Raus Posted June 29, 2012 Share Posted June 29, 2012 I am considering this: Saint Celestine Total: 115p Battle Sister Squad -Meltagun -Combi-melta -Multi-Melta -Rhino Total: 190p Dominion Squad +5 Sisters -4x Meltaguns -Rhino Total: 210p Exorcist Total: 135p And there is nowhere in the book saying you cannot have a SC in the allies. I had it since tuesday, and the only thing it says it that the Warlord have to be from the main army. Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/page/6/#findComment-3100964 Share on other sites More sharing options...
Reclusiarch Darius Posted July 1, 2012 Share Posted July 1, 2012 Warlord traits are dumb, but I guess its just a free extra so whatever Can't join any allied units with your IC's, or buff them with your psychic powers, no big deal. Our only two Desperate Allies (everyone else is Convienence, Tyranid/CSM/Daemons being Forbidden) are DE and Orks, which we don't get much benefit from anyway so meh. Black Templars: No psykers on offer, and nothing else we don't already have, pass Blood Angels: Access to Biomancy and Telepathy is nice, and they have Divination as well, fast melta assault units mesh well, good choice Dark Angels: Same as above except they lack Biomancy, Ravenwing mesh well with our own TDA units and bring durable fast melta, good choice Dark Eldar: Like Templars they have no psykers, and aside from lances/blasters don't offer much we don't already do Eldar: Eldrad is an auto-include, Fire Dragons are good I guess, good choice Imperial Guard: Cheap psykers who only miss out on Divination, cheap AV12 lascannon platforms to replace PsyDreads, cheap suicide melta/demo charges, cheap tanks...the list of awesome just doesn't end, amazing ally Necrons: Nothing we want really, no psykers, pass Orks: Hilariously bad psykers, Desperate as well, pass Sisters: Terrible army, pass Space Marines: The other Marines have better psykers, and IG have better overall allying synergy, pass Space Wolves: I guess JoTWW is amusing, but they don't need us or us need them, pass Tau: Lol no So yeah, narrowing down our choices, I'd go with BA or DA for a Marine ally, IG for a generalist ally with great units on offer, and Eldar for a tournament (as Eldrad will be in every army that he can be, you can be sure of it). Blood Angels should be bringing a Librarian and rolling Biomancy/Telepathy powers (we already have all the others available to us) a Razorback squad to hide him in (Fast cheap shooty AV11 is never bad for us), and then either some multi-melta Attack Bikes or a Baal Pred. Dark Angels...I'd wait for the new codex, but assuming it is coming, one of their Librarians rolling for Telepathy powers, a minimal Tac squad in a Razorback, and some Ravenwing to precision strike our own TDA with (their teleport homers don't mention anything about non-DA using them to home in). Eldar will be Eldrad (I'd keep default powers), minimum Guardian unit with a Wave Serpeant, which the Fire Dragons then steal on Turn 1 IG: Whole tacticas can be written of the various ways we mesh together...I dunno, I think going either way (IG primary, GK allied or vice versa) will result in powerful and interesting combos. We are only attaching and buffing our own though (Conscience, remember?), so no especially crazy combos, and we can't ride in their Vendettas either :lol: . Suffice to say, we already have cheaper melta/plasma cannons, so you'll bring Guard for their tanks. Primaris Psyker rolling for Biomancy/Telepathy, Veteran squad with melta in a Chimera, and then a squadron of Vendettas/Leman Russ. Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/page/6/#findComment-3103270 Share on other sites More sharing options...
Brother Captain Kezef Posted July 1, 2012 Share Posted July 1, 2012 There should be a houserule that if we ally with Guard the enemy gets killpoints for all the guard left alive at the end of the game :) Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/page/6/#findComment-3103380 Share on other sites More sharing options...
Reclusiarch Darius Posted July 1, 2012 Share Posted July 1, 2012 There should be a houserule that if we ally with Guard the enemy gets killpoints for all the guard left alive at the end of the game :) We also get a special phase after the last turn, called 'Clean-Up' 'All Grey Knight units currently on the table must move, shoot and assault the closest friendly Imperial Guard unit. Any that survive grant extra Kill Points to the enemy' Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/page/6/#findComment-3103382 Share on other sites More sharing options...
Brother Captain Kezef Posted July 1, 2012 Share Posted July 1, 2012 Special rule when allied with Sisters of battle Grey Knights can target sister of battle squads, each one dstroyed gives one Grey Knight unit a 1+ invulnerable save against Khornate daemons Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/page/6/#findComment-3103386 Share on other sites More sharing options...
Reclusiarch Darius Posted July 1, 2012 Share Posted July 1, 2012 Special rule when allied with Sisters of battle Grey Knights can target sister of battle squads, each one dstroyed gives one Grey Knight unit a 2+ invulnerable save against warp-corrupted nano-virus outbreaks ;) Fixed that for ya Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/page/6/#findComment-3103391 Share on other sites More sharing options...
Cmdr Shepard Posted July 1, 2012 Share Posted July 1, 2012 @ Darius: why do you want to ally only with "psychic armies"? I think even non psyker armies could improve GK performances in a given aspect of warefare. Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/page/6/#findComment-3103534 Share on other sites More sharing options...
Reclusiarch Darius Posted July 1, 2012 Share Posted July 1, 2012 @ Darius: why do you want to ally only with "psychic armies"? I think even non psyker armies could improve GK performances in a given aspect of warefare. Well, because Biomancy and Telepathy have some great abilities that I think we could utilise, even if only indirectly. Also, spamming Divination spells is hilarious and the rule with 40k is 'make good units better, don't prop up weak ones'. Buffs in particular are handy to stack, as the only real defenses left in 40k are Rune staffs for Wolves and Runes of Warding for Eldar. Also, TBH, we already do a lot of what the non-psyker armies do (shoot hard, assault hard, generalist MeQ statlines, heavy assault infantry ie TDA). All we really need are tanks, light infantry spam to plug our 'boots on the ground' issue and some plasma/melta support to supplement our psycannon+storm bolter staples (not to mention Vendettas handily replace PsyDreads, and are transports/Flyers as well). That is why I rate Guard so highly. Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/page/6/#findComment-3103545 Share on other sites More sharing options...
Cmdr Shepard Posted July 1, 2012 Share Posted July 1, 2012 @ Darius: why do you want to ally only with "psychic armies"? I think even non psyker armies could improve GK performances in a given aspect of warefare. Well, because Biomancy and Telepathy have some great abilities that I think we could utilise, even if only indirectly. Also, spamming Divination spells is hilarious and the rule with 40k is 'make good units better, don't prop up weak ones'. Buffs in particular are handy to stack, as the only real defenses left in 40k are Rune staffs for Wolves and Runes of Warding for Eldar. Also, TBH, we already do a lot of what the non-psyker armies do (shoot hard, assault hard, generalist MeQ statlines, heavy assault infantry ie TDA). All we really need are tanks, light infantry spam to plug our 'boots on the ground' issue and some plasma/melta support to supplement our psycannon+storm bolter staples (not to mention Vendettas handily replace PsyDreads, and are transports/Flyers as well). That is why I rate Guard so highly. Since GK are not brothers in arms with anyone the psychic powers will benefit only the allied detachment and, of course, the enemies if they target them. I totally agree about IG. I thought to make a "Draigo+Paladins" list with IG support but currently I haven't found the right "insipration" :) Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/page/6/#findComment-3103563 Share on other sites More sharing options...
Reclusiarch Darius Posted July 1, 2012 Share Posted July 1, 2012 Since GK are not brothers in arms with anyone the psychic powers will benefit only the allied detachment and, of course, the enemies if they target them. True, but Biomancy mostly buff the psyker or debuffs/kills enemy units, so that works fine. Telepathy has some cool debuffs as well, so again, not fussed about the lack of 'Battle Brothers'. I totally agree about IG. I thought to make a "Draigo+Paladins" list with IG support but currently I haven't found the right "insipration" Patience, the internet is hard at work still digesting all this. I'm sure some lists will crop up soon, and we can all despair ;) :) . In all fairness though, there are some fairly brutal combos at higher point levels, where you can really flesh out your detachments properly (filling out Allies in particular). Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/page/6/#findComment-3103580 Share on other sites More sharing options...
Abaddonshand Posted July 1, 2012 Share Posted July 1, 2012 I think a farseer and squad of rangers is quite appropriate, very "guiding from behind the scenes" on the elder part. Maybe some harlequins too, as they'll work with anyone. Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/page/6/#findComment-3103595 Share on other sites More sharing options...
Cmdr Shepard Posted July 1, 2012 Share Posted July 1, 2012 Since GK are not brothers in arms with anyone the psychic powers will benefit only the allied detachment and, of course, the enemies if they target them. True, but Biomancy mostly buff the psyker or debuffs/kills enemy units, so that works fine. Telepathy has some cool debuffs as well, so again, not fussed about the lack of 'Battle Brothers'. I totally agree about IG. I thought to make a "Draigo+Paladins" list with IG support but currently I haven't found the right "insipration" Patience, the internet is hard at work still digesting all this. I'm sure some lists will crop up soon, and we can all despair ;) :P . In all fairness though, there are some fairly brutal combos at higher point levels, where you can really flesh out your detachments properly (filling out Allies in particular). Any suggestion for a 2000 pts army? Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/page/6/#findComment-3103602 Share on other sites More sharing options...
Stormshadow Posted July 2, 2012 Share Posted July 2, 2012 I’m considering Tau allies. 3 XV88’s on the top floor of a bolstered ruin would be nice. If you stick Farsight in there they can even defend themselves in cc. And I also thing they would flow rather nicely with a terminator based army. Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/page/6/#findComment-3104962 Share on other sites More sharing options...
Reclusiarch Darius Posted July 2, 2012 Share Posted July 2, 2012 Pro-tip guys; Terminator Troops are amazing in 6th. Backed up with dirt-cheap scoring from Henchmen (although remember, you have to hop out of the tank to score objectives now, vehicles can't do it), you will dominate a lot of combats by virtue of always getting saves. Makes adding in Allies easy, as they just have to cover the gaps Terminators can't. Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/page/6/#findComment-3105270 Share on other sites More sharing options...
Inquisitor Fox Posted July 2, 2012 Share Posted July 2, 2012 Keep in mind an official allies statement can be found here. Please read it then carry on. Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/page/6/#findComment-3105652 Share on other sites More sharing options...
RedemptionNL Posted July 2, 2012 Share Posted July 2, 2012 Only one other army, even if you have two detachments. edit: never mind, missed a couple of pages. :D Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/page/6/#findComment-3105660 Share on other sites More sharing options...
number6 Posted July 3, 2012 Share Posted July 3, 2012 In light of the B&C's blanket policy announcement vis-a-vis allies, I am closing this topic. Link to comment https://bolterandchainsword.com/topic/254461-what-allies-will-you-take/page/6/#findComment-3107315 Share on other sites More sharing options...
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