appiah4 Posted May 17, 2012 Share Posted May 17, 2012 I'm running a mostly mech/infantry hybrid army with zero jumppack units, apart from one magnetized Sanguinary Priest I plan to field without a Jumppack. The army is fielded mostly in Rhinos or Drop Pods. I want to add a hard hitting shooty unit to go with my Captain Tycho, but I can't decide between modelling them as a 4x Plasmagun Honor Guard or 5 Sternguard with 2 Plasmaguns and 3 Combi-Weapons. I DO NOT own any Meltaguns and do not want to hunt them down, they are not cheap or readily available where I live, so Meltagun Honor Guard is out of the question. I do own a bunch of combi weapons though, and can easily magnetize those for the Sternguard. This indecision has been in the back of my mind forever now, and I'd really appreciate your comments on either choice, as well as alternatives or alternative loadouts. The role I want to give this unit is elite infantry hunter that can bust the armored target of opportunity. Link to comment Share on other sites More sharing options...
knife&fork Posted May 17, 2012 Share Posted May 17, 2012 I'm running a mostly mech/infantry hybrid army with zero jumppack units, apart from one magnetized Sanguinary Priest I plan to field without a Jumppack. The army is fielded mostly in Rhinos or Drop Pods. I want to add a hard hitting shooty unit to go with my Captain Tycho, but I can't decide between modelling them as a 4x Plasmagun Honor Guard or 5 Sternguard with 2 Plasmaguns and 3 Combi-Weapons. I DO NOT own any Meltaguns and do not want to hunt them down, they are not cheap or readily available where I live, so Meltagun Honor Guard is out of the question. I do own a bunch of combi weapons though, and can easily magnetize those for the Sternguard. This indecision has been in the back of my mind forever now, and I'd really appreciate your comments on either choice, as well as alternatives or alternative loadouts. The role I want to give this unit is elite infantry hunter that can bust the armored target of opportunity. If you are going to magnetize, why pick one? They are all veterans, the only difference between them is the noviate. Link to comment Share on other sites More sharing options...
appiah4 Posted May 17, 2012 Author Share Posted May 17, 2012 Posing is a huge pain in the ass. You can swap weapons between plasmaguns meltaguns and bolters with ease but Combi Weapons are a different beast altogether. If I model with Plasmaguns I can't swap for combi's. The best I can do is swap for Bolters. What I CAN do is: Honor Guard 4x Plasmaguns, 1 Novitiate Sternguard 2x Plasmaguns 2x Bolters 1x Combi-Melta/Power Fist Sternguard 4x Bolters 1x Combi-Melta/Power Fist These, I can magnetize between. But I can't model a squad that can easily convert between these two options: Honor Guard 4x Plasmaguns, 1 Novitiate Sternguard 2x Plasmaguns 3x Combi-Melta Sternguard 5x Combi-Melta Maybe I should just go with the first three squads? Link to comment Share on other sites More sharing options...
knife&fork Posted May 17, 2012 Share Posted May 17, 2012 Posing is a huge pain in the ass. You can swap weapons between plasmaguns meltaguns and bolters with ease but Combi Weapons are a different beast altogether. If I model with Plasmaguns I can't swap for combi's. The best I can do is swap for Bolters. What I CAN do is: Honor Guard 4x Plasmaguns, 1 Novitiate Sternguard 2x Plasmaguns 2x Bolters 1x Combi-Melta/Power Fist Sternguard 4x Bolters 1x Combi-Melta/Power Fist These, I can magnetize between. But I can't model a squad that can easily convert between these two options: Honor Guard 4x Plasmaguns, 1 Novitiate Sternguard 2x Plasmaguns 3x Combi-Melta Sternguard 5x Combi-Melta Maybe I should just go with the first three squads? Why no combi-plasmas? They are they easiest combi-weapon to make if you have some spare bolters and plasma pistols. Link to comment Share on other sites More sharing options...
appiah4 Posted May 17, 2012 Author Share Posted May 17, 2012 Replace Combi-Melta with Combi-Plasma wherever you wish, I have enough of both and can magnetize between these two readily. Link to comment Share on other sites More sharing options...
SGK Posted May 17, 2012 Share Posted May 17, 2012 Tycho with the Sternguard for special ammo goodness then add Corbs to the squad if you have room to take the place of the missing novitiate Link to comment Share on other sites More sharing options...
DominicJ Posted May 17, 2012 Share Posted May 17, 2012 arent combis one shot? Not exactly my definition of hard hitting.... I find plasma awesome at tank busting 9 shots should give you 6 hits, which should glance an a13 and pen anything lower. Not much is side/rear 14 how about 3 plas 1melt? What other at does your army have? I have 3 mm spedders and 2 mm/pc ravens at 1750, so dont really worry about giving infantry tank poppers Link to comment Share on other sites More sharing options...
appiah4 Posted May 17, 2012 Author Share Posted May 17, 2012 Other AT in my army: TLLC/ML Dread MM Dread 4x ML Devastators TLAC Baal Predator More MM, ML, Mg, Pg spread around Tactical, Assault and Scout squads but no other dedicated AT. Link to comment Share on other sites More sharing options...
Xenith Posted May 17, 2012 Share Posted May 17, 2012 Can you not model the combi weapons held in both hands like a bolter/regular special weapon? This would seem to render this discussion academic. Link to comment Share on other sites More sharing options...
appiah4 Posted May 17, 2012 Author Share Posted May 17, 2012 Can you not model the combi weapons held in both hands like a bolter/regular special weapon? This would seem to render this discussion academic. Not with the other hand posed statically. If you magnetize both arms it becomes a wobbly mess. Link to comment Share on other sites More sharing options...
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