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One unit or Item You'd like from Vanilla


captain sox

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I would rather see some more DA specific units really. Sure points and organisation needs to be fixed, but they can keep their bloody van and sternguard units. Something similiar to a master of the forge would be nice though.
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Isn't the whole RW only deploy mounted idea only as old as our current codex?

Actually no. Mounted RW go all the way back to the beginning of the RW. V2 Angels of Death Codex (1996)...

 

Ah thanks, suppose that's a good enough reason to keep them that way, but the part about them being the only company is newer?

 

Also, what is it that scout bikers have or do that our RW bikers can't? I don't have a vanilla codex and have never actually played against them but I see that some people would like to see them in the next codex. Couldn't we just improve RW bikers do they can do it as well? Or is it just cheap fast attack?

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Don't really want anything from vanilla codex. Only spec. ammo for our vet. squads.

 

That's what I really want -- "Ravenwing squad" -- 10 bikes, 5 attack bikes, 5 speeders or any combo (considering that speeder and a.bike takes 2 marines).

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I think they can lay mines. Grenade launchers too. Not sure.

 

Yea.... I was able to look into it...

 

They have cluster mines and grenade launchers as well as "infiltrate" and "scout". RW already have the scout and I could see them giving Ravenwing Bikers some additional scout-like attributes to follow the whole hunting/infiltrating theme. Mines might be interesting... grenade launchers seem less sneaky. If they did that, they could just forgo scout bikers.

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Well, you see... the Dark Angels Codex pretty much blows chunks. There is nothing in it that makes our codex better or unique enough from the Space Marine Codex to merit a Dark Angels codex in the first place.

 

My, aren't you in a foul mood.

 

Yeah, just upset at GW. My Dark Angels have been sitting on the shelf since the Space Marine Codex came out. Heck, I started playing Space Wolves, then Blood Angels, even dabbled with Grey Knights. Not because of the Power Level of the Codex, but because I could play Space Marines riding giant space wolves into battle, or use a special character that was cheaper then Azrael who could one-shot just about anything else in the game. The Rune Priest psychic powers... taking wolves as Wargear... then the Blood Angels had the awesome Baal Predator Tank, the Storm Raven, not to mention the fantastic looking Sanguinary Guard, Death Company, and Astroboi- perhaps one of my favorite models GW has ever produced. Played a couple games with the Grey Knights- wow. Two wound Paladins with Apothecary, the Dreadknight!!! All of these armies have this fantastic visual aesthetic that extends into their rules. Why do those guys have wings? Because they are like Jump Packs, and they like to deepstrike. Why is that Space Wolf riding a giant... Space Wolf? Because he wondered out into a blizzard, fought a giant wolf, tamed it, and now rides it into battle. Why are the GK Termies so good? Because they are the best of the best of the best the Imperium has to offer.

 

I look at my Dark Angels and all I see are green power armor guys wearing robes. Why are they wearing robes? Well, the fluff has been retconned so many times it's basically pick a reason. And it means nothing game wise. We have a Jet Bike! On a crappy, overpriced, special character. And you can only take one. Hey! I read about the Mortis Pattern Dreadnaughts and how the Dark Angels were the first to field them! I wanna field a dual-twinlinked Lascannon Dread! Sorry, Dark Angels can't. But all the other Chapters can. Heck, like Dreads? Play Blood Angels! They have Dreads as Troops! AND they have a Dreadnought Librarian! Whats up with the feathers, and why are they only on Terminators and why are the Terminators white? Won't find that answer in the current codex. Maybe why they are painted white, but no explanation on the feathers. Why do some models have a broken sword and wings, but others don't? What's up with the Fallen? Nice ideological idea that has no influence on game play. So you can say it's more of a guideline then a rule the Dark Angels follow.

 

The fluff != Army Play Style. As someone else put it- the one thing I really, really want- parity. That and Space Marines riding giant Space Lions into battle.

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Ravenwing Scout Bikers as Elites..

 

BS/WS 4, Scout Bikes, Elite Slot, Fearless, Scouts, Infiltrate, hit and run, and Behind Enemy Lines

 

:cuss

 

So a full fledged Ravenwing battle brothers that dons scout armor for more covert rolls? I like the idea of having a specialized Ravenwing unit. It's like having Wolf Scouts, but with a mounted twist. A fluff argument can be made, it keeps the Ravenwing as the only mounted company, and it balances out the pros with a 4+ save. Good compromise.

 

What is "behind enemy lines"?

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Ravenwing Scout Bikers as Elites..

 

BS/WS 4, Scout Bikes, Elite Slot, Fearless, Scouts, Infiltrate, hit and run, and Behind Enemy Lines

 

:D

 

So a full fledged Ravenwing battle brothers that dons scout armor for more covert rolls? I like the idea of having a specialized Ravenwing unit. It's like having Wolf Scouts, but with a mounted twist. A fluff argument can be made, it keeps the Ravenwing as the only mounted company, and it balances out the pros with a 4+ save. Good compromise.

 

What is "behind enemy lines"?

 

When they outflank can come in from the enemy long side of table, and get rear shots on stuff :)

 

Wolf Scout USR

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That and Space Marines riding giant Space Lions into battle.

Yeah... that's definitely the one thing that would instantly make me go play Imperial Fists, or a different Dorn successor. No. Just No.

 

I don't actually want us to gain anything from the Space Marine Codex. What I do want to see is us stop being a "divergent, but use the Codex" army. This doesn't have to be a retcon, it could be an actual advancement in the story, but I'd like to see us go to a "You know what, we're a First Founding just like the Space Wolves, we'll use the damn organizational structure we want to" stance and actually gain some distance from the generic Space Marine template, rather than just a company that uses all bikes and a company that uses all TDA (the latter which may not actually even be Codex-divergent in the first place).

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I know this is an impossible wish, but I would rather have everything that made us unique back to just being used by us again than getting vanilla units.

 

If I had a choice though, I would want scout bikers or master of the forge.

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There are a couple things that i think would be cool. As someone above said the army abilities should be based on fluff. So what are dark angels known for, superior tactical skills, deathwing termies, and crazy skilled bikers. So i propose

 

Special rule: Reform the line! Where you can reform two seperated troop combat squads into one normal squad, which may cause it to regain scoring status, playing up our tactical ability. Of course you cant shoot or assault that turn.

 

Termies hmm, maybe taking more than one special weapon per five man squad or increasing the size of the squads up to 10.

 

Ravenwing: Bikers get "lions fury" on the charge, granting them one extra attack. Or possibly skilled rider special rule. Or they get cheaper and stay as is. Landspeeders with HB/MM and typhoon stay at current price, with asscan they drop to 80pt when taken with ras. Or if taken as part of ras maybe they get extra armor up to 11/11/10.

 

I think the ravenwing is the part of the codex that needs the most help inorder for it to improve in future codex iterations.

 

I understand that some of you who are a bit long in the tooth are more cantankerous when it come to the disadvantages of our codex, but one of the main reasons i decided that these guys would be my one 40k army was that i could have an army with three different paint schemes, and they get to wear robes, which comes across as very interesting visually. I could care less about the religiosity and eugenics like mainia that surrounds their backstory, but thats just me. Just keep in mind that its a game and a fun side hobby, and thats why you like it, if you win some games, hey thats a bonus but its really all about having fun.

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To those who said scouts as troops, would you still say that if they were BS & WS 3 like the 'nillas? Personally, I'd keep them elite just to hang onto that BS 4 =P

 

Me, too! I LOVE my 80 points of outflanking madness. I mean, 16 S4 WS4 attacks (following behind 5 BS4 pistol shots if targeting an unengaged unit) coming in 12" off the board edge for that cost? Crazy good. Since I don't have termies clogging up those elites slots, and only ever take two vennies, there's no competition for that third elites choice.

 

My own "request" would be sternguard ammo for termies and relic blades for sergeants (I'm thinking assault squads and ravenwing squadrons)

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So, assuming we get it, how does it fit into chapter organization? I'm assuming RW, and will most likely paint mine that way.

The same place Thunderhawks and Drop Pods fit into the Chapter Organisation, within the Chapter Fleet, it is a gunship after all.

 

If the DA get it, I doubt very much that it will be Ravenwing as its an aircraft, meaning it would be a Fleet asset (just like the TH and DP), and Ravenwing are not in charge of Fleet assets.

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Well I am a fan of the Land Speeder Storm and the Thunderfire Cannon, as well as specialist ammo. However, I think if I could choose one thing it would be the dual twin linked autocannon dreadnought option. Since this Mortis pattern was meant to be ours anyway it would have to be my first choice. Still hopefully we will get a proper mortis entry with a wider ranged of matched weapon options in our new codex.
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So, assuming we get it, how does it fit into chapter organization? I'm assuming RW, and will most likely paint mine that way.

The same place Thunderhawks and Drop Pods fit into the Chapter Organisation, within the Chapter Fleet, it is a gunship after all.

 

If the DA get it, I doubt very much that it will be Ravenwing as its an aircraft, meaning it would be a Fleet asset (just like the TH and DP), and Ravenwing are not in charge of Fleet assets.

 

I thought that the Ravenwing and Deathwing have their own strike cruisers? Could they get away with painting Stormtalons that are attached to the RW cruiser with RW colors? Suppose that goes for Stormravens as well. They certainly would at least give them some insignia that nods to their service with the RW.

 

Regardless, thanks to Elmo's excellent work on his Stormraven, we know it will look good in black!

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