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I have a dream!


Gentlemanloser

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I'm getting a little excited, but this probably won't happen. <_<

 

What if, any unit with a PML/Psychic Power gets the option to exchange thier codex power to roll/choose on one of the BRB Power charts in 6th?

 

More than likely, only units that can purchase Powers will get to use the BRB charts.

 

But what if? :(

 

Need another Librarian? Take a Solodin and exchange Holocuast for a BRB power.

 

Take a 5 Man Purgation Squad and drop Astral Aim for a long ranged nuke the Justicar can cast. Or a Movement power to get your 4 Incinerators into range.

 

Drop Dark Exo on a NDK for something else. Anything else. A Shooting power that can use alongside thier H Incinerator. Make full use of the MC shoot two ability.

 

The sheer possibilities it could open up for our dex!

 

Amazing.

 

Which is why I know it won't happen, and this is a just a dream.

 

But, what if? ;)

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Sorry to ruin your dream, but only Librarians and the psychic Inquisitors (including Coteaz) can exchange powers for the new ones.

 

Librarians keep Hammerhand, and can take 2 or 3 of the new powers depending on their Psychic Mastery level, to the exclusion of the other codex powers. Coteaz can exchange for 2 new powers and the regular psychic Inquisitors can exchange 1 power.

Aye, with how good most of the Librarian's powers are, and the option to take as many as you want to make the Librarian a real psychic toolbox, it will largely depend on the usefulness of the new powers to see if just keeping the current powers is better then hoping for rolling good on the random charts.

 

Seems like a more likely option for the new powers is Coteaz, as Dark Excommunication is only useful against Daemons, so you'd only lose Sanctuary to swap for 2 new powers.

I still wonder how the psychic defenses will work. They way I read it, each squad has a native 6+ save if targetted. A Psychic hood give the squad and each squad within 6" of the hood a 4+ save. What I don't have confirmed is that each squad with a psyker also has a 4+ save for itself.

 

- "Deny the Witch" - every models/units have a slight chance to nullify the effect of psychic power (6+). Chances increase if your unit has Psyker.

- Psychic Hood is reduced to 4+ Deny the Witch if the target of the power is within 6" of the wearer.

 

So, in a way, a psychic hood might be useless in a GK army, unless it also keeps it's ability to stop a psychic power within 24" on top of the 4+ defense. But, add to that our Aegis and reinforced Aegis and GK will be almost untouchable by psychic powers (the best case for us being: the opponent tries to cast at-4 Ld, then has to go through a Psychic hood at Ld10, then has to go through a 4+ save!).

 

But, of course, we can still dream that all our psykers, including Rhinos (!) can have those psychic powers... 4 Rhinos shooting Melta Beams!?!?

 

Phil

the best case for us being: the opponent tries to cast at-4 Ld, then has to go through a Psychic hood at Ld10, then has to go through a 4+ save!

 

Psychic hood is probably changed, else it seems a little too much. But yeah, don't forget an allied Farseer with Runes of Warding to make them take that -4 Leadership test on 3d6. :P

Actually I am intrigued over the thought that the Inquisitors can exchange their power for some of the unknown new ones. The option to pick hammerhand is nice for a melee warband, but it's not exactly game breaking if you're going a shooting route. Psychic Communion is useful, but what if some of the new ones are even more useful? Could that not be the awesomesauce? :P
I've noticed another ambiguity that concerns me, in WD it says the librarian gets as many psychic powers as they have mastery levels, which seems to me that basic librarians get two, mastery level 3 get three. In return for this, they can't purchase any of the grey knight powers. However, it says that hammer hand may not be exchanged in this manner. When I read this I thought that it meant a level 3 would get 3 powers plus the unloseable hammer hand. What confuses me is that the librarian taken in the WD battle report only had two powers plus hammer hand, despite being level 3. Is this just a typical example of a WD battle report making a rules error, or have is my original interpretation wrong?
I've noticed another ambiguity that concerns me, in WD it says the librarian gets as many psychic powers as they have mastery levels, which seems to me that basic librarians get two, mastery level 3 get three. In return for this, they can't purchase any of the grey knight powers. However, it says that hammer hand may not be exchanged in this manner. When I read this I thought that it meant a level 3 would get 3 powers plus the unloseable hammer hand. What confuses me is that the librarian taken in the WD battle report only had two powers plus hammer hand, despite being level 3. Is this just a typical example of a WD battle report making a rules error, or have is my original interpretation wrong?

 

That would strike me as a blooper. Grey Knights Librarians at Mastery Level 3 would get 3 rolls on the Psychic Discipline tables. They would also get Hammerhand in addition to these rolls as it's their standard power. Rolls on the Disciplines table don't replace Hammerhand, they are in addition. However, Mastery Level 3 would still only allow you to use 3 of your 4 powers per turn, subject to other restrictions we don't yet know about.

I've noticed another ambiguity that concerns me, in WD it says the librarian gets as many psychic powers as they have mastery levels, which seems to me that basic librarians get two, mastery level 3 get three. In return for this, they can't purchase any of the grey knight powers. However, it says that hammer hand may not be exchanged in this manner. When I read this I thought that it meant a level 3 would get 3 powers plus the unloseable hammer hand. What confuses me is that the librarian taken in the WD battle report only had two powers plus hammer hand, despite being level 3. Is this just a typical example of a WD battle report making a rules error, or have is my original interpretation wrong?

 

That would strike me as a blooper. Grey Knights Librarians at Mastery Level 3 would get 3 rolls on the Psychic Discipline tables. They would also get Hammerhand in addition to these rolls as it's their standard power. Rolls on the Disciplines table don't replace Hammerhand, they are in addition. However, Mastery Level 3 would still only allow you to use 3 of your 4 powers per turn, subject to other restrictions we don't yet know about.

 

That's what I'm hoping, because the other interpretation suggests that a grey knights librarian can only take one power from the new lores, along with hammer hand, which doesn't make it an attractive prospect compared to buying our own powers!

The wording from the Limited Edition Psychic Discipline card set states that you can buy psychic powers as normal from the codex OR randomly generate a number of psychic powers equal to Mastery Level from across the 3 available disciplines. You cannot however, swap Hammerhand for any of the generated powers (so you can't generate 3 powers and then swap Hammerhand for the Primaris Power in any discipline). Thus, at Mastery Level 3 you get three randomly generated powers plus Hammerhand.
The wording from the Limited Edition Psychic Discipline card set states that you can buy psychic powers as normal from the codex OR randomly generate a number of psychic powers equal to Mastery Level from across the 3 available disciplines. You cannot however, swap Hammerhand for any of the generated powers (so you can't generate 3 powers and then swap Hammerhand for the Primaris Power in any discipline). Thus, at Mastery Level 3 you get three randomly generated powers plus Hammerhand.

 

Thanks for clearing that up. Are the cards limited edition? They don't have the while stocks last marking on the website :(

The wording from the Limited Edition Psychic Discipline card set states that you can buy psychic powers as normal from the codex OR randomly generate a number of psychic powers equal to Mastery Level from across the 3 available disciplines. You cannot however, swap Hammerhand for any of the generated powers (so you can't generate 3 powers and then swap Hammerhand for the Primaris Power in any discipline). Thus, at Mastery Level 3 you get three randomly generated powers plus Hammerhand.

 

Thanks for clearing that up. Are the cards limited edition? They don't have the while stocks last marking on the website :unsure:

 

Do they not? I thought I sure the little hourglass symbol next to them when I saw them adverstised. No matter, I may be wrong on that point to be fair. Maybe it was just wishful thinking because I got them early and I'm a big geek ;)

 

Glad I could help anyway.

The wording from the Limited Edition Psychic Discipline card set states that you can buy psychic powers as normal from the codex OR randomly generate a number of psychic powers equal to Mastery Level from across the 3 available disciplines. You cannot however, swap Hammerhand for any of the generated powers (so you can't generate 3 powers and then swap Hammerhand for the Primaris Power in any discipline). Thus, at Mastery Level 3 you get three randomly generated powers plus Hammerhand.

 

Thanks for clearing that up. Are the cards limited edition? They don't have the while stocks last marking on the website :unsure:

 

Do they not? I thought I sure the little hourglass symbol next to them when I saw them adverstised. No matter, I may be wrong on that point to be fair. Maybe it was just wishful thinking because I got them early and I'm a big geek ;)

 

Glad I could help anyway.

 

I pre-ordered them with my collectors edition (yet to ship, which worries me), thinking they would be (as WFB ones were iirc) but it would appear not :eek

Wow, it's been a while since I posted here.

 

Just played a 6th edition game today. 1000pts of Orks vs GK's.

Divination is AWESOME!!! Most powers in that tree are ridiculously good. The better ones are:

-Caster and squad gain counterattack and perform overwatch at your normal BS.

-Grant a 4++ to a friendly unit within 12"

-Caster and squad reroll all rolls to hit

-Caster and squad's shooting attacks ignore cover saves

 

In this game, I used a 10-man GKT unit with 2 Psycannons and Psybolt ammo with an attached level3 Librarian. I lucked out and was rerolling to hit with no cover saves allowed, nullifying the Ork player's KFF Mek entirely.

Losing some CC punch has almost no effect when playing against non-MEq armies, and our GKTs are even more ridiculously hard to kill in combat. GK gunlines are more punishing than ever, and I'll likely be fielding at least 2 Librarians in every 2000pt+ game.

 

The new rules make GKs ridiculously good, end being one of the few armies with access to Divination (Wolves, Eldar and IG can too, iirc) makes it even better :]

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