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A new pack emerges


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Hi Guys,

 

I have just started playing W40K so forgive any stupid questions.

 

I have so far brought a Battle Box, Codex and Marine Commander (to convert into a Wolf Lord/WGBL) and a friend has given me a SW Terminator Set. This means I have the following to work with:

 

1 x Space Marines Commander

 

5 x SW Terminators

 

20 x SW Marines that can be converted into GH / WG / BC

 

5 x Scouts

 

1 x Drop Pod

 

 

I am aiming for a 1k point army so far, the group of friends I have playing so far is an ~1k point Ultramarine army (From the Ult Vs Orks set with scouts and a whirlwind), 1.5k Chaos Army, and an extremely annoying 2k Tau Army. One of my friends is also expanding on the Ork army from that battle set and numbers 1.1k now.

 

I am thinking 5 Terms in the Drop Pod and set them to hunt armour/threatening units; Scouts to try and hunt enemy armour from behind. Whether or not this is a good idea we will see lol.

 

Now, I am not sure what to turn the 20 x marines I have into. Maybe 10 x GH, 8 x Blood Claws, 2 WG Leaders (1 for scouts, 1 for BC pack?) Or would it be better to have 2 x GH squads?

 

Any help with unit comp/wargear and tactics would be greatly appreciated ;)

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Unit List (1,000 points max)

 

This is what I have so far after a quick read through of codex. Thoughts?

 

HQ

 

170 Points

1 x Wolf Lord

Frost Blade, Saga of the Warrior Born, Wolf Talisman

 

Elites

 

300 Points

5 x Wolf Guard pack

5 x Terminator Armour, Assault Cannon, 4 x Power Fist, 1 x Chainfist

Drop Pod with Missiles

 

140 Points

5 x Scouts

1 x Meltagun, Melta Bombs, 2 x Plasma Pistol

 

Troops

 

200 Points

10 x Grey Hunters

2 x Plasma Gun, Powerfist, Mark of the Wulfen

 

190 Points

10 x Grey Hunters

2 x Meltagun, Powerfist, Mark of the Wulfen

Ok made the following changes:

 

Replaced Wolftooth Necklace on the Wolf Lord with Wolf Talisman (Shouldnt need this as he is WS6 anyway)

 

Replaced the 2 x Power Swords on Scouts with Plasma Pistols

 

Replaced the 2 x Flamers on Grey Hunters with 2 x Melta Guns (Not sure if this should be plasma guns instead)

Ok made the following changes:

 

Replaced Wolftooth Necklace on the Wolf Lord with Wolf Talisman (Shouldnt need this as he is WS6 anyway)

 

Replaced the 2 x Power Swords on Scouts with Plasma Pistols

 

Replaced the 2 x Flamers on Grey Hunters with 2 x Melta Guns (Not sure if this should be plasma guns instead)

 

i run WTN anyway....you never know when you will fight a WS6 or higher...

 

only replace 1 PW on the scouts with a plasma.

 

im going to experiment with flamer/melta combo in a 10 man GH unit for a while, get all my guns for FREE!

Welcome brother.

 

Nice little starting list. But...your missing a trick with your Wolf Guard. 4 fists and a chainfist is what a vanilla Marine army would have. You have a chance to have some fun with them. Here's an example using bits from the box (so none of the fantastic combi weapons.

 

WG wt Assault Cannon & Power Weapon

WG wt Storm Shield & Wolf Claw

WG wt Storm Shield & Chain Fist

WG wt P.fist & Storm Bolter

WG wt Frost Weapon & S.Bolster

Drop pod

 

Still 300 and by no means optimised but a bit more Wolfy.

i run with a more eco build and put in 3 gh packs i realise this isnt were your at yet so just a few thoughts

 

 

if your poding your wolfguard the heavy flamer is more efficent and cheaper as would be storm bolter/power wepon on a few

my typical pack is :

 

2 stm boltr/power weps

1 hvy flamer wolf claw

1 stm bter power fist

12x wolf claws

drop pod roughly 100 pts cheaper

 

as for scouts there amazing i run 10x bolt pistol knife +wulfwn+melta bombs they are a nice assult unit coming on the rear with 10 melta bombs to mess up tanks etc 50 pots more than your choice

 

 

wolf lords are great but drop the saga and take the belt of russ he'll need a invi save vs heros and yes the wt necklace is a must

 

as for grey hunters if i run 2 packs i go for a pod pack with 2 flamers and a power wepon or wulfen ,and a 2 plas gun pack as well for defence frendly objectives

 

i find melta guns control what the squad will do to much in my psyc and prefure to be flexable in my assult,one old cheese is to take flamer for free and then a free plasma gun as the second wepon saveing a few more points

Go as many Grey hunters as you can. They are great. Don't put plasma guns on models with scout armour. Each scout with a plasma pistol/gun has about a 50% chance of killing it's self in a 6 turn game. Metla guns or Melta bombs are far safer. Looks like you are going to struggle with Tanks. Can you get hold of a Cyclone for your terminators, then attach it to a grey hunter squad. Relying on the Terminators with power/chain fists isn't a good option. If you deep strike or mount them in a drop pod. Your opponent will probably try to kill them the turn they arrive. You can pick up metal cyclone cheap on auction sites. They look fine on a larger base.

 

http://www.chaptermasters.com/Space%20Wolf%20Terminators.jpg

 

Otherwise use the missile lunchers and a plasma gun 3 tactical marines to make a small long fang squad.

 

http://www.chaptermasters.com/Space%20Wolf%20longfangs.jpg

Go as many Grey hunters as you can. They are great. Don't put plasma guns on models with scout armour. Each scout with a plasma pistol/gun has about a 50% chance of killing it's self in a 6 turn game. Metla guns or Melta bombs are far safer. Looks like you are going to struggle with Tanks. Can you get hold of a Cyclone for your terminators, then attach it to a grey hunter squad. Relying on the Terminators with power/chain fists isn't a good option. If you deep strike or mount them in a drop pod. Your opponent will probably try to kill them the turn they arrive. You can pick up metal cyclone cheap on auction sites. They look fine on a larger base.

 

What scouts are on the board more than 3 turns? They come in the board turn 2-3, kill something, then get massacred unless the rest of your army is in their lines. Take plasma pistols, they are amazing with scouts that operate behind enemy lines.

 

Space Wolves don't teleport, so if you want to deep strike your WG termies, do it in a drop pod like you have in your list. Remember that they can fire when they drop, but they cannot move or assault. So pick your targets carefully and try to block line of sight with your drop pod from nasties.

 

Rune Priest, get one. Living lightning and murderous hurricane are wonderful powers. Jaws of the World Wolf will be amazing against your Tau friends since their initiative is only 2. On that note I would recommend getting transports for your grey hunters, simple and cheap via rhino or monstrous tank of doom with a land raider.

I agree with wolfsbane that scouts packs should be cheap and disposable. Give them a melta gun and either melta bombs or mark of the wulfen and keep the entire pack around a hundred points. Use them as a scare tactic that comes on blows something up and then dies whilst taking out a couple guys in cc.

 

If your podding your TDAWG, take either the AC or the flamer, with the later obviously being the cheaper of the two. Make sure you have at least one 'dork', or bare bones, no upgrade model for those shots you just know are killing something. I always take a storm shield in my packs as well, but I think a power fist AND a chain fist might be a tad redundant. The chain fist is the better of the two.

 

Grey Hunters are the best troop choice in the game. We get loads of potions, a bolt gun AND pistol and ccw for the additional attack, counter attack, and a stat line that makes ork players drool. Take them. Love them. Win with them.

 

End of Line

 

Edit: I typed 'loads of potions'. not 'loads of options'!! LOL

Thanks for all of the advice and help so far everyone :)

 

One annoying thing that I have noticed about the battleforce box is that there are no meltaguns nor flamers, only plasma guns/pistols for special weapons.... so looks like I will have to go searching for bits :)

 

I am building up the vanilla GH first, ill do up the special weapons once I can find some bits, I can do the plasmagun squad no worries though.

 

 

Is it better to paint the marines with the weapons/arms off them, then glue them on later? Or is it better to paint the model as a whole and hope that I don't ham-fist them?

Thanks for all of the advice and help so far everyone :)

 

One annoying thing that I have noticed about the battleforce box is that there are no meltaguns nor flamers, only plasma guns/pistols for special weapons.... so looks like I will have to go searching for bits :)

 

I am building up the vanilla GH first, ill do up the special weapons once I can find some bits, I can do the plasmagun squad no worries though.

 

 

Is it better to paint the marines with the weapons/arms off them, then glue them on later? Or is it better to paint the model as a whole and hope that I don't ham-fist them?

 

If you aren't too far along in your constructure, I'd consider picking up a vanilla battleforce at some point. Let's you spread around the wolfy bits without overdoing the theme, and you get stuff like Meltaguns, Flamers, Missile Launchers, etc.

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