loku Posted May 20, 2012 Share Posted May 20, 2012 http://2.bp.blogspot.com/-qiOpyVnm3rA/T7aAKIS2oiI/AAAAAAAAIPo/ZSUuzfIO_To/s320/chaos_spawn_super.jpg A chaos spawn its a beast, so... it move as infantry (6"), run for mindless (1D6") and assault as beast (12"). But, a chaos spawn is Slow and Purposeful; how it move? move 1D6", run 1D6" and assault ¿?D6. How many D6 have to roll for assault? And how many D6 chose for assault? In D6 roll: roll 2D6" and chose 1 to move, run 1D6" and roll 3D6" and chose 2 for assault? Link to comment https://bolterandchainsword.com/topic/252637-chaos-spawns/ Share on other sites More sharing options...
the jeske Posted May 20, 2012 Share Posted May 20, 2012 d6 move d6 fleet 2d6"charge. they are in deed bad. Link to comment https://bolterandchainsword.com/topic/252637-chaos-spawns/#findComment-3065170 Share on other sites More sharing options...
dswanick Posted May 20, 2012 Share Posted May 20, 2012 http://2.bp.blogspot.com/-qiOpyVnm3rA/T7aAKIS2oiI/AAAAAAAAIPo/ZSUuzfIO_To/s320/chaos_spawn_super.jpg A chaos spawn its a beast, so... it move as infantry (6"), run for mindless (1D6") and assault as beast (12"). But, a chaos spawn is Slow and Purposeful; how it move? move 1D6", run 1D6" and assault ¿?D6. How many D6 have to roll for assault? And how many D6 chose for assault? In D6 roll: roll 2D6" and chose 1 to move, run 1D6" and roll 3D6" and chose 2 for assault? Yes, move (2)d6 pick the higher, run d6, assault (2)d6 X2 - and will always strike last due to Slow and Purposeful. Link to comment https://bolterandchainsword.com/topic/252637-chaos-spawns/#findComment-3065185 Share on other sites More sharing options...
Ammonius Posted May 20, 2012 Share Posted May 20, 2012 ...and will always strike last due to Slow and Purposeful. Where is this in the slow and purposeful rule? But yeah, chaos spawn are terribad, unless they used to be one of your enemies. Link to comment https://bolterandchainsword.com/topic/252637-chaos-spawns/#findComment-3065385 Share on other sites More sharing options...
Lysere Posted May 20, 2012 Share Posted May 20, 2012 I believe the answer to that is the fact that the rule states that they always move as if moving through difficult terrain or some such. When you have to roll for difficult terrain while assaulting then you go last by default. Link to comment https://bolterandchainsword.com/topic/252637-chaos-spawns/#findComment-3065395 Share on other sites More sharing options...
dswanick Posted May 20, 2012 Share Posted May 20, 2012 ...and will always strike last due to Slow and Purposeful. Where is this in the slow and purposeful rule? But yeah, chaos spawn are terribad, unless they used to be one of your enemies. "SLOW AND PURPOSEFUL Models with this special rule are relentless (see above). However, they always count as moving through difficult terrain (including in assaults)." - BRB, Pg.76 "ASSAULTING THROUGH COVER To represent this, if an assaulting unit had to take a difficult or dangerous terrain test during their assault move, all of its models have their Initiative value lowered to 1 when attacking, regardless of other Initiative modifiers" - BRB, Pg.36 Link to comment https://bolterandchainsword.com/topic/252637-chaos-spawns/#findComment-3065446 Share on other sites More sharing options...
Muskie Posted May 20, 2012 Share Posted May 20, 2012 They indeed suck. I was thinking about them well Beasts of Nurgle the other day. Basically I have painted models and in second edition regularly fielded my one pet Beast of Nurgle as a wargear card and lascannon shield. Demons seem to be on the outs, when they used to be an integral part of my chaos space marine army. I didn't go 50:50 but maybe 70:30 ratio of CSM to demons. I even had plans to do a thirty or at least 15 Nurgling stand army at a GT once. Meat shields may be coming back to Chaos Space Marines in the form of cultists, WS2, BS2 if they are like what Forgeworld lists say, with the possibility of boosting them wargear or inspiring leadership. Spawn and demon princes may be the only non demon engines in the next Chaos Codex so either I buy the demon codex and try to make an all Nurgle army without that special character, or 50+ painted models sit on a shelf or in a box for 4 or 5 years, as I don't play much WFB and an all Nurgle demon army sucks pretty hard in WFB. I guess the other option is to paint up some Slaneesh or Khorne demons. I'd like to have a demonic component to my future CSM army and one of the first armies I ran under the then new rules was the all random army, three spawn and three dreads. It didn't work well. I don't think I've used spawn since. Models with zero ranged attacks and that are slower than average make no tactical sense unless they are truly hard to kill. I toyed with running a wave of spawn, GW released that box of ten plastic spawn models... I've never played Apocalypse, but the idea is visually appealing but they just die too easily and move too slowly. If there was some mechanism where it was possible to create multiple spawn out of your enemies with psychic powers it might make them more feasible, but as a Fast Attack choice they are #fail. Unless you have money and time to burn, buying and painting lots of spawn makes no sense for a Chaos Space Marine player. Link to comment https://bolterandchainsword.com/topic/252637-chaos-spawns/#findComment-3065544 Share on other sites More sharing options...
Kol Saresk Posted May 20, 2012 Share Posted May 20, 2012 In an Apocalypse game, you could load up on that KSons Covenant list(read as "converted plague marine hive") and load everyone up on Gift of Chaos, add some spawn, carry some extra spawn models around and then let the mayhem commence and use the spawn to tie units in CC or as meat shields. Link to comment https://bolterandchainsword.com/topic/252637-chaos-spawns/#findComment-3065557 Share on other sites More sharing options...
loku Posted May 20, 2012 Author Share Posted May 20, 2012 Thanks to all! A chaos spawn are realy bad, but I was curious about the slow and purposeful! Link to comment https://bolterandchainsword.com/topic/252637-chaos-spawns/#findComment-3065625 Share on other sites More sharing options...
Ammonius Posted May 21, 2012 Share Posted May 21, 2012 Oh man, they're worse than I thought! Link to comment https://bolterandchainsword.com/topic/252637-chaos-spawns/#findComment-3066014 Share on other sites More sharing options...
Lysere Posted May 21, 2012 Share Posted May 21, 2012 The thing to remember is with gift of chaos you can alleviate the need for them to walk across the board, or rather, turn your enemies characters into spawn. Link to comment https://bolterandchainsword.com/topic/252637-chaos-spawns/#findComment-3066132 Share on other sites More sharing options...
Kristoff Posted May 21, 2012 Share Posted May 21, 2012 A chaos spawn are realy bad, but I was curious about the slow and purposeful! To know how bad Spawn are, you really DO need to know about every negative aspect of SnP, so it's good to have this type of discussion. Link to comment https://bolterandchainsword.com/topic/252637-chaos-spawns/#findComment-3066258 Share on other sites More sharing options...
loku Posted May 23, 2012 Author Share Posted May 23, 2012 To know how bad Spawn are, you really DO need to know about every negative aspect of SnP, so it's good to have this type of discussion. Thanks! Link to comment https://bolterandchainsword.com/topic/252637-chaos-spawns/#findComment-3068029 Share on other sites More sharing options...
Possessed Marine Posted May 24, 2012 Share Posted May 24, 2012 and all of that for the low, low price of 40 pts a model :) Link to comment https://bolterandchainsword.com/topic/252637-chaos-spawns/#findComment-3068740 Share on other sites More sharing options...
Vesper Posted May 24, 2012 Share Posted May 24, 2012 And $41. Link to comment https://bolterandchainsword.com/topic/252637-chaos-spawns/#findComment-3068747 Share on other sites More sharing options...
Brother Nihm Posted May 24, 2012 Share Posted May 24, 2012 While we're at it. A dedicated assault unit with: No save. No frags. Link to comment https://bolterandchainsword.com/topic/252637-chaos-spawns/#findComment-3068840 Share on other sites More sharing options...
Ammonius Posted May 24, 2012 Share Posted May 24, 2012 While we're at it. A dedicated assault unit with: No save. No frags. Fearless + No save is my favorite part of the Chaos Spawn "design" Link to comment https://bolterandchainsword.com/topic/252637-chaos-spawns/#findComment-3068862 Share on other sites More sharing options...
techsoldaten Posted May 26, 2012 Share Posted May 26, 2012 Spawn are terrible units and should never be played in competitive games. Their negatives outweigh any positives someone could hope to realize by including them in an army list, and the randomness of their movement makes them very unpredictable. But they should not be considered completely useless. Their benefits become apparent in fun games where a little randomness is acceptable. I personally find them to be about as effective as a Land Raider when used in mass. I think this is one unit where the no save / survivability aspect of using them is given too much weight. The way I think about them, they are not going to kill their own points cost, but they are going to make it so other units can kill more than their points cost. Just having them on the board can have a big impact on the other player's strategy. I will occasionally field 6 spawn to march them up the field at the enemy, usually bringing along 2 winged DPs and troops in Rhinos. It is a lot of points, but think about it from an opponent's point of view. Instead of there just being 2 DP to focus fire on in the early rounds, now there are 4 big CC threats to worry about and you have to make a choice about what to take out before it gets too close. The spawn are usually the closest after the first round, and more often than not they get targeted heavily since d6 Str 5 attacks x3 can wipe out an entire unit in a single round. 3 of these things is more of an offensive threat than a single DP, and they can potentially come at you from a greater range. Yes, the spawn do often die before they get into CC, but it never happens without at least 2 rounds of concentrated fire from the other side. This creates a lot of opportunities for other units, especially my DPs, who can also cause a lot of havok, and Berzerkers, following up from behind. Link to comment https://bolterandchainsword.com/topic/252637-chaos-spawns/#findComment-3070205 Share on other sites More sharing options...
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