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[BFG] Adepticon After-Action Report


Seahawk

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Ahh, all is said and done and a champion has been crowned for 2012.

 

All told there were 10 players, including a ringer: 3 Imperial Navy, 3 Chaos, 1 Orks, 1 Craftworld Eldar, 1 Tyranids, and 1 Space Marine (me!). 7 of the 16 didn't show up, which was rude. Oh well!

 

There were three scenarios: Fleet Engagement, Secure the Artifacts (original), and Deny the the Spoils (original).

 

Additionally, there were five sub-mission cards, of which you would could choose up to two to complete each game, with no repeats: Head of the Snake, Attrition, Breakthrough, Commerce Raiders, and Preservation of Fleet Strength.

 

Lastly, you get a bonus point each round for successfully navigating the Warp Rift.

 

Now, as you read the following summaries of each game, keep in mind that I played two short games the weekend before this, but otherwise haven't played for two years. That's a long time without one of my favorite games evar! Just wish more people around here played :-\.

 

My fleet, the Ultramarines, Space Marine Dominion Fleet list from the 2010 Compendium (gooo, fluffy list!):

Seditio Opprimere - Master of the Fleet, 1 Reroll

3 Strike Cruisers - extra shield (squadroned)

3 Strike Cruisers - extra shield, extra bombardment cannon (squadroned)

6 Transports

2 Escort Carriers

 

http://img.photobucket.com/albums/v232/veritas117/Adepticon%202012/100_4922.jpg

 

 

Game 1 vs The Ringer

Emperor - Ld9 fleet commander, 1 or 2 rerolls

2 Gothics

1 Lunars

2 Dauntless's 

5 Swords

5 Cobras

 

http://img.photobucket.com/albums/v232/veritas117/Adepticon%202012/100_4953.jpg

 

 

I chose Wedge and he chose Cross, so we set up like the lanes of traffic. I had the battle barge in the middle, with the carrier cruisers to my right and bombardment cruisers to my left. The Escort carriers took up position behind them, while my transports hugged my table edge in the middle. I chose the Head of the Snake (cripple/destroy flagship) and Attrition (destroy enemy fleet) as my sub missions. He set up the Emperor and a squadroned Gothic and Lunar, as well as the Swords on my right, a squadron of two Cobras and the other Gothic in the middle, and the transports and other 3 Cobras on the left. My leadership rolls were meh, with the cruiser squadrons at a 9 and both transport squadrons at 6. There was plenty of terrain scattered about, so this was going to be interesting.

 

The first couple turns saw us close the gap. The Cobras on the left went to navigate the warp rift...and never returned. Oops. In the middle, the Gothic cruised straight on down toward me, impacting on shields when I let it have the range. The major action was on the right. By the end of the second turn, I had hulked the Gothic, destroyed most of the Swords, and sent the Lunar into a panicked bracing. A Cobra had also been made into space junk.

 

The next couple turns saw a concerted boarding action of the three bombardment cruisers against the Emperor...I failed by 1, d'oh! Some more maneuvering and battle saw the other Gothic start to take some hits, and amusingly the last Cobra was destroyed by the combined effort of my transports! He had tried to sink some with some torps, but combined turrets took them all out before they could hurt me.

 

In the last couple turns, the bombardment cruisers used the planet to quickly swing back around toward the Emperor, who very rudely boarded one of my escort carriers that got in the way. Needless to say it went poof...in return, after having dealt a lot of damage in a couple rounds of shooting, the bombardment cruisers again moved in to board and this time were very successful, destroying the ship. Elsewhere, the rest of my fleet mopped up remaining ships, leaving me with two hulks to claim.

 

He managed to deal out 6 points of damage total to my ships, but only crippled a single SC. He did take out an escort carrier for points, though.

 

Result: 1680 VP to 70 VP - Massacre! I also fully achieved my sub missions, acquiring a total of 23 battle points. It's not that he didn't try either, he really did. It just didn't work well for him ;D

 

Pics:

http://img.photobucket.com/albums/v232/veritas117/Adepticon%202012/100_4934.jpg

http://img.photobucket.com/albums/v232/veritas117/Adepticon%202012/100_4936.jpg

http://img.photobucket.com/albums/v232/veritas117/Adepticon%202012/100_4937.jpg

 

 

 

Game 2 vs the Plaguefleet of Morbus Cyst

Desolator - Warmaster (8), Mark of Nurgle, 1 Reroll

Repulsive - Chaos Lord (8), Mark of Nurgle, 1 Reroll

2 Murders (squadroned with Repulsive)

2 Devastations (squadroned)

3 Transports

2 Armed Transports

Heavy Transport

 

http://img.photobucket.com/albums/v232/veritas117/Adepticon%202012/100_4940.jpg

 

 

This scenario, called Secure the Artifacts, required you to get your transports within the 20cm gravity well of the planet in the center of the table. Then, if they stayed there until the next friendly movement phase, they landed. For each transport more than your opponent that you land, you get an extra 100 VP. Transports also started the game off the table, moving on during their 2nd turn. I deployed the battle barge in the middle angled toward the right, while the bombardment cruisers were again on my right and the carrier cruisers on the left. He set up his Devastations on the far right and everything else in the middle. For this game I chose Commerce Raiders (destroy transports) and Preservation of Fleet Strength (keep own ships uncrippled).

 

The first couple turns started off right. The battle barge went AAF to get in close quickly for the following turns, while the other ships cruised forward, with the carrier cruisers swinging left around the planet. On the second turn, a Devastation imploded and the other took only critical hits from the thunderhawks. After that I had air superiority and thunderhawks were sent on non-stop sorties to various targets, dishing out critical hits left and right, especially because he barely shot down any with turrets. Actually, this was a theme throughout the game. I was causing hits and criticals left and right, while he was barely doing much and it made me feel bad, but thems the dice I guess. Still, he did more damage than the ringer, so that's something!

 

The next couple of turns had me closing in and wrecking more face. He made a ton of brace saves though, minimizing what I could do. My transports came on and rocketed toward the planet, going AAF and being able to get there by the 3rd turn. His fleet swung around the planet and was able to destroy three of them, unfortunately. Still, the other three landed, netting me potential points. My thunderhawks basically destroyed all but his heavy transport stayed intact. I chased, shot, and basically crammed my fleet into the smallest space possible, just like he did. All of that table, and we were playing in eight square inches of it, haha. Except, of course, for the battle barge chasing the devastation around the table, eventually crippling it. Such close quarters led to devastation, as an exploding Murder took the last hit off a strike cruiser, setting it as a blazing hulk. That's okay!

 

By the end of the game, all but one of my strike cruisers had taken only two damage and the battle barge only one. That was just like an "arg!" moment for him, to have nearly all of my ships only one point away from being crippled and thus worth points.

 

Result: 782 VP to 220 VP - Minor Victory. I achieved my objectives handily, netting me another 16 battle points. At least I was his only loss that day; he must have made up for the very poor rolling in the next game :).

 

Pics:

Opening turns - Imploded Devastation is evident.

http://img.photobucket.com/albums/v232/veritas117/Adepticon%202012/100_4954.jpg

 

Hiding behind the planet, eek!

http://img.photobucket.com/albums/v232/veritas117/Adepticon%202012/100_4955.jpg

 

Kraka-booom!

http://img.photobucket.com/albums/v232/veritas117/Adepticon%202012/100_4956.jpg

 

Pincer move.

http://img.photobucket.com/albums/v232/veritas117/Adepticon%202012/100_4957.jpg

 

Uh...help!

http://img.photobucket.com/albums/v232/veritas117/Adepticon%202012/100_4958.jpg

 

Clustered up.

http://img.photobucket.com/albums/v232/veritas117/Adepticon%202012/100_4959.jpg

 

They have reinforcements!

http://img.photobucket.com/albums/v232/veritas117/Adepticon%202012/100_4960.jpg

 

I'm a dice.

http://img.photobucket.com/albums/v232/veritas117/Adepticon%202012/100_4962.jpg

 

Hugs all 'round!

http://img.photobucket.com/albums/v232/veritas117/Adepticon%202012/100_4965.jpg

 

 

 

Game 3 vs Craftworld Eldar

Flame of Asuryan - Prince Yriel, Farseer

Dragonship - Farseer, Prow Weapons Battery, Keel Launch Bays

Wraithship - Prow Pulsar Lance, Keel Launch Bay

Wraithship - Prow Pulsar Lance, Keel Launch Bay

Wraithship - Prow Pulsar Lance, Keel Launch Bay

3 Shadowhunters - Prow Weapons Battery

3 Shadowhunters - Prow Shadow Lance

6 Transports

 

http://img.photobucket.com/albums/v232/veritas117/Adepticon%202012/100_4945.jpg

 

 

This scenario was a bog standard line up and die, with the added bonus of +100 VP for each transport more than your opponent that you destroy. Naturally I pull Eldar, a race that Space Marines struggle against. Not only that, but this monkey didn't bring his rules...sigh...

 

In the pictures you'll see following, the middle of the table had a warp rift and an asteroid field; since the sun was to my back, I knew these were going to be important for my survival. Thus, I deployed all ships to face it, make for the gap and do my best.

 

This report will be a bit shorter because there wasn't as much action as the others; he did his best to flit around and deny me VP. Early on, my guns and thunderhawks tore into his flagship, crippling it and causing plenty of criticals. This gave him the following dilemma: limp around and eventually get destroyed, or fly into the warp rift and get destroyed (or get a battle point!). He chose the latter, rolling a mean 9 on those three dice, keeping the darn ship alive and spitting it out 60cm to the rear of my armada and basically far away from everything else. It then disengaged...oh well.

 

That was basically it. A couple escorts went poof and I lost two strike cruisers, but I did blow away all of his transports and only lost two in return, netting me a cool +400.

 

Result: 549 VP to 320 VP - Minor Victory. I very much didn't achieve my sub mission (get my transports across the table and off his board edge; it was mathematically impossible). 11 more battle points, to cap off my total at a hefty 50 (the 2nd highest was 41). Ultramarines win the day!

 

Pics:

We make for the gap of...space!

http://img.photobucket.com/albums/v232/veritas117/Adepticon%202012/100_4966.jpg

 

So...many...bombers!

http://img.photobucket.com/albums/v232/veritas117/Adepticon%202012/100_4967.jpg

 

Eldar, scattering like cockroaches.

http://img.photobucket.com/albums/v232/veritas117/Adepticon%202012/100_4968.jpg

 

I go...THIS FAR!!!

http://img.photobucket.com/albums/v232/veritas117/Adepticon%202012/100_4970.jpg

 

Get back here!

http://img.photobucket.com/albums/v232/veritas117/Adepticon%202012/100_4973.jpg

http://img.photobucket.com/albums/v232/veritas117/Adepticon%202012/100_4974.jpg

 

His transports went poof.

http://img.photobucket.com/albums/v232/veritas117/Adepticon%202012/100_4976.jpg

 

End game.

http://img.photobucket.com/albums/v232/veritas117/Adepticon%202012/100_4977.jpg

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Yes, the transports were specific. Everybody had to bring a convoy that consisted of 6 points of transport (ie, Heavy Transports = 2, Transports = 1, Armed Transports/Fast Clippers = 1/2 Transports, and Escort Carriers = 0 Transports) with 120 points to upgrade them.

My last game could have gone a lot better. He was speedy from side to side, not head on. I should have just had the barge plow up the middle and had each squadron sweep in from the flanks to trap him.

 

Perhaps been a little less silly with the barge in the second game, but otherwise I believe I did as well as I could have.

Cool to read.

 

I think from now on you should be nicknamed Master of the Fleet!

 

I only wish I had the opportunity to play BFG. I have a 1,500pts fleet but no one to play with!

 

Main thing I wanted to ask was did you score such decisive destruction of ships in single turns because you boarded them generally? With Space Marines, do you largely play aggressively with the Strike Cruisers to get up close, flying them along flanks whilst the Battle Barge dominates the centre? It looked that way with your deployment.

Not because I boarded them. I only did two boarding actions, and both were against that Emperor battleship in the first game. The first failed because it was too strong, but the second succeeded magnificently. No, I outright blew away ships because of the incredible effectiveness of the bombardment cannons. 4+ to-hit weapons batteries at close range, that also happen to inflict critical hits on a 4+ is absolutely devastating. I can typically score an extra point of damage or two through the criticals, along with setting it on fire and generally neutering it.

 

My regular firepower didn't do much all day; it was basically the bombardment cannons and thunderhawks being the workhorses of the fleet. My plucky little transports did destroy a Cobra in the first game though!

 

And yea, the general deployment keeps the fleet relatively together, front wise. The barge is usually the first ship into the fray to soak up damage, while the strike cruisers flit around and cause the real damage.

Nice looking fleet! I like your transporsts as well, where are they from? Wish I ould convince people fom my uni gaming club to give it a go ;) I have a 1500+ fleet. Where is Adepticon? if it's not in britain, does anyone know of bfg tournaments in Britain?

Oops, didn't notice these.

 

The ships are from a little UK company called Brigade Models. My original plan for the transport fleet included a heavy transport that was in the actual shape of a Star Wars Venator Destroyer from the prequels; it was one of those die-cast ships and was perfect. I then switched to the other idea out of simplicity and better tactical usage and ordered/used the ships you see there. They are obviously inspired by the same ship (as is the rest of the EuroFed fleet there!), so I kept my theme. I then painted them as Republic ships because it looks good. Finally I used the Chaos Doomfire bombers as Jedi Starfighters and painted them as such, because why not.

 

Rune Priest, Adepticon is an annual, international event in the Chicago-land area in the US. Perfect for me because I live there! As for BFG tournaments elsewhere...well the selection is really limited. Actually, other than in the Midwest here, I'm not sure BFG tournaments are held anywhere.

First off, HOOAH! on the SM win. Not an easy accomplishment by any means. What little I get to play is usually against Eldar/Dark Eldar and they are some nasty lists for the SM to line up against.

 

I'm also glad to see BFG still around. Out of all the games GW has produced, I think it's still best, with Epic coming in a very close second.

 

<note to self: You really do need to scratch build a battle barge>

 

Cheers,

I was thinking of ordering their sea wasps to use as bomber markers, so could get some of those as well, the fact the Venator is my favorite star wars ship (I once had a discussion with one of the staff in lgs about how Star wars had the whole "everything is worse/decat theme" just by looking at the ships in the prequals and the one's in the originals.) So I may get some as well. That is a shame about adepticon, wish their was some kind of Tournement like that in England (sadly most are gw dominated/run, meaning my thousand son terminators, Fantasy warriors and any fighters I go from Brigade would be frowned upon.

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