eyeslikethunder Posted June 30, 2012 Share Posted June 30, 2012 I must/may have missed it but TWC get the hammer of wrath special rule. Quite delicious. A small pack of TWC could really put a hurt on some things. BC bikers too it would seem Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/10/#findComment-3102025 Share on other sites More sharing options...
Wolf Lord Ranulf Wulfric Posted June 30, 2012 Share Posted June 30, 2012 Not sure if this has been posted before but our Wolf and Rune priests got +1 WS \o/ Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/10/#findComment-3102045 Share on other sites More sharing options...
Hfran Morkai Posted June 30, 2012 Share Posted June 30, 2012 Not sure if this has been posted before but our Wolf and Rune priests got +1 WS \o/ Â How so? Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/10/#findComment-3102052 Share on other sites More sharing options...
Spellscape Posted June 30, 2012 Share Posted June 30, 2012 Has anyone else noticed that we can take 8 HQ's at 2000 points? It wouldn't be viable, but the fun aspect would be excellent. How is 8? Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/10/#findComment-3102057 Share on other sites More sharing options...
Wolf Lord Ranulf Wulfric Posted June 30, 2012 Share Posted June 30, 2012 Page 411 sub section codex space wolves, Wolf priests and Rune both have WS 5 not 4 Â Â Any battle over 2k can now use two FOCs Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/10/#findComment-3102060 Share on other sites More sharing options...
eyeslikethunder Posted June 30, 2012 Share Posted June 30, 2012 They already had ws5 Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/10/#findComment-3102075 Share on other sites More sharing options...
Wolf Lord Ranulf Wulfric Posted June 30, 2012 Share Posted June 30, 2012 LOL for over 3 years been playing ws 4 where the hell did I get that from. Â Well I have got an increase of WS +1 Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/10/#findComment-3102087 Share on other sites More sharing options...
Spellscape Posted June 30, 2012 Share Posted June 30, 2012 so RP/WP now WS 6? or it's your mistake? Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/10/#findComment-3102093 Share on other sites More sharing options...
Wolf Lord Ranulf Wulfric Posted June 30, 2012 Share Posted June 30, 2012 No I cant read, WS5 Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/10/#findComment-3102097 Share on other sites More sharing options...
Hfran Morkai Posted June 30, 2012 Share Posted June 30, 2012 No I cant read, WS5 Â I see you missed out on those tutelary engine lessons. Â Ah well, its not like you need to be able to read reports or any such Imperial administrative nonsense like that among the Vlka Fenryka. Â :unsure: Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/10/#findComment-3102111 Share on other sites More sharing options...
Lord Ragnarok Posted June 30, 2012 Share Posted June 30, 2012 I must/may have missed it but TWC get the hammer of wrath special rule. Quite delicious. A small pack of TWC could really put a hurt on some things. BC bikers too it would seem  Indeed. We are blessed with choice. I'm in love with too many mistresses! ---------------------- Also has anyone taking a good look at the psychic powers. There are few Biomancy ones that look great and can really buff a semi lackluster Rune Priest, Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/10/#findComment-3102297 Share on other sites More sharing options...
eyeslikethunder Posted June 30, 2012 Share Posted June 30, 2012 Indeed I can't decide what to try first my twc biker list or my rp heavy list.... Really torn between divination and biomancy as well Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/10/#findComment-3102344 Share on other sites More sharing options...
Lord Ragnarok Posted June 30, 2012 Share Posted June 30, 2012 Indeed I can't decide what to try first my twc biker list or my rp heavy list....Really torn between divination and biomancy as well  Agreed on the two. I like the D3 strength and toughness biomancy for upping the power of the Runepriest and of course the divination where it gives your pack normal BS for overwatch. Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/10/#findComment-3102466 Share on other sites More sharing options...
Khine Posted July 1, 2012 Share Posted July 1, 2012 Hmmm Biomancy D3 str spell on a unit of thunderwolves... with at least one power maul. my maths could be off .. but isn't that a normal initiative st10 attacks with concussive and rending? Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/10/#findComment-3102672 Share on other sites More sharing options...
Hfran Morkai Posted July 1, 2012 Share Posted July 1, 2012 Question as I wasn't able to pick up my rulebook yesterday due to work (getting it after my shift today though, along with the Finecast Rune Priest, which has an axe doh). Â Are any of the new psychic powers we have access to handy in helping an infantry based force survive? Because that's the issue I had in 5th (along with maybe too many toys on packs when I need bodies). Â I see maybe switching my high strength weapons, so Power Axes and Fists onto regular troopers with the Wolf Guard getting Power Weapons, Wolf Claws and the like to help them in challenges, which I won't be declining. Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/10/#findComment-3102685 Share on other sites More sharing options...
Valerian Posted July 1, 2012 Share Posted July 1, 2012 Hmmm Biomancy D3 str spell on a unit of thunderwolves... with at least one power maul. my maths could be off .. but isn't that a normal initiative st10 attacks with concussive and rending? Â The TWC Rending is only for basic attacks, it still won't combine with special close combat weapons. Â V Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/10/#findComment-3102762 Share on other sites More sharing options...
DV8 Posted July 1, 2012 Share Posted July 1, 2012 And you have your long fangs with flakk missiles  No you don't. Flakk missiles are UPGRADES for units that can take them. Until they start FAQing units or releasing a WD article, nobody has access to them yet. All Missile Launchers only get Frag and Krak standard.   DV8   Ah! It's like stormshields and DA isn't it?  I'm sure that this will be covered in faqs  And I don't mind about not to charge con arrival with my scouts, They always killed more shooting than HtH. I like to give them plasma pistols.  So I've reread the relevant sections and gone through the Weapons Appendix and I believe I was mistaken.  The Missile Launchers heading in the Weaponry section outlines as a blanket Missile Launchers of all kinds, regardless of what the specific name is. This would include Cyclone Missile Launchers and Typhoon Missile launchers, for example.  Looking in the Weapons Appendix, it's clearly listed that Cyclones and Typhoons only get Frag and Krak standard, while stock Missile Launchers also get access to Flakk.  So Long Fangs DO get Flakk and I've suddenly found an excuse to paint my two 6-strong MissileFang packs...  Also, kudos to GW for writing a fairly comprehensive book that seems to leave very few grey areas and unclear sections. Coupled with the new FAQs they've released for every book, it looks like they're really covering all their bases.   DV8 Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/10/#findComment-3102773 Share on other sites More sharing options...
Lykos Posted July 1, 2012 Share Posted July 1, 2012 I do not have the rule book yet. Nor have I played a game since second edition. I was planning on getting back into it with my son and have slowly been building my army the past few months.I was wondering from a modeling stand point, Do chain axes count as close combat weapons like chain swords do or did that change? I know they are not power weapons so I am just trying to make sure I don't get a bunch of grief over them. I have used the chain axes on my skyclaw pack just so that they looked different. Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/10/#findComment-3102808 Share on other sites More sharing options...
Kassill Posted July 1, 2012 Share Posted July 1, 2012 I do not have the rule book yet. Nor have I played a game since second edition. I was planning on getting back into it with my son and have slowly been building my army the past few months.I was wondering from a modeling stand point, Do chain axes count as close combat weapons like chain swords do or did that change? I know they are not power weapons so I am just trying to make sure I don't get a bunch of grief over them. I have used the chain axes on my skyclaw pack just so that they looked different. Â Â No, as far as I can tell, Close Combat Weapons (whether they be chainswords, axes, chain axes, hammers, maces, staves, knives, etc) use the same profile (Users Strength, - AP). Â Only when you use them as a Power Weapon or Frost Weapon (Blade or Axe) do they change in their rules. Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/10/#findComment-3102827 Share on other sites More sharing options...
Lykos Posted July 1, 2012 Share Posted July 1, 2012 Thank you very much. Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/10/#findComment-3102833 Share on other sites More sharing options...
Valerian Posted July 1, 2012 Share Posted July 1, 2012 Also, kudos to GW for writing a fairly comprehensive book that seems to leave very few grey areas and unclear sections. Coupled with the new FAQs they've released for every book, it looks like they're really covering all their bases. Â It only look them 25 years, too! Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/10/#findComment-3102859 Share on other sites More sharing options...
Wispy Posted July 1, 2012 Share Posted July 1, 2012 Rending is AP2. I'm thinking Mark of the Wulfen may be a much more important upgrade than a power sword or fist now. I also may start considering not arming my Thunder Lord with an axe. Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/10/#findComment-3102908 Share on other sites More sharing options...
Grimtooth Posted July 1, 2012 Share Posted July 1, 2012 And you have your long fangs with flakk missiles  No you don't. Flakk missiles are UPGRADES for units that can take them. Until they start FAQing units or releasing a WD article, nobody has access to them yet. All Missile Launchers only get Frag and Krak standard.   DV8   Ah! It's like stormshields and DA isn't it?  I'm sure that this will be covered in faqs  And I don't mind about not to charge con arrival with my scouts, They always killed more shooting than HtH. I like to give them plasma pistols.  So I've reread the relevant sections and gone through the Weapons Appendix and I believe I was mistaken.  The Missile Launchers heading in the Weaponry section outlines as a blanket Missile Launchers of all kinds, regardless of what the specific name is. This would include Cyclone Missile Launchers and Typhoon Missile launchers, for example.  Looking in the Weapons Appendix, it's clearly listed that Cyclones and Typhoons only get Frag and Krak standard, while stock Missile Launchers also get access to Flakk.  So Long Fangs DO get Flakk and I've suddenly found an excuse to paint my two 6-strong MissileFang packs...  Also, kudos to GW for writing a fairly comprehensive book that seems to leave very few grey areas and unclear sections. Coupled with the new FAQs they've released for every book, it looks like they're really covering all their bases.   DV8  Sums up my opinion perfectly. I find it blatant ignorance to insist on another FAQ for army specific costs when the BRB clearly lays it out. Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/10/#findComment-3102921 Share on other sites More sharing options...
Lagrath Posted July 1, 2012 Share Posted July 1, 2012 Missile launchers very clearly do NOT come with flakk missiles default. Please read that part again in the book, it is not rocket science, it is spelled out in one simple sentence. Â That said, boy do I wish that they DID some with flakk missiles... Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/10/#findComment-3102960 Share on other sites More sharing options...
skeletoro Posted July 1, 2012 Share Posted July 1, 2012 Wait what... rending simply gives you AP2 now? Seriously? That makes MOTW and TWC INSANE. Those of you who are saying this... did you sight the book? I just wanna be sure this is verified and not a rumour. Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/10/#findComment-3102974 Share on other sites More sharing options...
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