Cpt_Reaper Posted May 31, 2012 Share Posted May 31, 2012 Good evening fellow wearers of horned helms. Recently I have been wondering how to protect my Terminator Sorcerer and my Abaddon counts-as. Terminator squad as body guards are apparently a really bad idea what with sweeping advance and things, but no other unit has 2+ saves...except Obliterators. Now I am not a WAAC player, I simply like to try new things (and not lose so much). I know Oblits only come in 1-3 per unit, but at 2 wounds each it's pretty nice, not to mention their weapon...weapons...finger-guns. My plan is to Deep Strike my Sorcerer/Abaddon attached to the Oblits. It might be uber deadly, it might be about as useful as a guardsman with a pistol against An'ggrath on a bad day. What do you guys/girls/daemonhosts think? Link to comment https://bolterandchainsword.com/topic/253360-obliterator-bodyguards/ Share on other sites More sharing options...
Imperial Deceit Posted May 31, 2012 Share Posted May 31, 2012 True, terminators can't perform a sweeping advance but they also don't suffer from the slow-and-purposeful. I think you may find your HQs getting dragged down by unlucky rolls and not being able to get into the position they need to. However a well balanced squad of Chosen can play body guard really well, that is assuming your HQ's actually need a guard. From my experience they seem to do fairly well on their own, and if your really worried about them getting shot up then that's what dedicated transports are for. Link to comment https://bolterandchainsword.com/topic/253360-obliterator-bodyguards/#findComment-3074231 Share on other sites More sharing options...
Cpt_Reaper Posted May 31, 2012 Author Share Posted May 31, 2012 What I am more worried about is that the HQ loses fearless if it has said rule and can be killed via sweeping advance. Not a good way to lose your HQ. Link to comment https://bolterandchainsword.com/topic/253360-obliterator-bodyguards/#findComment-3074235 Share on other sites More sharing options...
Imperial Deceit Posted May 31, 2012 Share Posted May 31, 2012 Unless there is some obscure ability out there I am unaware of I am pretty sure it is impossible to lose Fearless. Link to comment https://bolterandchainsword.com/topic/253360-obliterator-bodyguards/#findComment-3074239 Share on other sites More sharing options...
Brother Nihm Posted May 31, 2012 Share Posted May 31, 2012 Unless there is some obscure ability out there I am unaware of I am pretty sure it is impossible to lose Fearless.Page 76 iirc, This special rule is gained by any independent character joining a fearless unit. However, as long as a fearless character stays with a unit that IS not fearless, he loses this special rule. Link to comment https://bolterandchainsword.com/topic/253360-obliterator-bodyguards/#findComment-3074255 Share on other sites More sharing options...
Warsmith Aznable Posted May 31, 2012 Share Posted May 31, 2012 Are you playing the cheapest Chaos Lord available just to have a required HQ and having him sit in the back and do nothing? That's the only way I can see this making any sense. He'll end up being more of a bodyguard for the Obliterators than the other way around, seeing as how the Obliterators will be more useful than the Lord. EDIT: because I missed this: Recently I have been wondering how to protect my Terminator Sorcerer and my Abaddon counts-as. I run regular CSM or Chosen with Mark of Tzeentch for HQ bodyguards (in higher points games). They don't lose Fearless that way, and their retinue gets Invuln saves, and if you take Chosen then you get neat things like Lightning Claws. My Sorcerer has wings, and I usually stick him with a retinue of marked Raptors to keep them all moving and shooting. YMMV, and I'm sure someone will come along and explain why Raptors are terrible. Link to comment https://bolterandchainsword.com/topic/253360-obliterator-bodyguards/#findComment-3074635 Share on other sites More sharing options...
minigun762 Posted May 31, 2012 Share Posted May 31, 2012 If you're worried about losing your HQ unit, I believe that adding IoCG to the squad will be sufficient for most cases. An assumed LD10 with reroll is nearly as solid as Fearless and you don't suffer the option of fearless wounds. Link to comment https://bolterandchainsword.com/topic/253360-obliterator-bodyguards/#findComment-3074651 Share on other sites More sharing options...
Ah-a-nothepsis Posted May 31, 2012 Share Posted May 31, 2012 A simple chaos lord with no mark and a demon weapon is a great addition (Initiative 5) to an Obliterator unit. Link to comment https://bolterandchainsword.com/topic/253360-obliterator-bodyguards/#findComment-3074663 Share on other sites More sharing options...
the jeske Posted May 31, 2012 Share Posted May 31, 2012 Well before I say what should be done , I would like to point out that puting HQs with oblits is inefficient . But If you have to then either take something very fast [no deep strike then] like a slany steed lord or take a tzeench lord with a demon weapon , this is the closest we can get to a shoty HQ . Link to comment https://bolterandchainsword.com/topic/253360-obliterator-bodyguards/#findComment-3074726 Share on other sites More sharing options...
Biaz Posted June 1, 2012 Share Posted June 1, 2012 I think the idea sounds like alot of fun. They'd make for awesome, twisted mutant bodyguards, and can shoot up anyone who gets too close to their master. Of course its not efficient, like everybody says. Of course if you wanna keep the fearless, running abaddon with some khorne berzerkers makes for a hilarious wrecking ball Link to comment https://bolterandchainsword.com/topic/253360-obliterator-bodyguards/#findComment-3074888 Share on other sites More sharing options...
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