Deschenus Maximus Posted June 25, 2012 Author Share Posted June 25, 2012 It cannot be I1. That would make so little sense that I just don't believe it for a minute. -1 I, yeah, sure, but not a straight out I 1. Link to comment Share on other sites More sharing options...
Sir Blayse Posted June 25, 2012 Share Posted June 25, 2012 I read the leaked rulebook today from games-workshop and did not see any mention of power axes. Also Preferred enemy doesn't give a reroll at all now. It affects hits in shooting and cc, nothing about wounding. It gives you hit on 3+, but if you already hit on 3+ then bumps that to 2+. As for power weapons they are shown to be AP2. But, you can now use your krak grenades in combat, just at WS 1. Gives us an option against MC. Some of the rules are really strange, no longer do you roll off to see who deploys/goes first. Now you do something more like apoc. Of course, this whole thing could be bunk... but, it looked pretty good. Link to comment Share on other sites More sharing options...
Leksington Posted June 25, 2012 Share Posted June 25, 2012 Here is what I'm reading: power swords are AP 3. Axes +1 S, AP2 and make you I 1. then there are mauls and spears that are lame.it says any power weapons unspecified you must look at the model and see what they have for what kind of power weapon they have. powerfist and power axes are both unwieldy (strike at I 1). i guess power fist will cost more points. Jesus. Frost weapons for Space Wolves, particularly frost axes just got (edited to be family friendly)-iffic. S6! no, if it has its own special rules but counts as a power weapon its the same but AP3. again, FAQ should sort it. That should sort out Dante and Astorath at least. A Crozius and GE would seem to be counts-as Power Swords for the time being. (although I'd guess they will get FAQed due to axes in the kit). Power Axe fans seem to be out of luck. I wonder what the spears and mauls are? Edit: When people bugged Rixitotal for proof he had the book already he posted http://imgur.com/L3UMV Link to comment Share on other sites More sharing options...
Deschenus Maximus Posted June 25, 2012 Author Share Posted June 25, 2012 Yeah I just read that too. Why would anyone use axes when they are an outright inferior power fist? Link to comment Share on other sites More sharing options...
Sir Blayse Posted June 25, 2012 Share Posted June 25, 2012 Well, if that is true. I've got a lot of FT's who are going to be really pissed off that they wielding axes. I've got my book pre-ordered and should have it as soon as it arrives. Link to comment Share on other sites More sharing options...
Daybreak Posted June 25, 2012 Share Posted June 25, 2012 I read the leaked rulebook today from games-workshop and did not see any mention of power axes. Also Preferred enemy doesn't give a reroll at all now. It affects hits in shooting and cc, nothing about wounding. It gives you hit on 3+, but if you already hit on 3+ then bumps that to 2+. As for power weapons they are shown to be AP2. But, you can now use your krak grenades in combat, just at WS 1. Gives us an option against MC. Some of the rules are really strange, no longer do you roll off to see who deploys/goes first. Now you do something more like apoc. Of course, this whole thing could be bunk... but, it looked pretty good. Sounds like you're reading the old, debunked Pancake leak Link to comment Share on other sites More sharing options...
Deschenus Maximus Posted June 25, 2012 Author Share Posted June 25, 2012 Oh ****, apparently FC doesn't give +1 I anymore... FAIL! Source: http://www.reddit.com/r/Warhammer/comments...559bu?context=3 Link to comment Share on other sites More sharing options...
Sir Blayse Posted June 25, 2012 Share Posted June 25, 2012 Well, I'm glad that version is fake. Some of it was really odd. I'm really happy for the way Rage is going to work. DC are going to be even better now. Link to comment Share on other sites More sharing options...
Leksington Posted June 25, 2012 Share Posted June 25, 2012 Crozius is a maul. +2S, AP4 (no effect on initiative) Link to comment Share on other sites More sharing options...
Glendor Posted June 25, 2012 Share Posted June 25, 2012 Just built a sang guard member with an ax :). Thinking of holding off on the last member that was also going to have an ax until I see the rule book. Link to comment Share on other sites More sharing options...
Jorre Posted June 25, 2012 Share Posted June 25, 2012 I cant imagine axes being the same iniative as Power fists or thunder hammers! The -1I makes sense though, and as bad as it seems for Dante if that is true, I think he'll actually come out on top even if it is -I1. You have to remember everyone else uses the same rules. So with Dante's higher natural iniative he strikes at the same time as most heros even with the -1 modifier! That is assuming they have a power weapon. In which case he's going to have a 2+ save! If they have an axe themselves well he still strikes first! If all this is true I can see this as anything but a buff for Dante. That all said I think this fake rule set from months ago is still infecting the current rumors and there is a lot of confusion as to which are true and a lot of people are getting them mixed up and then passing incorrect rumors on! It's a bit like a wild fire ATM as all the popular blogs are just passing everything they get on! It's probably not really worth getting to invested in any debates until we get more certain clarification Link to comment Share on other sites More sharing options...
mysteriousmaskedmystery Posted June 25, 2012 Share Posted June 25, 2012 wait, does this mean that dc tycho rocks now? +2 attacks on charge, all his attacks ignore armor saves, since he doesn't have a PW or axe or anything of that nature? and since vehicles are apparently useless, it doesn't matter that he would almost always have to run around on his own anyway? Link to comment Share on other sites More sharing options...
Gabriel1303 Posted June 25, 2012 Share Posted June 25, 2012 Oh ****, apparently FC doesn't give +1 I anymore... FAIL! Source: http://www.reddit.com/r/Warhammer/comments...559bu?context=3 Oh dear, that really sucks Link to comment Share on other sites More sharing options...
Morticon Posted June 25, 2012 Share Posted June 25, 2012 Ouch. Big hit there then. Link to comment Share on other sites More sharing options...
Chaplain Admetus Posted June 25, 2012 Share Posted June 25, 2012 @ Glendor, technically Sanguinary Guard aren't armed with power weapons, they get Glaives Encarmine, so there's probably a little bit of leeway to get round it (also, I've just modelled two with the axes on the sole reasoning that they look badass). If preferred enemy isn't as good, and psychic hoods are a bit nerfed, then I think my namesake chaplain may be making a long overdue re-appearance on the 40k tabletop. Might even wheel out my old rhino-bound death company and see what they can do. Link to comment Share on other sites More sharing options...
appiah4 Posted June 25, 2012 Share Posted June 25, 2012 Ouch. Big hit there then. Yeah but Rage now gives +2. 10 man Death Company with 1 PF and 2 IPs will become auto include in most lists I think. Link to comment Share on other sites More sharing options...
appiah4 Posted June 25, 2012 Share Posted June 25, 2012 wait, does this mean that dc tycho rocks now? +2 attacks on charge, all his attacks ignore armor saves, since he doesn't have a PW or axe or anything of that nature? and since vehicles are apparently useless, it doesn't matter that he would almost always have to run around on his own anyway? Depends on what digital weapons have become.. Link to comment Share on other sites More sharing options...
Morticon Posted June 25, 2012 Share Posted June 25, 2012 If preferred enemy isn't as good, and psychic hoods are a bit nerfed, then I think my namesake chaplain may be making a long overdue re-appearance on the 40k tabletop. Sadly crozius' are defined as Mauls now - +2 to S, but no AP. :P Link to comment Share on other sites More sharing options...
khurdur Posted June 25, 2012 Share Posted June 25, 2012 chappies aren't as good now. And it looks like power axes are also I1. useless. Looks like nothing can touch termies in cc apart from a power fist. Plasma I think has become better, with move and shoot, and no crying need for melta anymore. Any word on AP value of force weapons? Ap3 or Ap2? I think it looks like Ap3...because they are still power weapons... Link to comment Share on other sites More sharing options...
Morticon Posted June 25, 2012 Share Posted June 25, 2012 chappies aren't as good now. And it looks like power axes are also I1. useless. Looks like nothing can touch termies in cc apart from a power fist. Plasma I think has become better, with move and shoot, and no crying need for melta anymore. Any word on AP value of force weapons? Ap3 or Ap2? I think it looks like Ap3...because they are still power weapons... I havent seen any "confirmed" rumours. A little birdy mentioned to me, however, that FWs will be AP2 with a S bonus now - that could have changed though. Link to comment Share on other sites More sharing options...
appiah4 Posted June 25, 2012 Share Posted June 25, 2012 If preferred enemy isn't as good, and psychic hoods are a bit nerfed, then I think my namesake chaplain may be making a long overdue re-appearance on the 40k tabletop. Sadly crozius' are defined as Mauls now - +2 to S, but no AP. :D This is perfectly fine. You can give them a Power Fist for a very cheap price. Now you can choose between S6 at I or S8 at I1. S7 at I and S9 at I1 on the charge. Even better if you ask me. Link to comment Share on other sites More sharing options...
Jorre Posted June 25, 2012 Share Posted June 25, 2012 According to a rule book holders interview posted on faeit 212s blog. Power axes are I1 which makes no sense to me! Will have to wait and see how this effects commander Dante and astorath! If they do strike at I1 I will be somewhat unimpressed! Link to comment Share on other sites More sharing options...
appiah4 Posted June 25, 2012 Share Posted June 25, 2012 If the Hull Points rumor is true, the TL Assault Cannon Baal Predator with Heavy Bolter Sponsons will decimate AV10-11, reliably wreck AV12-13 and reliably glance AV14. I think we may have the best Anti-AV tank in our roster. Link to comment Share on other sites More sharing options...
Robbie1984 Posted June 25, 2012 Share Posted June 25, 2012 Any more news on exactly how a storm raven loaded with troops will be effective in the new rules? Not being able to deploy its troops until potentially turn 3 at its earliest doesn't fill me with confidence. Link to comment Share on other sites More sharing options...
khurdur Posted June 25, 2012 Share Posted June 25, 2012 AP2 force weapons....GK might have the only PA marines that can drop TDA in cc. And they still have halberds.Plus psycannons benefit greatly from hullpoints due to rate of fire S7.... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.