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An idea about using Codex:BA for a wolf army


Emptyedens

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Okay here is my probably silly but awesome idea.

 

I love dreads, really really love them, in a not healthy way. So I want to use C:BA to field 9 Dreads with 15 Death Guards counting as Blood Claws or some other type of SW that has kinda gone mad. The whole black rage thing reminds me of an early form of the curse of the wolfen. So the reason I have so many dreads is that they are entrusted with chaperoning the affected SW so at least they can die in battle with honor instead of ending up like a mad dog.

 

So, should I be purged for even thinking these thoughts? Would it really be wrong to do so? Should this topic be in the BA forum? What names can I give the units and their special abilities to make them more wolfy and to avoid bodily harm from Littlebits when he sees it.

 

(bracing for amazing amount of hate)

 

*edit for typos

Okay here is my probably silly but awesome idea.

 

I love dreads, really really love them, in a not healthy way. So I want to use C:BA to field 9 Dreads with 15 Death Guards counting as Blood Claws or some other type of SW that has kinda gone mad. The whole black rage thing reminds me of an early form of the curse of the wolfen. So the reason I have so many dreads is that they are entrusted with chaperoning the affected SW so at least they can die in battle with honor instead of ending up like a mad dog.

 

So, should I be purged for even thinking these thoughts? Would it really be wrong to do so? Should this topic be in the BA forum? What names can I give the units and their special abilities to make them more wolfy and to avoid bodily harm from Littlebits when he sees it.

 

(bracing for amazing amount of hate)

 

*edit for typos

Well, here's an equally silly question : Why do you need C:BA for this?

HQ: Bjorn the Fell-Handed (1#, 270 pts)
  1 Bjorn the Fell-Handed, 270 pts (Unit Type: Vehicle (Walker); Smoke Launchers; Wolf Tail Talisman; Dreadnought CCW; Assault Cannon; Heavy Flamer; Ancient Tactician; Living Relic; Venerable; Ward of the Primarch; Saga of Majesty)

Elite: Venerable Dreadnought (1#, 220 pts)
  1 Venerable Dreadnought, 220 pts (Unit Type: Vehicle (Walker); Searchlight; Smoke Launchers; Extra Armor; Twin-Linked Lascannon; Twin-Linked Autocannon; Venerable)

Elite: Venerable Dreadnought (1#, 220 pts)
  1 Venerable Dreadnought, 220 pts (Unit Type: Vehicle (Walker); Searchlight; Smoke Launchers; Extra Armor; Twin-Linked Lascannon; Twin-Linked Autocannon; Venerable)

Elite: Wolf Guard Pack (5#, 245 pts)
  1 Wolf Guard Pack, 245 pts
  4 Wolf Guard in Power Armour (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Melta Bombs; Bolt Pistol; Frost Weapon x1; Acute Senses; And They Shall Know No Fear; Counter-attack)
  1 Wolf Guard in Power Armour (Unit Type: Bikes; Frag Grenades; Krak Grenades; Power Armour; Space Marine Bike; Bolt Pistol; Frost Weapon x1; Twin-Linked Bolter; Acute Senses; And They Shall Know No Fear; Counter-attack)

Troops: Blood Claws Pack (15#, 245 pts)
  15 Blood Claws Pack, 245 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x13; Close Combat Weapon x14; Meltagun; Power Weapon; Meltagun; Acute Senses; And They Shall Know No Fear; Berserk Charge; Counter-attack; Headstrong)

Troops: Blood Claws Pack (15#, 245 pts)
  15 Blood Claws Pack, 245 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x13; Close Combat Weapon x14; Meltagun; Power Weapon; Meltagun; Acute Senses; And They Shall Know No Fear; Berserk Charge; Counter-attack; Headstrong)

Troops: Blood Claws Pack (15#, 245 pts)
  15 Blood Claws Pack, 245 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x13; Close Combat Weapon x14; Meltagun; Power Weapon; Meltagun; Acute Senses; And They Shall Know No Fear; Berserk Charge; Counter-attack; Headstrong)

Troops: Blood Claws Pack (15#, 245 pts)
  15 Blood Claws Pack, 245 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x13; Close Combat Weapon x14; Meltagun; Power Weapon; Meltagun; Acute Senses; And They Shall Know No Fear; Berserk Charge; Counter-attack; Headstrong)

Fast Attack: Skyclaw Assault Pack (11#, 365 pts)
  1 Wolf Priest in Power Armour, 145 pts (Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Fang of Morkai; Wolf Amulet; Runic Armour; Jump Pack; Bolt Pistol; Crozius Arcanum; Acute Senses; Counter-attack; Fearless; Independent Character; Oath of War)
  9 Skyclaw Assault Pack, 220 pts (Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Bolt Pistol x9; Chainsword x8; Power Weapon; Acute Senses; And They Shall Know No Fear; Berserk Charge; Counter-attack; Headstrong)
  1 Skyclaw w/ Mark of the Wulfen (Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Chainsword; Meltagun; Acute Senses; And They Shall Know No Fear; Berserk Charge; Counter-attack; Headstrong; Rending in CC only)

Fast Attack: Skyclaw Assault Pack (11#, 370 pts)
  1 Wolf Priest in Power Armour, 150 pts (Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Fang of Morkai; Wolf Amulet; Melta Bombs; Runic Armour; Jump Pack; Bolt Pistol; Crozius Arcanum; Acute Senses; Counter-attack; Fearless; Independent Character; Oath of War)
  9 Skyclaw Assault Pack, 220 pts (Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Bolt Pistol x9; Chainsword x8; Power Weapon; Acute Senses; And They Shall Know No Fear; Berserk Charge; Counter-attack; Headstrong)
  1 Skyclaw w/ Mark of the Wulfen (Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Chainsword; Meltagun; Acute Senses; And They Shall Know No Fear; Berserk Charge; Counter-attack; Headstrong; Rending in CC only)

Fast Attack: Swiftclaw Biker Pack (4#, 160 pts)
  3 Swiftclaw Biker Pack, 160 pts (Unit Type: Bikes; Frag Grenades; Krak Grenades; Power Armour; Space Marine Bike; Squad with Melta Bombs; Bolt Pistol x2; Close Combat Weapon x2; Meltagun; Power Weapon; Twin-Linked Bolter; Acute Senses; And They Shall Know No Fear; Berserk Charge; Counter-attack; Headstrong)
  1 Swiftclaw Attack Bike (Unit Type: Bikes; Frag Grenades; Krak Grenades; Power Armour; Melta Bombs (squad); Bolt Pistol; Close Combat Weapon; Multi-melta; Twin-Linked Bolter; Acute Senses; And They Shall Know No Fear; Berserk Charge; Counter-attack; Headstrong)

Composition Report:
HQ: 2 (1 - 2)
Elite: 3 (0 - 3)
Troops: 4 (2 - 6)
Fast: 3 (0 - 3)
Heavy: 0 (0 - 3)

Total Roster Cost: 2830

Leaving you with 170pts for other upgrades.

Why not? Blood Angels offers a different way to use the same ideas, to create more assualty/fast marines. Though I for one would probably not go dreads everywhere, while they can take 9 dreads, it's hugely impractical to and may create a good deal of fustration, though 6 dreads slots in pretty nicely and gives you plenty of room for those skyclaws we all love to clout. XD

@Toasterfree....Funny you should say that as I have thought about a SW force falling to chaos after that WD article...

 

@dswanick.....Umm because your list only has 3 dreads not 9 for the win. The whole point of this is to use a SM codex to represent a SW force with as many dreads as possible. Mainly cause I love dreads and also cause I like making the people in my FLGS go :ph34r:

 

@Wysten......I think you have a point there as 9 dreads is a bit of over kill, but that is the fun of the list. I am drawing one up in battlescribe right now and I will post it later.

 

I like the idea of the Furiso Dread having some nice wolf Claw/blood talons for CC win. The description for blood talon sounds like it should have been called wolf claws and given to us for an Iron clad like dread, but if it were I don't think 40k could handle that amount of awesome. I could do the Assault Marines as Swift claws and make a cool force.

@Toasterfree....Funny you should say that as I have thought about a SW force falling to chaos after that WD article...

 

@dswanick.....Umm because your list only has 3 dreads not 9 for the win. The whole point of this is to use a SM codex to represent a SW force with as many dreads as possible. Mainly cause I love dreads and also cause I like making the people in my FLGS go :ph34r:

 

@Wysten......I think you have a point there as 9 dreads is a bit of over kill, but that is the fun of the list. I am drawing one up in battlescribe right now and I will post it later.

 

I like the idea of the Furiso Dread having some nice wolf Claw/blood talons for CC win. The description for blood talon sounds like it should have been called wolf claws and given to us for an Iron clad like dread, but if it were I don't think 40k could handle that amount of awesome. I could do the Assault Marines as Swift claws and make a cool force.

 

heres an idea.. make a homebrew set of rules for your great company that combines the elements of both?

The idea behind this proposition reminds me very much of Battle of the Fang when they go to wake up the ancients and what ends up accompanying the dreads into battle. That being said, you would have to impose limitations upon yourxelf in terms of no DC dreads or Libby dreads. No sang priests, no Mephy, or other BA special characters. Gonna have to leave out Baals and Storm Ravens as well.
The idea behind this proposition reminds me very much of Battle of the Fang when they go to wake up the ancients and what ends up accompanying the dreads into battle. That being said, you would have to impose limitations upon yourxelf in terms of no DC dreads or Libby dreads. No sang priests, no Mephy, or other BA special characters. Gonna have to leave out Baals and Storm Ravens as well.

 

Yeah I was planning on not using the BA ICs as they don't have a wolfie feel to them. I was thinking I could use Dc and DC dreads kinda like the DCs are effected with the early stages of the curse of the wolfen and the DC dreads could be there to guide them I guess but aren't really affected but still have to stay with the DC squad kinda like wolf guard. In effect using the DC dreads as Wolf guard pack leaders for the dc squads I use to explain why they are subjected to rage.

it doesnt have 9 dreads lol

Why don't you ignore the tic, take 9 dreads, then just ask your opponent if its ok, round here we don't care for the foc really

 

Unfortunately my FLGS plays pretty straight and I am newer to the hobby so I don't have a group really yet.

@dswanick.....Umm because your list only has 3 dreads not 9 for the win. The whole point of this is to use a SM codex to represent a SW force with as many dreads as possible. Mainly cause I love dreads and also cause I like making the people in my FLGS go ;)

I apologize, I guess I misread your OP. I thought you wanted a bunch of Dread mentors chaperoning Blood Claws, not just a force of as many Dreads as you can fit in a list.

it doesnt have 9 dreads lol

Why don't you ignore the tic, take 9 dreads, then just ask your opponent if its ok, round here we don't care for the foc really

 

Unfortunately my FLGS plays pretty straight and I am newer to the hobby so I don't have a group really yet.

Then tell em to stop being so damned dull and boring, or play apocarubbish

I'm not going to ever do it, but as someone already mentioned they are your models, do with them what you please.

 

I would also recommend avoiding both named and independent characters from the codex because everybody know Brother Corbullo is not a wolf, even if you give him a pelt and wolf tooth necklace.

 

I will admit that the death company could have a very wolfy feel to them, so I would take yourself some DC Dread goodness. But a Rune Priest Dreadnought, while golly!!! THAT WOULD BE SOOOOOOO AWESOME!!! it just isn't believable.

 

End of Line

 

Edit: golly!! THAT WOULD BE SO AWESOME!!

...But a Rune Priest Dreadnought, while golly!!! THAT WOULD BE SOOOOOOO AWESOME!!! it just isn't believable

 

I've still never got exactly why we (one of the original 20 Founding Legions) wouldn't have Ironclads -simply siege equipped dreads- or indeed even Rune Priest and Wolf Priest Dreadnoughts, surely we have the technology and the equipment, what makes every single other Legion/Chapter including all those thousands of years younger than us (barring Black Templars and Dark Angels because the dex's are old/not up to date) have access to such things and we do not - I would happily consider a Librarian "Rune Priest" Dreadnought as something we could use, and I think the idea of a Wolf Priest taking that force of will and mental strength into the form of a dreadnought would be truely unstoppable haha

...But a Rune Priest Dreadnought, while golly!!! THAT WOULD BE SOOOOOOO AWESOME!!! it just isn't believable

 

I've still never got exactly why we (one of the original 20 Founding Legions) wouldn't have Ironclads -simply siege equipped dreads- or indeed even Rune Priest and Wolf Priest Dreadnoughts, surely we have the technology and the equipment, what makes every single other Legion/Chapter including all those thousands of years younger than us (barring Black Templars and Dark Angels because the dex's are old/not up to date) have access to such things and we do not - I would happily consider a Librarian "Rune Priest" Dreadnought as something we could use, and I think the idea of a Wolf Priest taking that force of will and mental strength into the form of a dreadnought would be truely unstoppable haha

 

Might just be because we're meant to be the less knowledgeable of the chapters (to the point of superstitious), technologically speaking, so our mechanical prowess isn't meant to match our tactics and war strategies, and hence why we don't get cannon turrets, masters of forge, bolster defenses, scout bikes, or even teleporters, etc. Even our galactic fleet is a hodgepodge of looted victory spoils.

...But a Rune Priest Dreadnought, while golly!!! THAT WOULD BE SOOOOOOO AWESOME!!! it just isn't believable

 

I've still never got exactly why we (one of the original 20 Founding Legions) wouldn't have Ironclads -simply siege equipped dreads- or indeed even Rune Priest and Wolf Priest Dreadnoughts, surely we have the technology and the equipment, what makes every single other Legion/Chapter including all those thousands of years younger than us (barring Black Templars and Dark Angels because the dex's are old/not up to date) have access to such things and we do not - I would happily consider a Librarian "Rune Priest" Dreadnought as something we could use, and I think the idea of a Wolf Priest taking that force of will and mental strength into the form of a dreadnought would be truely unstoppable haha

 

Might just be because we're meant to be the less knowledgeable of the chapters (to the point of superstitious), technologically speaking, so our mechanical prowess isn't meant to match our tactics and war strategies, and hence why we don't get cannon turrets, masters of forge, bolster defenses, scout bikes, or even teleporters, etc. Even our galactic fleet is a hodgepodge of looted victory spoils.

In my humble opinion it is just a balance issue for the army list - give with one hand and take with the other. Having said that I don't think you need to use the BA codex to field 9 dreads. Just ask you friends if you can field them and have fun. Or else you can use the Spearhead supplement from WD.

a battle that would involve 9 of our beloved dreadnoughts would have to be one of dire need and epic scale! why not go apocalypse? this allows you to play those 9 dreadnoughts and plenty of bloodclaws+ your dreadnoughts will atleast feel like space wolves dreads; counterattack, acute senses

If you want to run 9 dreads in a C:SW force, go apocalypse.

 

If you want to run other type of dreads/DC/Talons etc use C:BA.

 

I see no reason why you would want to mix it up, it's just stupid. But like others have said, your models, your choice. It's just a silly choice IMO.

Just wanted to add that a balanced force is usually more fun to play and play against than a "OMGZ LOOK AT WHAT I CAN DO!" lists. You'll either get blown to pieces from anti-tank weapons or you'll just plow through your opponent. I know this well as I played a 1,000 point game with Bjorn and two dreads. It looked cool, but there wasn't much to the list.

 

Also I am strongly opposed to "count as" armies that have their own codex. Why not just play Blood Angels if you like their list better? You could just play a successor chapter called the "Blood Hounds" or something. Paint them up Red with a lot of greys in their armor. It will lead to two things, less confusion and less players that really enjoy the cannon of 40k (like myself) giving you the stink eye for ruining the reputation of the Sons of Russ.

I'm new to the hobby. But i'd say GO FOR IT.

You're here to have fun, and if it doesn't hurt the other player (if he doesn't mind), then why should you be holding back?

 

And I personally love dreadnaughts... MY GOODNESS when the Iron Priest woke the 12 dreadies in Battle of the Fang I felt soooooooo happy and warm and nice inside!

I would agree that IC and some other stuff should not be there. But i'm sure you'll keep it as as wolfie as possible, just to keep old man Russ happy -_-

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