Jump to content

What Allies will you take?


Gentlemanloser

Recommended Posts

I am considering this:

 

Saint Celestine

Total: 115p

 

Battle Sister Squad

-Meltagun

-Combi-melta

-Multi-Melta

-Rhino

Total: 190p

 

Dominion Squad

+5 Sisters

-4x Meltaguns

-Rhino

Total: 210p

 

Exorcist

Total: 135p

 

 

And there is nowhere in the book saying you cannot have a SC in the allies. I had it since tuesday, and the only thing it says it that the Warlord have to be from the main army.

Warlord traits are dumb, but I guess its just a free extra so whatever

 

Can't join any allied units with your IC's, or buff them with your psychic powers, no big deal.

 

Our only two Desperate Allies (everyone else is Convienence, Tyranid/CSM/Daemons being Forbidden) are DE and Orks, which we don't get much benefit from anyway so meh.

 

 

Black Templars: No psykers on offer, and nothing else we don't already have, pass

Blood Angels: Access to Biomancy and Telepathy is nice, and they have Divination as well, fast melta assault units mesh well, good choice

Dark Angels: Same as above except they lack Biomancy, Ravenwing mesh well with our own TDA units and bring durable fast melta, good choice

Dark Eldar: Like Templars they have no psykers, and aside from lances/blasters don't offer much we don't already do

Eldar: Eldrad is an auto-include, Fire Dragons are good I guess, good choice

Imperial Guard: Cheap psykers who only miss out on Divination, cheap AV12 lascannon platforms to replace PsyDreads, cheap suicide melta/demo charges, cheap tanks...the list of awesome just doesn't end, amazing ally

Necrons: Nothing we want really, no psykers, pass

Orks: Hilariously bad psykers, Desperate as well, pass

Sisters: Terrible army, pass

Space Marines: The other Marines have better psykers, and IG have better overall allying synergy, pass

Space Wolves: I guess JoTWW is amusing, but they don't need us or us need them, pass

Tau: Lol no

 

So yeah, narrowing down our choices, I'd go with BA or DA for a Marine ally, IG for a generalist ally with great units on offer, and Eldar for a tournament (as Eldrad will be in every army that he can be, you can be sure of it).

 

Blood Angels should be bringing a Librarian and rolling Biomancy/Telepathy powers (we already have all the others available to us) a Razorback squad to hide him in (Fast cheap shooty AV11 is never bad for us), and then either some multi-melta Attack Bikes or a Baal Pred.

Dark Angels...I'd wait for the new codex, but assuming it is coming, one of their Librarians rolling for Telepathy powers, a minimal Tac squad in a Razorback, and some Ravenwing to precision strike our own TDA with (their teleport homers don't mention anything about non-DA using them to home in).

Eldar will be Eldrad (I'd keep default powers), minimum Guardian unit with a Wave Serpeant, which the Fire Dragons then steal on Turn 1

 

IG: Whole tacticas can be written of the various ways we mesh together...I dunno, I think going either way (IG primary, GK allied or vice versa) will result in powerful and interesting combos. We are only attaching and buffing our own though (Conscience, remember?), so no especially crazy combos, and we can't ride in their Vendettas either :lol: . Suffice to say, we already have cheaper melta/plasma cannons, so you'll bring Guard for their tanks. Primaris Psyker rolling for Biomancy/Telepathy, Veteran squad with melta in a Chimera, and then a squadron of Vendettas/Leman Russ.

There should be a houserule that if we ally with Guard the enemy gets killpoints for all the guard left alive at the end of the game

 

:) We also get a special phase after the last turn, called 'Clean-Up'

 

'All Grey Knight units currently on the table must move, shoot and assault the closest friendly Imperial Guard unit. Any that survive grant extra Kill Points to the enemy'

Special rule when allied with Sisters of battle

 

Grey Knights can target sister of battle squads, each one dstroyed gives one Grey Knight unit a 2+ invulnerable save against warp-corrupted nano-virus outbreaks

 

;) Fixed that for ya

@ Darius: why do you want to ally only with "psychic armies"? I think even non psyker armies could improve GK performances in a given aspect of warefare.

 

Well, because Biomancy and Telepathy have some great abilities that I think we could utilise, even if only indirectly. Also, spamming Divination spells is hilarious and the rule with 40k is 'make good units better, don't prop up weak ones'. Buffs in particular are handy to stack, as the only real defenses left in 40k are Rune staffs for Wolves and Runes of Warding for Eldar.

 

Also, TBH, we already do a lot of what the non-psyker armies do (shoot hard, assault hard, generalist MeQ statlines, heavy assault infantry ie TDA). All we really need are tanks, light infantry spam to plug our 'boots on the ground' issue and some plasma/melta support to supplement our psycannon+storm bolter staples (not to mention Vendettas handily replace PsyDreads, and are transports/Flyers as well). That is why I rate Guard so highly.

@ Darius: why do you want to ally only with "psychic armies"? I think even non psyker armies could improve GK performances in a given aspect of warefare.

 

Well, because Biomancy and Telepathy have some great abilities that I think we could utilise, even if only indirectly. Also, spamming Divination spells is hilarious and the rule with 40k is 'make good units better, don't prop up weak ones'. Buffs in particular are handy to stack, as the only real defenses left in 40k are Rune staffs for Wolves and Runes of Warding for Eldar.

 

Also, TBH, we already do a lot of what the non-psyker armies do (shoot hard, assault hard, generalist MeQ statlines, heavy assault infantry ie TDA). All we really need are tanks, light infantry spam to plug our 'boots on the ground' issue and some plasma/melta support to supplement our psycannon+storm bolter staples (not to mention Vendettas handily replace PsyDreads, and are transports/Flyers as well). That is why I rate Guard so highly.

 

Since GK are not brothers in arms with anyone the psychic powers will benefit only the allied detachment and, of course, the enemies if they target them.

I totally agree about IG. I thought to make a "Draigo+Paladins" list with IG support but currently I haven't found the right "insipration" :)

Since GK are not brothers in arms with anyone the psychic powers will benefit only the allied detachment and, of course, the enemies if they target them.

 

True, but Biomancy mostly buff the psyker or debuffs/kills enemy units, so that works fine. Telepathy has some cool debuffs as well, so again, not fussed about the lack of 'Battle Brothers'.

 

I totally agree about IG. I thought to make a "Draigo+Paladins" list with IG support but currently I haven't found the right "insipration"

 

Patience, the internet is hard at work still digesting all this. I'm sure some lists will crop up soon, and we can all despair ;) :) . In all fairness though, there are some fairly brutal combos at higher point levels, where you can really flesh out your detachments properly (filling out Allies in particular).

Since GK are not brothers in arms with anyone the psychic powers will benefit only the allied detachment and, of course, the enemies if they target them.

 

True, but Biomancy mostly buff the psyker or debuffs/kills enemy units, so that works fine. Telepathy has some cool debuffs as well, so again, not fussed about the lack of 'Battle Brothers'.

 

I totally agree about IG. I thought to make a "Draigo+Paladins" list with IG support but currently I haven't found the right "insipration"

 

Patience, the internet is hard at work still digesting all this. I'm sure some lists will crop up soon, and we can all despair ;) :P . In all fairness though, there are some fairly brutal combos at higher point levels, where you can really flesh out your detachments properly (filling out Allies in particular).

Any suggestion for a 2000 pts army?

Pro-tip guys; Terminator Troops are amazing in 6th. Backed up with dirt-cheap scoring from Henchmen (although remember, you have to hop out of the tank to score objectives now, vehicles can't do it), you will dominate a lot of combats by virtue of always getting saves. Makes adding in Allies easy, as they just have to cover the gaps Terminators can't.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.