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Zone Mortalis


Blackmonkey0

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We had a first test game of the Forgeworld ZM rules the other day.

Used our necromunda style city ruins to made a really dense terrain(Wish i'd taken some pics but i'll try to remember next time).

 

It had to be said that the close environment really suits a Khornate berzerker heavy list.

I utterly destroyed my mates Ultras in three turns.

 

 

Has anyone one else played and ZM games? and how did it go?

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Yeah and Khârn is monstrous, my list was him, 10 zerkers with champ and powerfist and 2 plasma pistols, 5 chosen with flamers and mark of khorne

 

and was it messy, we made a rule that inflitrators could blast through the wall so still outflanked but made dangerous terrain tests.

 

turn three everything went to plan with Khârn killing a dreadnought, the zerkers killing some assault marines and the flamers burning a termie squad.

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As a side note we also plan a few house rules for next time to tidy things up a bit.

 

Firstly the Combat squad rule can be applied to any unit (in a 1000pts game its tough to keep within the Force Organisation slots).

And warp forbid you chose to play as marines then Tactical squads can take a second special instead of a hvy and Assault Squads can drop the jumpacks and are the same price as tactical marines.

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