NoLifeKing Posted May 19, 2012 Share Posted May 19, 2012 I've been recently playing alot against them, and i've had real problems dealing with them. at many points 1 squad of them with a chaplain has threatened to sweep my army. so far i've been able to deal with them somehow but how do you brothers deal play your knights against assault termies? Link to comment https://bolterandchainsword.com/topic/252605-assault-terminators/ Share on other sites More sharing options...
the jeske Posted May 19, 2012 Share Posted May 19, 2012 with which army . am assuming your not playing draigo wing because even a 10 man termi squad with a chaplain would bounce of 10 paladins +draigo. Link to comment https://bolterandchainsword.com/topic/252605-assault-terminators/#findComment-3064643 Share on other sites More sharing options...
*Furyou Miko Posted May 19, 2012 Share Posted May 19, 2012 I know you only asked the Grey Knights players, but I tend to focus fire from Exorcists and flamers. Lots and lots of flamers, to force those nice '1's. Link to comment https://bolterandchainsword.com/topic/252605-assault-terminators/#findComment-3064647 Share on other sites More sharing options...
Mr.darkness Posted May 19, 2012 Share Posted May 19, 2012 Pallies will suffer a lot to TH Terminators as they will be insta gibbed, and their force weapons don't mean much if hey are against 3++ saves I find just focusing firepower works. You should have a lot of storm bolters and psycannons,and all these force wounds,cwhich they will eventually fail. Link to comment https://bolterandchainsword.com/topic/252605-assault-terminators/#findComment-3064839 Share on other sites More sharing options...
shortysl Posted May 19, 2012 Share Posted May 19, 2012 I've said it before and I'll say it agian; Vindicare Assassin. The ability to ignore and deny Invulnerable saves is just one of the things that makes him an asset that you'd be well advised to take. Link to comment https://bolterandchainsword.com/topic/252605-assault-terminators/#findComment-3064897 Share on other sites More sharing options...
the jeske Posted May 19, 2012 Share Posted May 19, 2012 and their force weapons don't mean much if hey are against 3++ saves how does that happen . they cant charge the 5 man without getting through the 10 man+draigo unit first and that one kills what 6-7 termis [not counting draigo] on avarge . Link to comment https://bolterandchainsword.com/topic/252605-assault-terminators/#findComment-3064900 Share on other sites More sharing options...
Abyssel Posted May 20, 2012 Share Posted May 20, 2012 Shoot the choppy. Chop the shooty. Link to comment https://bolterandchainsword.com/topic/252605-assault-terminators/#findComment-3065561 Share on other sites More sharing options...
Gentlemanloser Posted May 20, 2012 Share Posted May 20, 2012 And Purifiers? ^_^ Link to comment https://bolterandchainsword.com/topic/252605-assault-terminators/#findComment-3065587 Share on other sites More sharing options...
BrotherWasted Posted May 20, 2012 Share Posted May 20, 2012 Adjust that philosophy based on the squad's loadout ;) Chop the shooty Purifiers, shoot the choppy Purifiers. Link to comment https://bolterandchainsword.com/topic/252605-assault-terminators/#findComment-3065613 Share on other sites More sharing options...
The Holy Heretic Posted May 20, 2012 Share Posted May 20, 2012 11 DCAs, 1 Techmarine w. Rad and Staff, delivered by 'raven ;) Link to comment https://bolterandchainsword.com/topic/252605-assault-terminators/#findComment-3065621 Share on other sites More sharing options...
Gentlemanloser Posted May 20, 2012 Share Posted May 20, 2012 Adjust that philosophy based on the squad's loadout msn-wink.gif Chop the shooty Purifiers, shoot the choppy Purifiers. 10 Puri's with 1MC NDH, 7NFH, 2Psycannons and Psybolts. ;) Choppy or Shooty? :) Link to comment https://bolterandchainsword.com/topic/252605-assault-terminators/#findComment-3065630 Share on other sites More sharing options...
Abyssel Posted May 21, 2012 Share Posted May 21, 2012 The halberds are choppy, thats an expensive unit. Shoot it than chop it. Shooting it forces your opponent to take out at least some of the halberds, than you chop it. Stern guard would murder them, but then again they have AP3. [EDIT] If I went against that unit I would send a shooty vehicle at it. Like a Vindicator or Punisher. Link to comment https://bolterandchainsword.com/topic/252605-assault-terminators/#findComment-3065825 Share on other sites More sharing options...
Gentlemanloser Posted May 21, 2012 Share Posted May 21, 2012 26 points for I6, 2A Force Weapons aren't realy expensive at all. These only lose out in CC (don't forget Cleansing Flame) to the actualy *real* dedicated CC units in the game. But then, those said units aren't shooty. Especially no where near as shooty as S5 Storm Bolters backed by Psycannons. (I got it wrong, should have been 4 Psycannons above!) Purifiers are I feel, probably the best hybrid unit in the game. Able to be equally as dangerous shooting and in CC, at the same time. It's hard to find such a multi purpose unit anywhere else. Try to outshot then, they stick to 24" with a 6" movement and outshoot you. Try to out CC them and you face CF, I6 Force Weapons and 'nades. Link to comment https://bolterandchainsword.com/topic/252605-assault-terminators/#findComment-3065900 Share on other sites More sharing options...
Drachnon Posted May 21, 2012 Share Posted May 21, 2012 How many assault terminators and their equipment are we talking about anyway? 10 assault terminators with hammers and shield + chaplain cost 500+ points for that price we can field 2 full purifier squads. If it comes to an assault you only need to snipe the chaplain at I6 removing their rerolls (that is if they are the ones who charge). If they foot slog across the field you can get 2 perhaps 3 turns of shooting off on them with 8 psycannons (over 2 turns that can be upto 64 S7 rending shots) and 12 storm bolters (48 S5 shots). Seriously if that unit arrives without loosing half it's models your opponent has to be really lucky (sorry not going to do the exact math on this). And in close combat you'll have 20 high I force weapon attacks (S5). Even if two purifier squads is too expensive a grandmaster with grenades and 1 purifier squad can be plenty, especially if you take rerolling 1's to wound for grand strategy (I get the feeling that one gets overlooked quite often) grenades lower their T, combined with hammerhand that allows us to wound on 2+ and reroll 1's, add psystroke and possibly a charge you're looking at 30 I6 S5 attacks plus 4 I5 S5 attacks from the grandmaster. Btw the results you want on psystroke are 2 and 3 to help you with to hit. Link to comment https://bolterandchainsword.com/topic/252605-assault-terminators/#findComment-3066027 Share on other sites More sharing options...
BrotherWasted Posted May 21, 2012 Share Posted May 21, 2012 Adjust that philosophy based on the squad's loadout msn-wink.gif Chop the shooty Purifiers, shoot the choppy Purifiers. 10 Puri's with 1MC NDH, 7NFH, 2Psycannons and Psybolts. :) Choppy or Shooty? :) Since you corrected this to be 4 Psycannons, this then becomes a shooty unit. Chop it up after shooting it apart with a vehicle. Link to comment https://bolterandchainsword.com/topic/252605-assault-terminators/#findComment-3066442 Share on other sites More sharing options...
Gentlemanloser Posted May 21, 2012 Share Posted May 21, 2012 /Meh :) Drop it down to 2 Psycannons and stick it in a Rhino. :) Choppy or Shooty? (Really, I still think this ideology can't be applied to every unit, with urifiers as one of th ebest examples) Link to comment https://bolterandchainsword.com/topic/252605-assault-terminators/#findComment-3066538 Share on other sites More sharing options...
BrotherWasted Posted May 22, 2012 Share Posted May 22, 2012 Choppy.....so I shoot it... It's still a very deadly shooting unit even though it has 7 Halberds, but cleaning you up before you get in range is the better game plan, regardless of your build. Link to comment https://bolterandchainsword.com/topic/252605-assault-terminators/#findComment-3066552 Share on other sites More sharing options...
MeatGrinder Posted May 22, 2012 Share Posted May 22, 2012 Halberds. In a draigowing i'd have at least 6 halberds in my 10man, thats what, 24 attacks on the charge? Striking first, he takes out the LC termies, then the rest of your unit attacks, takes out the rest of them, he has maybe one or two left with hammers, they still strike at the same time as your hammers. you may lose one or two, depending on your saves and his rolls, but you;ve just roflstomped his strongest unit. Link to comment https://bolterandchainsword.com/topic/252605-assault-terminators/#findComment-3067108 Share on other sites More sharing options...
VAGABOND Posted May 23, 2012 Share Posted May 23, 2012 Being a Deathwing player for many years who uses purely Thundernators, I have to admit being a Purifier player these guys cause me no end of problems. My best advice is to focus fire on 1 squad until depleted and move onto the next. I know this sounds obvious but it works really well. Link to comment https://bolterandchainsword.com/topic/252605-assault-terminators/#findComment-3067348 Share on other sites More sharing options...
number6 Posted May 23, 2012 Share Posted May 23, 2012 Terminators in general should be shot and not assaulted. TH/SS termies in particular -- being one of the game's premier assault units -- should NEVER be engaged in melee except with overwhelming force, or with the explicit task of bogging them down for a turn or two. SHOOT THEM! ;) Link to comment https://bolterandchainsword.com/topic/252605-assault-terminators/#findComment-3067711 Share on other sites More sharing options...
Brother Captain Kezef Posted May 23, 2012 Share Posted May 23, 2012 Psybolt ammo really helps, turns a 4+ to wound into a 3+ and you need as many wounds as possible to overwhelm those 2+ saves. Link to comment https://bolterandchainsword.com/topic/252605-assault-terminators/#findComment-3068258 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.