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Ferrum Lupus/Iron Wolves


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I've been painting my Iron Wolves for a while now but never have created any fluff for them besides what bits and pieces are in my head, so I though I'd post my ideas here and see if anyone can help me put them together into a viable chapter.

 

Heres what I have already:

 

Name: Ferrum Lupus (High Gothic)/Iron Wolves (Low Gothic)

Founding chapter: Unknown.

Gene-Seed: White Scars, mutation caused hightened aggression in all marines and only those who can control it assend to command a squad or company, Chaplains hold great respect as they hold their anger at bay and tend to their brothers who have issues with the anger.

Founding: Haven't decided, early or maybe 21st to explain the aggression problems.

Homeworld: Hevenia (dead world), fleet based companies.

Fortress-Monastery: Hall of Death

Colours: Dark iron and dark gold trim (Boltgun metal and shining gold with a heavy wash of badab black).

Specialty: Front-line assault attacks (i.e. kill everything against them thats infront of them).

Size: Now heres the tricky bit, as they are mainly a fleet based Chapter with their monastery on a dead world I wanted the companies to be largly independent with the Chapter Master leading the first company and for each company to be spread throughout the Imperium and to look to their own recruitment and arming. So I wanted their companies to be slightly larger than a codex chaper's companies due to them being spread far and wide and possibly have a increased number of companies as when one gets larger than 400-500 they split down into two companies and go their seperate ways.

Other: No librarians, they believe in the Nikaea Edict. All the companies meet up every 100 years at Hevenia to 'catch up' on what each company has been doing. No scouts, each recruit undergoes psyco-conditioning similar to how the minotaurs do. Tactical squads form the new battle brothers while assault sqauds form those whose anger runs deep and are finding it hard to control.

 

This is pretty much everything, I know damn near most of it is probably hard to explain or to 'accept in lore' and such but this is kinda the way I would like to go.

 

I now submit myself to the ravages of the Liber Astartes.

 

 

/Ventris.

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Hello, and here I go... :)

So first and foremost your info is misleading. You put down that they came from White Scars gene seed, yet are claiming unknown for parent legion/ or chapter (?) Thats confusing it's like me knowing my dad's genes, his name, and where he live's at yet I dont know what family I came from. Second part is the 21st founding is a no-go as we all know that GW created the cursed chapters, and those chapter have fluff already. Your chapter with it's rage issue sounds very simular to ... Blood Angels not White Scars, now I know the khan was down for a good ride, but he's never been ready for a good ole' blood rodeo!.

No libbies what! Come on what did they ever do to you!. JK

Why do your chapter of Space Marine adhere to the Nikea rule?. Also your chapter is very deviant from the codex astartes almost like the Space Wolves. If your wanting to have a mix and match of space wolves, blood angels, and white scars your going to have to flesh alot of things out for that to balance into a good read. hope that helps in you quest for your IA.

Hey, DeathKnight:

 

By the Unknown part of their founding chapter I meant that they know that they are from white scars gene-seed but not if they are directly from them or a sub-chapter.

 

Ok, I'll leave the 21st alone then.

 

What I was going with the anger issues was that the Scars have "Genetic tendency towards savagery and a thirst for war" (from the DIY chapter guide) so I was going with the anger issue desending from that.

 

With the Edict I was going to go along the line of a close brother chapter who used a fair amount of librarians destroyed their home world and since then the Iron Wolves don't trust them.

 

And with them being like Space Wolves I didn't intend it, it was only after writting it I noticed that my version of the use of tacs and ASM was similar to the Space Wolves blood claws and grey hunters. But it wasn't intentional.

 

Thanks, thats given me some food for thought.

 

 

/Ventris.

No problem CUV.

I get what your saying now about unknown from a successor chapter not the main White Scars chapter. Its nice you helped clarify.

 

I'm glad you chose to stay away from the 21st founding, it's just better that way, Plus you don't want to be included in that bunch of misfits. :lol:

 

I would tone down "anger management" to feral idiology. Thus putting them into an image of savage rather than "crazied". With the chapters now-a-days people first think Anger = rage= blood angels curse. Like you stated your chapter is very White Scars orientated this makes the image run smoother if ya know what I mean. People would more likely associate savage with White Scars and the Space Wolves but its better than being labled a "crazy vamp". The way to differentiate the to is to flesh out why your chapter has these "anger issue". And to be honest " genes" is the lazy way. That's like saying my mother is a good cook, so there fore so am I because its in my genes. Yes, certain issue are linked to genes. ie canis helix, curse of sanguinius, skin, and hair pigment. But something in the area (natural) had to piss these fellas off, so please explain. ;)

 

The Space Wolves only came to mind when you said they skip the scout process altogether and get intucted straight into initiate. However with a space marine fighting force scouts are isential for there way of making war ie. to recon, to moving into area unnoticed, and to act out esionage, and assassinations. Scout also gain training in foremost all of usefull battle knowledge prior to being gifted the power armor. So to have a space wolve like chapter that jumped there recruits straight into the power armored ranks they still do not have much battle field training walking around with something very usefull to the chapter (power armor). That just food for thought. Just like your chapter outlawing librarians, you would have to think of a way to include your recruits being train in psycho- indoctornation without the aid of libriarian, and or psykers. Unless you plan to write that your chaplains take that skill to use, and more or less torture the subject into super trained killers. < that's more up your alley.

Cool, got my own acronym now.

 

Yeah, looking back now I see that I didn't make myself that clear and I appologise.

 

Well I'm thinking along the lines of a chapter that they were quite close to falls to chaos and destroys their homeworld while most of the chapter is on deployment and return to find their world a dead husk and the other chapter leaving. So they get angry and chase down the other chapter to their homeworld and procede to tear it and everyone on it apart. From this I was thinking of having the 'savage' part of the WS gene-seed end up degrading and leaning towards slight aggression.

 

With the feral aspect, I was going to go for that. I was considering having them adorn their armour with wolf-like tokens and pelts to show how many battles/campaigns they have been through. Which would also help explain away me using SW models.

 

With them skipping the scout phase, would them constanty being on the war-path be a decent reason? As they would want to keep their ranks full (or over the codex stated numbers) as they would recruit from the planets they make war on.

 

And the chaplain's taking over the roles of indoctranating the new recruits sounds good, and would fit in with their brutal aspect which I am trying to go for.

Sorry for being the one who brings the bad news, but there seems to be at least two "Iron Wolves" chapters already:

 

http://www.warseer.com/forums/showthread.p...WIP-Iron-Wolves

 

http://www.fbruntz.fr/lpt/archives/iron2.html

 

Apart from this "small" issue, nice fluff overall: it all sounds smooth and plausible. Rather than White Scars, my thought when I read it was "Space Wolves meet Black Templars"; but that's O.K.

Sorry for being the one who brings the bad news, but there seems to be at least two "Iron Wolves" chapters already:

 

http://www.warseer.com/forums/showthread.p...WIP-Iron-Wolves

 

http://www.fbruntz.fr/lpt/archives/iron2.html

 

Apart from this "small" issue, nice fluff overall: it all sounds smooth and plausible. Rather than White Scars, my thought when I read it was "Space Wolves meet Black Templars"; but that's O.K.

Fortunately for Cpt Uriel Ventris that little fact means nothing, both from an official B+C standpoint:

...You cannot reserve chapter names, you do not own them. We've had this discussion many times and the official line is still "You do not own the rights to your chapter name on Liber."

 

And from a GW official fluff standpoint:

Addendum: There is some evidence to suggest that the Fire Angels as a Chapter may not be the first to hold their name and livery, either in whole or in part; a circumstance which while unusual is not without precedent in the history of the Adeptus Astartes. This problem leads to some confusion as to the provenance of battle honours, and mention of Space Marine units bearing similar titles or derivations of name (rendered both in High and Low Gothic as well as various Administratum vox-compt scripts) that exist in numerous records contradicting the information presented here. This is a problem to which almost no Chapter's record is immune. Such data 'ghosts' are a constant source of difficulty in an Imperium whose incalculable and cyclopean breadth and depth seems only exceeded by the quill-strokes needed to record it by countless hands.

There will always be another chapter of the same name, its just the way things are. By lore there are around one thousand chapters out there, so theres bound to be more than one of the same name, just not more than one with a famous name (I.e Black Templars, Space Wolves).

^ I wasn't going to say anything since I'm a Blood Dragon, and there are tons of that chapter name out there. Good luck on the IA, and try posting a chapter colors using the SM painter. Just so we all can see what the Ferrum Lupus' look like.

Ask, and thy shall recive.

This is the scheme that I had in mind, and am already painting. I may post some pics if I can: A, find a camera; and B, find out how to post pics on here.

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Where does it say we can't make our own cursed chapters from 21st founding? I believe the only note on this is that it shouldn't be over done, ie: don't do it just to do it. If he wants to have a 21st founding chapter then by all means let him.

 

I actualy like you're current use of new marines, it's actually the exact opposite of a space wolf. The wolves start off as CCW and only become ranged fighters when they learn to control their rage. What you've written sounds more like as they continue in the chapter, they slowly lose themselves to the rage. I like this alot actually, I don't think I've seen it before.

 

You have to explain the companies more, right now it sounds like you're chapter could number in the 2000's to 4000's.

 

One final note, I Personaly don't think you need to have you're home world attacked by psykers to not like them. There's plenty of reasons to hate the witch. For one thing you could just say hey, let's feed the emperor.

 

Keep up the good work, I can't wait to see more

Thanks, with the 21st founding issue I was just thinking of it being away to help explain the reasons behind their hightened aggression.

 

Right, with the companies I have been thinking that since their home world was destroyed the current chapter master then decided to spread the companies far nd wide throughout the Imperium, similar to how the Exorcists view the whole Imperium as their jurisdiction and not just a particluar sub-sector. But as the companies got further and further away from each other they needed to see to their own recruitment and care, and eventually they just took as many possible applicants that would take the gene-seed and the other implantations and started to grow in size. Like a few squads at first then as they found a need for more marines within their companies they just took as many applicants as they could get and started the implantation process.

 

But if one company gets too large (haven't decided on the size yet but something like 300+ maybe) then they split down into two companies and go their seperate ways.

 

I was also thinking due to each company's size that they could be named 'grand companies' and have the marines within them split into how ever many 'codex-size' companies possible.

 

The psyker hating part is still up in the air, I was thinking about having a close brother chapter of theirs fall to chaos and they took out the Iron Wolves' homeworld to 'seal the deal' and prove that they were willing to do anything for power. The exact nature of the Iron Wolves' homeworld being destroyed I haven't decided upon yet but I wanted psykers to play a large part.

 

 

Edit: Started a wip thread here.

I think alot of people try to avoid adding other chapters into there IA. You would be creating a second chapter. Maybe that's just me, I can imagine some ways in which it would work.

 

Maybe you're chapter split into battle groups containing two or more companies? I think if you just keep floating around space growing and splitting in two, that you would run out of equipment and space ships. Also sounds alot like BT if I'm not mistaken

I'm not going to have a second chapter, the chapter that destroyed the Iron Wolves' homeworld would be wiped out by the Iron Wolves in retaliation.

 

I kinda want each company to be split from each other, then have the chapter meet up every 50 or 100 years to 'catch up' on what campaigns and battles they have taken part in and the size of each company and the numbers of companies.

 

With the equipment issue I am toying with the idea of them being close to the Administratum, i.e. where ever a campaign is taking too long the IW would go in and speed it up and in exchange they would get equipment and sometimes be able to take cripped abandond Navy ships and repair and refit them. Of course this idead would have to be refined but thats just an idea.

I actually don't think it will get as high as 2k-4k. Considering that they are highly aggressive and savage and the ways in which they go about combat, they are likely to have a high casualty rate. Ships tend to blow up and kill all on board at once and Frontal assaults tend to be rather brutal, more so if you are going to be engaging in boarding actions.

 

A lot of those new recruits are going to be needed to replenish the current companies. At best i think you are going to be look at around .. 12-14 companies of between 110-130 marines just after recruiting. On the lower end of the scale i would say maybe 8-11 companies of 80 marines each on average.

There will always be another chapter of the same name, its just the way things are. By lore there are around one thousand chapters out there, so theres bound to be more than one of the same name, just not more than one with a famous name (I.e Black Templars, Space Wolves).

 

Well said ^^ I'm glad you're cool about it, just pointed it out because I thought you ought to know.

 

 

as the companies got further and further away from each other they needed to see to their own recruitment and care, and eventually they just took as many possible applicants that would take the gene-seed and the other implantations and started to grow in size. Like a few squads at first then as they found a need for more marines within their companies they just took as many applicants as they could get and started the implantation process.

 

That sounds similar to the Black Templars: their companies also tend to be largely independent from each other and to number over the "legal" limit of 100 battle brothers. Imperial authorities let it pass because the Chapter is sort of spread all over the galaxy, and also because they will avoid messing with a Second Founding Chapter unless there's no other choice. Now, a Chapter with a "lesser" pedigree, especially one from the accursed 21st founding... your boys must be used to frequent social visits from friendly Inquisitors, right? :cuss

 

 

With the equipment issue I am toying with the idea of them being close to the Administratum, i.e. where ever a campaign is taking too long the IW would go in and speed it up and in exchange they would get equipment and sometimes be able to take cripped abandond Navy ships and repair and refit them. Of course this idead would have to be refined but thats just an idea.

 

Makes sense: I've often thought about the problems fleet-based Chapters must face when it comes to recruiting and restocking; and I had thought of a similar thing for my own Iron Crusaders. Marines are not "for hire", but marines without a homeworld will necessarily have to arrange some kind of reward/payment/compensation for their involvement in a campaign. It's only sensible for a fleet-based Chapter to keep a good relationship with the Administratum and/or the Mechanicus.

as the companies got further and further away from each other they needed to see to their own recruitment and care, and eventually they just took as many possible applicants that would take the gene-seed and the other implantations and started to grow in size. Like a few squads at first then as they found a need for more marines within their companies they just took as many applicants as they could get and started the implantation process.

 

That sounds similar to the Black Templars: their companies also tend to be largely independent from each other and to number over the "legal" limit of 100 battle brothers. Imperial authorities let it pass because the Chapter is sort of spread all over the galaxy, and also because they will avoid messing with a Second Founding Chapter unless there's no other choice. Now, a Chapter with a "lesser" pedigree, especially one from the accursed 21st founding... your boys must be used to frequent social visits from friendly Inquisitors, right? B)

 

 

With the equipment issue I am toying with the idea of them being close to the Administratum, i.e. where ever a campaign is taking too long the IW would go in and speed it up and in exchange they would get equipment and sometimes be able to take cripped abandond Navy ships and repair and refit them. Of course this idead would have to be refined but thats just an idea.

 

Makes sense: I've often thought about the problems fleet-based Chapters must face when it comes to recruiting and restocking; and I had thought of a similar thing for my own Iron Crusaders. Marines are not "for hire", but marines without a homeworld will necessarily have to arrange some kind of reward/payment/compensation for their involvement in a campaign. It's only sensible for a fleet-based Chapter to keep a good relationship with the Administratum and/or the Mechanicus.

 

With these points in mind I was also thinking about them doing odd-'jobs' for the inquisition i.e. wipe out a chaos stronghold here, destroy a chapter that is way over the line there. And maybe that results in them 'having friends in high places' as it were, so that the Inquisition may turn a bit of a blind eye towards their company sizes and the fact that they will put themselves into campaign after campaign with little regard.

 

Also, the 21st founding thing I'm still toying with. Its only there as an option for me to help explain why their gene-seed degraded from being just savage in combat to having hightened aggression.

With these points in mind I was also thinking about them doing odd-'jobs' for the inquisition i.e. wipe out a chaos stronghold here, destroy a chapter that is way over the line there. And maybe that results in them 'having friends in high places' as it were, so that the Inquisition may turn a bit of a blind eye towards their company sizes and the fact that they will put themselves into campaign after campaign with little regard.

 

Makes perfect sense. I say go ahead! :)

 

Also, the 21st founding thing I'm still toying with. Its only there as an option for me to help explain why their gene-seed degraded from being just savage in combat to having hightened aggression.

 

With the 21st Founding, bear in mind that the point is not that all Chapters in that founding suffered from genetic aberrations (some of them did, some didn't) The chief point is that nearly all Chapters of the 21st suffered from horrible fates. They've all been decimated, persecuted by the Inquisition, exiled, lost in the Warp or degenerated into nonhuman monstrosities. So, if your boys are from the 21st Founding, it would be fitting for them to have some kind of curse or bad luck on them.

Also, the 21st founding thing I'm still toying with. Its only there as an option for me to help explain why their gene-seed degraded from being just savage in combat to having hightened aggression.

 

With the 21st Founding, bear in mind that the point is not that all Chapters in that founding suffered from genetic aberrations (some of them did, some didn't) The chief point is that nearly all Chapters of the 21st suffered from horrible fates. They've all been decimated, persecuted by the Inquisition, exiled, lost in the Warp or degenerated into nonhuman monstrosities. So, if your boys are from the 21st Founding, it would be fitting for them to have some kind of curse or bad luck on them.

 

Like say an unprecedented number of 'awakening' psykers on their home world all at once that triggered the destruction of said world? ^_^

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