Myxx Posted May 28, 2012 Share Posted May 28, 2012 I am nearly done making my kitbashed Techmarine for my ETL vow. I have a servo harness and OSR so far, and a powersword in the left hand. I am unsure what to equip the right hand with. I feel like the stock bolter is the best choice. With a servo harness, you get to shoot either one harness weapon and a hand weapon, or both harness weapons. With a TL plas pistol and flamer, are any of the other options even worth looking at? A bolt shot at 24" is ok, but instead of rapid firing the bolter, I think the pistol/flamer combo is better. Link to comment https://bolterandchainsword.com/topic/253198-techmarine-weapon-options/ Share on other sites More sharing options...
Valerian Posted May 29, 2012 Share Posted May 29, 2012 I am nearly done making my kitbashed Techmarine for my ETL vow. I have a servo harness and OSR so far, and a powersword in the left hand. I am unsure what to equip the right hand with. I feel like the stock bolter is the best choice. With a servo harness, you get to shoot either one harness weapon and a hand weapon, or both harness weapons. With a TL plas pistol and flamer, are any of the other options even worth looking at? A bolt shot at 24" is ok, but instead of rapid firing the bolter, I think the pistol/flamer combo is better. At least give the poor guy a Storm Bolter, every other Grey Knight in the entire frakking Chapter comes with one except the Techmarine (the guy that is supposed to have better equipment, not worse). I know Ward made the basic unit entry equipment match the actual models, but it is one of the big disappointments of his design that Techmarines don't come standard with a Storm Bolter and a Nemesis Force Sword, like everybody else. A Power Weapon? Really? Valerian Link to comment https://bolterandchainsword.com/topic/253198-techmarine-weapon-options/#findComment-3072350 Share on other sites More sharing options...
Myxx Posted May 29, 2012 Author Share Posted May 29, 2012 are there any right handed storm bolters? I'm using the bionic left arm holding a sword. Or had anyone tried to swap a SB to a right arm? Link to comment https://bolterandchainsword.com/topic/253198-techmarine-weapon-options/#findComment-3072351 Share on other sites More sharing options...
Inquisitor Fox Posted May 29, 2012 Share Posted May 29, 2012 I think the Space Marine Captain box has a right handed storm bolter... I was just planning on giving my tech-marine (when I get around to one) plastic Grey Knight arms, right and left, so his shoulders and weaponry matched. Nemesis Force Halberd and Storm Bolter, plus servo-harness. Yeah, it might be a little excessive points wise, but it'll look cool ;) Link to comment https://bolterandchainsword.com/topic/253198-techmarine-weapon-options/#findComment-3072376 Share on other sites More sharing options...
Myxx Posted May 29, 2012 Author Share Posted May 29, 2012 wrist mounted SB or traditional... Link to comment https://bolterandchainsword.com/topic/253198-techmarine-weapon-options/#findComment-3072379 Share on other sites More sharing options...
Inquisitor Fox Posted May 29, 2012 Share Posted May 29, 2012 Space Marine Captain? Traditional. The only right hand wrist mounted stormbolter I know is Draigo. Link to comment https://bolterandchainsword.com/topic/253198-techmarine-weapon-options/#findComment-3072382 Share on other sites More sharing options...
RedemptionNL Posted May 29, 2012 Share Posted May 29, 2012 Castallan Crowe also has a right handed wrist mounted Stormbolter, if you're looking for a Power Armoured version. Link to comment https://bolterandchainsword.com/topic/253198-techmarine-weapon-options/#findComment-3072445 Share on other sites More sharing options...
Toasterfree Posted May 29, 2012 Share Posted May 29, 2012 but i think you are right in the plastic captain box of a right handed SB. I may have a spare also not certain. hmm... need to replace a TM from one that got brokeded good. may have to check bits for possible conversion. Link to comment https://bolterandchainsword.com/topic/253198-techmarine-weapon-options/#findComment-3073049 Share on other sites More sharing options...
Reclusiarch Darius Posted June 7, 2012 Share Posted June 7, 2012 It is dumb he doesn't come with the storm bolter default. You get the feeling, reading some of our Codex, that Matt ran out of steam towards the end and just starting copy-pasting from the Marine codex. Then the proof-reading team just tweaked the entries slightly, and then printers. I don't really bother with the ranged options, stave and 'why cant I hold all these grenades' is pretty much your best bet. Oh, or conversion beamer if you want a laugh. OSR is bad forever though Link to comment https://bolterandchainsword.com/topic/253198-techmarine-weapon-options/#findComment-3079794 Share on other sites More sharing options...
Myxx Posted June 7, 2012 Author Share Posted June 7, 2012 What makes OSR terrible? Link to comment https://bolterandchainsword.com/topic/253198-techmarine-weapon-options/#findComment-3079808 Share on other sites More sharing options...
Valerian Posted June 8, 2012 Share Posted June 8, 2012 It is dumb he doesn't come with the storm bolter default. You get the feeling, reading some of our Codex, that Matt ran out of steam towards the end and just starting copy-pasting from the Marine codex. Then the proof-reading team just tweaked the entries slightly, and then printers. I think in this particular case it was clearly an instance of fitting the rules/options to fit the existing model, rather than making the GK Techmarine army list entry "as it should be" and then going from there. He was probably informed that they'd create a new model line for all of his other planned units, but that they weren't going to waste effort on a GK-specific Techmarine model, so he just tailored to that and moved on. V Link to comment https://bolterandchainsword.com/topic/253198-techmarine-weapon-options/#findComment-3080452 Share on other sites More sharing options...
Stormshadow Posted June 8, 2012 Share Posted June 8, 2012 It’s quite easy to make a storm bolter out of two regular bolters… Link to comment https://bolterandchainsword.com/topic/253198-techmarine-weapon-options/#findComment-3080523 Share on other sites More sharing options...
RedemptionNL Posted June 8, 2012 Share Posted June 8, 2012 I think in this particular case it was clearly an instance of fitting the rules/options to fit the existing model, rather than making the GK Techmarine army list entry "as it should be" and then going from there. He was probably informed that they'd create a new model line for all of his other planned units, but that they weren't going to waste effort on a GK-specific Techmarine model, so he just tailored to that and moved on. V The Librarian didn't get the same treatment though. It’s quite easy to make a storm bolter out of two regular bolters… I recently grabbed a finecast Techmarine box before the price rise, and I plan to just use plastic arms and shoulder pads from the PAGK box to make it fit in with the Grey Knights. Link to comment https://bolterandchainsword.com/topic/253198-techmarine-weapon-options/#findComment-3080555 Share on other sites More sharing options...
Inquisitor Fox Posted June 8, 2012 Share Posted June 8, 2012 I recently grabbed a finecast Techmarine box before the price rise, and I plan to just use plastic arms and shoulder pads from the PAGK box to make it fit in with the Grey Knights. That's my plan too... the effect worked well with my old-school pewter Terminator Librarian, so it aught to transfer just fine for the Techmarine. Link to comment https://bolterandchainsword.com/topic/253198-techmarine-weapon-options/#findComment-3080957 Share on other sites More sharing options...
Myxx Posted June 13, 2012 Author Share Posted June 13, 2012 I was thinking of a techmarine with OSR and a techmarine with conversion beamer both in a Rhino with HKM. First turn beamer, strike and HKM should kill nearly anything... Link to comment https://bolterandchainsword.com/topic/253198-techmarine-weapon-options/#findComment-3084528 Share on other sites More sharing options...
Reclusiarch Darius Posted June 18, 2012 Share Posted June 18, 2012 That's two Elite slots and a fair amount of points for a lot of meh. OSR misses every time (srsly, I can count on one hand the number of times it has scattered ONTO something), conversion beamer is hilarious but cover tends to dilute its damage output. I'd rather take a Vindicare and pop tanks, or a Purifier/Paladin squad. Link to comment https://bolterandchainsword.com/topic/253198-techmarine-weapon-options/#findComment-3088338 Share on other sites More sharing options...
Toasterfree Posted June 18, 2012 Share Posted June 18, 2012 i run 2 techs in 2k points, and it works pretty well. sit back and repair thins, or if needed drop a OSR. Link to comment https://bolterandchainsword.com/topic/253198-techmarine-weapon-options/#findComment-3088704 Share on other sites More sharing options...
Reclusiarch Darius Posted June 19, 2012 Share Posted June 19, 2012 Meh, they're not the worst unit in the world, but our Elites section is crowded with awesome units that I'd rather take first (Paladins, Purifiers, Venerables, Vindicare). Link to comment https://bolterandchainsword.com/topic/253198-techmarine-weapon-options/#findComment-3089491 Share on other sites More sharing options...
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