Momento Mori Posted May 10, 2012 Share Posted May 10, 2012 Hi all, I just treated myself to a set of the TWC, as a reward for getting an A in my Anthropology class (woohoo!). Now I personally think these look bad ass, but i'm torn as to what to load them out with. Power weapons and storm shields? bolters and chainswords? harsh language? I was just intrigued to hear some recommendations and so on. I have yet to field them, even a proxy, but I'd still like to see who's in favor of what and why. Any pointers are certainly appreciated, thanks! Link to comment https://bolterandchainsword.com/topic/252148-thunderwolf-loadout/ Share on other sites More sharing options...
MonSTeR Posted May 10, 2012 Share Posted May 10, 2012 From what I've seen, the main thing is keeping them alive long enough for them to do what they do best. They tend to attract a LOT of firepower because of their reputation. As such the most successful ones I've heard about use a LOT of storm shields, yes it adds a LOT of points to an already expensive unit, but it means that they'll survive a lot longer. Link to comment https://bolterandchainsword.com/topic/252148-thunderwolf-loadout/#findComment-3058033 Share on other sites More sharing options...
Marmande Posted May 10, 2012 Share Posted May 10, 2012 What I see being used a lot: Thunderwolf Cavalry - 205 3 Models -Bolt Pistol and Chainsword -Storm Shield and Chainsword -Power Fist and Bolt Pistol Small unit capable of a lot of damage, all uniquely equipped and one of them has a Storm Shield for the occasional S10 hit. Link to comment https://bolterandchainsword.com/topic/252148-thunderwolf-loadout/#findComment-3058037 Share on other sites More sharing options...
Kassill Posted May 10, 2012 Share Posted May 10, 2012 My five man TWC load out is the following: 1x Vanilla 1x Meltabomb 1x Storm Shield 1x Storm Shield + Melta Bomb 1x Thunder Hammer + Storm Shield They are a little pricey, but so far have proven their worth. This set up give them plenty of attacks to take out hordes, MEQ's, Vehicles, MC's, etc. Pretty well rounded for anything that crosses their path. And, being individual kitted out, you can play around with wound allocations. Also, the psychological effect of them is pretty cool. Once they mow through two or three units without a scratch, they tend to get the opponents attention. This can be a benefit as it takes eyes off the rest of your army, who should be doing the work (ie, capturing objectives etc) Link to comment https://bolterandchainsword.com/topic/252148-thunderwolf-loadout/#findComment-3058071 Share on other sites More sharing options...
guinness drinking dwarf Posted May 10, 2012 Share Posted May 10, 2012 I had the same conundrum not only with my TW but my terms too, so I just magnatised the lot allowing me to chop and change with ease. But in answere to your question I tend to run.. SS,BP PF,CCW BP,CCW, MB Link to comment https://bolterandchainsword.com/topic/252148-thunderwolf-loadout/#findComment-3058239 Share on other sites More sharing options...
Warbringer Posted May 10, 2012 Share Posted May 10, 2012 I've been running mine as this 1 Thunderwolf with Thunderhammer 1 Thunderwolf with Stormshield 1 Thunderwolf Stock :) Comes in at 210 but i do run them with my wolf lord Wolf Lord On Thunderwolf Mount - 225 Wolf Claw Storm Shield Wolf Tooth Necklass / Saga of Beast Slayer 2 Fenrisian Wolves Done pretty good so far :o Link to comment https://bolterandchainsword.com/topic/252148-thunderwolf-loadout/#findComment-3058244 Share on other sites More sharing options...
wiplash Posted May 10, 2012 Share Posted May 10, 2012 Iron priest on thunderwolf with 4 cyberwolves is quite good i think 2+ armour save, TH, hitting on 3+, with 4 cyberwolves which can be used as cannon fodder or extra attacks in CC for only 165 points then you could run that with a WGBL or WL maybe not as cost effective as a full squad but i like it Link to comment https://bolterandchainsword.com/topic/252148-thunderwolf-loadout/#findComment-3058262 Share on other sites More sharing options...
Buliwyf Posted May 10, 2012 Share Posted May 10, 2012 I'll run mine as a unit of 3 or 4. Sometimes even 2 if I have a Wolf Lord attached to it. My favorite loadout is this: TWC: Bolt Pistol, Close Combat Weapon (stock) TWC: Bolt Pistol, Thunder Hammer TWC: Storm Shield, Close Combat Weapon Wolf Lord on Thunderwolf Mount: Storm Shield, Frost Weapon Lots of grit, and I've rarely (if ever) had a problem with survivability getting across the board. I love the Thunder Hammer, as I easily knock out Dreads, Tanks, and mop up, and I've found the Frost Weapon invaluable (I play Eldar and Tau characters, and the occasional insta-kill is great, not to mention the rollability). If I have the points, I'll roll the Wolf Lord out with Saga of the Warrior Born/Beast Slayer and a Necklace (that way he's 3+ to hit AND 3+ or better to wound with a power weapon). Sometimes, I'll drop the last vanilla TWC and run the unit with 3. They've worked just fine that way, usually survive to the end of the game, and if they don't, they'll always kill what I point them at (and more). They once won me a game by bailing out my last 2 surviving Grey Hunters on top of an objective, surrounded by a Tyranid swarm of Genestealers and Hormagaunts. This was AFTER they took out the Hive Tyrant. EDIT: And if you aren't loading out your TWC with harsh language, you aren't doing it right. Go with that first instinct, brother! Link to comment https://bolterandchainsword.com/topic/252148-thunderwolf-loadout/#findComment-3058293 Share on other sites More sharing options...
TheDevourer Posted May 10, 2012 Share Posted May 10, 2012 I run my 3 man squads as follows: 1*naked TWC 1* melta bomb TWC 1* TH SS TWC This gives the hammer more survivability aswell as having 3 wound groups. If i feel inclined i add: 1 Wolflord: TWC, Frost Axe, SS (sometimes Beastslayer) Keeps them fairly cheap. Don't forget, these guys are expensive enough as it is. Imo there are better units in the codex, however they do gain battle rep quickly and any fire poured into them gives your longfangs more time to shoot :) Link to comment https://bolterandchainsword.com/topic/252148-thunderwolf-loadout/#findComment-3058318 Share on other sites More sharing options...
wiplash Posted May 10, 2012 Share Posted May 10, 2012 just as a query to Thunderwolf load outs (ive been out of the 40k loop for some time now) how are you arming them with more than 1 special weapon? codex indicates only 1 model per squad can have that, was this covered in an FAQ and i overlooked it? or are many people bending the rules?! Link to comment https://bolterandchainsword.com/topic/252148-thunderwolf-loadout/#findComment-3058346 Share on other sites More sharing options...
TheDevourer Posted May 10, 2012 Share Posted May 10, 2012 Each squad may have 1 special weapon. Each model may have storm shield/plasmapistol/bolter/Motw/melta bombs. No FAQ to use multiple special weapons ;) Would be hard if you could (multiple hammers/axes) :D Link to comment https://bolterandchainsword.com/topic/252148-thunderwolf-loadout/#findComment-3058360 Share on other sites More sharing options...
Kassill Posted May 10, 2012 Share Posted May 10, 2012 Iron priest on thunderwolf with 4 cyberwolves is quite good i think 2+ armour save, TH, hitting on 3+, with 4 cyberwolves which can be used as cannon fodder or extra attacks in CC for only 165 points then you could run that with a WGBL or WL maybe not as cost effective as a full squad but i like it Yes, I have been using this setup (as well as littlbitz I believe) and it is a nifty unit! Makes melted butter out of any armor or MC's it crosses, and still does well against troops, though I personally would avoid units I knew I couldn't wipe in one round of CC. Link to comment https://bolterandchainsword.com/topic/252148-thunderwolf-loadout/#findComment-3058374 Share on other sites More sharing options...
wiplash Posted May 11, 2012 Share Posted May 11, 2012 Each squad may have 1 special weapon. Each model may have storm shield/plasmapistol/bolter/Motw/melta bombs. No FAQ to use multiple special weapons :P Would be hard if you could (multiple hammers/axes) ;) the extra storm shields was what was confusing me, completely skipped over it whilst reading the entry! Link to comment https://bolterandchainsword.com/topic/252148-thunderwolf-loadout/#findComment-3058609 Share on other sites More sharing options...
BLACK BLŒ FLY Posted May 12, 2012 Share Posted May 12, 2012 If you run a full pack I think you can get away with fielding one without a stormshield. It also can help with complex wound allocations. They are true beasts. G ;) Link to comment https://bolterandchainsword.com/topic/252148-thunderwolf-loadout/#findComment-3059192 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.