Morticon Posted June 22, 2012 Share Posted June 22, 2012 Here are a few more predictions that are crazy wild shots in the dark that rely on a lot of guesstimating. 1. BA will rise to be (even more) serious contenders than before. 2. BA will have a surge of popularity - both good and bad (WAAC types). My thoughts based on these nuggets (gigantic IFs apply: 1. FNP on 5+ means that before where PWs drilled us- we get to save 1/3 of our marines. 2. Sang Guard are stronger in combat vs. anything without a fist. 3. Fast vehicles look to be very good. 4. Jump Pack TROOPS have chainswords (AP5?) and all sorts of movement bonuses. 5. DC potentially (big IF here) lose the downside to rage. If this is the case (and im most dubious of #5) then the Death Company are going to smash so hard onto the scene, with the rest of the BA in tow, that the enemies of the BA will tremble something fierce. That being said, through buff or nerf.... http://i1206.photobucket.com/albums/bb447/Brindleysa/Dork%20Stuff-%20Fun%20Stuff/bamotivational.jpg Link to comment https://bolterandchainsword.com/topic/253536-your-hopes-for-6th-in-relations-to-ba/page/9/#findComment-3092095 Share on other sites More sharing options...
Jorre Posted June 22, 2012 Share Posted June 22, 2012 That being said, through buff or nerf.... http://i1206.photobucket.com/albums/bb447/Brindleysa/Dork%20Stuff-%20Fun%20Stuff/bamotivational.jpg Right there with you mate!!!! That was almost inspirational!!!! Link to comment https://bolterandchainsword.com/topic/253536-your-hopes-for-6th-in-relations-to-ba/page/9/#findComment-3092200 Share on other sites More sharing options...
Tamwulf Posted June 22, 2012 Share Posted June 22, 2012 So many rumors. At this point, we'll know for sure in less then a week. My worst fears about a Psychic Phase and terrible, game breaking powers seems unfounded. I think this is going to be a buff for the Blood Angels, though we have some awesome psychic powers as is, and access to more Librarians then any other MEQ army. Vehicles are changing. I'm not quite sure why, as I think the rules were spot on in 5th. Hard to say if this will be a buff or nerf to Blood Angels. Allies? Bleh. We'll have to see if every army will be "allied" with the BA so they can field 1-3 Sanguinary Priests and get a cheap, 6" FNP bubble. The only thing I can think that I would want from others armies for my Blood Angels would be Storm Talons. Great marketing move on GW's part to get people to buy more models to ally with their armies. Random Charge Distance? Teh SUCK! I want to know what happens during a failed charge. If it's like Fantasy, your unit is going to be in seriously bad shape next turn. BA is an assault army, and GW just made our assaults a toss of 2d6. This is going to be a serious nerf to us. Challenges in assaults? Again, we'll have to see the full rules for this one. It works in Fantasy, but it's set up for it. This will also be an interesting mechanic when you fight a unit that doesn't have a leader. Again, we'll just have to see the rules. Could be a buff to BA for when our special characters get into the assault. Snap Shots are a nerf to us. BA are an assault army, and now the unit we are assaulting can shoot us as we assault. Interestingly enough, this is a huge buff to Space Wolves as they all have counter charge. "So I can randomly charge you, and get shot, or I can just rapid fire you this turn, and when you assault next turn, I can snap fire at you and get counter charge? Let me think..." LOL Yes, it's BS 1, but it's still shooting, and more rumors are talking about higher BS for Snap Fire for certain armies/psychic powers. Wound Allocation- Gonna have to dig into this one. My two biggest gripes about 5th- True Line of Sight and Wound Allocation. They didn't touch TLOS, (Bad GW! BAD!), but they did change wound allocation. Closest to farthest and and only shooting at partial units, is great for shooting, but we have no idea how it's going to work in the assault. Not enough info to say Yeah, Bleh, or SuX0rz for BA yet. Pre-measuring? Meh. Not really going to change anything game wise. Some people think it's huge and game breaking. I say go play any of the other games that have come out in the last 5-10 years. They all allow pre-measuring. If anything, it gives you more information to make decisions with, but that random charge distance... Welcome to the 21st Century of Game Design, GW! FNP- it's a wash if the rumors are true. Yes, it goes up to 5+, but we now get it against far more weapons then we did before. How many armies out there have two saves? I'm not going to complain about this one at all. AP Value on close combat weapons- I feel sorry for all the Xenos armies out there. It's bad enough that they don't get a armor save vs. our shooting, but now they won't get a armor save against our most common close combat weapon- the Chainsword. A buff for us. I'm sure there is more that could be said. Right now, just seems like more questions and rumors then answers and facts. Blood Angels will just have to wait for the rulebook and FAQ. I think Blood Angels will be OK. Link to comment https://bolterandchainsword.com/topic/253536-your-hopes-for-6th-in-relations-to-ba/page/9/#findComment-3092351 Share on other sites More sharing options...
Glendor Posted June 22, 2012 Share Posted June 22, 2012 So if we can use pistols in combat would it be worth it to put a couple of infernus pistols into death company or sang guard? Link to comment https://bolterandchainsword.com/topic/253536-your-hopes-for-6th-in-relations-to-ba/page/9/#findComment-3092643 Share on other sites More sharing options...
Morticon Posted June 22, 2012 Share Posted June 22, 2012 So if we can use pistols in combat would it be worth it to put a couple of infernus pistols into death company or sang guard? Not sure if thats been confirmed matey. Link to comment https://bolterandchainsword.com/topic/253536-your-hopes-for-6th-in-relations-to-ba/page/9/#findComment-3092648 Share on other sites More sharing options...
Morticon Posted June 22, 2012 Share Posted June 22, 2012 One of the more recent rumors running around is that FnP is only on a 5+ now, but AP1-2 does not cancel it anymore! The only thing that cancels FnP is Insta Death attacks. If this is the case and Corbs still gets his FnP on a 2+ I think he just became one of the toughest characters in the game and a total steal at 105 points! I noticed this too. And it made me think that maybe they just havent referenced the AP thing? Or maybe PWs in combat etc.. IF its not the case and its ONLY double toughness...then.... http://bighugelabs.com/output/motivator58b48ec48a3f8aeb9e9b35740b577badeaefb10b.jpg Link to comment https://bolterandchainsword.com/topic/253536-your-hopes-for-6th-in-relations-to-ba/page/9/#findComment-3092661 Share on other sites More sharing options...
Plague Angel Posted June 22, 2012 Share Posted June 22, 2012 Oh, man, if those things are true, I will either repaint the Host to be "actual" Blood Angels or come up with a counts-as model, because Corbulo (who I already love) will be too good not to take. Link to comment https://bolterandchainsword.com/topic/253536-your-hopes-for-6th-in-relations-to-ba/page/9/#findComment-3092666 Share on other sites More sharing options...
JamesI Posted June 22, 2012 Share Posted June 22, 2012 So if we can use pistols in combat would it be worth it to put a couple of infernus pistols into death company or sang guard? If its true, plasma and infernus pistols will become much more popular. I already run Corbulo half my games (Dante the other half) he might be more used if some of these rumors are correct, Link to comment https://bolterandchainsword.com/topic/253536-your-hopes-for-6th-in-relations-to-ba/page/9/#findComment-3092719 Share on other sites More sharing options...
Glendor Posted June 22, 2012 Share Posted June 22, 2012 I thought they were waiting until tomorrow but the pre-order is on the site already. Link to comment https://bolterandchainsword.com/topic/253536-your-hopes-for-6th-in-relations-to-ba/page/9/#findComment-3092728 Share on other sites More sharing options...
Brother Corrus Posted June 22, 2012 Share Posted June 22, 2012 It is tomorrow here in the UK. Just logged on to inform people but you beat me to it. :P Link to comment https://bolterandchainsword.com/topic/253536-your-hopes-for-6th-in-relations-to-ba/page/9/#findComment-3092749 Share on other sites More sharing options...
Plague Angel Posted June 22, 2012 Share Posted June 22, 2012 It's Saturday in England. Link to comment https://bolterandchainsword.com/topic/253536-your-hopes-for-6th-in-relations-to-ba/page/9/#findComment-3092750 Share on other sites More sharing options...
Deschenus Maximus Posted June 23, 2012 Author Share Posted June 23, 2012 3. Fast vehicles look to be very good. This is based on what? I haven't seen the rules for Fast vehicles mentionned anywhere. Here's an interesting tidbit: In addition, his psyhic hood will usually augment any rolls to Deny the Witch within 6" to a 4+ making hime awesome at countering any enemy psychic powers. So, psychic hoods are nerfed something fierce if all they do is boost the Deny the Witch save. This is very, very good for us, what with all the psychic powers we have. I wonder if Runes of Warding, SitW and the RP staff will get the same treatment. Link to comment https://bolterandchainsword.com/topic/253536-your-hopes-for-6th-in-relations-to-ba/page/9/#findComment-3092970 Share on other sites More sharing options...
DominicJ Posted June 23, 2012 Share Posted June 23, 2012 http://i1206.photobucket.com/albums/bb447/Brindleysa/Dork%20Stuff-%20Fun%20Stuff/bamotivational.jpg I actualy missed the pdf edition, and kinda forgot about it, so was wondering what in terras name some poor planetary defence force had done.... Link to comment https://bolterandchainsword.com/topic/253536-your-hopes-for-6th-in-relations-to-ba/page/9/#findComment-3093113 Share on other sites More sharing options...
Terrahawk Posted June 23, 2012 Share Posted June 23, 2012 I actualy missed the pdf edition, and kinda forgot about it, so was wondering what in terras name some poor planetary defence force had done.... Haha, yeah. That poster would have a whole different meaning if it had a Flesh Tearer marine in it. :tu: Link to comment https://bolterandchainsword.com/topic/253536-your-hopes-for-6th-in-relations-to-ba/page/9/#findComment-3093157 Share on other sites More sharing options...
Morticon Posted June 23, 2012 Share Posted June 23, 2012 In addition, his psyhic hood will usually augment any rolls to Deny the Witch within 6" to a 4+ making hime awesome at countering any enemy psychic powers. So, psychic hoods are nerfed something fierce if all they do is boost the Deny the Witch save. This is very, very good for us, what with all the psychic powers we have. I wonder if Runes of Warding, SitW and the RP staff will get the same treatment. Nope nope. According to rumours everyone gets a 6+ save vs. powers. If the roll is now 4+ or else, then its a buff. Before it was a roll off. Straight 4+ is better for us. (And for our enemies). Link to comment https://bolterandchainsword.com/topic/253536-your-hopes-for-6th-in-relations-to-ba/page/9/#findComment-3093216 Share on other sites More sharing options...
Deschenus Maximus Posted June 23, 2012 Author Share Posted June 23, 2012 Mort: from what that little blurb says, the hood, instead of having a range of 24" and being able to nullify (or try to, at least) all powers, now all it does is give units within 6" of the libby a boost to their 6+ psychic nullification roll, turning it into a 4+. The severely limited range, and seamingly inability to stop non-targeted powers like Wings or Shield tells me this will make using Mephy and Libby dreads much more reliable. I say that is a definite win for us. Link to comment https://bolterandchainsword.com/topic/253536-your-hopes-for-6th-in-relations-to-ba/page/9/#findComment-3093323 Share on other sites More sharing options...
JamesI Posted June 23, 2012 Share Posted June 23, 2012 Mort: from what that little blurb says, the hood, instead of having a range of 24" and being able to nullify (or try to, at least) all powers, now all it does is give units within 6" of the libby a boost to their 6+ psychic nullification roll, turning it into a 4+. The severely limited range, and seamingly inability to stop non-targeted powers like Wings or Shield tells me this will make using Mephy and Libby dreads much more reliable. I say that is a definite win for us. If this is true, our powers get a huge boost. No chance to nullify Unleash, Sword, Shield or Wings? Awesome. Link to comment https://bolterandchainsword.com/topic/253536-your-hopes-for-6th-in-relations-to-ba/page/9/#findComment-3093332 Share on other sites More sharing options...
Morticon Posted June 23, 2012 Share Posted June 23, 2012 Mort: from what that little blurb says, the hood, instead of having a range of 24" and being able to nullify (or try to, at least) all powers, now all it does is give units within 6" of the libby a boost to their 6+ psychic nullification roll, turning it into a 4+. The severely limited range, and seamingly inability to stop non-targeted powers like Wings or Shield tells me this will make using Mephy and Libby dreads much more reliable. I say that is a definite win for us. I didnt notice the range change, matey! Good point, then. Yeah - def nerf as far as that is concerned then! Link to comment https://bolterandchainsword.com/topic/253536-your-hopes-for-6th-in-relations-to-ba/page/9/#findComment-3093350 Share on other sites More sharing options...
appiah4 Posted June 23, 2012 Share Posted June 23, 2012 5. DC potentially (big IF here) lose the downside to rage. [/img] I'd say hold your horses until you see the errata - the unit may get new rules a-la PDF codex or 3rd Ed Codex-let where you need certain characters to control them, if at all. Link to comment https://bolterandchainsword.com/topic/253536-your-hopes-for-6th-in-relations-to-ba/page/9/#findComment-3093354 Share on other sites More sharing options...
Morticon Posted June 23, 2012 Share Posted June 23, 2012 5. DC potentially (big IF here) lose the downside to rage. [/img] I'd say hold your horses until you see the errata - the unit may get new rules a-la PDF codex or 3rd Ed Codex-let where you need certain characters to control them, if at all. Nah, for sure :) It is a "hopes"thread. Although, I see them sooner giving Rage a downside than them giving new rules to the BA/DC. I figure they will want to do as little fiddling with codex rules as humanly possible. We're not the only units with Rage after all. Link to comment https://bolterandchainsword.com/topic/253536-your-hopes-for-6th-in-relations-to-ba/page/9/#findComment-3093379 Share on other sites More sharing options...
the jeske Posted June 23, 2012 Share Posted June 23, 2012 mort , it doesnt matter what DC does and what it attacks. rage gives them more A on charge. they are like ultra zerkers now . actualy it maybe worth gluing some up with jump packs all over again. better movemnt FnP helps against anything that isnt a melta or ap2 , sure it aint awesome as it was before [they will still have to FAQ stuff like corbs "ultra" FnP else he ends up +5 or RAW wirse if a dex says your FnP is +4 it will be +4 as codex >rule book] . Link to comment https://bolterandchainsword.com/topic/253536-your-hopes-for-6th-in-relations-to-ba/page/9/#findComment-3093405 Share on other sites More sharing options...
Morticon Posted June 23, 2012 Share Posted June 23, 2012 mort , it doesnt matter what DC does and what it attacks. rage gives them more A on charge. they are like ultra zerkers now . actualy it maybe worth gluing some up with jump packs all over again. I was thinking that with all their special rules- AND Hammer of Wrath - Jumping DC may be back on track - even at 35points a pop. Link to comment https://bolterandchainsword.com/topic/253536-your-hopes-for-6th-in-relations-to-ba/page/9/#findComment-3093423 Share on other sites More sharing options...
Leonaides Posted June 23, 2012 Share Posted June 23, 2012 Good job I never took the jump packs off my 30 assembled death company marines... And I've got enough spares from way back to give my non jp death co new ones. Link to comment https://bolterandchainsword.com/topic/253536-your-hopes-for-6th-in-relations-to-ba/page/9/#findComment-3093511 Share on other sites More sharing options...
Midnightmare Posted June 24, 2012 Share Posted June 24, 2012 Magnets ftw :D And angry Lemartes will now get 9(!) PW attacks on the charge @ strength 6. Hell yeah!!! Can he be challenged to a duel due to his lack of IC rule? Link to comment https://bolterandchainsword.com/topic/253536-your-hopes-for-6th-in-relations-to-ba/page/9/#findComment-3093794 Share on other sites More sharing options...
Chaplain Admetus Posted June 24, 2012 Share Posted June 24, 2012 Don't know if anyone else has spotted this, but in the most recent WD all Daemons are mentioned as causing Fear (its in the blurb on the page featuring the Daemon army on p 35). If its anything like fantasy, where you have to pass a Ld check or be reduced to WS1 for that combat round, it could have a fairly sizeable effect on combat based armies. Didn't see anyone else mention it, so I thought I should flag it up for attention. Link to comment https://bolterandchainsword.com/topic/253536-your-hopes-for-6th-in-relations-to-ba/page/9/#findComment-3093823 Share on other sites More sharing options...
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