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Your hopes for 6th in relations to BA?


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Couple of things I've noticed from the rulebook thus far...

1) Be careful with storm ravens. Unless I miss something, if they get immobilised whilst they're flying, they're stuck in fly mode for the rest of the game. Could mean that units stuck in flying transports will be stuck there, though we'll need to see how Skies of Blood gets FAQd. Flip-side is we can use this against other fliers.

 

In "Flier mode" SR can ONLY zoom, which means it moves 18" - 36" (minimum = combat speed, anything else cruising). According to FAQ, Skies of Blood can be used if vehicle moves over 6". So this means the transported unit (jump infantry) can always disembark. Bad news for dreadnoughts and regular infantry though.

 

BTW, one interesting discovery from the rules. You can move some models in a unit and the rest are still counted as not moving for purposes of shooting etc. So for example, using a tactical squad as example, when you remain stationary with a heavy weapon guy and move the rest (as long as they are in coherency) for example to provide a form a front line to soak enemy fire from the heavy weapon guy, you can still fire the heavy weapon using BS4.

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Pretty sure glaive encarmine will be under the unusual power weapons section as they are "power weapons that have one or more unique rules."

I hope all Glaives (and Dante's axe) count as unusual weapons.

 

Not FAQed (only states to treat all mentions of power swords as power weapons and that Lemartes has a master-crafted power maul), which means to me that they are considered "Unusual Power Weapons", i.e. same as power sword plus given special rules.

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Rending is ap2, as well as the usuall rules.

 

Specialist weapons (fists, hammers, claws...) - You gain an additional if both your weapons are specialist weapons. You can now dual wield hammer/claw and similar combinations.

 

Characters rolling a 6 to hit can always allocate that attack.

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Played a 1k game vs Templars. One objective each still sucks, but with the secondary objectives much less so. No longer an auto-draw. We played with SG axes and Dante's axe as initiative 1, but I'm still not sure whether they class as "unusual power weapons" or not. Jury's still out there. One thing that did come up was Preferred Enemy, with my opponent claiming the wording was ambiguous, i.e. that they get re-rolls on ALL to hit rolls, and then rolls of 1 to wound, but the complete lack of a comma would suggest otherwise to me. Think it does just mean re-rolls of 1s, but we'll see if it gets FAQd quickly.
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. that they get re-rolls on ALL to hit rolls, and then rolls of 1 to wound, but the complete lack of a comma would suggest otherwise to me. Think it does just mean re-rolls of 1s, but we'll see if it gets FAQd quickly.

 

 

Your friend gets and F for comprehension.

Does not need a faq.

 

Rule is:

 

"A unit that contains a model with this rule rerolls to hit and to wound rolls of 1 against their PE"

 

Tell him he fails.

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Played a 1k game vs Templars. One objective each still sucks, but with the secondary objectives much less so. No longer an auto-draw. We played with SG axes and Dante's axe as initiative 1, but I'm still not sure whether they class as "unusual power weapons" or not. Jury's still out there. One thing that did come up was Preferred Enemy, with my opponent claiming the wording was ambiguous, i.e. that they get re-rolls on ALL to hit rolls, and then rolls of 1 to wound, but the complete lack of a comma would suggest otherwise to me. Think it does just mean re-rolls of 1s, but we'll see if it gets FAQd quickly.

 

Tell him to check the BT FAQ.

 

'Accept Any Challenge' isn't Preferred Enemy any more....it's Rage!!

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Haha, he hasn't had a chance to check the FAQs yet, so we played a bizarre game where we'd both skimmed the rules, and I'd briefly glossed over my FAQ's. Made even more chaotic by the fact that one of the objectives decided to be the one that periodically blows up, so neither of us wanted to get too close to it. An entire army of preferred enemy is stupid...glad its been FAQd. I agree that his comprehension was poor, but I don't know the guy well enough to argue... for it to be his way I'd think it would need to be worded "may re-roll failed rolls to hit, and to wound rolls of 1", comma makes all the difference.
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I noticed that rules for tankshock has changed slightly. Models that are forced out of coherency are no longer free to move back (in their own turn), they are simply removed from play! :D

 

Time to work on the hammer and anvil tactics again....

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I noticed that rules for tankshock has changed slightly. Models that are forced out of coherency are no longer free to move back (in their own turn), they are simply removed from play! :lol:

 

:D

 

 

runs off to read rules*

 

WHAT?!!?

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Meh... I'm getting a bit tired... It's only models that are moved from the tankshock and cannot be placed legally that are automatically destroyed. Not models simply separated from the rest of the squad as the result of a displacement.

 

A bit harder to pull of than I initially thought, but still.

 

 

Just read, doesnt seem possible since "the shortest distance possible" could be 48".

Seems you would always be able to move away

 

You still can't move through or around stuff freely, so it's possible if you lock a model in with other units or impassable terrain.

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In "Flier mode" SR can ONLY zoom, which means it moves 18" - 36" (minimum = combat speed, anything else cruising). According to FAQ, Skies of Blood can be used if vehicle moves over 6". So this means the transported unit (jump infantry) can always disembark. Bad news for dreadnoughts and regular infantry though.

 

The units transported can still disembark even if they don't have jump packs (decent of angels), they just cannot use the controlled decent (single D6 scatter). They scatter 2D6, which increases the chance that a model might not be placed, thus destroying the entire unit.

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Pretty sure glaive encarmine will be under the unusual power weapons section as they are "power weapons that have one or more unique rules."

I hope all Glaives (and Dante's axe) count as unusual weapons.

 

Yeah that's what I'm hoping as well.

 

i think it wasn't included because it didn't need to be. it's a PW that isn't unique, it just has USR, so it is whatever it looks like. i really think it's that simple and they handed us a gift like that.

 

if you want an axe on dante, give him one, if not, put a sword/spear/maul in his hand. and as for SG, i know that means some people will be ripping arms, but i know a lot of people will be adding spears or mauls, so it's a wash in my opinion.

 

i think it's that simple, they are either unique because they have USR, which i really doubt, or they are not, and they follow the new power weapon rule of WYSIWYG.

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this has been covered allready in the dante's weapon is an axe? thread. in the big book it states on page 61

ahem, if a models wargear says it has a power weapon which has no further special rules look at the model to tell which type of weapon it has.

 

well guess what, glaive encarmines, the axe mortalis, the executioners axe and the blood crozius are all power weapons with "further special rules"

i.e. master crafted etc. the only weapon they errated was the blood crozius to be a maul. it has the same rules EXCACTLY as the axe mortlais, i.e. master crafted power weapon

and they faq'd it to NOt be a power weapon. I don't think it could be any clearer

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