf Lord is one of those rare heroes that both hangs in there and gets the job done at the same time. Plus I can add a pair of fenrisian wolves to the unit to cheaply address some grunt quotient.

 

The most practical reason for going Lord instead of more grunts is that the grunts only have leadership 8. Also, any time I can add 5-7 I5 attacks to an assault unit, I'm going to.

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I had it on mine a few games ago and got horded by zombyguard and forgot all about it, not that it mattered, they broke and run 2nd round, leeving me free to comby assault the next target B) think i would have had a lot of attacks than but the small heavy weapon team didnt last that long even without the extra atacks
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Guest Drunk Guardian
I've found that in order to really get your moneys worth out of TWC you have to use them as an anti-infantry unit and not an anti-tank unit. I've tried the whole Hammer-thunderlord several times and it doesn't work as well as it seems like it might. Thunderlord with wolf claws on the other hand is absolutely frightening.
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Like any unit: depends how they are used.

 

They can be a useful fire magnet if you run them "cheap 'n cheerful" but this only allows the rest of your army to function in a certain way.

 

I've faced them several times and I've found that a Vindicator works wonders.

 

The best SW unit is either Long Fangs or Grey Hunters.

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I think Thunderwolves are quite balanced when you consider they can die in a single turn from a S10 template and the like yet cost quite a bit. Not a problem with them on the gaming front.

 

They are tough to beat without preparing properly for them, which is fine by me in 40K. ;)

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