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A year of Grey Knights


number6

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I didn't mean you can't use them, just use what you enjoy using, but ultimately if you want a challenge take something out of your army like dakka dreads. Afterall they are rare in a grey knights army. Perhaps you could use one because the dreadnaught is attached to the stormraven however.
Number: You played against arguably one of the worst codices GW put out which has the added handicap of being shackled by a horrible deployment method and you are depressed the game was easy?

I absolutely agree that Daemons are one of the worst codexes right now. Perhaps the only one worse than Tyranids!

 

But if you read everything I actually posted, you'll note two things.

 

1. That was the first and only time against I have yet allowed my GKs to face Daemons. And I only did it because my opponent really wanted to prove to me that the result wasn't a forgone conclusion.

 

2. My primary thrust was -- using the Daemons as an example only -- that GKs are far superior to all non-Imperial armies. And I do mean FAR superior. And that's a problem because I HATE constant Imperial v Imperial armies just to get a competitive game!

 

I want to play competitive Imperial v non-Imperial games. It's not just GKs that are the problem here. As I stated, the problem is that GW has lavished quality work on the Imperial codexes -- especially the Space Marine variants -- while botching up the Xenos or only doing merely passable work with the Xenos. This makes 40K a much duller game.

 

And until I see higher-quality non-Imperial codexes out there -- many more of them that people are willing to play -- I'm not going to be playing my GKs very often as a result, because the tedium of Marines v Marines has gotten to me.

I slightly disagree number6.

 

The Deldar and Necron Codexes were very good quality. The minis and rules create for exciting and dynamic armies.

 

But, it's a problem with the overall game.

 

No Xeno can face MSU Marine in Rhino/Razorbacks with 1+ Special weapons per squad. Especially when they don't have ATSKNF.

 

Marines lever every advantage the base rules provide, and leave little else for Xenos to have.

And until I see higher-quality non-Imperial codexes out there -- many more of them that people are willing to play -- I'm not going to be playing my GKs very often as a result, because the tedium of Marines v Marines has gotten to me.

I feel your pain. I inherited a large Grey Knights army from a deceased friend. All old metal minis from before the current release. I was looking forward to playing them when the new codex came out, until I read through the book. I died a little inside when I saw what Ward did to them - and knew I could never, in good conscience, field my force against any of my friends.

My mates feel gutted for me.

 

They saw how much I suffered throgh the old DH 'dex, and were wishing that I got a nice update, and a good competitive Dex.

 

After seeing it, and playig against me, they have no desire to play 40k ever again. :P

My mates feel gutted for me.

 

They saw how much I suffered throgh the old DH 'dex, and were wishing that I got a nice update, and a good competitive Dex.

 

After seeing it, and playig against me, they have no desire to play 40k ever again. ;)

And I guess that changing your army wouldn't get them back into the game again?

 

That's actually really sad.

 

Ludovic

There's no way I'm going back to the old DH 'dex! ;)

 

And I'd played my fair share of Deathwind/SW/Bangle armies while waiting for the GK dex to pop.

 

Thing is,

 

If I played SW or Bangles, I'd be able to make just as potent armies, that would give the Xenos my mates play little chance.

 

And we're back to what do we drop?

 

No Longfangs with MLs.

No TWC

No Baal Preds

No Blood Talon Dreads

No Frag Cannon (these things are awesome and so underated) Dreads

 

I might just as well play a 'nilla SM army, next to my Nilla SM mate, for all the diversity were not supposed to take, to give other players a fighting chance.

 

And then I'd have to;

 

Not use Vulkan

etc, etc, etc.

 

/sigh

Same here...

 

They didn't want to play the old DH codex. "Too easy" and "boring". Now, I've tried the codex vs nids (at first, resounding defeat, being cocky I let myself be overrun by a tervigon list. Now I can beat them). I've tried vs IG (tough first round of bombardment, but I managed to cross enough GKs over to the other side to wipe the IG army). Orks (I managed 2 crushing victories, despite my opponent trying his best).

 

In a local team tournement, I managed crushing victories at 500pts, 1000pts and 1500pts. That last game had me in teamed with ny best friend, an excellent IG players. A wall of Strikes with psycannons, denying DS within 12", combined with a few earthshakers and squads of autocannons, with a few Dreadknights shooting templates!? No fun... At all...

 

Still, my friends are being nice and keep playing. I've got this army and my SM army left. Tau, SoB, IG (that where used in the old DH/WH codexes), titans (reaver, warhound), planes (vultures, valkyries, etc) and Necrons are now all over the world, thanks to eBay. It's the consensus here that unless 6th ed. make the game even more fun (4th and 5th were fun) AND more balanced (which 4th and 5th were no so much) it'll be the end of WH40k in our gaming group.

One of the largest glaring weaknesses the newer Xenos Dexs have, which is exacerbated when facing the GK, is limited to zero Psychic defense.

 

Deldar Maledictation makes me lol. What did the Necrons get? And Shadows in the warp. /meh

 

Runes of warding is utterly OP, but anything that isn't Rune, well, you might as well leave it at home.

 

And now, with 6th bringing out many more Powers as base (how many Disciplines, with how many powers?), with Codex powers on top.

 

I'm sorry non Psychic Xenos, but you're going to have a *very* rough time...

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