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1850 Angels of Absolution v Space Wolves


librisrouge

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++Transmission: Aurileas Warzone++

++Sergeant Cadmus to 1st Captain Aurgus++

"Captain, status update. We've acted on information as ordered. Intel flawed. Target not defended by PDF as suspected. Detachment of Space Wolves present. Awaiting orders."

"Engage as planned. Spear of Twilight jamming long range communications. Air support inbound from the east. Personal reinforcement imminient. On a personal note, I don't need to remind you of the delicatness of this. Make it clean. No survivors. For the Emperor, For the Lion."

++Transmission Ends++

 

I had my first battle report against my brother-in-laws Space Wolves. It was a hard fought game that we played about a week ago (busy week so I couldn't get a report off 'til now.) I may have had the details wrong but this is atleast the basics.

 

Angels of Absolution 1st Order:

HQ-

1st Order Master Aurgus - Thunder Hammer and Storm Shield

Trp-

Deathwing Command - TH/SS x5, Apothecary, Standard, and CML

Deathwing Terminators - PW/SB, PF/SB x4, and CML

Deathwing Terminators - PW/SB, TH/SS x2, LCs, and PF/SB/CML

Deathwing Terminators - PW/SB, TH/SS x2, LCs, and PF/SB/CML

Deathwing Terminators - PW/SB, TH/SS x2, CF/SB, and PF/AC

Deathwing Terminators - PW/SB, TH/SS x2, CF/SB, and PF/AC

Fst-

Landspeeder - TML and MM

Landspeeder - TML and MM

Landspeeder - TML and MM

 

Space Wolves:

HQ-

Wolf Lord - Thunderwolf Mount, Frost Blade, Storm Shield, and Wolf Tail/Claw

Wolf Priest - Infantry Oath, Saga of the Hunter, and Wolf Tail/Claw

Rune Priest - Murderous Hurricane, Storm Caller, and Wolf Tail/Claw

Elt-

Rifleman Dreadnought

Wolf Scouts x10 - Meltagun and Power Weapon x2

Trp-

Grey Hunters x10 - Meltagun x2, Powerfist, Banner, and Rhino

Grey Hunters x10 - Meltagun x2, Powerfist, Banner, and Rhino

Grey Hunters x10 - Plasmagun x2, Powerfist, Banner, and Rhino

Fst-

Thunderwolves x2 - Storm Shield x2 and Thunderhammer

Hvy-

Longfangs x6 - Missile Launcher x3 and Lascannon x2

 

Mission: Capture and Control (4 Objectives)

Deployment: Pitched Battle

 

Layout: (* = Objectives)

His Side

[

[T*] [*Entr] [ Forest

[______

____ [___R | (Lava)

D *} *|_|

My Side

 

T-Tower Ruin

Entr-Entrance to the complex holding a member of the fallen. Sorrounded by a Defense Line

D-Defense line

R-Ruined building that is on fire (Dangerous Terrain)

Lava-Dangerous Terrain

Forest-+5 Cover, Difficult Terrain

 

He won the roll for 1st turn

 

Deployment:

SW: Scouts and W.Priest "Operate Behind Enemy Lines". a plasma and melta squad are between the tower and entrance while the other melta unit is on the other side. T.Wolves are behind the Rhinos. Dread and Longfangs are hiding behind the tower (it's about 15" in.)

DW: Command Squad and Argus are doing a DW Assault. Speeder deploy to the far right (away from his long range stuff.) Shooty squad is at my D. Line. The remaining 4 are around the burning ruin to gain cover.

 

I don't seize and we get this show on the road.

 

Space Wolf Turn 1:

Movement: Storm Caller called. Longfangs take the tower and Dread moves around to get LoS. All Rhinos advance 6" to shoot at me (he doesn't want to get close yet) but forget thier smoke. T.Wolves stay behinds to counter attack.

Shooting: Stormbolters and the Riflman kill on TH/SS guy from a squad.

Assault: None

Angels of Absolution Turn 1:

Movement: Aurgus and Co. DS between the tower and my D.Line on the right. Scatter back to just in front of my D.Line. Speeders advance to get in range of MM on leftmost Rhino (and fail.) All other squads shift for firing postiion.

Shooting: Shooty squad hits with both frag missiles on the Longfangs to tag the whole squad TWICE. Between that and the storm bolters they kill 2 missile launchers, 1 lascannon, and wound the Rune Priest.

The Speeders open up (about .5" away from MM range) and 6 missiles wreck the right most Rhino forcing the Grey Hunters to bail out. All other shooting stuns the Dread and the middle Rhino.

Assault: None

 

SW Turn 2:

Movement: Scouts come in behind a DW terminator unit and prepare to charge. Remaining operational melta Rhino puts itself between Argus and the tower. Other two GH units try to hold the entrance with weight of numbers. T.Wolves advance on Argus' unit as well.

Shooting: Scouts take out two terminators (including a TH/SS guy.) 2 Meltas, 1 lascannon, 1 bolt pistol, and 1 frag missile kills...nobody in Argus' squad. Bad fleet rolls means that T.Wolves will sit out this assault phase.

Assault: Scout on terminator action. PW/SB sergeant kills a scout and is my only casualty (good rolling here.) 1 TH and 1 PF kill another scout and a third dies to fearless rolls.

AoA Turn 2:

Movement: Another DW squad moves to rescue the DW squad in combat. Beli...Argus's unit move in front of his intercepting Rhino.

Shooting: Shooting finishes off the Longfangs and their Priest. All speeders and 1 CML try to hurt the T.Wolves and do 1 wound to the none special guy.

Assault: DW squad charges the scouts. Argus's unit charges the Rhino. Scouts are down to three men (including a melta :lol: ) and break after killing off their initial target. Argus and Co. get 9 penetrating hits on the Rhino and wreck it.

 

SW Turn 3:

Movement: Scouts run through burning building (losing nobody.) Grey Hunters finish getting in the Entrance area (bad Difficult Terrain rolls before had kept a few out) and the Grey Hunters from the destroyed Rhino retake the tower. T.Wolves move to pounce on the Command squad.

Shooting: 1 Terminator plucked off in a unit guarding the ruins. Tower holding Grey Hunters kill one command terminator. T.Wolves fleet 6 and arrange to not have to charge through the wreck.

Assault: T. Wolves charge and kill Command unit and do a wound to Belial. Argus kills the mook fighting him. Between shooting and combat Argus is way away from models and no longer tied to the fight.

AoA Turn 3:

Movement: Shooty unit and a 4 man Assault Cannon squad advance on the T.Wolves. Argus goes after the Dreadnought.

Shooting: Every gun in my army shoots at the T.Wolves and manages to do a wound to both models, killing the one with a Thunder Hammer. The lord passed 8 saves in a row.

Assault: 9 Terminators vs. 1 Wolf Lord. I lose 1 and he loses 1 (and thus dies.) I massacre 2" toward the tower. Argus charges the dread and shakes it.

 

SW Turn 4:

Movement: Scouts sprint from burning building to Entrance (5.5" away), losing a guy to Dangerous Terrain checks. Plasma Grey Hunters leave the entrace to get in rapid fire off a squad.

Shooting: Shooting from two units on a DW squad sees only 1 dead (both good rolls and solid wound allocation.) 2

Assault: Argus finishes the Dread (wreck)

AoA Turn 4:

Movement: AC Terms move east toward the Entrance and the Plasma Grey Hunters that came for them. Shooty Terminators move to support Argus at the tower. 2 other squads move to hold both objectives in my deployment.

Shooting: Shooting from Frag missiles kills 4 members of the tower squad (including powerfist) and two mooks from the Plasma squad (landspeeders.)

Assault: Argus and 3 shooty terminators charge the tower. 3 Terminators charge plasma Grey Hunters. Tower squad kills Argus but I kill 4 in return. They hold. Plasma GHs kill nobody (neither squad Counter-Charges) and was reduced to 4 men who ran.

 

SW Turn 5:

Movement: His Grey Hunter almost run off the board.

Shooting: Shooting from everything around the Entrance wips out the 3 Terminators there.

Assault: Shooty terminators finish off the GHs in the tower.

AoA Turn 5:

Movement: Securing objectives (Defense Line, Ruined Building, and Tower) and one speeder contests the Entrance

Shooting: Kill 2 scouts and 5 Grey Hunters

Assault: None

 

Game ends on a 2

 

Victory (3-0) to the Angels of Absolution!

 

++Mission Log: Sergeant Cadmus++

++The wolves fought bravely but were ultimately sorrounded and left with no avenue of retreat. Bombardment by 2nd Order speeders punished the last survivors before remaining terminators entered the complex. The objective, Field Marshall Hendrix, was capture. Strike Cruiser Light of Absolution is en route to the Rock to deliver the captive for Interrogation. Glory to the Lion.++

Nice batrep. Visuals can add alot, you might try just using a simple ms paint program to diagram the turns.

 

Tactics: it seems from close reading that he never attacked your speeders, and that really came back to bite him as you could hit him from range, is this correct? It also sounds as though your destruction of his long fangs really f'd up his day! he had no way to really pressure your termies. Always good to read reports from the unforgiven chapters!

!

Ah, I do love seeing that many terminators on the field.

 

Nice batrep, but what I really want to know is who won the traditional pre-battle scrap?

 

During a pacification war, the Dark Angels aided the Space Wolves, and the leader of this particular planet insulted Leman Russ's honour, and so he wanted to defeat the leader personally for the insult. The Dark Angels and Space Wolves, both led by their prospective Primarchs, assaulted the tower where the leader was. Leman Russ burst into the throne room just in time to see Lion El'Jonson beheading the leader. Angry that the honour was not his, Leman Russ marched up to the Lion and punched him in the jaw. This lead to a battle that lasted a week or more, until finally Russ saw how immature their squabble was and started laughing. Lion El'Jonson took this as Russ mocking him and punched Leman Russ into unconsciousness before leaving the planet with his legion. This led to a bitter feud between the Legions (and subsequent Chapters), which lasts to this day - although recent events may finally have led to an end to the rivalry, though it is still customary for selected champions from both sides to engage in a (usually) non-lethal duel.

 

Od.

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