Morticon Posted May 20, 2012 Share Posted May 20, 2012 Guys, I called a player on this today but was unable to find the rule to back me up. Vehicles can't pivot in the shooting phase? Yes? No? I was always under the impression this was a no-no other than walkers. Does anyone have a ref. for me ? Thanks! Link to comment https://bolterandchainsword.com/topic/252662-pivoting-vehicles/ Share on other sites More sharing options...
DarkGuard Posted May 20, 2012 Share Posted May 20, 2012 They most definitely can't, although unfortunately I don't have a reference right now, rulebook isn't to hand. I think the noteworthy point to make is that they mention explicitly that Dreads are stated as the exception to the rule. Link to comment https://bolterandchainsword.com/topic/252662-pivoting-vehicles/#findComment-3065409 Share on other sites More sharing options...
greatcrusade08 Posted May 20, 2012 Share Posted May 20, 2012 pg 58 of the BRB, shows LOS and shooting for vehicles, unlike dreads as already stated it doesnt allow pivoting in the shooting phase. what it does show is that pivoting doesnt count as moving for clarifying how many weapons can fire.. but thats all, nothng more. personally id have challenged him to prove his case, rather than the other way around edit: page 57 under vehicles and movement defines what a pivot means, its wheeling or turning on its centre point done during the movement phase Link to comment https://bolterandchainsword.com/topic/252662-pivoting-vehicles/#findComment-3065413 Share on other sites More sharing options...
Darklighter Posted May 20, 2012 Share Posted May 20, 2012 The only time a none dead vehicles can move of it's own acord is in the movment phase. BRB P57. Walker exception to the rule is on page 72 or BRB it clears up the fact that normal vehicles can't pivot in the shooting phase. Link to comment https://bolterandchainsword.com/topic/252662-pivoting-vehicles/#findComment-3065418 Share on other sites More sharing options...
Leonaides Posted May 20, 2012 Share Posted May 20, 2012 Potentially relevant; Pg 11, col 2 para2: "Infantry models can also be turned to face their targets in the shooting phase..." Page 57, col 1 para 6: "Pivoting on the spot alone does not count as moving, so a vehicle that only pivots in the Movement phase counts as stationary (however, immobilised vehicles may not even pivot)." (Italics mine) Usually people read that as saying that pivoting does not count as moving. However, they tend to forget that the full rules says "in the movement phase". There is no way its allowed to pivot in teh shooting phase, unless it has a rule that allows it to move in the shooting phase (akin to Jet-packs on Tau battlesuits). I included the infantry quote at the top since it says that infantry models are allwoed to make that pivot in teh shooting pahse - of interest is the fact that infantry models specifically can do it - not any model. Link to comment https://bolterandchainsword.com/topic/252662-pivoting-vehicles/#findComment-3065434 Share on other sites More sharing options...
Toasterfree Posted May 21, 2012 Share Posted May 21, 2012 where does it say that a dread can pivot in the shooting phase? its not infantry Link to comment https://bolterandchainsword.com/topic/252662-pivoting-vehicles/#findComment-3065829 Share on other sites More sharing options...
Spacefrisian Posted May 21, 2012 Share Posted May 21, 2012 where does it say that a dread can pivot in the shooting phase? its not infantry Page 72 brb. And infantry has 360 view so you dont need to pivot them, eyes in the back of their heads you know. Link to comment https://bolterandchainsword.com/topic/252662-pivoting-vehicles/#findComment-3065862 Share on other sites More sharing options...
Tanhausen Posted May 22, 2012 Share Posted May 22, 2012 IIRC, the "pivot in the shooting phase to face your foe" was a 4th edition thing...which many of us just drag along to 5th and possibly 6th. Link to comment https://bolterandchainsword.com/topic/252662-pivoting-vehicles/#findComment-3066804 Share on other sites More sharing options...
Jacinda Posted May 22, 2012 Share Posted May 22, 2012 It's funny how the rules flip-flop with each addition. In 2nd Ed, turning was even more restrictive; it was limited to 90 degrees or even 45 degrees depending on your movement speed. 4th Ed you can pivot freely any time and even before shoot. 5th Ed and you have to be in position at the end of Movement phase. As a good rule of thumb, the rules are permissive. If it does not state you can pivot in the Shooting phase, then it is not allowed. It never says a vehicle can't move in the assault phase either but that does not mean you can. Link to comment https://bolterandchainsword.com/topic/252662-pivoting-vehicles/#findComment-3066886 Share on other sites More sharing options...
Lysere Posted May 22, 2012 Share Posted May 22, 2012 This topic was brought up in my last game too. It was more of a curiosity then a major thing. (since he was pivoting in the movement phase anyway) Link to comment https://bolterandchainsword.com/topic/252662-pivoting-vehicles/#findComment-3066917 Share on other sites More sharing options...
Morollan Posted May 22, 2012 Share Posted May 22, 2012 It's funny how the rules flip-flop with each addition. In 2nd Ed, turning was even more restrictive; it was limited to 90 degrees or even 45 degrees depending on your movement speed. You should see the first edition! Anyone remember Turn Radius Ratios? Link to comment https://bolterandchainsword.com/topic/252662-pivoting-vehicles/#findComment-3066924 Share on other sites More sharing options...
dswanick Posted May 22, 2012 Share Posted May 22, 2012 It's funny how the rules flip-flop with each addition. In 2nd Ed, turning was even more restrictive; it was limited to 90 degrees or even 45 degrees depending on your movement speed. You should see the first edition! Anyone remember Turn Radius Ratios? Mmmm, the "good ol' days". B) Link to comment https://bolterandchainsword.com/topic/252662-pivoting-vehicles/#findComment-3066947 Share on other sites More sharing options...
awfulawful Posted May 22, 2012 Share Posted May 22, 2012 You should see the first edition! Anyone remember Turn Radius Ratios? *shudder* And acceleration/deceleration stats? My friends and I put up with that for about two games before we started using our own house rules for vehicle movement. Link to comment https://bolterandchainsword.com/topic/252662-pivoting-vehicles/#findComment-3066972 Share on other sites More sharing options...
Toasterfree Posted May 22, 2012 Share Posted May 22, 2012 from what im getting on this is that i can NOT face my target with my dread, wait to fire it if something else comes up or i kill its target with something else, then pivot it to face a new target if i need/want to? Link to comment https://bolterandchainsword.com/topic/252662-pivoting-vehicles/#findComment-3067256 Share on other sites More sharing options...
DarkGuard Posted May 22, 2012 Share Posted May 22, 2012 from what im getting on this is that i can NOT face my target with my dread, wait to fire it if something else comes up or i kill its target with something else, then pivot it to face a new target if i need/want to? Dreads can pivot in the shooting phase as they're similar to infantry. So you can face them towards a target, kill it with something else and then pivot them to shoot at something else. Link to comment https://bolterandchainsword.com/topic/252662-pivoting-vehicles/#findComment-3067265 Share on other sites More sharing options...
Toasterfree Posted May 22, 2012 Share Posted May 22, 2012 thats so wrong................ Link to comment https://bolterandchainsword.com/topic/252662-pivoting-vehicles/#findComment-3067280 Share on other sites More sharing options...
nurglez Posted May 22, 2012 Share Posted May 22, 2012 and yet so right? Link to comment https://bolterandchainsword.com/topic/252662-pivoting-vehicles/#findComment-3067288 Share on other sites More sharing options...
Toasterfree Posted May 22, 2012 Share Posted May 22, 2012 and yet so right? i dont think that there is anything right about it, i now see where there is so much power in the GK dreads and the importance of taking them down ASAP in any list where they are Link to comment https://bolterandchainsword.com/topic/252662-pivoting-vehicles/#findComment-3067304 Share on other sites More sharing options...
Jacinda Posted May 23, 2012 Share Posted May 23, 2012 thats so wrong................ Don't forget, walkers do not check for LoS until AFTER the pivot. (Except for the Chaos Dread's Fire Frenzy) Link to comment https://bolterandchainsword.com/topic/252662-pivoting-vehicles/#findComment-3067647 Share on other sites More sharing options...
shortysl Posted June 15, 2012 Share Posted June 15, 2012 thats so wrong................ I believe it's supposed to represent the ability of a Walker to pivot at the hip as opposed to tank having to pivot it's entire hull. Have you never played Mechwarrior? <_< Link to comment https://bolterandchainsword.com/topic/252662-pivoting-vehicles/#findComment-3086036 Share on other sites More sharing options...
Lysere Posted June 22, 2012 Share Posted June 22, 2012 thats so wrong................ I believe it's supposed to represent the ability of a Walker to pivot at the hip as opposed to tank having to pivot it's entire hull. Have you never played Mechwarrior? <_< That is honestly the best example to explain it. Walkers (at least dreadnoughts) are mounted on their legs in such a fashion as to be able to simply rotate on the spot. A tank has to literally use both treads to turn the hull. It takes much longer to turn a tank then something like a walker. Link to comment https://bolterandchainsword.com/topic/252662-pivoting-vehicles/#findComment-3092246 Share on other sites More sharing options...
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