Isiah Posted May 31, 2012 Share Posted May 31, 2012 Cool indeed. I'll take a few Watchers please and a Mobile Interrogation Chamber :lol:. Where do I pay? Link to comment https://bolterandchainsword.com/topic/252581-new-unit-concepts/page/3/#findComment-3074750 Share on other sites More sharing options...
MadDoc Posted May 31, 2012 Share Posted May 31, 2012 :P That list... The fact that the Redemptors description only mentions Interrogator-Chaplains (leaving out Librarians), and that they're misarmed, doesn't really help. :lol: Link to comment https://bolterandchainsword.com/topic/252581-new-unit-concepts/page/3/#findComment-3074756 Share on other sites More sharing options...
Brother Immolator Posted May 31, 2012 Share Posted May 31, 2012 Cool indeed. I'll take a few Watchers please and a Mobile Interrogation Chamber :P. Where do I pay? Well given GWs intense on releasing models that make no sense at all the last one is not impossible... Link to comment https://bolterandchainsword.com/topic/252581-new-unit-concepts/page/3/#findComment-3074785 Share on other sites More sharing options...
WatchCaptainAzrael Posted May 31, 2012 Share Posted May 31, 2012 :P That list... What MadDoc's trying to tell us is that the list is so good, he's feeling green like his marines. xD Link to comment https://bolterandchainsword.com/topic/252581-new-unit-concepts/page/3/#findComment-3074795 Share on other sites More sharing options...
MadDoc Posted May 31, 2012 Share Posted May 31, 2012 What MadDoc's trying to tell us is that the list is so good, he's feeling green like his marines. xD Thats not at all what I'm saying. :( As much as I'm aware that your comment was a poor attempt at a joke, its bad enough when others insist on misrepresenting me in earnest, its no more appreciated as a joke. :P Link to comment https://bolterandchainsword.com/topic/252581-new-unit-concepts/page/3/#findComment-3074808 Share on other sites More sharing options...
Brother Immolator Posted May 31, 2012 Share Posted May 31, 2012 :P That list... What MadDoc's trying to tell us is that the list is so good, he's feeling green like his marines. xD Well,to be honest i giggled a little with that,so i guess it succeeded a bit.:( Link to comment https://bolterandchainsword.com/topic/252581-new-unit-concepts/page/3/#findComment-3074816 Share on other sites More sharing options...
Onisuzume Posted May 31, 2012 Share Posted May 31, 2012 Relentless and Auto Cannon Devastators Give Dark Angels Devastators the option of purchasing gravitic suspensors to allow them to move and fire their heavy weapons. Give them also the choice of purchasing autocannons as one of the four heavy weapons allowed. The men without heavy weapons could also swap their bolters for storm bolters. Objection. The Deathwatch Heavy Bolter with Suspensors changes the entire weapon profile (shorter range for one, iirc). So imo, similar changes should be applied to the suspensor-variants rather than simply giving them relentless, which, to me, sounds a bit too powerful. Link to comment https://bolterandchainsword.com/topic/252581-new-unit-concepts/page/3/#findComment-3074821 Share on other sites More sharing options...
Akatriel Posted June 1, 2012 Author Share Posted June 1, 2012 ;) That list... You´ve got to love constructive replies. When you decide you want to bring the issues you have with the list to discuss them and, if people agrees, modifying it, we´ll still be here. Objection.The Deathwatch Heavy Bolter with Suspensors changes the entire weapon profile (shorter range for one, iirc). So imo, similar changes should be applied to the suspensor-variants rather than simply giving them relentless, which, to me, sounds a bit too powerful. Oops, never thought of that. As I said, my grasp of the rules is weak. Would you, or anyone, please give me some details on the changes to be made? I´ll include them in the next roundup, or edit the previous list if there are no more suggestions or unit concepts. Link to comment https://bolterandchainsword.com/topic/252581-new-unit-concepts/page/3/#findComment-3075035 Share on other sites More sharing options...
Spaced Hulk Posted June 1, 2012 Share Posted June 1, 2012 Wow, that's a pretty comprehensive list :) I like some of the ideas, not too fussed about others. It has given me a bit of an idea about Ravenwing Bikers however. I think most people would agree that RW are a bit lacking in their current incarnation, Fearless and Teleport Homers, while cool, don't really set the tabletop on fire performance wise. Looking at the RW Scout Squadron concept, the thought occured to me, why couldn't Ravenwing Bikers be equipped with the same special ammo as Sternguard to use in their twin linked bolters? Obviously you'd have to pay for it, but it would certainly help to make Ravenwing the most feared fast attack army in the game. Link to comment https://bolterandchainsword.com/topic/252581-new-unit-concepts/page/3/#findComment-3075298 Share on other sites More sharing options...
MadDoc Posted June 1, 2012 Share Posted June 1, 2012 You´ve got to love constructive replies. When you decide you want to bring the issues you have with the list to discuss them and, if people agrees, modifying it, we´ll still be here. You've got to love people ignoring parts of a message so that they can take a swipe. Clearly somebody didn't read my post very well or he'd have noticed that I had in fact already list a one of said issues. The fact that the Redemptors description only mentions Interrogator-Chaplains (leaving out Librarians), and that they're misarmed, doesn't really help. :P For starters, I'd add unfluffy non-power armoured RW (or worse potentially umounted Ravenwing), an Elites choice erroneously shifted to Troops (Company Veterans as Troops? Its bad enough GW chose to introduced them at all, but making them Troops? :no:) to the list of issues. Although, I have to admit that I'm at a loss as to why I'd care enough to suggest modifications to a list that, in the grand scheme of things, really won't make a jot of difference anyway. ;) Link to comment https://bolterandchainsword.com/topic/252581-new-unit-concepts/page/3/#findComment-3075524 Share on other sites More sharing options...
Onisuzume Posted June 1, 2012 Share Posted June 1, 2012 Objection.The Deathwatch Heavy Bolter with Suspensors changes the entire weapon profile (shorter range for one, iirc). So imo, similar changes should be applied to the suspensor-variants rather than simply giving them relentless, which, to me, sounds a bit too powerful. Oops, never thought of that. As I said, my grasp of the rules is weak. Would you, or anyone, please give me some details on the changes to be made? I´ll include them in the next roundup, or edit the previous list if there are no more suggestions or unit concepts. From what I can remember (don't have the WD at hand) it was a reduction in range, and a change to assault x. I could be wrong, but I think that the heavy bolter was changed to 18" range, assault 3. I might be able to have a butcher's at the WD, but that'd have to wait until sunday. Link to comment https://bolterandchainsword.com/topic/252581-new-unit-concepts/page/3/#findComment-3075538 Share on other sites More sharing options...
MadDoc Posted June 1, 2012 Share Posted June 1, 2012 From what I can remember (don't have the WD at hand) it was a reduction in range, and a change to assault x.I could be wrong, but I think that the heavy bolter was changed to 18" range, assault 3. I might be able to have a butcher's at the WD, but that'd have to wait until sunday. You are correct, they allowed the weapon to be fired as either (normal) Range Y Heavy X or (Suspensor assisted) Range Y/2 Assault X. Link to comment https://bolterandchainsword.com/topic/252581-new-unit-concepts/page/3/#findComment-3075543 Share on other sites More sharing options...
Isiah Posted June 1, 2012 Share Posted June 1, 2012 From what I can remember (don't have the WD at hand) it was a reduction in range, and a change to assault x. Half normal range and assault 3 I think. [edit: beaten to it] Link to comment https://bolterandchainsword.com/topic/252581-new-unit-concepts/page/3/#findComment-3075545 Share on other sites More sharing options...
Brother Immolator Posted June 1, 2012 Share Posted June 1, 2012 And another 'friendly' round begins :P Link to comment https://bolterandchainsword.com/topic/252581-new-unit-concepts/page/3/#findComment-3075546 Share on other sites More sharing options...
Onisuzume Posted June 2, 2012 Share Posted June 2, 2012 From what I can remember (don't have the WD at hand) it was a reduction in range, and a change to assault x.I could be wrong, but I think that the heavy bolter was changed to 18" range, assault 3. I might be able to have a butcher's at the WD, but that'd have to wait until sunday. You are correct, they allowed the weapon to be fired as either (normal) Range Y Heavy X or (Suspensor assisted) Range Y/2 Assault X. Huzzah, my memory isn't failing me yet (considering it has been at least a year since I last saw the rules). And thanks for the quick check. It would really seem to me that following the old suspensor rules would be a better, more balanced way than simply giving them relentless. Either you keep standing and fire the normal profile, or you move and get this: Lascannon: 24" Assault 1. Autocannon: 24" Assault 2. Multimelta: 12" Assault 1 (possibly optional blast firing mode). Heavy Flamer: as is. Plasma Cannon: 18" Assault 1. Missile Launcher: 24" Assault 1. Heavy Bolter: 18" Assault 3. Granting, since you'll be moving the "effective range" is extended by a possibly 6". But since these are devastators, it'd be likely that you'd be moving backwards, so it'd reduce the effective range instead. Peace, through superior mobile firepower. :lol: Link to comment https://bolterandchainsword.com/topic/252581-new-unit-concepts/page/3/#findComment-3075870 Share on other sites More sharing options...
Cpt_Reaper Posted June 2, 2012 Share Posted June 2, 2012 I think Company Vets were meant to be Deathwing for successors that didn't have access to TDA. I mean, not every Chapter has 100 suits of TDA. I really want the ability to give Tactical Marines a chainsword. Yes, I am biased because my DiY successor Chapter all have swords but isn't the sword a huge part of Dark Angels iconography? The sword wielding angel? Now on that heavy weapons squad, why not just give devastators the options to take meltaguns, plasma guns and flamers? We have better access to ancient gear? Well 100 suits of Tactical Dreadnought armour is a start. Having a handful of jetbikes spread over the "Legion", plasma blasters, Predator Annihilators, more teleporting units, Land Raider variants (we don't need a Redeemer we need a Ares or Prometheus). Link to comment https://bolterandchainsword.com/topic/252581-new-unit-concepts/page/3/#findComment-3075900 Share on other sites More sharing options...
Spaced Hulk Posted June 2, 2012 Share Posted June 2, 2012 From what I can remember (don't have the WD at hand) it was a reduction in range, and a change to assault x.I could be wrong, but I think that the heavy bolter was changed to 18" range, assault 3. I might be able to have a butcher's at the WD, but that'd have to wait until sunday. You are correct, they allowed the weapon to be fired as either (normal) Range Y Heavy X or (Suspensor assisted) Range Y/2 Assault X. Huzzah, my memory isn't failing me yet (considering it has been at least a year since I last saw the rules). And thanks for the quick check. It would really seem to me that following the old suspensor rules would be a better, more balanced way than simply giving them relentless. Either you keep standing and fire the normal profile, or you move and get this: Lascannon: 24" Assault 1. Autocannon: 24" Assault 2. Multimelta: 12" Assault 1 (possibly optional blast firing mode). Heavy Flamer: as is. Plasma Cannon: 18" Assault 1. Missile Launcher: 24" Assault 1. Heavy Bolter: 18" Assault 3. Granting, since you'll be moving the "effective range" is extended by a possibly 6". But since these are devastators, it'd be likely that you'd be moving backwards, so it'd reduce the effective range instead. Peace, through superior mobile firepower. :lol: Another option, although it would depend on what changes in 6th Edition, could be something like this: Suspensors - The Unforgiven possess a huge array of advanced weapons and wargear dating back to the earliest days of the Imperium, including the increasingly rare suspensor harness. Working on the same principles as the grav-chutes commonly used by the Imperial Guard, the harness uses suspensor fields to effectively stabilise even the heaviest infantry weapon system, allowing them to move and fire with much greater accuracy, although speed is obviously still limited. A single Tactical, Devastator or Company Veteran Squad in a Dark Angels (or Successor) army may be upgraded with Suspensors at a cost of +3 points per model. Models equipped with Suspensors have the Slow & Purposeful special rule. Link to comment https://bolterandchainsword.com/topic/252581-new-unit-concepts/page/3/#findComment-3075906 Share on other sites More sharing options...
Raven Angel Posted June 2, 2012 Share Posted June 2, 2012 Why would you waist the points upgarding a Tac or Vet squad that way? Vets have far better thikngs to spend points on and if you can get the move and shoot wouldn't the Devs just be a better choice all the way around? Link to comment https://bolterandchainsword.com/topic/252581-new-unit-concepts/page/3/#findComment-3076031 Share on other sites More sharing options...
Spaced Hulk Posted June 2, 2012 Share Posted June 2, 2012 Why would you waist the points upgarding a Tac or Vet squad that way? Vets have far better thikngs to spend points on and if you can get the move and shoot wouldn't the Devs just be a better choice all the way around? I was imagining a Tac/Vet squad slowly advancing, bolters firing on full auto :rolleyes: But yes, the Devs are the best choice to upgrade. But that doesn't mean they have to be the only choice though. For example, you could possibly get some use out of a Slow & Purposeful Tac Squad with a Multi-Melta & Drop Pod. Or Company Vets all armed with combi-plasma guns. If Rapid Fire changes in 6th all sorts of possibilities might emerge. Link to comment https://bolterandchainsword.com/topic/252581-new-unit-concepts/page/3/#findComment-3076040 Share on other sites More sharing options...
Raven Angel Posted June 3, 2012 Share Posted June 3, 2012 Why would you waist the points upgarding a Tac or Vet squad that way? Vets have far better thikngs to spend points on and if you can get the move and shoot wouldn't the Devs just be a better choice all the way around? I was imagining a Tac/Vet squad slowly advancing, bolters firing on full auto :D But yes, the Devs are the best choice to upgrade. But that doesn't mean they have to be the only choice though. For example, you could possibly get some use out of a Slow & Purposeful Tac Squad with a Multi-Melta & Drop Pod. Or Company Vets all armed with combi-plasma guns. If Rapid Fire changes in 6th all sorts of possibilities might emerge. But dont the Tac and Vet guys do that already with their bolters? I havn't heard about any changes to Rapid Fire? Link to comment https://bolterandchainsword.com/topic/252581-new-unit-concepts/page/3/#findComment-3076439 Share on other sites More sharing options...
Onisuzume Posted June 3, 2012 Share Posted June 3, 2012 Bolters? Full Auto? Am I suddenly paying a different game? Imo, the way the bolter is represented in Fire Warrior is how they're supposed to be. Yeah, probably the only bright thing about Fire Warrior. xD Link to comment https://bolterandchainsword.com/topic/252581-new-unit-concepts/page/3/#findComment-3076696 Share on other sites More sharing options...
Brother Immolator Posted June 4, 2012 Share Posted June 4, 2012 Bolters?Full Auto? Nop you play the same,but need a revision on 2nd edition (or RT) :) Link to comment https://bolterandchainsword.com/topic/252581-new-unit-concepts/page/3/#findComment-3077407 Share on other sites More sharing options...
Onisuzume Posted June 4, 2012 Share Posted June 4, 2012 Bolters?Full Auto? Nop you play the same,but need a revision on 2nd edition (or RT) <_< Never!!1 You know that with 40k older=beter. :P Link to comment https://bolterandchainsword.com/topic/252581-new-unit-concepts/page/3/#findComment-3077568 Share on other sites More sharing options...
Akatriel Posted June 10, 2012 Author Share Posted June 10, 2012 So, we go with Slow and Purposeful? It seems like the easier way to do it without changing all the profiles. Any objections or proposals other than that? Link to comment https://bolterandchainsword.com/topic/252581-new-unit-concepts/page/3/#findComment-3082421 Share on other sites More sharing options...
Brother-Chaplain Nemiel Posted June 10, 2012 Share Posted June 10, 2012 Well old dex was a good start on DW and RW, i just want a list which dont is humbled by them damn BA/SW codizes....and i want Asmodai back and Bethor/ his banners at least!! And looking at Dark Eldar and Necrons books, i want some decent equipment back(blades of reason, :cuss?), oh and pls at least as much special chars like BA/whatever army book you can think of! I got some bills still open with a certain Death Guard player, who is praying for decent rules as well! Link to comment https://bolterandchainsword.com/topic/252581-new-unit-concepts/page/3/#findComment-3082438 Share on other sites More sharing options...
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