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Interceptors vs purgators


emeraldegg

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Hey guys, I recently picked up 2 boxes of GK and a ven. dreadnought, and I was planning on running a squad of 5 interceptors and a squad of 5 purgators. But when I bought them, the guy said he'd rather go 1 squad of 10 of either as 5 man squads tend to get picked apart easier. Also, purgators have mad firepower with all those psycannons. What would you guys recommend? So far I have 2 squads of paladins and draigo but have no intention on running draigowing.
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Personally i would run them as a 10 man strike squad with rhino but assuming you want either the purgation squad or interceptor squad, i would side with the interceptor squad. Run them as a 10 man interceptor squad w/ x2 psycannons, and x2 DH, use combat squads and outflank them with draigo's grand strategy rule. Very effective against parking lots and long fangs... not to mention it will really screw with the opponents deployment and can be buffed with psychic communion!
Hey guys, I recently picked up 2 boxes of GK and a ven. dreadnought, and I was planning on running a squad of 5 interceptors and a squad of 5 purgators. But when I bought them, the guy said he'd rather go 1 squad of 10 of either as 5 man squads tend to get picked apart easier. Also, purgators have mad firepower with all those psycannons. What would you guys recommend? So far I have 2 squads of paladins and draigo but have no intention on running draigowing.

 

I have a 5-man squad of Purgators with 4 Psycannons (dakka dakka!) and a 5-man Interceptor squad with Psycannon bolts and a Psycannon. In my last game, the Purgation Squad were responsible for the deaths of 20 Imperial Guardsmen in 3 turns (10 Veterans including Harker, and 2 5-man Kasrkin Squads), all for the loss of the Justicar. I know 20 Guard might not sound like much but the point I'm trying to raise is that these guys annihilate entire units at a time. The Interceptors have potential, but like any small Power Armoured unit, you just have to be careful. Soonest chance you get, shunt them into cover behind enemy lines and start popping tanks in the rear. Just make sure you're also putting pressure on from the front, or your Interceptors will be facing an entire army on their own.

I side with Shortysl.

 

I have a 10man Purg squad. 10 man you ask? Well yes, I get a standard GK Strike Squad guy for 20points, in the Purg Squad with 4 psycannons. Ablative wounds my friends, keeping the psycannons alive. I try and keep them sat still from turn 2 onwards, getting all 16 S7 AP4 shots as often as possible.

 

My purg squad has seen off 5man Terminator units with ease in a single round, due to rending shots and shear weight of fire, and the added bonus is for 5 points they can take a teleport homer, so I often deepstrike next to them with Purifiers/Termies in turn 2-3.

I think the way I would approach this decision is by asking yourself what you are trying to add to your force: Mobility, Firepower, or a bit of both / well roundedness.

 

Interceptors add a lot of mobility to the Grey Knights. The ability to move rapidly, to react, to teleport over or around terrain. The ability to be deep struck with pinpoint percision from Storm Raven behind enemy lines via Shadowed Skies (which is why my Interceptors will be a squad of 6). If this is what you're looking for go with Interceptors.

 

Purgation Squads add incredible firepower. People argue that Purifiers have just as much weaponry and yes, they do. However Purgation squads ignore LoS. This fact in and of itself can turn tides in a battle. Even granting the enemy a 4+ cover save against a full Purgation squad (4 psycannons and 6 storm bolters) still spells doom and death. If you are the type to want stationary (or even semi-mobile) firepower to destroy things faster, go with them.

 

Then there's option three, a bit of both. Perhaps you simply want "more" with your army, in which case small units to supplement your "core" army are good. You can always expand them later into a full unit should you desire.

 

No decision or unit exists in vacuum, it's important to look at your army as a whole, and the way that you play. If you are inclined to using mobility go with it. If you are inclined to be stationary and use superior firepower go with that.

I definitely tend to aim towards the balanced end of the scale, but I just don't want to go overboard and become a "jack of all trades and a master of none." I don't want to cripple my army by having so much variety that it can't do anything well. I don't really know how easy or hard it is to get to that point in 40k.
It's been all over the 40k interwebs for a while, now 100% in the imminent thread on the rumours section, rule is know as Hammer of Wrath. Bikes, jump infantry and monstrous creatures all make one attack each at base strength, I10 and AP- on the charge as an impact hit.

Psycannons are ridiculous at chewing up everything if they haven't moved, and they're also really good at just killing stuff while moving. Also shortysl, kudos on the giffy-melta-marine.

 

Both squads have their merits.

 

Purgators can bring down an ungodly amount of firepower for cheap. If most of your army is zippy and moving around it might be good to invest in a unit of Purgators to sit around and hose stuff.

 

Vice versa, if you have a particularly static or slow army, like my GK, I'd invest in the Interceptors. It's all about keeping your opponent dancing, having units of both types adds flavor and action to the game. I'd take the Interceptors in mine because I need a better close range harassment unit and I boycott NDK's.

 

Both squads are fun, but pick what will augment, accompany, or do the best in relation to what you need. I don't think one is inherently better than the other.

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