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Blood Guardians V4.0


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Blood Guardians




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Founding: 26th

Reason of Founding: Increased Tryanid activity on the Eastern Fringe

First Chapter Master: Dejonus Dracone

Current Chapter Master: Demonus Valar

Gene-Seed:Blood Angels

Battle Cry:?

Home World: Epsonri

Type of World: a mix of Feral, Death and Feudal.

Color Scheme: troops: red w/trimming of company colors. Captains: black w/trimming of company.


Origins/Early History


The Blood Guardians, successors of the Blood Angels Chapter, was founded by the High Lords of Terra to help with the increased Tyranid uprisings on the Eastern Fringe. After leaving Mars with their the training cadre from the Blood Angels, they were en route to their destination when they received a distress signal from the world of Epsonri that it was under siege by the orks of the Goff clan. When they landed and began the sixteen year war, they used a combination of lighting hit and run assaults and full front line assaults to purge the greenskins. Upon the end of the war, the Guardians claimed Epsonri as their homeworld.



The Blood Spear
The Blood Spear, once belonging to a long forgotten Grey Knight, has been wielded by many different people. First, it was held by a Eldar Farseer of the pooped'ol Craftworld, using it to fend off the Daemons of Chaos, only to have it ripped from her hands upon her death by a Bloodletter and tossed away. Centuries later, when a small Ork Waaggh! landed on the planet, the Warboss picked up the spear and began using it to slay its enemies. Upon the Warboss's death, the Blood Spear then went to another Eldar Farseer, this time using it to fight the Imperial Guard on a shrine world. It was then taken by the Imperal Guard commander and was on its way to be delivered back to the Grey Knights when a Ork space fleet amushed it and stole the spear once more. Only when Dejonus of the Blood Guardians killed the Ork wielding the spear did it finally stop switching hands. The Blood Spear red blade has been on countless battlefields and in countless hands, killing both Imperial and Xenos alike. The Spear glows a deep crimson red when the taint of Chaos is near.



Organization


The Guardians follow the Codex Astartes. They prefer close quarter’s combat, but still use artillery and long range fighting before charging in, swords drawn. The reason in preferring close quarters fighting is due to the culture upon Epsonri. The tribes do have forms in long range fighting, but mostly charge into battle armed with swords, axes, spears and other close combat fighting weapons. Most of the Captains are armed with either a power sword or a relic blade they have earned. They also are mostly armed with bolt pistols, with the exception of Captain Shinzo Helfron, who takes a plasma pistol over a bolt pistol. Also, the Chapter master acts as the tribal leader, like the cultures of Epsonri, who are broken into tribes, leading the men into combat. The Chapter itself is also a tribe, broken into small sections with there own purposes within the Chapter.

Combat Doctrine


As stated in the Organization section, the Guardians prefer close quarters combat over long range fighting, but still use long range fighting before coming to grips with the enemy. In Epsonri’s culture, when a tribe declares war on another, the chieftains meet to decicded the combat style of the battle that is going to be fought. Only a single battle is fought between the two tribes. Loser of the fight is to stay within their lands for a year, in shame of losing to the victor. Also, the fighting style of each Company is based upon the tribe they pull their men from. Most of the Guardians keep their helms on, in spite of being in sight of the population that adores them. No one knows why they never remove their helms or why some never leave there armored shells. Only one has been seen bare headed, and that was Terminator sergeant Ares, whose skin is the same of the Caradonia tribe, even though he was born on the Blood Angels Chapters homeworld. The Guardians also train themselves in all forms of combat and weaponry, believing that if they know all forms of combat, they become one with the fight itself.

Home World


Epsonri. A deadly feral/feudal world where the people fight not only each other, but also a fight against the plant and wildlife for survival everyday. The deserts in the southern regions will devour a man as if being eaten by a Tyranid and the desert winds will shred a man’s skin right off his arm like a Eldar shuriken pistol. The jungles in the eastern regions are as deadly or worse than the deserts. The plant’s themselves will go out of there way to kill you just for being there. Every time you take a step, you better pray that you are not stepping into quicksand or a hole that one of the creatures had dug to make an entrance to its home. In the western regions, it’s a perpetual rain and the oceans are home to some of the deadliest beasties underneath its cool waters. In the northern regions, snow is always on the ground, with beasts of deadly skill and look, killing anything in its path. If caught in one of the snow storms that appear out of nowhere, you better pray you have thick warm clothing, for if you do not, you will turn into a human icicle and slowly die from lack of heat and if you manage to survive the storm, the artic hounds, with eyes as cool as Death’s touch, will pounce on you and tear you into pieces and only leave your bones behind after they finish with you.

Beliefs


The Guardians believe in retrieving the armor of their fallen comrades and incorporating it into their own armor. They also believe in collecting the weapons of the fallen leaders of their foes, which are stored in a special room to be analyzed and study, to better learn their enemies. They also believe in taking the corpse of the fallen leader and placing it in the Hall of the Foe, where new recruits can learn about the Chapters history and their foes. Also, the Guardians believe that if they take the body of there fallen comrades and seal it in stone and place it in the Hall of Heros, that they honor there fallen comrades more that way than simply leaving the body. They also believe in taking the weapons of there fallen comrades, either being a mighty hero of the chapter or a regualr marine who did a mgithy feat in combat, and placing them in the Armor's Hall, where countless weapons, both Imperial and Alien alike are on display.

Fall of Feltoris
On the world of Welquro V, a small force of Blood Guardians, lead by Eighth Company Captain Feltoris, was hit by a unknow force. They were force to crash land on the moon of Welquro V, Sedori. Upon recovering from the crash, Feltoris ordered that a vox link be opened up with Welquro to establish a transport to pick them up. While waiting for the transport to arrive, the force that had sent the Guardians to Sedori, showed its face. A band of Chaos Marines from the Iron Warriors Legion, set up several gun nests and began firing upon the Guardians. Feltoris ordered his men to take postions and open fire. While the firefight raged, Feltoris personally lead a Assault Squad into the thick of the Iron Warriors. As the close combat began, Feltoris was laid low by the axe of the Iron Warriors leader, Drekan the Bloodied Hand, War Smith of the 56th Grand Company. Realizing that their leader was slain, the Guardians fought with even more determination, slowly pushing the traitors back. Once the fight was done, the men of Feltoris's command bore him upon there shoulders and escorted him on to the newly arrived transport, which took them back to Epsonri, where Feltoris was laid to rest in the Tomb of Warriors. Now, Eighth Company is lead by Sergeant Deltoris Vego, who is attached to Second Company when needed.



Recruitment


The Blood Guardians recruit from Epsonri only, pulling from the ten tribes. The recruitment trial, The Holy Trials, put the participant through a gruesome test, making them fight each other for six weeks straight, proving their strength, determination and spirit. The ones who give up are escorted from the arena and sent back to their homes in shame and dishonor. Upon finishing the six weeks of combat, they are then tested by the Librarians to see if they can stand the test of the mind. Upon completing this, they are then picked to join the ranks of the Guardians.



C&C is welcomed. Also, if you have any suggestions for the renaming of the spear carried by the Chapter Master, I would love it. Also, if any suggestions about Captain Hades in the Beliefs section would be greatly appreciated as well. Also, sorry for the massive wall of text. i give permission for people to help with the BBcode.

Thank You,
CMD7
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  • 1 month later...
  • 2 weeks later...

Too much detail in the battles, IMO - battles are interesting because of what they accomplish and what they mean, not because of who stabbed who or the details of maneuvers. And the same goes for the rest of things - right now you could adequately describe the chapter in a paragraph or two - the rest is just needless detail. And on top of that, there doesn't seem to be a cohesive character or theme underlying them. They just kind of are.

 

What do you want your chapter to be like? Why are they that way?

Too much detail in the battles, IMO - battles are interesting because of what they accomplish and what they mean, not because of who stabbed who or the details of maneuvers. And the same goes for the rest of things - right now you could adequately describe the chapter in a paragraph or two - the rest is just needless detail. And on top of that, there doesn't seem to be a cohesive character or theme underlying them. They just kind of are.

 

What do you want your chapter to be like? Why are they that way?

 

 

This is true. You are going into too much narrative here. The entire first section could be summed up along the lines of, "The chapter received a distress call from planet ________. Upon arriving, they were met by an Ork invasion. The following war lasted for _____ years. When the world had been purged, the chapter adopted the planet to which they were saviors as their homeworld." Something like that. It gets the point across. You need to write this like it were a history book, not something you'd buy at Barnes N' Noble.

 

I also agree that you need to find a theme and, more important than that, an aspect that makes them unique. Think along the lines of the Black Rage or the Pain Glove. These are things that make there respective chapters truly different. Find something that makes your's stand out. ;)

 

-Cheers

Captain Cirrius

 

IDEA!!!! Ok, so this is just food for thought. The planet your marines inhabited is tribe based. It's people are organized into tribes as you said. So the "unique element" of your chapter could be in its organization. You say that the chapter adopts certain aspects of its combat doctrine from these tribes but what if they also adopted the tribal nature itself? What if your chapters master was actually its "chief"? You could also alter their appearance in a way, maybe base the whole chapter on the american indians in a way.

 

Again this is just an idea/suggestion. At the very least use it as an example. Following along these thought processes is necessary to creating a unique chapter. Just kepp your mind open :lol:

It is your chapter and I agree that it is very justifiable, but why after being founded to aid with tyranids were they immediately sent to deal with orks? It seems very condradictory the way it is written now, but it can be justified. I'll give an example:

 

"The chapter was en route to aid in the effort against Tyranids on the Eastern Fringe when they were forced to re-route due to a distress signal received from the world, Epsonri. The world was under invasion from a ork force and the Chapter came to their aid."

 

Obviously that should't be copied word for word, but hopefully you get my point. There needs to be a reason for such a sudden change in the chapters purpose. Also, its ok to go into a bit more detail about the war, so long as it doesn't start sounding like a book. Before you were giving us blow-for-blow accounts of what happened as if it were from a Black Library novel, but now you are basically just saying, "There was a war. The chapter won." Give some more details. Did the chapter take heavy losses? What strategies did they use against the Orks? Little things like that that dont actually tell us what happened individually, but that gives us a sense of the chapter from a broader perspective.

 

-Cirrius

  • 2 months later...

If I'm not mistaken, the Tyranids actually weren't first encountered til after the 26th founding. You might be better off naming the reason for the founding as countering Ork incursions, which will play perfectly into what you already have. Another thing I would suggest is to delve more into your themes. They have an affinity for CC, and the tribes they recruit from use swords, axes and the like. Strengthen this connection by may giving some kind of spiritual meaning to the use of a true sword rather than the mechanical brutality of a chainsword, so that its something all Blood Guardians aspire to.

 

Your Beliefs section made me think of them as sort of casual artifact hunters...or war museum curators. It's interesting how they collect everything, maybe try to find away to bring that more to the fore. Also, try to make organization and combat doctrine more distinct. Most of what you have in Organization could be in the Combat Doctrine section, leaving you room to tell us: What, if any, alternate (maybe tribal?) naming conventions they use for ranks and squads, how many divisions there are in the Chapter (more or less than the standard ten companies?), and what are some specialties of these tribal divisions?

 

Its coming along nicely, I recommend you visit the Space Marine painter and develop a scheme for display in your article.

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