Gentlemanloser Posted June 21, 2012 Share Posted June 21, 2012 OK, let's work with the current rumours, and let's also assume you can only take a single 'ally'. The rumours are; You need to take 1HQ and 2 Troops in your Primary army. From there, you can take 1HQ and 1 Troop from an ally. This then somehow opens up other ally slots. What 1HQ and 1 Troop are you planning on taking? And if other slots open up, what would you like to take? Personally, I'm thinking of a 'nilla SM HQ and a Squad of Scouts with Sniper Rifles. I *really* miss Sniper Rifles! I could either go for a Special Character, if rules cross over (obviosuly not Chapter Tactics, but maybe Shrike attached to a GK Squad), or maybe a Chappy to stick with a 4 Psycannon Squade for Prefered Enemy rerolls. :) Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/ Share on other sites More sharing options...
adamv6 Posted June 21, 2012 Share Posted June 21, 2012 Personally, I'm thinking of a 'nilla SM HQ and a Squad of Scouts with Sniper Rifles Shame SW scouts are elites, as they are the mutts nutts :( If we can take from Xenos I would be tempted by a Farseer and Saim Hann Jetbike squad or 2. Otherwise, I will probably not bother. Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/#findComment-3091044 Share on other sites More sharing options...
Gentlemanloser Posted June 21, 2012 Author Share Posted June 21, 2012 Who doesn't want a Farseer! LoL! :( Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/#findComment-3091053 Share on other sites More sharing options...
BrotherWasted Posted June 21, 2012 Share Posted June 21, 2012 Duh, I'm taking a Rune Priest and a Pack of Grey Hunters :( Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/#findComment-3091068 Share on other sites More sharing options...
boreas Posted June 21, 2012 Share Posted June 21, 2012 With GKs sacrificing sisters, using pyromancy and wielding deamon-weapons and all, I might be tempted to use daemons. I just love the minis, but getting a whole army is beyond the time and money I'm willing to invest. I might use a small detachment of Tau I'm building. I just won't use any "strategic" choice to make my GKs even harder to play against (eg minimal IG HQ, minimal IG vets, 1 squadron of basilisks...). If any IG make it in, it would be some elysians because the models are nice... Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/#findComment-3091092 Share on other sites More sharing options...
Gentlemanloser Posted June 21, 2012 Author Share Posted June 21, 2012 I don't think GKs are going to be allowed to ally with Daemons. Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/#findComment-3091119 Share on other sites More sharing options...
adamv6 Posted June 21, 2012 Share Posted June 21, 2012 I don't think GKs are going to be allowed to ally with Daemons Inquisitors do it all the time! Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/#findComment-3091122 Share on other sites More sharing options...
Zeratil Posted June 21, 2012 Share Posted June 21, 2012 I want to try making an air cavalry GK/Inquisition force, so I may ally in some Elysian drop troops, shove some GKs in Storm Ravens and play Ride of the Valkyries very loudly when they come onto the board. Not enormously competitive, but fun. Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/#findComment-3091133 Share on other sites More sharing options...
emeraldegg Posted June 21, 2012 Share Posted June 21, 2012 Yeah, I heard there's going to be some kind of matrix that will show who can ally with whom. For example, tyranids can't ally with anybody because they, well...eat everything. I believe there's also going to be a penalty system that affects allies who normally wouldn't go together. I think daemons + GK is one that will be said that can never happen. Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/#findComment-3091137 Share on other sites More sharing options...
RedemptionNL Posted June 21, 2012 Share Posted June 21, 2012 Yeah, I heard there's going to be some kind of matrix that will show who can ally with whom. For example, tyranids can't ally with anybody because they, well...eat everything. I believe there's also going to be a penalty system that affects allies who normally wouldn't go together. I think daemons + GK is one that will be said that can never happen. Note that said matrix is complete speculation at this point, based on some double tournament GW hosted a while back and on how allies work in Fantasy. Nothing has been confirmed for 6th edition yet. Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/#findComment-3091171 Share on other sites More sharing options...
The Holy Heretic Posted June 21, 2012 Share Posted June 21, 2012 I'd love to ally with the guard.. Sending hordes of cannon fodder troops to their death, only to execute the survivors after the battle :( Its what GKs are all about. But sadly, I just can't fit all the GK codex stuff I want into one army, so I might as well save the money :( ...but then again,.. Perhaps some Death Company.. I can easily envision coteaz shooting some random marines full of combat drugs and setting them loose :) Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/#findComment-3091265 Share on other sites More sharing options...
Gentlemanloser Posted June 21, 2012 Author Share Posted June 21, 2012 New thought. Allying Bangels. :) Take Mephy (for uber psychic faux MC) and 1 troop (do Bangels still get Scouts as troops? Can't remember), and then take 3 Sanguinary Priests. Add them to three Purifier Squads, or give them jump packs and add them to three Interceptor Squads (Jump Pack and PT lolwut! :P). 5+ FNP and FC for everyone! :P Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/#findComment-3091343 Share on other sites More sharing options...
thade Posted June 21, 2012 Share Posted June 21, 2012 I'll actually be taking a Brother-Captain or Champion and PAGKs pretty consistently with my SMs, the Red Shields; I used to do it all the time before the new GK codex dropped. Back to old fluffy for my army. This time I won't shoot myself in the foot doing it. :) Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/#findComment-3091347 Share on other sites More sharing options...
Gentlemanloser Posted June 21, 2012 Author Share Posted June 21, 2012 Not really GK related, but some, interesting, ally ideas. :P 1) BAngel TH/SS Termie with a Sainguinary Priest and Farseer for fortune. 2+/3++/5+FNP with a reroll. (Or the same but with Draigo+Paladin and the Farseer) 2) Any assault force with some Necrons for Night Fighting. 3) DEldar with the 2++ Shield, with a Farseer for reroll again. 4) GKGM with anyone, for extra scoring units! Scoring Ironclads or Libby Dreads. Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/#findComment-3091408 Share on other sites More sharing options...
number6 Posted June 21, 2012 Share Posted June 21, 2012 Admittedly, I am not too pleased to be seeing allies coming into the game universally. It's going to be most abusable by Imperial armies, of course, and they already have a leg up on the game as it is. And yet another kick to the Tyranids' teeth. And even the other Xenos won't be faring as well as the Imperials. The fluff might say that Imperials are losing ground everywhere, but on the tabletop, they curbstomp. They really don't need any more variety or help. And then there's even the more outrageous addition of psyker powers. That all Imperials (other than BT and, I think, Sisters) get. What about the Xenos? None for some (e.g., DE, Necrons), or extreme limits for others. Really, yet more fun and games for Imperials while non-Imperials get screwed. My hope is rapidly diminishing that 6e won't be ruining the game. Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/#findComment-3091451 Share on other sites More sharing options...
thade Posted June 21, 2012 Share Posted June 21, 2012 number6, my friend, I hate to pick on you...but I'm honestly surprised here. We have a week yet before we know what's really in the cards; the snapshots we've seen are obviously incomplete and no reason for panic. <3 (Now that I've arrived, you are permitted to retake your Morale test.) Admittedly, I am not too pleased to be seeing allies coming into the game universally. It's going to be most abusable by Imperial armies, of course, and they already have a leg up on the game as it is. The game is already abusable. Not only will that likely never change, but I honestly feel it is independent of rule-set. Given a sufficiently reasonable set of players, any rule-set is fun. "Desperate Alliances" mean Xenos get allies too, if they'd like. My understanding is that this works well for Fantasy, and that is the model here, after all. The fluff might say that Imperials are losing ground everywhere, but on the tabletop, they curbstomp. They really don't need any more variety or help. And then there's even the more outrageous addition of psyker powers. That all Imperials (other than BT and, I think, Sisters) get. What about the Xenos? None for some (e.g., DE, Necrons), or extreme limits for others. Really, yet more fun and games for Imperials while non-Imperials get screwed. There is a veiled assumption you seem to be making here...which is that armies not receiving access to the new psychic powers get nothing else. Why is this assumption valid? (It's not.) My hope is rapidly diminishing that 6e won't be ruining the game. Did you retake that Morale test yet? :) You have the Stubborn USR as long as I'm in your unit. The new Fantasy treatment seems to have leveled the playing field for all of those armies, more or less. I fully expect the 40k rulebook to drop with a full suite of FAQs for us with lots of amendments, redactions, and flat-out changes. I have faith that the hobby will be okay. Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/#findComment-3091495 Share on other sites More sharing options...
number6 Posted June 21, 2012 Share Posted June 21, 2012 See, I used to really enjoy Fantasy, and then 8e came along and ruined everything. :) Random charge distances I am totally cool with. It's all the other imbalancing that GW introduced right into the core rules of 8e that I dislike. Things like random access to spells like Purple Sun of Xereus, which can just ruin the fun for everyone involved! The reports I've read of new psyker powers is sounding an awful lot like parallels to 8e magic. IF -- admittedly, IF -- this turns out to be true, I am really going to be unhappy. The allying such as is possible in Storm of Magic breaks the game into something even more unfun.... :) I already have the 40K rules on preorder. I know I'll be playing several games with all my armies before rendering a final judgment. But your "reassurance" that 40K will have all the "improvements" GW made with 8e Fantasy does even more to prepare me for ultimate disppointment. Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/#findComment-3091517 Share on other sites More sharing options...
Gentlemanloser Posted June 21, 2012 Author Share Posted June 21, 2012 And then there's even the more outrageous addition of psyker powers. That all Imperials (other than BT and, I think, Sisters) get. What about the Xenos? None for some (e.g., DE, Necrons), or extreme limits for others. Really, yet more fun and games for Imperials while non-Imperials get screwed. I lol'd when I saw Eldar only get access to 2 out of 5. The premier Psychic Race in the 'verse, and only access to 2/5ths. I also lol'd that GKs only get 3. The two largest Psychic armies out there, with access to the least amount of abilities. The only other army that can come close is the KSons, but it wouldn't be realistic to give them lots of access, unless they get thier own dex. But then. I thought, it might not be too bad. The likelyhood is that the difference is made up in Codex. Sure, GKs only get 3/5. But we get a weath of Psychic Powers in dex, for (nearly) every unit. And you could claim that we, like the Eldar, are somewhat focused. :) I'm sure the Eldar are only suffering from crappy old codex itus, and when they get a new, and decent, dex, they will have a wealth of Psychic ability built in. That not being base, is unique to them. Much like the GKs. :) Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/#findComment-3091519 Share on other sites More sharing options...
Oiad Posted June 21, 2012 Share Posted June 21, 2012 Yeah, this new psychic powers table really doesn't seem to have much basis in fluff. Based on the recent novel for example, how are we not to believe that the Grey Knights don't specialise in telepathic abilities? But it's just another reminder that sometimes you have to step back and remember that some decisions are made purely for the sake of the game. Saying that... Admittedly, I am not too pleased to be seeing allies coming into the game universally. It's going to be most abusable by Imperial armies, of course, and they already have a leg up on the game as it is. ... The sentiment is understandable. These current rumours for the Allies rule-set don't seem like a great balancing mechanism considering the limited selections for some armies. It wouldn't be so bad if it is for 2v2 player games as was earlier rumoured though. Still, best to wait it out until we can confirm this for ourselves before getting any more riled up about it. Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/#findComment-3091528 Share on other sites More sharing options...
Gentlemanloser Posted June 21, 2012 Author Share Posted June 21, 2012 There's a 1 v 1 BR out (WD scan maybe). IG + GK allies versus CSM with CD allies. Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/#findComment-3091557 Share on other sites More sharing options...
Inquisitor Fox Posted June 21, 2012 Share Posted June 21, 2012 I've got some reservations. Granted I play really casually so it won't affect me too much. It could be that these "lores" are universal and common ones, and that then newer Codices have army specific "lores" or individual powers. Having limited access to lores isn't necessarily bad (my Bretonnians in fantasy don't mind only having 3, because the whole point is to run you over with lances but I digress) depending on how it's done with the Codices as they're released. Allies could go both ways. I'm very excited about being able to merge my Imperial armies again in a fashion similar to the DH and WH books, but at the same time... for WAAC playstyles against thematic playstyles, it provides unbalance. I'm of the opinion that individual playgroups should simply balance things themselves or make thematic games where it doesn't matter, but it does make it hard for "pickup" games at a local store. So much depends on how things will be done, that there's simply no way of knowing yet how it'll all go down :D Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/#findComment-3091559 Share on other sites More sharing options...
number6 Posted June 22, 2012 Share Posted June 22, 2012 I got confirmation today that Fantasy 8e style random terrain effects are in the core 40K rules. :down: And that some -- see that: "some" -- armies will have psyker powers that will allow them to set the terrain effects to be what they want. :pinch: That's one strike against 40K 6e right there. :( Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/#findComment-3091797 Share on other sites More sharing options...
thade Posted June 22, 2012 Share Posted June 22, 2012 Every rumor I see points very strongly towards an "8th Ed Fantasy" move for 40k; I really liked the changes, I'm sorry you didn't. I will say this though... There are more than a few game systems out there that flat out suck. Frankly, 5th Ed is one of them; it's full of holes, horribly imbalanced, and leaves a great deal to silent (even unconscious) gentlemen's agreements and friendly acquiescence. And if that continues into 6th, that's not a terrible worst case. Why? Because we can pick the people we game against; a good gaming group goes a long way to make even the worst rule-set workable. The fluff for 40k is great; I've gone on at length myself with my dislike of Mr. Ward's additions and modifications, but - over all - the Black Library and the old stuff all still stands strong, not to mention how it's constructed for the fans to build their own lore, their own armies, and their own stories. None of that goes away with 6th Ed. It is going to be okay. I promise you. The rules won't change our core gaming groups; we'll see some things we like, uniformly revile and dismiss things we don't, and talk out the crap we don't agree on. Thus, I know that it will be okay. Now, retake that Morale test. Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/#findComment-3091812 Share on other sites More sharing options...
the jeske Posted June 22, 2012 Share Posted June 22, 2012 crow wing . but no razor backs . melee swarm style . . storm lord as support. or the same with only with strikes [more bodies] and inq[aka cortez] to open up slots for DCA units supporting the strikes. storm lord . any assault army that can run around with night figth and has a bonus shoting phase [storm lord] is going to be awesome. or GK + Eldrad . str 5 stormbolters and str7-8 shots from specials wounding harder . Or BA DC point and click . they die , but FnP , jump packs etc makes enemy concentrate on them first [+they rip through forward assault units unless they are paladins/anything with halabards]. GK razor build +IG command section and a huge IG infantry blob [well not one unit but many hvy weapons] . but best are GK + elysians . vendetta/valks[flyers ultra hard to get down without AA . some armies dont even have AA] supporting a GK shoty army? tri las on a single flyer that can [and will] transport melta/plasma vets? delicious. Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/#findComment-3091958 Share on other sites More sharing options...
Gentlemanloser Posted June 22, 2012 Author Share Posted June 22, 2012 I got confirmation today that Fantasy 8e style random terrain effects are in the core 40K rules. I doubt any of my mates are ever going to want to use the Mystic Wood, so I hope we'll be all good on that! :( Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/#findComment-3091996 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.