Iacton Qruze Posted June 26, 2012 Share Posted June 26, 2012 Figure those who are still using the tournament sheet for allies might appreciate this. Hehe, I had this in my last post but brought it down for fear of copyright. =P As of right now, I have no idea where or what that rumored photo came from. GW has not verified that it is their copyright or anything. Maybe this weekend things will change. ;) That photo is direct from the new rulebook. Link to comment https://bolterandchainsword.com/topic/254445-6th-edition-allies/page/4/#findComment-3096885 Share on other sites More sharing options...
virus646 Posted June 26, 2012 Share Posted June 26, 2012 He simply meant that there is no rulebook available ''yet'' so that scan could be taken anywhere. Link to comment https://bolterandchainsword.com/topic/254445-6th-edition-allies/page/4/#findComment-3096912 Share on other sites More sharing options...
Evilmerlin Posted June 27, 2012 Share Posted June 27, 2012 So what do the Battle Brothers, Allies of Convenience and Desperate Allies mean? Link to comment https://bolterandchainsword.com/topic/254445-6th-edition-allies/page/4/#findComment-3097207 Share on other sites More sharing options...
Vash113 Posted June 27, 2012 Share Posted June 27, 2012 So what do the Battle Brothers, Allies of Convenience and Desperate Allies mean? Battle-Brother allies in essence function as one unified army, they benefit from each others Psychic Power, leadership, can join each others squads, board each others transports, use each others universal special rules and so on and so forth. Allies of Convenience can work together with no detriment but essentially act as two separate armies on the tabletop, they don't use each others rules or assets, merely fight alongside each other. Desperate Allies means the two armies are barely trusting each other enough to fight together, each turn you roll a dice for the ally and if you fail the role (not sure what the needed score is yet) then the ally army just stands there this turn and does nothing, as they are watching their ally for betrayal rather than fighting the common foe. Link to comment https://bolterandchainsword.com/topic/254445-6th-edition-allies/page/4/#findComment-3097227 Share on other sites More sharing options...
Evilmerlin Posted June 27, 2012 Share Posted June 27, 2012 Thanks for info Vash! Link to comment https://bolterandchainsword.com/topic/254445-6th-edition-allies/page/4/#findComment-3097259 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted June 27, 2012 Share Posted June 27, 2012 Suddenly I'm thinking of adding a Blood Angels Chaplain, Death Company and Stormraven to my Great Company as a Wolf Priest, Wulfen Pack and a... Stormraven... yea can't really explain the gunship other than the rule of cool, but that's fine IMO. You must be a witch of some form! That idea was mine! On the Desperate Allies, it's sort of like Orcs and Goblins animosity in that if you roll a one, they get unhappy and sit there. OR at least I've been hearing that one is the number that all shall bow to. Link to comment https://bolterandchainsword.com/topic/254445-6th-edition-allies/page/4/#findComment-3097265 Share on other sites More sharing options...
d@n Posted June 27, 2012 Share Posted June 27, 2012 lysander with his bolter drill, in a unit of heavy bolter long fangs is going to be very killy, 5 twin linked split fire heavy bolters!! dont know how all the chapter tactics from codex spacemarines are going to effect space wolves. we probably want be able to use it as we have counter attack acute sense rather then the rule codex marines have that chapter tactics replace. hopefully biker captains will allow an all swift claw army as i would really like to run a swift claws army and from what i have read swift claws are only going to get better in this addition. Link to comment https://bolterandchainsword.com/topic/254445-6th-edition-allies/page/4/#findComment-3097493 Share on other sites More sharing options...
dswanick Posted June 27, 2012 Share Posted June 27, 2012 lysander with his bolter drill, in a unit of heavy bolter long fangs is going to be very killy, 5 twin linked split fire heavy bolters!! dont know how all the chapter tactics from codex spacemarines are going to effect space wolves. we probably want be able to use it as we have counter attack acute sense rather then the rule codex marines have that chapter tactics replace. hopefully biker captains will allow an all swift claw army as i would really like to run a swift claws army and from what i have read swift claws are only going to get better in this addition. The rumors I'm seeing don't allow Unique ICs to be taken using Allies FOC closts - so no Lysander/Khan/Vulkan/etc... By the same token as Combat Tactics - taking a Space Marine Captain on a Bike won't give you Swift Claws as Troops : Mounted Assault:If your army includes a Captain on Space Marine bike, Space Marine Bike squads of at least five models may be taken as Troops choices. That said - I can see the allure of taking a Chapter Master. +25pts for a 4++ save over a Wolf Lord, Orbital Bombardment, a Command Squad, and "unlock" 0-1 Stormtalon, Thunderfire Cannon, cheap teleporting Hammernators, etc... Link to comment https://bolterandchainsword.com/topic/254445-6th-edition-allies/page/4/#findComment-3097511 Share on other sites More sharing options...
Guest Drunk Guardian Posted June 27, 2012 Share Posted June 27, 2012 How about an Imperial Guard Company Command Squad issuing "Bring It Down" to a Long Fangs pack? Link to comment https://bolterandchainsword.com/topic/254445-6th-edition-allies/page/4/#findComment-3097556 Share on other sites More sharing options...
CainTheHunter Posted June 27, 2012 Share Posted June 27, 2012 How about an Imperial Guard Company Command Squad issuing "Bring It Down" to a Long Fangs pack? IIRC the wording for this order refers to specific Guard units only - that is, not even all Guard units can use this order. Or maybe I've mistaken this for "first rank fire, second rank fire" which was for lasgun-armed guardsmen only... But I am pretty sure GW would not allow such cheese - taking a unit of GH with WG pack leader and Ragnar in Vendetta and doing grav-chute insertion should be enough to make most opponents cry or hit You with blunt objects till You fall down and bleed to death. Link to comment https://bolterandchainsword.com/topic/254445-6th-edition-allies/page/4/#findComment-3097601 Share on other sites More sharing options...
dswanick Posted June 27, 2012 Share Posted June 27, 2012 How about an Imperial Guard Company Command Squad issuing "Bring It Down" to a Long Fangs pack? IIRC the wording for this order refers to specific Guard units only - Nope, this could work as Cain hopes. Orders are only limited to friendly, non-vehicle units. Link to comment https://bolterandchainsword.com/topic/254445-6th-edition-allies/page/4/#findComment-3097612 Share on other sites More sharing options...
Coverfire Posted June 27, 2012 Share Posted June 27, 2012 Been out of 40k for about a year now, and only been giving a vague interest in 6th ed. so I haven't purchased the rule book yet. As far as allies go, I assume that it will be like in previous editions with a minimum of 1 HQ & 2 Troops. Link to comment https://bolterandchainsword.com/topic/254445-6th-edition-allies/page/4/#findComment-3098250 Share on other sites More sharing options...
dswanick Posted June 27, 2012 Share Posted June 27, 2012 Been out of 40k for about a year now, and only been giving a vague interest in 6th ed. so I haven't purchased the rule book yet. As far as allies go, I assume that it will be like in previous editions with a minimum of 1 HQ & 2 Troops. 1 HQ & 1 Troop minimum, according to rumor. + 1 Troop, 1 Elite, 1 Heavy Support, & 1 Fast Attack beyond the required. Link to comment https://bolterandchainsword.com/topic/254445-6th-edition-allies/page/4/#findComment-3098255 Share on other sites More sharing options...
Coverfire Posted June 27, 2012 Share Posted June 27, 2012 Been out of 40k for about a year now, and only been giving a vague interest in 6th ed. so I haven't purchased the rule book yet. As far as allies go, I assume that it will be like in previous editions with a minimum of 1 HQ & 2 Troops. 1 HQ & 1 Troop minimum, according to rumor. + 1 Troop, 1 Elite, 1 Heavy Support, & 1 Fast Attack beyond the required. Are we still at the rumours stage? when is the offical release date. Link to comment https://bolterandchainsword.com/topic/254445-6th-edition-allies/page/4/#findComment-3098265 Share on other sites More sharing options...
Valerian Posted June 27, 2012 Share Posted June 27, 2012 Been out of 40k for about a year now, and only been giving a vague interest in 6th ed. so I haven't purchased the rule book yet. As far as allies go, I assume that it will be like in previous editions with a minimum of 1 HQ & 2 Troops. 1 HQ & 1 Troop minimum, according to rumor. + 1 Troop, 1 Elite, 1 Heavy Support, & 1 Fast Attack beyond the required. Are we still at the rumours stage? when is the offical release date. Yes and No. Book is released on Saturday, but a few folks now have it, and have been definitive on this point. Link to comment https://bolterandchainsword.com/topic/254445-6th-edition-allies/page/4/#findComment-3098323 Share on other sites More sharing options...
ironbear Posted June 28, 2012 Share Posted June 28, 2012 such as is my understanding of the new rules ( yes i have my book had it 2 days now) You can take an ally in the same slot on FOC for example: 1 HQ = 1 HQ ally 3 troops up to 3 troops. How ever the points DO NOT have to be level. Meaning you could take a 30 point troop choice in you primary detachment but the ally troops could be 400 points. Link to comment https://bolterandchainsword.com/topic/254445-6th-edition-allies/page/4/#findComment-3099036 Share on other sites More sharing options...
MSpiel Posted June 28, 2012 Share Posted June 28, 2012 such as is my understanding of the new rules ( yes i have my book had it 2 days now) You can take an ally in the same slot on FOC for example: 1 HQ = 1 HQ ally 3 troops up to 3 troops. How ever the points DO NOT have to be level. Meaning you could take a 30 point troop choice in you primary detachment but the ally troops could be 400 points. Are special characters allowed? As in, I want to make an awesome wulfen lord with the rules of Mephiston, leading my wulfen unint "death company". Link to comment https://bolterandchainsword.com/topic/254445-6th-edition-allies/page/4/#findComment-3099071 Share on other sites More sharing options...
ironbear Posted June 28, 2012 Share Posted June 28, 2012 dont think it says they arent allowed. As long as its a HQ and you ally a HQ then you are good Link to comment https://bolterandchainsword.com/topic/254445-6th-edition-allies/page/4/#findComment-3099168 Share on other sites More sharing options...
Jonny Wolf Posted June 28, 2012 Share Posted June 28, 2012 Special Characters are allowed. FOC is this: 1x HQ Compulsory 1x Troop Compulsory (2x Optional) 1x Fast 1x Heavy 1x Elite Link to comment https://bolterandchainsword.com/topic/254445-6th-edition-allies/page/4/#findComment-3099293 Share on other sites More sharing options...
eyeslikethunder Posted June 28, 2012 Share Posted June 28, 2012 so I can add mephiston hmmmm and so can everyone else Link to comment https://bolterandchainsword.com/topic/254445-6th-edition-allies/page/4/#findComment-3099355 Share on other sites More sharing options...
DV8 Posted June 29, 2012 Share Posted June 29, 2012 Correct, for Allies, virtually anything you take is fair game (assuming it's legal as per the Allies matrix). This does mean taking say, allied Crowe unlocks Purifiers as Troops for the Allied FOC, Coteaz unlocks Henchmen, Draigo unlocks Paladins, Pedro would make Sternguard scoring, etc. Also, Allies can never embark in allied vehicles (Brothers in Arms or not). EDIT: It should also be noted that the Meta has drastically changed, but in a good way. With how crystal clear the rules are now, there aren't a lot of shenanigans you can try and pull. Death Stars, while still relatively durable, have lost a lot of their tanking ability (you can't allocate wounds like you used to anymore). Also, with everybody having access to a lot of Allied armies (regardless of type) and Fortifications, and the advent of Fliers, etc, will definitely force people to build more balanced lists; armies that will include shooters, fighters, objective takers, mobility, stuff to handle armor, stuff to handle fliers, etc. You won't see armies stacking everything into a unit anymore (re: Draigowing); balanced is the name of the game. DV8 Link to comment https://bolterandchainsword.com/topic/254445-6th-edition-allies/page/4/#findComment-3100201 Share on other sites More sharing options...
MSpiel Posted June 30, 2012 Share Posted June 30, 2012 so I can add mephiston hmmmm and so can everyone else Converting a new wulfen lord as we speak to have the rules of mephiston to lead my wulfen squad "death company" ^_^ Link to comment https://bolterandchainsword.com/topic/254445-6th-edition-allies/page/4/#findComment-3101011 Share on other sites More sharing options...
Grimtooth Posted June 30, 2012 Share Posted June 30, 2012 so I can add mephiston hmmmm and so can everyone else Converting a new wulfen lord as we speak to have the rules of mephiston to lead my wulfen squad "death company" :D How is Meph in anyway representative as a counts as wulfen lord? Besides, Meph is not an IC and therefore cannot join your "wulfen" Death Co. Pick Lemartes and make him Sternhammer to lead your "wulfen" Death Co. Link to comment https://bolterandchainsword.com/topic/254445-6th-edition-allies/page/4/#findComment-3101221 Share on other sites More sharing options...
the jeske Posted June 30, 2012 Share Posted June 30, 2012 How is Meph in anyway representative as a counts as wulfen lord? he kills more then lemmy. no one wants a HQ ally special that isnt at least awesome or ultra cheap and awesome . lemmy is non of those two. Link to comment https://bolterandchainsword.com/topic/254445-6th-edition-allies/page/4/#findComment-3101228 Share on other sites More sharing options...
Coverfire Posted June 30, 2012 Share Posted June 30, 2012 so I can add mephiston hmmmm and so can everyone else Converting a new wulfen lord as we speak to have the rules of mephiston to lead my wulfen squad "death company" :D How is Meph in anyway representative as a counts as wulfen lord? Besides, Meph is not an IC and therefore cannot join your "wulfen" Death Co. Pick Lemartes and make him Sternhammer to lead your "wulfen" Death Co. I thought about Lemartes, but the fact that he had a jump pack and could not embark a vehicle put me off a bit. I would perfer not to run Death Co. counts as 13th Co Wulfen with jet packs, but maybe I am just being silly. I mean I would perfer not to have them embarked either but they would just be too slow. Link to comment https://bolterandchainsword.com/topic/254445-6th-edition-allies/page/4/#findComment-3101231 Share on other sites More sharing options...
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