Captain Laavain Sunder Posted April 16, 2012 Share Posted April 16, 2012 I've recently played my very first game using space wolves!!! It was me and Necrons vs Necrons, eldar and tau The game was capture and control and we absolutely destroyed them. Without blowing my own trumped; most of that was down to me and my thunderwolves and my wolf lord on thunderwolf. The lord was the game Winner, he just tore through that Necron army with ease. Kitted him out with a frost blade and saga of the warrior born, he chewed through most units with ease. And with the fleet and good charge range he was into combat pretty quickly. Now I don't know if it was strategic genius :-P or are the thunderwolf guys just waaaaaay overpowered? Abit of topic but if anyone has had bad luck with a unit, get this..... I drop pod assault a unit of terminators with Njal, I got off the effect with him that made everyone at -2 BS. I was on the objective guarded by a unit of 24 fire warriors, so I thought I should chew through these pretty easily..... He got 2 5+ marker drones on me.... and doomed by a far seer..... Easy to say the terminators got whooped, but Njal went on to own the far seer in combat and psychic the hell outta the warriors!!! my new favourite character!! Link to comment https://bolterandchainsword.com/topic/250877-thunderwolves/ Share on other sites More sharing options...
eyeslikethunder Posted April 16, 2012 Share Posted April 16, 2012 Some games they are amazing normally when they win each combat in oppositions turn and find new target repeatly. Others you fail all your saves and they just die. But there are a lot units out there which are very good at countering twc Link to comment https://bolterandchainsword.com/topic/250877-thunderwolves/#findComment-3040894 Share on other sites More sharing options...
Valerian Posted April 16, 2012 Share Posted April 16, 2012 Powerful yes, but not "overpowered". Hell, I don't even use them. Valerian Link to comment https://bolterandchainsword.com/topic/250877-thunderwolves/#findComment-3040921 Share on other sites More sharing options...
MalachiOfRuss Posted April 16, 2012 Share Posted April 16, 2012 You got a good matchup. Necrons, Eldar (except Banshees), and Tau do not stand up well to heavy assault units. Good players playing those armies know they need to beware of them. Overpowered? No. Play Grey Knights and find out. Link to comment https://bolterandchainsword.com/topic/250877-thunderwolves/#findComment-3040942 Share on other sites More sharing options...
SnorriSnorrison Posted April 16, 2012 Share Posted April 16, 2012 The last 10 games I played were against Space Wolves w/ Thunderwolves, and I can say I don't like them. :lol: their charge range is superior to my jumpers, and their high toughness makes them hard to kill without FC. That's were they shine, against infantry. My buddy plays 3 of them w/ 1 Pf and 1 Stormshield, and also adds a Lord w/ FB and SS to the mix. Very deadly against my infantry-heavy army. Were they fail, however, is a Dreadnought. Last game, I threw a Furioso within 6" of my Priest at them. I may say that only the Lord survived, mainly due to the fact that I didn't put any attacks on him. Anything at S10 kills them. That's their biggest weakness. They are very powerful, but not overpowered. With a little bit of thinking, you can easily crush them. Snorri Link to comment https://bolterandchainsword.com/topic/250877-thunderwolves/#findComment-3040982 Share on other sites More sharing options...
Wispy Posted April 16, 2012 Share Posted April 16, 2012 I think they're powerful, but I think the player is also paying for what he gets. I think they're a really well-designed army entry. Link to comment https://bolterandchainsword.com/topic/250877-thunderwolves/#findComment-3041009 Share on other sites More sharing options...
Ash Tekka Posted April 16, 2012 Share Posted April 16, 2012 Mindshackle scarabs (wargear on necron lords) pretty much shut my thunderwolf lord and canis down hard...they aren't so powerful when they punch themselves in the face for 3 turns... Link to comment https://bolterandchainsword.com/topic/250877-thunderwolves/#findComment-3041016 Share on other sites More sharing options...
king tiger 101 Posted April 16, 2012 Share Posted April 16, 2012 Overpowered? They suck like crazy, the ws means half your attacks will miss anyway, rending is overrated, they have a huge lack of power weapons, and the points cost is huge Link to comment https://bolterandchainsword.com/topic/250877-thunderwolves/#findComment-3041017 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted April 16, 2012 Share Posted April 16, 2012 i think they are awesome, but not over powered. i play against a Death Guard player alot, so have found ways to get around the t5. (mass sniper fire or heavy bolters...they fails 3+ saves like everybody else). the amount of attacks they can unleash is daunting at times, but also managable. i have yet to find a sure way of dealing with a Lord on TWM, but so far pinning the unit from sniper fire negates alot of the fear. WLK Link to comment https://bolterandchainsword.com/topic/250877-thunderwolves/#findComment-3041021 Share on other sites More sharing options...
IamCaboose Posted April 16, 2012 Share Posted April 16, 2012 I'm personally not a fan of TWC. The TWL on the other hand is amazing. He'll do what 3 wound cheesed TWC can't do, and thats make his points back. The only thing TWC have going for them right now is that there's still a good amount of people that don't know how fast they are. Nobody expects anything space marine to have a potential 24" charge. I'll take more Grey Hunters of TWC anyday. But otherwise great job on putting the fear of Russ into em! Caboose Link to comment https://bolterandchainsword.com/topic/250877-thunderwolves/#findComment-3041024 Share on other sites More sharing options...
Max_Dammit Posted April 16, 2012 Share Posted April 16, 2012 What i found out is that people dont get what they cost and dont throw enough points in it to counter it, so they destroy small units untill they see the destruction and than react, ofcourse this was about a year ago so i think most players know how to counter them better, just throw the points at it that they cost and they will most likely die. Link to comment https://bolterandchainsword.com/topic/250877-thunderwolves/#findComment-3041037 Share on other sites More sharing options...
Wispy Posted April 16, 2012 Share Posted April 16, 2012 Whoever said its the Thunderwolf Lord is where the power comes in is bang on. I never run more then two actual cavalry. Link to comment https://bolterandchainsword.com/topic/250877-thunderwolves/#findComment-3041174 Share on other sites More sharing options...
Marshal Wilhelm Posted April 17, 2012 Share Posted April 17, 2012 Whoever said its the Thunderwolf Lord is where the power comes in is bang on. I never run more then two actual cavalry. I've always found grunts > heroes. I'll be keen to try this out :) Link to comment https://bolterandchainsword.com/topic/250877-thunderwolves/#findComment-3041308 Share on other sites More sharing options...
Wispy Posted April 17, 2012 Share Posted April 17, 2012 Whoever said its the Thunderwolf Lord is where the power comes in is bang on. I never run more then two actual cavalry. I've always found grunts > heroes. I'll be keen to try this out ^_^ Generally I agree Grunt > Hero, but the Thunderwolf Lord is one of those rare heroes that both hangs in there and gets the job done at the same time. Plus I can add a pair of fenrisian wolves to the unit to cheaply address some grunt quotient. The most practical reason for going Lord instead of more grunts is that the grunts only have leadership 8. Also, any time I can add 5-7 I5 attacks to an assault unit, I'm going to. Link to comment https://bolterandchainsword.com/topic/250877-thunderwolves/#findComment-3041351 Share on other sites More sharing options...
king tiger 101 Posted April 17, 2012 Share Posted April 17, 2012 Well 5-7 until next turn when its 10-14, then 20-28 etc etc Link to comment https://bolterandchainsword.com/topic/250877-thunderwolves/#findComment-3041383 Share on other sites More sharing options...
Wispy Posted April 17, 2012 Share Posted April 17, 2012 Hahah. Warrior Born. Only happened once, but... "...You thought your combined IG blob was going to stop him?" Link to comment https://bolterandchainsword.com/topic/250877-thunderwolves/#findComment-3041403 Share on other sites More sharing options...
Max_Dammit Posted April 17, 2012 Share Posted April 17, 2012 I had it on mine a few games ago and got horded by zombyguard and forgot all about it, not that it mattered, they broke and run 2nd round, leeving me free to comby assault the next target B) think i would have had a lot of attacks than but the small heavy weapon team didnt last that long even without the extra atacks Link to comment https://bolterandchainsword.com/topic/250877-thunderwolves/#findComment-3041467 Share on other sites More sharing options...
Guest Drunk Guardian Posted April 17, 2012 Share Posted April 17, 2012 I've found that in order to really get your moneys worth out of TWC you have to use them as an anti-infantry unit and not an anti-tank unit. I've tried the whole Hammer-thunderlord several times and it doesn't work as well as it seems like it might. Thunderlord with wolf claws on the other hand is absolutely frightening. Link to comment https://bolterandchainsword.com/topic/250877-thunderwolves/#findComment-3041781 Share on other sites More sharing options...
king tiger 101 Posted April 17, 2012 Share Posted April 17, 2012 Rather have a str6 frostblade with 3++ save myself Link to comment https://bolterandchainsword.com/topic/250877-thunderwolves/#findComment-3041783 Share on other sites More sharing options...
Max_Dammit Posted April 17, 2012 Share Posted April 17, 2012 Frostblade 2+3+for me thank you :angry: Link to comment https://bolterandchainsword.com/topic/250877-thunderwolves/#findComment-3041842 Share on other sites More sharing options...
king tiger 101 Posted April 17, 2012 Share Posted April 17, 2012 The 2+ goes without saying Link to comment https://bolterandchainsword.com/topic/250877-thunderwolves/#findComment-3041856 Share on other sites More sharing options...
Perpetual Dawn Posted April 17, 2012 Share Posted April 17, 2012 I've often wondered. Runic armour and belt of Russ enough?? An extra attack and a few points less than ss never sure if it was worth it. Link to comment https://bolterandchainsword.com/topic/250877-thunderwolves/#findComment-3041895 Share on other sites More sharing options...
Schultzhoffen Posted April 17, 2012 Share Posted April 17, 2012 Like any unit: depends how they are used. They can be a useful fire magnet if you run them "cheap 'n cheerful" but this only allows the rest of your army to function in a certain way. I've faced them several times and I've found that a Vindicator works wonders. The best SW unit is either Long Fangs or Grey Hunters. Link to comment https://bolterandchainsword.com/topic/250877-thunderwolves/#findComment-3041899 Share on other sites More sharing options...
Toasterfree Posted April 17, 2012 Share Posted April 17, 2012 I've often wondered. Runic armour and belt of Russ enough?? An extra attack and a few points less than ss never sure if it was worth it. i run my foot lord this way and never have problems. Link to comment https://bolterandchainsword.com/topic/250877-thunderwolves/#findComment-3041915 Share on other sites More sharing options...
Captain Idaho Posted April 17, 2012 Share Posted April 17, 2012 I think Thunderwolves are quite balanced when you consider they can die in a single turn from a S10 template and the like yet cost quite a bit. Not a problem with them on the gaming front. They are tough to beat without preparing properly for them, which is fine by me in 40K. ;) Link to comment https://bolterandchainsword.com/topic/250877-thunderwolves/#findComment-3041934 Share on other sites More sharing options...
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