SonofTerra Posted May 13, 2012 Share Posted May 13, 2012 After seeing Valkyrion's post containing the Chapter Background Generator I got the urge to start over on my DIY chapter. I ran it through twice, with this being more interesting by far. (The other choice being a White Scar successor that was for all intents and purposes exactly the same as space wolves) So without further ado i present the results, and afterwards some initial thoughts. Sons of Typhon (working title.) Why was the Chapter Founded: To Counter a current enemy - Word Bearers When was the Chapter Founded: 32nd millennium (3rd or 4th founding i believe) Progenitor: Ultramarines Gene-Stock Purity: Pure at the start, later mutated to have a hypersensitive Omophagea Chapter Demeanour: Ultramarines: Honour The Codex Chapter Flaws: none Who are the Chapter's heroes: Seconded Captain Deeds of Legend: Enemy of Chaos Homeworld: Prior to the Great Crusade, sometime during the Dark Age of Technology, Humans settled a region on the western outskirts of the galaxy known as the Typhoeus Cluster. This small system of planets seemingly prospered for an unknown amount of time. A small mining and forge facility located on the planets largest moon provided necessary equipment for the populace world below. Evidence shows that at an unknown point in time the population was infiltrated by cults dedicated to the worship of the "Gods" of Chaos. In an effort to gain control of the planet, these cultists released mutative energies into the still wild and undeveloped regions of Typhoeus. Imperial findings show that some existing life forms evolved within 2 generations while others were wiped out in one. Previously unknown life forms suddenly appear in the records. Records found in the forge facility show that in an effort to gain total control the cultists made an attack on the forge itself. Full details of the battle were never recovered, but it is apparent that the Masters of the forge destroyed both the fleet of the cultists and their own when the cultists gained the upper hand, effectively cutting off the planet from its sole source of mechanical resources. Although the cultists were stopped, the mutated wildlife remained, slowly pushing humanity out of its comfortable civilization and forcing them to adapt. Without the forge and its technology society eventually collapsed into roaming bands of barbarians, raised to hate the gods that brought this upon them and fearful of the cities in which their ancestors lived . Then came the Great Crusade and along with it the Ultramarines. The barbarians saw them as they descended from the heavens, Angels sent by their Golden God, slaying the monsters that hounded them with incredible ease. The barbarian tribes saw this as proof that a great war was being waged in the Heavens. After the Horus Heresy more of these Angels returned, now garbed in black, with the familiar blue on their arm. However, these ones stayed, "Slayer-Kings" protecting the people from the worst of the predators and rewarding the worthy by allowing them to join their ranks in the great war. How Closely Does the Chapter follow the Codex Astartes: Unique Organization Combat Doctrine: Stealth Special Equipment: Beastial Companion. Chapter Beliefs: Honour The Ancestors What is the current status of you Chapter: Over-Strength Friends: Rogue Trader Dynasty Enemies: Daemon Prince/Deamon/Disciple of Chaos. Initial thoughts: I quite like the combination of Stealth tactics, over active Omophagea and animal companions. I envision them sending out their animal buddies with either "spy" equipment/sensors/cameras etc. on them, or sending them out and then drinking a little bit of their blood to absorb information on their enemies. Another idea that popped up, and this may or may not be a bit of a stretch as i need more info on a few of the pieces, is directly due to just finishing Know No Fear. The chapters enemies are Chaos related, as is the Hero's reason for being a Hero. They are founded very early, possibly early enough that Marines from the Heresy are still around. I really liked Captain Ventanus and figured he would eventually have his own chapter if he survived the heresy. Back to the thought, Captain Ventanus is either the 1st Chapter Master, or is in charge of training the Chapter until they have clear leadership from within. Either way, they are sent to an area where Word Bearer activity has been reported and after he dies, either every new recruit or just the Chapter master drink a drop of his blood, to keep the anger and hatred towards these traitors as strong as the day at Calth. So those are some initail thoughts from this. Anyone have any comments or thoughts? Link to comment https://bolterandchainsword.com/topic/252297-sons-of-typhon/ Share on other sites More sharing options...
PorridgeMeister Posted May 13, 2012 Share Posted May 13, 2012 Sons of Typhon (working title.) Good Chapter name, which invokes ideas of Greek myths and such - possibly a volcanic theme? Also, who or what is Typhon? Founder or planet name? Why was the Chapter Founded: To Counter a current enemy I would be a bit more specific. When was the Chapter Founded: 32nd millennium (3rd or 4th founding i believe) Progenitor: Ultramarines Gene-Stock Purity: Mutated, Hypersensitive Omophagea If they are 3rd Founding Ultramarines successors, how do they have mutated geneseed? Pretty much all UM successors possess pure geneseed, even the most recent ones. I would either change their founding Chapter or ignore this bit - or do you have a specific reason for this? The Blood Angels successors tend to have this a lot, and you can always choose the Lamenters as a parent so that you don't have to worry about the associated flaws if you want. Chapter Demeanour: Ultramarines: Honour The Codex Chapter Flaws: none You have stated above that the geneseed is mutated. Who are the Chapter's heroes: Seconded Captain Deeds of Legend: Enemy of Chaos What type of planet is the Chapter's Home World: Feral World Home World Predominant Terrain: Urban How do you visualize an Urban Feral world? Relationship with Home World: Direct Rule Why? I would expand this. How Closely Does the Chapter follow the Codex Astartes: Unique Organization This contradicts what you put above with "Honour the Codex", unless they follow doctrine apart from terms of organisation - which you would have to have a good reason for. Combat Doctrine: Stealth Special Equipment: Beastial Companion. Chapter Beliefs: Honour The Ancestors What is the current status of you Chapter: Over-Strength Friends: Rogue Trader Dynasty Enemies: Daemon Prince/Daemon/Disciple of Chaos. Initial thoughts: I quite like the combination of Stealth tactics, over active Omophagea and animal companions. I envision them sending out their animal buddies with either "spy" equipment/sensors/cameras etc. on them, or sending them out and then drinking a little bit of their blood to absorb information on their enemies. Another idea that popped up, and this may or may not be a bit of a stretch as i need more info on a few of the pieces, is directly due to just finishing Know No Fear. The chapters enemies are Chaos related, as is the Hero's reason for being a Hero. They are founded very early, possibly early enough that Marines from the Heresy are still around. I really liked Captain Ventanus and figured he would eventually have his own chapter if he survived the heresy. Back to the thought, Captain Ventanus is either the 1st Chapter Master, or is in charge of training the Chapter until they have clear leadership from within. Either way, they are sent to an area where Word Bearer activity has been reported and after he dies, either every new recruit or just the Chapter master drink a drop of his blood, to keep the anger and hatred towards these traitors as strong as the day at Calth. Link to comment https://bolterandchainsword.com/topic/252297-sons-of-typhon/#findComment-3060045 Share on other sites More sharing options...
SnakeoilSage Posted May 13, 2012 Share Posted May 13, 2012 That CBG is pretty neat, eh? Okay, let's look at your Chapter: Sons of Typhon (working title.) Isn't Typhon the Death Guard Marine who became Typhus, Herald of Nurgle? Your homeworld sounds like and interesting conundrum: a Feral, Urban, Chapter-ruled world? Maybe at some point in the past, the planet was a lot like modern-day Earth and then suffered some kind of collapse. Not a nuclear war or anything. Maybe Chaos cults? The cultists released mutative energies into the biosphere, dramatically altering the planet's ecosystem into an alien one that the humans were hard-pressed to fight off. The cultists themselves were stopped, but the mutated wildlife remained, slowly pushing humanity out of its comfortable civilization and forcing them to adapt. Society collapsed into roaming bands of barbarians who have been raised to hate the gods (of Chaos). Then the Great Crusade came, and your homeworld became used by the Ultramarines Legion. The tribal folk saw these "new gods" slaying the monsters with ease, and believed that a war in heaven now rages between these new gods and the Chaos Gods (which is more accurate than they realize). After the Horus Heresy your Chapter claimed the world and rule over it, your Marines living as "slayer-kings" who roam the planet slaying the worst monsters and turning the worship of the feral tribes towards the Emperor, who leads the fight against the Chaos Gods. Just some ideas to think about. :) Link to comment https://bolterandchainsword.com/topic/252297-sons-of-typhon/#findComment-3060276 Share on other sites More sharing options...
Brother Ambroz Posted May 13, 2012 Share Posted May 13, 2012 Yes your homeworld is kind of a conundrum but with some detailing it could become really neat. I like Snakeoilsage's idea with a sort of post-apocalyptic world. If I were you though I'd change the name to something other than Typhon because when I read it I keep thinking "oh more death guard". You should go back though and read through your fluff so far, alot of it contradicts itself. Link to comment https://bolterandchainsword.com/topic/252297-sons-of-typhon/#findComment-3060300 Share on other sites More sharing options...
SonofTerra Posted May 13, 2012 Author Share Posted May 13, 2012 Thanks for the quick replies and ideas guys! @ everyone: Yeah there are a few contradictions which i am very aware of, but i took this straight from the generator ( the mutation was a less than 1% chance..) So there are 2 options here that i see. Either change it so there are none....or.... roll with it and figure out a way. Easy option for rolling with it is that this would be a very old chapter, thus the mutations and codex deviance could come later on in the chapters history. For example, the chapter recruits from a barbaric world, as the chapter ages it starts to take on the characteristics of the tribes or what have you of the planet, leading to the excessive use of blood as information, grouping schemes etc. @ Snakeoilsage: That is a very good path for the planet. i had thought of a modern day earth as well, but that had been decimated by war (dark eldar perhaps, but chaos would fit the remaining theme better). The war destroyed most of the technology of the planet and most of the inhabitants. With no-one around who could fix the problems the planet slowly devolves into the post-apocalyptic world (which is pretty much the definition of feral). With that being said, i love your idea and think i will roll with that. Of course the animals of the planet will have to be free of chaos taint for the Marines to use as companions. As for the name. I have already built and painted most of the army, and have used plenty of Space Wolf bits etc. This includes lots of images of Wolf/Dog heads. In greek mythology Typhon is the father of many different creatures (Orthrus the two headed dog, cerebus the 3-headed dog, a Hydra, Sphinx, Nemean Lion, a dragon and a chimera) These could easily be represented by creatures on the planet, and becomes the individual tribes/cults/etc. of the Chapter itself. And yes Typhon was Typhus's name before.... maybe a subtle change to Typhaon or Typhoeus would be better? Link to comment https://bolterandchainsword.com/topic/252297-sons-of-typhon/#findComment-3060368 Share on other sites More sharing options...
Haywire Posted May 13, 2012 Share Posted May 13, 2012 On the subject of a planet that's urban with a feral populace... well... my own initial thoughts were essentially, "Hey, this is an idea I haven't seen before. I could see this as a case where some calamity befall the populace of a Hive World, and the population 'devolved' as, like the Imperium, they lost the knowledge to work the complex machinery and generally devolved to the point of lurking in shadowed buildings in family groups, or whatever, and beating one another or the local fauna with bits of rubble... or something... Not sure how the Imperium would react to a planet like that. Maybe it was deemed not worth the effort it would have taken to rebuild and repopulate? Link to comment https://bolterandchainsword.com/topic/252297-sons-of-typhon/#findComment-3060369 Share on other sites More sharing options...
SnakeoilSage Posted May 13, 2012 Share Posted May 13, 2012 Just be creative with it. Nigh lifeless post-apocalyptic worlds are a dime a dozen in W40K. Shake things up a little. Have the planet overgrown with vegetation or something so it doesn't feel dead. Here's a description of feral worlds to help you out. Link to comment https://bolterandchainsword.com/topic/252297-sons-of-typhon/#findComment-3060429 Share on other sites More sharing options...
SonofTerra Posted May 17, 2012 Author Share Posted May 17, 2012 Edited the Homeworld. More of it will be flushed out during other parts as i plan on having this feral urban planet affect the recruits in many ways. Link to comment https://bolterandchainsword.com/topic/252297-sons-of-typhon/#findComment-3063056 Share on other sites More sharing options...
PorridgeMeister Posted May 17, 2012 Share Posted May 17, 2012 Edited the Homeworld. More of it will be flushed out during other parts as i plan on having this feral urban planet affect the recruits in many ways. I like what you've added, but just a minor point to change: the Ultramarines were active in the galactic east, not the west, with that being where Ultramar is. Link to comment https://bolterandchainsword.com/topic/252297-sons-of-typhon/#findComment-3063110 Share on other sites More sharing options...
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