landoro Posted April 22, 2012 Share Posted April 22, 2012 Hello! If you use The Summoning within a servo-skull do you roll on less dice for scatter? Working on a list which has this as my main tactics for movement. Deep strik a librarian in and summon everyone else close. Cheap Inqusitor to use psychic communion to help the Librarian in. Skulls will make this much easier. Anyone heard any offical on this? If not how do you play it? So far my small group (3 people) have said yes, now i am going to my first large tournament (or I hope I will) so just wanna hear what most people say. Have fun. Landoro Link to comment https://bolterandchainsword.com/topic/251211-summoning-and-servo-skulls/ Share on other sites More sharing options...
nurglez Posted April 22, 2012 Share Posted April 22, 2012 I play that it does reduce scatter, as that's what servo skulls do. Using the summoning you place the unit being summoned as if by deepstrike. However, it may be worth contacting the tournament organiser and asking them, as it might be a shock if you are planning for it and they rule that you can't... Link to comment https://bolterandchainsword.com/topic/251211-summoning-and-servo-skulls/#findComment-3045314 Share on other sites More sharing options...
Toasterfree Posted April 23, 2012 Share Posted April 23, 2012 Hello!If you use The Summoning within a servo-skull do you roll on less dice for scatter? Working on a list which has this as my main tactics for movement. Deep strik a librarian in and summon everyone else close. Cheap Inqusitor to use psychic communion to help the Librarian in. Skulls will make this much easier. Anyone heard any offical on this? If not how do you play it? So far my small group (3 people) have said yes, now i am going to my first large tournament (or I hope I will) so just wanna hear what most people say. Have fun. Landoro summoning is NOT deep strike. there are plenty of things that make stuff move by the DS rules, but are not DS (jumping out of storm raven, veil of darkness, tempest gate). so no, skulls do NOT reduce the scatter from summoning. Link to comment https://bolterandchainsword.com/topic/251211-summoning-and-servo-skulls/#findComment-3045725 Share on other sites More sharing options...
Gentlemanloser Posted April 23, 2012 Share Posted April 23, 2012 The Summoning *is* Deep Striking (For all intents and purposes, much like jumping out of a Flat Out SR). You place a unit on the table using the Deep Stike rules. If you used The Summoning versus a GK army, and Summoned within 12" of Warp Quake, you would trigger a mishap. Servo Skulls work with The Summoning. The reason Teleport Homers don't is different. Link to comment https://bolterandchainsword.com/topic/251211-summoning-and-servo-skulls/#findComment-3045765 Share on other sites More sharing options...
Toasterfree Posted April 23, 2012 Share Posted April 23, 2012 The Summoning *is* Deep Striking (For all intents and purposes, much like jumping out of a Flat Out SR). You place a unit on the table using the Deep Stike rules. If you used The Summoning versus a GK army, and Summoned within 12" of Warp Quake, you would trigger a mishap. Servo Skulls work with The Summoning. The reason Teleport Homers don't is different. the summoning is NOT deep strike. its no where near deep strike for any intents and purposes. it uses the deep strike rules, but is not a deep strike. just like viel of darkness is NOT a deep strike, but uses the deep strike rules. unless the skulls say something that it reduces the scatter of everything near it, which not near dex so i cant look.... Link to comment https://bolterandchainsword.com/topic/251211-summoning-and-servo-skulls/#findComment-3045775 Share on other sites More sharing options...
Gentlemanloser Posted April 23, 2012 Share Posted April 23, 2012 It uses the Deep Striking rules. For all intents and purposes, it's Deep Striking. That's why it uses the Deep Striking rules. You can mishap, you scatter. Exactly like deep striking. Locator Beacons (if we had them) would help. Mystics work. Servo Skulls work. Becuase they all work on units that are deploying using the Deep Striking rules. What you can do, is try to wrangle a RAW discussion about 'deployment', which I'm not going to get into. Edit: Exact rules; Servo Skulls A friendly unit arriving by Deep Strike rolls 1d6 less for scatter The Summoning The chosen unit is removed formt he tabletop and immediatley placed anywhere within 6" of the Librarian using the Deep Stirke rules Deep Strike and then deploy them as follows Link to comment https://bolterandchainsword.com/topic/251211-summoning-and-servo-skulls/#findComment-3045778 Share on other sites More sharing options...
adamv6 Posted April 23, 2012 Share Posted April 23, 2012 All our local GW staff say that the summoning is affected by servo-skulls. I have played it that way in the last 3 games I have played. Link to comment https://bolterandchainsword.com/topic/251211-summoning-and-servo-skulls/#findComment-3045779 Share on other sites More sharing options...
Toasterfree Posted April 23, 2012 Share Posted April 23, 2012 It uses the Deep Striking rules. For all intents and purposes, it's Deep Striking. That's why it uses the Deep Striking rules. You can mishap, you scatter. Exactly like deep striking. Locator Beacons (if we had them) would help. Mystics work. Servo Skulls work. Becuase they all work on units that are deploying using the Deep Striking rules. What you can do, is try to wrangle a RAW discussion about 'deployment', which I'm not going to get into. Edit: Exact rules; Servo Skulls A friendly unit arriving by Deep Strike rolls 1d6 less for scatter The Summoning The chosen unit is removed formt he tabletop and immediatley placed anywhere within 6" of the Librarian using the Deep Stirke rules Deep Strike and then deploy them as follows ARRIVING by deep strike, the unit being summoned is NOT arriving it is already there. it has already been on the table top. so therefore it is NOT being deployed by deep stike. therefore is NOT a deep strike Link to comment https://bolterandchainsword.com/topic/251211-summoning-and-servo-skulls/#findComment-3045798 Share on other sites More sharing options...
nurglez Posted April 23, 2012 Share Posted April 23, 2012 Well, you do remove it from the table, then it arrives back on the table... As I said, my gaming group lets me do it, it could be seen as a grey area, so check with the person running the tournament. Link to comment https://bolterandchainsword.com/topic/251211-summoning-and-servo-skulls/#findComment-3045841 Share on other sites More sharing options...
Gentlemanloser Posted April 23, 2012 Share Posted April 23, 2012 As above. The Summoning states you remove from the Table. The Deep Strike rules state you deploy. The unit is 'arriving' by Deep Strike. (Arriving also has no specific definition in 40k, unlike say deployment or disembarkation) Link to comment https://bolterandchainsword.com/topic/251211-summoning-and-servo-skulls/#findComment-3045895 Share on other sites More sharing options...
breng77 Posted April 23, 2012 Share Posted April 23, 2012 I would say yes. As mystics are faq'd to prevent scatter. That said I'm not sure if deep striking him the summoning will work well if at all. First summoning states it must be used at the start of the movement phase so I'm not sure you can do it the turn you arrive. Second you can only summon one unit per turn so you are paying a lot of points to move maybe 1 unit. I've been using summoning recently, I find I works better with a Libby embarked in a vehicle with a mystic. Link to comment https://bolterandchainsword.com/topic/251211-summoning-and-servo-skulls/#findComment-3045898 Share on other sites More sharing options...
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