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New Unit Concepts


Akatriel

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What MadDoc's trying to tell us is that the list is so good, he's feeling green like his marines. xD

Thats not at all what I'm saying. :(

 

As much as I'm aware that your comment was a poor attempt at a joke, its bad enough when others insist on misrepresenting me in earnest, its no more appreciated as a joke. :P

Relentless and Auto Cannon Devastators

 

Give Dark Angels Devastators the option of purchasing gravitic suspensors to allow them to move and fire their heavy weapons. Give them also the choice of purchasing autocannons as one of the four heavy weapons allowed. The men without heavy weapons could also swap their bolters for storm bolters.

Objection.

The Deathwatch Heavy Bolter with Suspensors changes the entire weapon profile (shorter range for one, iirc).

So imo, similar changes should be applied to the suspensor-variants rather than simply giving them relentless, which, to me, sounds a bit too powerful.

;) That list...

 

You´ve got to love constructive replies. When you decide you want to bring the issues you have with the list to discuss them and, if people agrees, modifying it, we´ll still be here.

 

 

Objection.

The Deathwatch Heavy Bolter with Suspensors changes the entire weapon profile (shorter range for one, iirc).

So imo, similar changes should be applied to the suspensor-variants rather than simply giving them relentless, which, to me, sounds a bit too powerful.

 

Oops, never thought of that. As I said, my grasp of the rules is weak. Would you, or anyone, please give me some details on the changes to be made? I´ll include them in the next roundup, or edit the previous list if there are no more suggestions or unit concepts.

Wow, that's a pretty comprehensive list :) I like some of the ideas, not too fussed about others.

 

It has given me a bit of an idea about Ravenwing Bikers however. I think most people would agree that RW are a bit lacking in their current incarnation, Fearless and Teleport Homers, while cool, don't really set the tabletop on fire performance wise.

 

Looking at the RW Scout Squadron concept, the thought occured to me, why couldn't Ravenwing Bikers be equipped with the same special ammo as Sternguard to use in their twin linked bolters? Obviously you'd have to pay for it, but it would certainly help to make Ravenwing the most feared fast attack army in the game.

You´ve got to love constructive replies. When you decide you want to bring the issues you have with the list to discuss them and, if people agrees, modifying it, we´ll still be here.

You've got to love people ignoring parts of a message so that they can take a swipe. Clearly somebody didn't read my post very well or he'd have noticed that I had in fact already list a one of said issues.

 

The fact that the Redemptors description only mentions Interrogator-Chaplains (leaving out Librarians), and that they're misarmed, doesn't really help. :P

For starters, I'd add unfluffy non-power armoured RW (or worse potentially umounted Ravenwing), an Elites choice erroneously shifted to Troops (Company Veterans as Troops? Its bad enough GW chose to introduced them at all, but making them Troops? :no:) to the list of issues.

 

Although, I have to admit that I'm at a loss as to why I'd care enough to suggest modifications to a list that, in the grand scheme of things, really won't make a jot of difference anyway. ;)

Objection.

The Deathwatch Heavy Bolter with Suspensors changes the entire weapon profile (shorter range for one, iirc).

So imo, similar changes should be applied to the suspensor-variants rather than simply giving them relentless, which, to me, sounds a bit too powerful.

 

Oops, never thought of that. As I said, my grasp of the rules is weak. Would you, or anyone, please give me some details on the changes to be made? I´ll include them in the next roundup, or edit the previous list if there are no more suggestions or unit concepts.

From what I can remember (don't have the WD at hand) it was a reduction in range, and a change to assault x.

I could be wrong, but I think that the heavy bolter was changed to 18" range, assault 3.

I might be able to have a butcher's at the WD, but that'd have to wait until sunday.

From what I can remember (don't have the WD at hand) it was a reduction in range, and a change to assault x.

I could be wrong, but I think that the heavy bolter was changed to 18" range, assault 3.

I might be able to have a butcher's at the WD, but that'd have to wait until sunday.

You are correct, they allowed the weapon to be fired as either (normal) Range Y Heavy X or (Suspensor assisted) Range Y/2 Assault X.

From what I can remember (don't have the WD at hand) it was a reduction in range, and a change to assault x.

I could be wrong, but I think that the heavy bolter was changed to 18" range, assault 3.

I might be able to have a butcher's at the WD, but that'd have to wait until sunday.

You are correct, they allowed the weapon to be fired as either (normal) Range Y Heavy X or (Suspensor assisted) Range Y/2 Assault X.

Huzzah, my memory isn't failing me yet (considering it has been at least a year since I last saw the rules).

And thanks for the quick check.

 

It would really seem to me that following the old suspensor rules would be a better, more balanced way than simply giving them relentless.

Either you keep standing and fire the normal profile, or you move and get this:

Lascannon: 24" Assault 1.

Autocannon: 24" Assault 2.

Multimelta: 12" Assault 1 (possibly optional blast firing mode).

Heavy Flamer: as is.

Plasma Cannon: 18" Assault 1.

Missile Launcher: 24" Assault 1.

Heavy Bolter: 18" Assault 3.

 

Granting, since you'll be moving the "effective range" is extended by a possibly 6".

But since these are devastators, it'd be likely that you'd be moving backwards, so it'd reduce the effective range instead.

 

Peace, through superior mobile firepower. :lol:

I think Company Vets were meant to be Deathwing for successors that didn't have access to TDA. I mean, not every Chapter has 100 suits of TDA.

 

I really want the ability to give Tactical Marines a chainsword. Yes, I am biased because my DiY successor Chapter all have swords but isn't the sword a huge part of Dark Angels iconography? The sword wielding angel?

 

Now on that heavy weapons squad, why not just give devastators the options to take meltaguns, plasma guns and flamers?

 

We have better access to ancient gear? Well 100 suits of Tactical Dreadnought armour is a start. Having a handful of jetbikes spread over the "Legion", plasma blasters, Predator Annihilators, more teleporting units, Land Raider variants (we don't need a Redeemer we need a Ares or Prometheus).

From what I can remember (don't have the WD at hand) it was a reduction in range, and a change to assault x.

I could be wrong, but I think that the heavy bolter was changed to 18" range, assault 3.

I might be able to have a butcher's at the WD, but that'd have to wait until sunday.

You are correct, they allowed the weapon to be fired as either (normal) Range Y Heavy X or (Suspensor assisted) Range Y/2 Assault X.

Huzzah, my memory isn't failing me yet (considering it has been at least a year since I last saw the rules).

And thanks for the quick check.

 

It would really seem to me that following the old suspensor rules would be a better, more balanced way than simply giving them relentless.

Either you keep standing and fire the normal profile, or you move and get this:

Lascannon: 24" Assault 1.

Autocannon: 24" Assault 2.

Multimelta: 12" Assault 1 (possibly optional blast firing mode).

Heavy Flamer: as is.

Plasma Cannon: 18" Assault 1.

Missile Launcher: 24" Assault 1.

Heavy Bolter: 18" Assault 3.

 

Granting, since you'll be moving the "effective range" is extended by a possibly 6".

But since these are devastators, it'd be likely that you'd be moving backwards, so it'd reduce the effective range instead.

 

Peace, through superior mobile firepower. :lol:

 

Another option, although it would depend on what changes in 6th Edition, could be something like this:

 

Suspensors - The Unforgiven possess a huge array of advanced weapons and wargear dating back to the earliest days of the Imperium, including the increasingly rare suspensor harness. Working on the same principles as the grav-chutes commonly used by the Imperial Guard, the harness uses suspensor fields to effectively stabilise even the heaviest infantry weapon system, allowing them to move and fire with much greater accuracy, although speed is obviously still limited.

 

A single Tactical, Devastator or Company Veteran Squad in a Dark Angels (or Successor) army may be upgraded with Suspensors at a cost of +3 points per model. Models equipped with Suspensors have the Slow & Purposeful special rule.

Why would you waist the points upgarding a Tac or Vet squad that way? Vets have far better thikngs to spend points on and if you can get the move and shoot wouldn't the Devs just be a better choice all the way around?

 

I was imagining a Tac/Vet squad slowly advancing, bolters firing on full auto :rolleyes:

 

But yes, the Devs are the best choice to upgrade. But that doesn't mean they have to be the only choice though. For example, you could possibly get some use out of a Slow & Purposeful Tac Squad with a Multi-Melta & Drop Pod. Or Company Vets all armed with combi-plasma guns. If Rapid Fire changes in 6th all sorts of possibilities might emerge.

Why would you waist the points upgarding a Tac or Vet squad that way? Vets have far better thikngs to spend points on and if you can get the move and shoot wouldn't the Devs just be a better choice all the way around?

 

I was imagining a Tac/Vet squad slowly advancing, bolters firing on full auto :D

 

But yes, the Devs are the best choice to upgrade. But that doesn't mean they have to be the only choice though. For example, you could possibly get some use out of a Slow & Purposeful Tac Squad with a Multi-Melta & Drop Pod. Or Company Vets all armed with combi-plasma guns. If Rapid Fire changes in 6th all sorts of possibilities might emerge.

 

But dont the Tac and Vet guys do that already with their bolters? I havn't heard about any changes to Rapid Fire?

Well old dex was a good start on DW and RW, i just want a list which dont is humbled by them damn BA/SW codizes....and i want Asmodai back and Bethor/ his banners at least!! And looking at Dark Eldar and Necrons books, i want some decent equipment back(blades of reason, :cuss?), oh and pls at least as much special chars like BA/whatever army book you can think of!

 

I got some bills still open with a certain Death Guard player, who is praying for decent rules as well!

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