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6th ED and How We See It Changing Our Lists


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Also the ability to add runepriests and wolf priests on bikes on twc with less downside but with some nice combos biomancy / preferred enemy adds some options.

One of my lists I use has both bikes and twc so heroes cam swap between the two as needed

Not quite sure which thread the ML discussion of Frag, Krak and Flakk was occuring in...

 

I called the Memphis Factory store and spoke to a Staff Member there; they mentioned that the Appendix II entries are all intended to be the new stats for everything, including our Flakk Missile ammunition for Long Fang Missile Launchers and Dreadnought Missile Launchers. I was told this is considered the official stance as far as things work at this time. I used to have the store manager out here by me for my store's old location before it was moved, and the staff that works underneath him are people I would deem trustworthy. Not sure how popular this stance will be, however it is one I was told was the official position.

 

So, in a nutshell, we get Flakk Missiles with any Missile Launcher, and not with special ones, such as Cyclone, Typhoon, etc.

 

Take as one will, hope this isn't taken poorly.

Not quite sure which thread the ML discussion of Frag, Krak and Flakk was occuring in...

 

I called the Memphis Factory store and spoke to a Staff Member there; they mentioned that the Appendix II entries are all intended to be the new stats for everything, including our Flakk Missile ammunition for Long Fang Missile Launchers and Dreadnought Missile Launchers. I was told this is considered the official stance as far as things work at this time. I used to have the store manager out here by me for my store's old location before it was moved, and the staff that works underneath him are people I would deem trustworthy. Not sure how popular this stance will be, however it is one I was told was the official position.

 

So, in a nutshell, we get Flakk Missiles with any Missile Launcher, and not with special ones, such as Cyclone, Typhoon, etc.

 

Take as one will, hope this isn't taken poorly.

 

I am sure you will get crap for calling in to a store and the usual banter about red shirts not knowing anything. My stance on this from he beginning has been that as of midnight Friday night, missile launchers got flakk.

Not quite sure which thread the ML discussion of Frag, Krak and Flakk was occuring in...

 

I called the Memphis Factory store and spoke to a Staff Member there; they mentioned that the Appendix II entries are all intended to be the new stats for everything, including our Flakk Missile ammunition for Long Fang Missile Launchers and Dreadnought Missile Launchers. I was told this is considered the official stance as far as things work at this time. I used to have the store manager out here by me for my store's old location before it was moved, and the staff that works underneath him are people I would deem trustworthy. Not sure how popular this stance will be, however it is one I was told was the official position.

 

So, in a nutshell, we get Flakk Missiles with any Missile Launcher, and not with special ones, such as Cyclone, Typhoon, etc.

 

Take as one will, hope this isn't taken poorly.

 

I am sure you will get crap for calling in to a store and the usual banter about red shirts not knowing anything. My stance on this from he beginning has been that as of midnight Friday night, missile launchers got flakk.

 

Probably, but I hope people can be better than that.

 

Still, the rule seems to be intended as Flakk for SW's ML's, and here's why: whenever a new rule supersedes or replaces an older one, the new rule is used entirely. Therefore, everything in Appendix II in the BRB 6th Ed is what we get as SW's. It's as simple as that. We may not be getting a Flyer of our own; apparently, we already get our Anti-Flyer ML ammo. Special Characters will be as in the Codex, subject to clarification of the FAQ entries for said SC's.

 

I'm pretty sure there's no point beyond my post other than to try and clarify things for the rest of us. Thing is, the new rules replace all the old ones; as ML's got the update in Appendix II, we get Flakk Missiles as listed in there.

Similarly, now that they are S5 and AP2, I'm wondering if it would be smarter to put a Power Axe in each Hunter pack, instead of the Power Fists that are currently there. Hmm. I'd be saving 10 points and getting an extra attack.

 

I was thinking the same thing. Since I'm changing my PA WGPL to Terminator WG with SS and Thammer, I needed some pts from somewhere else. With the power axe being the same pts but giving ap2, I decided to take the fist off my GH and change it to an axe. Three times that saved me some pts.

 

 

I think I need to post a before and after list.

 

-------

On another note. I remember that in 5th the Wolf Priest in terminator armor was not popular. I think this is viable now in a DP pack with WG termies and combi plasmas due to the new Preferred Enemy. Agree/disagree?

The "Look Out, Sir" rule means that fenrisian/cyber wolves as wargear got to be a little better.

 

Not gonna lie, I did a little dance when I saw that rule since my goal is to build a roster with bullet catching fen wolves to begin with.

Thing is, the new rules replace all the old ones; as ML's got the update in Appendix II, we get Flakk Missiles as listed in there.

 

Wrong, wrong, wrong, so wrong. Please consult the start of the new FAQs.

 

 

Please elaborate.

 

Do you mean the part where it talks about being written in long hand?

Similarly, now that they are S5 and AP2, I'm wondering if it would be smarter to put a Power Axe in each Hunter pack, instead of the Power Fists that are currently there. Hmm. I'd be saving 10 points and getting an extra attack.

 

I was thinking the same thing. Since I'm changing my PA WGPL to Terminator WG with SS and Thammer, I needed some pts from somewhere else. With the power axe being the same pts but giving ap2, I decided to take the fist off my GH and change it to an axe. Three times that saved me some pts.

 

 

I think I need to post a before and after list.

 

Probably a good idea.

 

-------

On another note. I remember that in 5th the Wolf Priest in terminator armor was not popular. I think this is viable now in a DP pack with WG termies and combi plasmas due to the new Preferred Enemy. Agree/disagree?

 

I still think you'd be better off with Runic Armour, for all of the same reasons that it was better than TDA in 5th. Also, this gives you a spot for an additional Wolf Guard model in PA to act as a meat-shield, or whatever.

 

So, Wolf Priest in RA, 4x WGTDA, and 1x WGPA

 

V

Similarly, now that they are S5 and AP2, I'm wondering if it would be smarter to put a Power Axe in each Hunter pack, instead of the Power Fists that are currently there. Hmm. I'd be saving 10 points and getting an extra attack.

 

I was thinking the same thing. Since I'm changing my PA WGPL to Terpminator WG with SS and Thammer, I needed some pts from somewhere else. With the power axe being the same pts but giving ap2, I decided to take the fist off my GH and change it to an axe. Three times that saved me some pts. P

 

 

I think I need to post a before and after list.

 

-------

On another note. I remember that in 5th the Wolf Priest in terminator armor was not popular. I think this is viable now in a DP pack with WG termies and combi plasmas due to the new Preferred Enemy. Agree/disagree?

 

I still think you'd be better off with Runic Armour, for all of the same reasons that it was better than TDA in 5th. Also, this gives you a spot for an additional Wolf Guard model in PA to act as a meat-shield, or whatever.

 

So, Wolf Priest in RA, 4x WGTDA, and 1x WGPA

 

V

 

After learning of the gunslinger rule I think power armor and dual plasma pistols might make a better wolf guard drop pod unit.

 

You don't lose plasma after first shot and easily drop within range of pistols

 

Wolf priest is a cherry on top to avoid get hot and reroll rare failed wounds

 

Probably a good idea.

Now that Arjac confers the stubborn rule to any unit he is with and his Thunder Hammer is still AP1 when he throws it (+2 to the penn roll) and the Grimnar's Champion rule is much more effective with new challenge rule. I think we will start seeing him in a lot more lists.

 

Edit: Also a roll of a 6 on his throw will result in a precision shot and I see no reason why he would not get to use the Foehammer for a overwatch shot.

 

 

Vrox

After learning of the gunslinger rule I think power armor and dual plasma pistols might make a better wolf guard drop pod unit.

 

You don't lose plasma after first shot and easily drop within range of pistols

 

Wolf priest is a cherry on top to avoid get hot and reroll rare failed wounds

 

Probably a good idea.

 

Damn, and here I thought I was pretty much done working on my Space Wolves. Looks like I'm going to have to model at least one double Plasma Pistol "gunslingers"; not only is it cool, it'll be pretty effective, too.

 

V

Similarly, now that they are S5 and AP2, I'm wondering if it would be smarter to put a Power Axe in each Hunter pack, instead of the Power Fists that are currently there. Hmm. I'd be saving 10 points and getting an extra attack.

 

I was thinking the same thing. Since I'm changing my PA WGPL to Terminator WG with SS and Thammer, I needed some pts from somewhere else. With the power axe being the same pts but giving ap2, I decided to take the fist off my GH and change it to an axe. Three times that saved me some pts.

 

 

I think I need to post a before and after list.

 

Probably a good idea.

 

-------

On another note. I remember that in 5th the Wolf Priest in terminator armor was not popular. I think this is viable now in a DP pack with WG termies and combi plasmas due to the new Preferred Enemy. Agree/disagree?

 

I still think you'd be better off with Runic Armour, for all of the same reasons that it was better than TDA in 5th. Also, this gives you a spot for an additional Wolf Guard model in PA to act as a meat-shield, or whatever.

 

So, Wolf Priest in RA, 4x WGTDA, and 1x WGPA

 

V

 

Darn you! Was looking for an excuse to field my Wolf Priest in termie!

Darn you! Was looking for an excuse to field my Wolf Priest in termie!

Yeah, I know. No wonder this guy looks to ticked off, he never gets to see any action. He's been sitting on the bench for nearly two decades.

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V

First of all srry for my english ;)

 

Second: So, since i have the new book, im thinking 24/7 at my new wolf list.

 

Strong points are:

 

-Maybe a wolf lord, termi armour with cyclone? that could allow to snipe on a 6+ with missile launchers...

-Scouts, i think snipe to 6+ now is a good choice, and add a wolf guard. Gunslingers with scouts could be nice too but.. ¿are allowed the plasma pistols to shoot x2?

-I think grey hunters will come now 10 man squads with plasma rifle and melta gun

-Wolf guard pack.. ¿5 cheap termies combi plasmas with drop pod?

 

 

hm..¿any suggestions? ^_^ many thx

First of all srry for my english ;)

 

Second: So, since i have the new book, im thinking 24/7 at my new wolf list.

 

Strong points are:

 

-Maybe a wolf lord, termi armour with cyclone? that could allow to snipe on a 6+ with missile launchers...

-Scouts, i think snipe to 6+ now is a good choice, and add a wolf guard. Gunslingers with scouts could be nice too but.. ¿are allowed the plasma pistols to shoot x2?

-I think grey hunters will come now 10 man squads with plasma rifle and melta gun

-Wolf guard pack.. ¿5 cheap termies combi plasmas with drop pod?

 

 

hm..¿any suggestions? ^_^ many thx

 

 

Wolf Lord does not get cyclone.

Scouts can't snipe.

I believe that in the 6th edition it is still bad idea to mix assault and rapid-fire weapons within the same squad.

As for wolf guards, it is even better to mix power armor and TDA in the same Drop Pod.

Wolf Lord does not get cyclone.

Ouch!!

 

Scouts can't snipe.

 

Sniper rifles?

 

I believe that in the 6th edition it is still bad idea to mix assault and rapid-fire weapons within the same squad.

 

Dunno..maybe 2x plasma rifles but then gh havent anything vs a near tank..

 

As for wolf guards, it is even better to mix power armor and TDA in the same Drop Pod.

 

Nice idea ^^

 

i usually play at 1500

Scouts can't snipe.

Sniper rifles?

 

Ah, I see now. Well, it was not even an option to be taken seriously in 5th. Novadays, it might be given another thought. The only bad thing about this is that with sniper rifles they get deployed and are not using their behind enemy lines ability (which from the other side got worse in this edition). I have to admit that I have not looked at the sniper rifle rules yet. Btw, everybody talks now about scouts and lots of plasma.

 

 

 

I believe that in the 6th edition it is still bad idea to mix assault and rapid-fire weapons within the same squad.

Dunno..maybe 2x plasma rifles but then gh havent anything vs a near tank..

 

That's only one pack - the rest will still have meltas.

I want to make anew scout unit.

 

5xscouts, 2 with gunslinger plasmapistols, one plasmagun. and another wg with gunslinger plasma pistols. :) and hopefully add a WP with saga of the hunter. (with a plasma pist)

 

 

At least the Ulrik model comes with Plasma Pistol - I might be using him as generic WP, since something in me resists the idea to chop apart the Limited Edition Sternhammer Wolf Priest with bolt pistol...

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