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Lones Wolves: How should I deck them out?


SteelBrigade92

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I'm in the minority but I like to keep him in PA with TH and SS and 2x FW and have him hijack a Razorback from a Long Fangs pack.

 

I prefer the extra speed getting across the table to the extra protection the Terminator armor provides. Also a 2+ save won't help you against an MC or a Walker. Also your Fenrisian Wolves are more likely to survive getting into B2B with your target when protected by the Razorback. I use my Wolves as wound mitigation.

 

Finally, after the Lone Wolf has eliminated its target or severely softened it up I then want it to die if in a KP mission and the PA helps with that too.

 

Not a very popular method and requires more finesse but its worked for me. ;)

I'm in the minority but I like to keep him in PA with TH and SS and 2x FW and have him hijack a Razorback from a Long Fangs pack.

 

I prefer the extra speed getting across the table to the extra protection the Terminator armor provides. Also a 2+ save won't help you against an MC or a Walker. Also your Fenrisian Wolves are more likely to survive getting into B2B with your target when protected by the Razorback. I use my Wolves as wound mitigation.

 

Finally, after the Lone Wolf has eliminated its target or severely softened it up I then want it to die if in a KP mission and the PA helps with that too.

 

Not a very popular method and requires more finesse but its worked for me. ;)

i might have to try that out.... seems very....logical.

I'm in the minority but I like to keep him in PA with TH and SS and 2x FW and have him hijack a Razorback from a Long Fangs pack.

 

Exactly what I do. Usually I can sacrifice the razorback's unit to staying at a home objective, while the lone wolf hitches a ride in the razorback.

 

With the changes to hull points however, I'm thinking about either getting rid of the lone wolf (changing my list drastically with the new allies rules), or giving him TDA and using him as a counter attack unit for my long fangs.

The most interesting (and effective) load-out I've seen yet on a LW is TDA, SS, Chainfist. He soaks a stupid amount of fire (EW, multiple wound, 3++) and hits surprisingly hard. Best case, mire him down with a huge unit and hope he doesn't break them.
The most interesting (and effective) load-out I've seen yet on a LW is TDA, SS, Chainfist. He soaks a stupid amount of fire (EW, multiple wound, 3++) and hits surprisingly hard. Best case, mire him down with a huge unit and hope he doesn't break them.

 

This, plus 2 FWs was how I used to run my LW. Only problem was he wouldn't die.. even if I ran him up the middle in full view of enemy fire. Now, I just grab a base LW when I've got 20pts to kill and a desire to distract my opponent.

I use two different load outs as well, both of which gone over here already:

 

-TDA/SS/CF/2xFen Wolves

 

and

 

-PA/SS/TH/2xFen Wolves in a TL AC Razorback

 

Both are killy, but play quite differently.

 

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