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Omega Ferrum


XATATAX

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In my *very* short time as a 40k player, I've been highly intrigued by the Iron Hands chapter, but I really don't want to be stuck in a pre-made setting. I toyed around with the idea of making a "Sons of Medusa" army, but again was somewhat hesitant in taking other people's ideas(which have been already INCREDIBLY done by a few), so now I've come to the conclusion that DIY is the only way to go.

 

From my understanding through the Lexicanum, the Sons of Medusa were exiled from Medusa after the Moirae Schism, because of their radical siding in the civil war. Though still loyal to the Imperium, they were a sort of floating group of loners, questioned constantly because of their strange circumstances.

 

Now, it also mentions that other "dissident" exiles would join them, whether from the Iron Hands homeworld or elsewhere. So my thought is that perhaps there were a few seperate fleets(since Lexicanum says that nearly a third of the chapter was sent away) that went in different directions, and that maybe not all of them became the Sons of Medusa.

 

So here's my take:

 

A singular exiled craft, the Caduceus, along with other transport vessels, leaves Medusa for the same reason as the rest of the dissidents. Unlike the growing Sons of Medusa(who are at that time not a recognized chapter), the Omega Ferrum remain as a relatively small faction, never reaching much more than a company's size. Also unlike the Sons, the Omega's intent is mainly not to please the Imperium or stand to be judged, but to seek out their "missing" leader, Ferrus Manus, and to take revenge upon those who may have harmed him. They also want above almost all else, to complete what they consider "prime objective" as servants of the Omnissiah and of Ferrus Manus - complete bodily mechanization through the purge of their weaker human shells.

 

As with some rumors and speculative ideas about the Sons of Medusa having the capability to build their own dreadnoughts(excuse me if i take some random stuff from the 40k wiki page), the Omegas also carry some of the most gifted and blessed of the Moirae Iron Fathers, and have an incredible nearly fleet-wide techmarine status. Because of this, and because of the sad disconnect with the Adeptus Mechanicus of Mars since the Schism(which somehow the Sons found a way around), the Omega Ferrum has become proficient in creating weapons of war on-ship. Because of their lack of resources, however, this renegade chapter has become even more notorious for their battlefield scavenging and vulture-like draw to wars easily won with the promise of spoils. Rarely called upon for help, though always willing to fight for humanity's continuity, the Omega Ferrum's own war-torn armor and battle wounds - mostly replaced by mechanized prosthetics - are a show of their loyalty in themselves.

 

Nearly all of the original Omega Ferrum's battle brothers remain, and so those that are recruited are seldom needed as full-fledged marines. More often than not, a Neophyte will start training as a "servitor-scout" - immediately stripped of most of their humanity, but left with their brain and "soul" intact. Though the older Medusa-born vets didn't have to go through such a process, it is deemed necessary that all who share the Omega's vision begin their transformation as soon and as quickly as possible. On the battlefield, Iron Fathers take the roles of both Chaplain and Master of the Forge, donning specialized armor for each occasion as needed. The use of plentiful dreadnoughts is also common for the Omega Ferrum, because the need for experienced wisdom is desperate among a force of so few marines.

 

 

 

So, what I need now is for any suggestions in filling holes in the backstory, or any flaws to be pointed out.

 

Also, I'd like some suggestions on a color scheme, as well as maybe conversion ideas for the scouts and perhaps some interesting dreads...I've been mainly just building up on tactical marines, but I've got a few weeks of pay coming up that I'll be mainly using on this. What's next?

 

Any input is good input!

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Ok, i read over what you have, and honestly, it is intresting. But, my only question is why are the Iron Fathers acting as both Chaplains and Masters of the Forge? why not just have the two seperate ones. Also, who do the recruits get turned into servitor scouts? Wouldnt they eventually need more Marines once they started to die?

 

CMD7

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Welcome to the Liber, brother!

 

Some advice/pointers/ideas for you.

 

1.) Try not to use the 40K Wikia Wiki! Anyone can edit it and so the information can be from trolls, fanfic writers or people who just have no knowledge of the topic. You should cross-reference it with the 40K Lexicanum - a more reputable site, but one that is sadly lacking these day on account of the lack of users.

 

But, my only question is why are the Iron Fathers acting as both Chaplains and Masters of the Forge?

 

I'll think you find that the whole point of Iron Fathers is that they are special Iron Hands-derived Techmarines who function as Chaplains.

 

Also, who do the recruits get turned into servitor scouts? Wouldnt they eventually need more Marines once they started to die?

 

Seconded this: surely in the five thousand years since the Moirae Schism your "Chapter" would have taken some casualties? Besides they surely would not lobotomize every recruit that came their way, on account of their low numbers...? And where do they get more recruits from, in the first place?

 

Hope this helped,

Porridge

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Point well taken about the Wikipedia. I suppose I have taken a few things from that page(such as the Son of Medusa's codex defying lack of Scouts) that were hard or impossible for me to find elsewhere. But I think my reasoning for so willingly believing that information was in the fact that there are many Black Library books that I haven't read, and I figured that maybe some users who had read them would have posted to the wiki. Basically neophytes and recruits still existed, but that if a neophyte wasn't immediately prepared to become a full-fledged marine, they would either be discarded or turned into servitors. I would guess that it has to do with the exile's ability to take recruits from many worlds, because they lack a solid homeworld(since they aren't allowed to return to Medusa). I really need to read more about the Badab War to get more insight though, otherwise I'll feel silly when I find out that this has no backing! Looks like I'll be buying a few things from forgeworld soon...

 

But the point of having "servitor scouts" was in my mind as a starting ground for their transformation into "flesh is weak"-minded extremist iron hands, which is the basis for my chapter: Near-fanatics who are bent on purging the weakness of their human bodies so that they will be strong enough to take revenge on the enemies of Ferrus Manus.

 

Would it make more sense to just have them be normal scouts, but with the beginnings of bionic implants? Partially prosthetized limbs, cyborg-esque eyes, things like that?

 

Thanks for the input, this is great!

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But the point of having "servitor scouts" was in my mind as a starting ground for their transformation into "flesh is weak"-minded extremist iron hands, which is the basis for my chapter: Near-fanatics who are bent on purging the weakness of their human bodies so that they will be strong enough to take revenge on the enemies of Ferrus Manus.

 

Would it make more sense to just have them be normal scouts, but with the beginnings of bionic implants? Partially prosthetized limbs, cyborg-esque eyes, things like that?

 

Servitor-Scouts wouldn't work for the reason that Servitors are, at best, programmed with patterns of action and thought in a very limited way; it wouldn't make sense to do that to someone you might rely on to exercise their judgement or come up with "creative" solutions to problems.

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Yes, that makes perfect sense. So the scouts will just have minor bionic mods. Thanks!

 

What about chapter symbols? I'm having trouble thinking of one that hasn't been done/doesn't look too similar to another. I definitely want something "mechanicus" themed, but probably nothing with the generic skull in the middle...

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Yes, that makes perfect sense. So the scouts will just have minor bionic mods. Thanks!

 

What about chapter symbols? I'm having trouble thinking of one that hasn't been done/doesn't look too similar to another. I definitely want something "mechanicus" themed, but probably nothing with the generic skull in the middle...

 

Cogs?

 

Suggestion: a cog in the middle of a star.

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