Blackmonkey0 Posted April 19, 2012 Share Posted April 19, 2012 We had a first test game of the Forgeworld ZM rules the other day. Used our necromunda style city ruins to made a really dense terrain(Wish i'd taken some pics but i'll try to remember next time). It had to be said that the close environment really suits a Khornate berzerker heavy list. I utterly destroyed my mates Ultras in three turns. Has anyone one else played and ZM games? and how did it go? Link to comment https://bolterandchainsword.com/topic/251040-zone-mortalis/ Share on other sites More sharing options...
King Willy Posted April 19, 2012 Share Posted April 19, 2012 Yeah and Khârn is monstrous, my list was him, 10 zerkers with champ and powerfist and 2 plasma pistols, 5 chosen with flamers and mark of khorne and was it messy, we made a rule that inflitrators could blast through the wall so still outflanked but made dangerous terrain tests. turn three everything went to plan with Khârn killing a dreadnought, the zerkers killing some assault marines and the flamers burning a termie squad. Link to comment https://bolterandchainsword.com/topic/251040-zone-mortalis/#findComment-3043160 Share on other sites More sharing options...
Cheex Posted April 20, 2012 Share Posted April 20, 2012 I'd love to give ZM a go, but the board sections are way out of my price range. Wouldn't mind knocking up a cheap imitation with some foamcore, though. Rules look very interesting, but I haven't really read them in great detail... Link to comment https://bolterandchainsword.com/topic/251040-zone-mortalis/#findComment-3043690 Share on other sites More sharing options...
Blackmonkey0 Posted April 20, 2012 Author Share Posted April 20, 2012 Well you don't need the fancy FW board to play. We just used city fight terrain on a 3x3 foot table and made sure there was enough room for the Dreads to stomp around. The ZM rules basically force you to only use infantry and walkers. Link to comment https://bolterandchainsword.com/topic/251040-zone-mortalis/#findComment-3043810 Share on other sites More sharing options...
muadib02 Posted April 20, 2012 Share Posted April 20, 2012 Its hillarious fun...although the one thing I would change is the unit size limits. It really screws armies like Orks etc against Marines. Because 10 Bozys out of max 30 or 40 is nothing. You could literally kill the whole squad with bolt pistols. Link to comment https://bolterandchainsword.com/topic/251040-zone-mortalis/#findComment-3044033 Share on other sites More sharing options...
Blackmonkey0 Posted April 21, 2012 Author Share Posted April 21, 2012 As a side note we also plan a few house rules for next time to tidy things up a bit. Firstly the Combat squad rule can be applied to any unit (in a 1000pts game its tough to keep within the Force Organisation slots). And warp forbid you chose to play as marines then Tactical squads can take a second special instead of a hvy and Assault Squads can drop the jumpacks and are the same price as tactical marines. Link to comment https://bolterandchainsword.com/topic/251040-zone-mortalis/#findComment-3044544 Share on other sites More sharing options...
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