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6th ED and How We See It Changing Our Lists


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wolf priest do but you have to choose a unit type at the start of the game. logan just gives any unit he is with PE. so you can walk up the board tank hunting vehicles with your cyclone's then double tap a unit of termys or other 2+ armour targets with your combi plasma's, re rolling your 1's once your close enough. another thing is unique wargear (like frost blades) are said to be staying as they are, so no armour saves, striking at I with 1+ strength is going to be one of the best ccw going.
Logan is a requirement of wolfwing so of course he will be in the list.

Unfortunately frost weapons state they "are power weapons that add +1 to users strength"

So (the swords) will be AP3 most likely as they reference the power weapon rules rather than saying they are +1 str no save weapons. unless we get very nice FAQ

wolf priest do but you have to choose a unit type at the start of the game. logan just gives any unit he is with PE. so you can walk up the board tank hunting vehicles with your cyclone's then double tap a unit of termys or other 2+ armour targets with your combi plasma's, re rolling your 1's once your close enough. another thing is unique wargear (like frost blades) are said to be staying as they are, so no armour saves, striking at I with 1+ strength is going to be one of the best ccw going.
Logan is a requirement of wolfwing so of course he will be in the list.

Unfortunately frost weapons state they "are power weapons that add +1 to users strength"

So (the swords) will be AP3 most likely as they reference the power weapon rules rather than saying they are +1 str no save weapons. unless we get very nice FAQ

sorry i didnt explain myself well with the logan/wolf priest issue. my point was that i dont feel there is much point in paying points for WP for your wolfguard units when you can just have logan jumping from unit to unit as logan's PE lets you target whatever unit you like.rather then a specific unit type.

if i was going to pay the points for wolf priest i would put them in runic armour give there PE vehicles ans put them with long fangs so i can have a fearless PE squad of long fangs.

 

i have read alot saying that unique weapons are going to keep there rules but even if frost blades are going to get nurfed wolf claws are cheap and just as deadly.

 

 

oh and if sniper rifles allow you to target specific models in a unit b4 wolf scouts are going to be a must have to take out powerfists plasma gunners ect

i have read alot saying that unique weapons are going to keep there rules

Yeah normally what happens in edition changes is if it references a rule in the rulebook if just gains the new version. if fully explains its rules without a reference it keeps what it had. Occasionally it gets FAQ'ed to something completely new

 

The unique force weapons have been made ap3 sort of suggests unique power weapons might too. Maybe they will be split between the power axe/sword rules.......

 

I actually think that our frost axes are going to get Faq'd so they are the same as Power axes BUT they don't have the unwieldy rule. Seeing as Axes are a huge part of SW fluff ( if im not mistaken )

This would be very cool

heres hoping for ap2......

So are we still looking at spamming missile launchers, or will we want a mix of lascannon and missile now? If we see a proliferation of AV14 fliers, lascannons might start seeming more worth it.

 

Also, I'm wondering whether razorbacks are an OK way to get more lascannon goodness for AA. Sure, they cost about half as much more than an extra lascannon long fang, but they're twin-linked, which, against hard to hit fliers, is almost as good as 2 lascannons. Alternatively, there's always las/plas. And they're transports/cover.

 

 

Take everything I take with a grain of salt. I haven't actually played 40k since 3rd ed and am only just getting back into the hobby :lol: The reason I ask is that I am building a space wolf army, and my 5 razorbacks just arrived in the mail like 2 days ago... I also have a squad of long fangs just sitting there unassembled, as I'm not sure how to load them out! :P

I seriously doubt that Razorbacks will get that AA ability. GW has to sell their terrain pieces so I'd bet that only Aegis Defence Line will get this - and IG Hydra of course. I wonder if Riflemen Dread (two twinlinked autocannons) will be able to pull that trick.
Oh, is there a special ability you need to do AA? I just assumed you took lots of big guns (I haven't read the 5e rules let alone 6e :P)

 

Anyone can shoot at Flyers, but only hit at BS1 (e.g. on 6's), unless they have Skyfire ability, which means that hit a normal BS. So, you can still try to hit with your TL Lascannon's if you want, but they still aren't optimal.

 

V

Oh, is there a special ability you need to do AA? I just assumed you took lots of big guns (I haven't read the 5e rules let alone 6e ;))

 

It is rumoured so, since we did not have the AA rules in 5th edition. Since ordinary big guns will need 6's to hit the flyers, we are speculating that dedicated AA battery will be hitting them at its own Ballistic Skill.

Ah right. That makes a lot of sense. A skyfire lascannon would hit 2/3rds of the time, a TL lascannon would hit just under 1/3rd (11/36) of the time, while a lascannon would hit 1/6th of the time.

 

So, for shooting down high AV fliers, my hunch would be:

 

lascannon with Skyfire = 2x TL lascannons = 4x lascannons.

 

So do we have any compelling reason to prefer lascannons in 6th moreso than in 5th? From what I hear people online saying, the meta is going to shift towards fliers (for which you want dedicated AA weaponry) and away from other mech. Missile launchers are decent enough at taking out most other mech, and you get frag missiles too.

So do we have any compelling reason to prefer lascannons in 6th moreso than in 5th? From what I hear people online saying, the meta is going to shift towards fliers (for which you want dedicated AA weaponry) and away from other mech. Missile launchers are decent enough at taking out most other mech, and you get frag missiles too.

 

We have the blessing to have a very flexible Codex. So we will act as always - persevere, adapt and overcome. And if in doubt - just hit it with a powerfist.

I'm thinking about the key in assault is the axe -power weapon, axe shaped- why?

 

Most of wolves take a WG with a PF (3 attacks assaulting) and mos of them do not take a PF Grey Hunter (expensive, only 2 attacks assaulting, 1 in the rest of rounds). So we have 3 (the most) or 5 (the less) F8 FP2 attacks in our GH squads.

 

If we model a GH and WG wielding a power axe, we can make 7 F5 FP2 attacks on charge and this will make the enemy terminators to sweat blood :D

 

...and it's cheaper!!! ;)

So having the book in front of me I was wondering...

 

Under independant characters it says:

"Unless specified in the rule itself (as in the stubborn rule), ....... the independant character's rules are not conferred upon the unit"

 

Unter stubborn it says:

"When a unit that contains at least one model with this special rules...."

 

Under infiltrate it says:

"Units that contain at least one model with this special rule are deployed last...."

"Having infiltrate also confers the Outflank special rule to units of infiltrators that are kept in reserve..."

"An independant character without the infiltrate special rule cannot join a unit of infiltrators during deployment"

 

I first thought we could give one of our IC saga of the hunter and make any unit he joins outflanking now, including the vehicle they run in...

Reading it again now: "Having infiltrate also confers the Outflank special rule to units of infiltrators that are kept in reserve..."

I think the unit itself needs to be infiltrators :( So back to rolling on the warlord chart

I'm thinking about the key in assault is the axe -power weapon, axe shaped- why?

 

Most of wolves take a WG with a PF (3 attacks assaulting) and mos of them do not take a PF Grey Hunter (expensive, only 2 attacks assaulting, 1 in the rest of rounds). So we have 3 (the most) or 5 (the less) F8 FP2 attacks in our GH squads.

 

If we model a GH and WG wielding a power axe, we can make 7 F5 FP2 attacks on charge and this will make the enemy terminators to sweat blood :(

 

...and it's cheaper!!! :)

But the powerfist lets you attack other things more easily such as vehicles, walkers and monsterous creatures.

New WG combo for mass squad .... Poweraxe + combi-plasma + atleast 2 - 4 terminators depending on if your foot slogging or drop podding or Land raidering. Possibly a S. priest for the FnP in terminator armour too if your foot slogging.

 

.. oh the evil evil goodness.

But the powerfist lets you attack other things more easily such as vehicles, walkers and monsterous creatures.

 

Yes but, we have plasma/meltaguns, and we can throw a meltabomb at 6" to the vehicle or MC's mouth :lol:

 

And we can have some PF in some squads too.

 

I'm not going to take all with PW Axe but maybe I'll try in a pack or maybe two of them.

im guessing spacewolves best bet are going to be long fangs with heavy bolters. 2x full packs are going to be throwing out 30 shots 3x full squads are going to be throwing out 45 shots so it dosnt really matter if your only hitting on 6's. saying that i dont know how the new vehicle damage chart works so i dont even know if you can damage flyers with heavy bolters. all i have heart is vehicles are going to be much easier to damage.
But the powerfist lets you attack other things more easily such as vehicles, walkers and monsterous creatures.

 

Yes but, we have plasma/meltaguns, and we can throw a meltabomb at 6" to the vehicle or MC's mouth :lol:

 

 

Wait.. WHAT?! O.O... whats the profile for MBs when thrown? str 8 +2d6 ap 2?

AP1

 

hehehe

 

Oh wait... we can't throw meltabombs but krack F6 FP4 yes.

 

BUuUt, we can use meltabombs against MC in HtH.

 

So we can shoot Plas/Melta shots + 1 krack grenade

 

And fight using melta bombs or krack grenades in Hth against MC or vehicles: 10 GH 10 F6 FP4 attacks + maybe 1 F8 FP1 WG attack ;)

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