eyeslikethunder Posted June 27, 2012 Share Posted June 27, 2012 wolf priest do but you have to choose a unit type at the start of the game. logan just gives any unit he is with PE. so you can walk up the board tank hunting vehicles with your cyclone's then double tap a unit of termys or other 2+ armour targets with your combi plasma's, re rolling your 1's once your close enough. another thing is unique wargear (like frost blades) are said to be staying as they are, so no armour saves, striking at I with 1+ strength is going to be one of the best ccw going.Logan is a requirement of wolfwing so of course he will be in the list.Unfortunately frost weapons state they "are power weapons that add +1 to users strength" So (the swords) will be AP3 most likely as they reference the power weapon rules rather than saying they are +1 str no save weapons. unless we get very nice FAQ Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/4/#findComment-3097769 Share on other sites More sharing options...
d@n Posted June 27, 2012 Share Posted June 27, 2012 wolf priest do but you have to choose a unit type at the start of the game. logan just gives any unit he is with PE. so you can walk up the board tank hunting vehicles with your cyclone's then double tap a unit of termys or other 2+ armour targets with your combi plasma's, re rolling your 1's once your close enough. another thing is unique wargear (like frost blades) are said to be staying as they are, so no armour saves, striking at I with 1+ strength is going to be one of the best ccw going.Logan is a requirement of wolfwing so of course he will be in the list.Unfortunately frost weapons state they "are power weapons that add +1 to users strength" So (the swords) will be AP3 most likely as they reference the power weapon rules rather than saying they are +1 str no save weapons. unless we get very nice FAQ sorry i didnt explain myself well with the logan/wolf priest issue. my point was that i dont feel there is much point in paying points for WP for your wolfguard units when you can just have logan jumping from unit to unit as logan's PE lets you target whatever unit you like.rather then a specific unit type. if i was going to pay the points for wolf priest i would put them in runic armour give there PE vehicles ans put them with long fangs so i can have a fearless PE squad of long fangs. i have read alot saying that unique weapons are going to keep there rules but even if frost blades are going to get nurfed wolf claws are cheap and just as deadly. oh and if sniper rifles allow you to target specific models in a unit b4 wolf scouts are going to be a must have to take out powerfists plasma gunners ect Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/4/#findComment-3097798 Share on other sites More sharing options...
Khine Posted June 27, 2012 Share Posted June 27, 2012 I actually think that our frost axes are going to get Faq'd so they are the same as Power axes BUT they don't have the unwieldy rule. Seeing as Axes are a huge part of SW fluff ( if im not mistaken ) Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/4/#findComment-3097818 Share on other sites More sharing options...
eyeslikethunder Posted June 27, 2012 Share Posted June 27, 2012 i have read alot saying that unique weapons are going to keep there rules Yeah normally what happens in edition changes is if it references a rule in the rulebook if just gains the new version. if fully explains its rules without a reference it keeps what it had. Occasionally it gets FAQ'ed to something completely new The unique force weapons have been made ap3 sort of suggests unique power weapons might too. Maybe they will be split between the power axe/sword rules....... I actually think that our frost axes are going to get Faq'd so they are the same as Power axes BUT they don't have the unwieldy rule. Seeing as Axes are a huge part of SW fluff ( if im not mistaken ) This would be very cool heres hoping for ap2...... Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/4/#findComment-3097827 Share on other sites More sharing options...
wookieman Posted June 27, 2012 Share Posted June 27, 2012 Apparently Frost Axes are +1 Strength AP3 and no decrease in Initiative. Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/4/#findComment-3097913 Share on other sites More sharing options...
Kassill Posted June 27, 2012 Share Posted June 27, 2012 Apparently Frost Axes are +1 Strength AP3 and no decrease in Initiative. Where's this from, because I would love for it to be true! :) Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/4/#findComment-3097923 Share on other sites More sharing options...
eyeslikethunder Posted June 27, 2012 Share Posted June 27, 2012 i think i would prefer the choice Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/4/#findComment-3097971 Share on other sites More sharing options...
Wulfebane Posted June 27, 2012 Share Posted June 27, 2012 Anyone seen any changes that would make the Ironpriest look more enticing? Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/4/#findComment-3098186 Share on other sites More sharing options...
Iacton Qruze Posted June 27, 2012 Share Posted June 27, 2012 other than the fact that he has runic armor? Seriously though, I think how hull points are repaired will be a big kicker for him. His role as a cavalry assault unit is looking better though. Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/4/#findComment-3098222 Share on other sites More sharing options...
skeletoro Posted June 27, 2012 Share Posted June 27, 2012 So are we still looking at spamming missile launchers, or will we want a mix of lascannon and missile now? If we see a proliferation of AV14 fliers, lascannons might start seeming more worth it. Also, I'm wondering whether razorbacks are an OK way to get more lascannon goodness for AA. Sure, they cost about half as much more than an extra lascannon long fang, but they're twin-linked, which, against hard to hit fliers, is almost as good as 2 lascannons. Alternatively, there's always las/plas. And they're transports/cover. Take everything I take with a grain of salt. I haven't actually played 40k since 3rd ed and am only just getting back into the hobby :lol: The reason I ask is that I am building a space wolf army, and my 5 razorbacks just arrived in the mail like 2 days ago... I also have a squad of long fangs just sitting there unassembled, as I'm not sure how to load them out! :P Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/4/#findComment-3098276 Share on other sites More sharing options...
CainTheHunter Posted June 27, 2012 Share Posted June 27, 2012 I seriously doubt that Razorbacks will get that AA ability. GW has to sell their terrain pieces so I'd bet that only Aegis Defence Line will get this - and IG Hydra of course. I wonder if Riflemen Dread (two twinlinked autocannons) will be able to pull that trick. Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/4/#findComment-3098285 Share on other sites More sharing options...
skeletoro Posted June 27, 2012 Share Posted June 27, 2012 Oh, is there a special ability you need to do AA? I just assumed you took lots of big guns (I haven't read the 5e rules let alone 6e ;)) Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/4/#findComment-3098291 Share on other sites More sharing options...
Valerian Posted June 27, 2012 Share Posted June 27, 2012 Oh, is there a special ability you need to do AA? I just assumed you took lots of big guns (I haven't read the 5e rules let alone 6e :P) Anyone can shoot at Flyers, but only hit at BS1 (e.g. on 6's), unless they have Skyfire ability, which means that hit a normal BS. So, you can still try to hit with your TL Lascannon's if you want, but they still aren't optimal. V Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/4/#findComment-3098321 Share on other sites More sharing options...
CainTheHunter Posted June 27, 2012 Share Posted June 27, 2012 Oh, is there a special ability you need to do AA? I just assumed you took lots of big guns (I haven't read the 5e rules let alone 6e ;)) It is rumoured so, since we did not have the AA rules in 5th edition. Since ordinary big guns will need 6's to hit the flyers, we are speculating that dedicated AA battery will be hitting them at its own Ballistic Skill. Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/4/#findComment-3098322 Share on other sites More sharing options...
skeletoro Posted June 27, 2012 Share Posted June 27, 2012 Ah right. That makes a lot of sense. A skyfire lascannon would hit 2/3rds of the time, a TL lascannon would hit just under 1/3rd (11/36) of the time, while a lascannon would hit 1/6th of the time. So, for shooting down high AV fliers, my hunch would be: lascannon with Skyfire = 2x TL lascannons = 4x lascannons. So do we have any compelling reason to prefer lascannons in 6th moreso than in 5th? From what I hear people online saying, the meta is going to shift towards fliers (for which you want dedicated AA weaponry) and away from other mech. Missile launchers are decent enough at taking out most other mech, and you get frag missiles too. Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/4/#findComment-3098340 Share on other sites More sharing options...
CainTheHunter Posted June 27, 2012 Share Posted June 27, 2012 So do we have any compelling reason to prefer lascannons in 6th moreso than in 5th? From what I hear people online saying, the meta is going to shift towards fliers (for which you want dedicated AA weaponry) and away from other mech. Missile launchers are decent enough at taking out most other mech, and you get frag missiles too. We have the blessing to have a very flexible Codex. So we will act as always - persevere, adapt and overcome. And if in doubt - just hit it with a powerfist. Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/4/#findComment-3098359 Share on other sites More sharing options...
Iacton Qruze Posted June 28, 2012 Share Posted June 28, 2012 I'm going to cycle some LCs back into my longfangs anyway, just for popping terminators at range. The added bonus will be their power should I land a 6 against a flyer. Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/4/#findComment-3098400 Share on other sites More sharing options...
fjgarces Posted June 28, 2012 Share Posted June 28, 2012 I'm thinking about the key in assault is the axe -power weapon, axe shaped- why? Most of wolves take a WG with a PF (3 attacks assaulting) and mos of them do not take a PF Grey Hunter (expensive, only 2 attacks assaulting, 1 in the rest of rounds). So we have 3 (the most) or 5 (the less) F8 FP2 attacks in our GH squads. If we model a GH and WG wielding a power axe, we can make 7 F5 FP2 attacks on charge and this will make the enemy terminators to sweat blood :D ...and it's cheaper!!! ;) Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/4/#findComment-3098632 Share on other sites More sharing options...
Gerwulf Posted June 28, 2012 Share Posted June 28, 2012 So having the book in front of me I was wondering... Under independant characters it says: "Unless specified in the rule itself (as in the stubborn rule), ....... the independant character's rules are not conferred upon the unit" Unter stubborn it says: "When a unit that contains at least one model with this special rules...." Under infiltrate it says: "Units that contain at least one model with this special rule are deployed last...." "Having infiltrate also confers the Outflank special rule to units of infiltrators that are kept in reserve..." "An independant character without the infiltrate special rule cannot join a unit of infiltrators during deployment" I first thought we could give one of our IC saga of the hunter and make any unit he joins outflanking now, including the vehicle they run in... Reading it again now: "Having infiltrate also confers the Outflank special rule to units of infiltrators that are kept in reserve..." I think the unit itself needs to be infiltrators :( So back to rolling on the warlord chart Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/4/#findComment-3098650 Share on other sites More sharing options...
Simo429 Posted June 28, 2012 Share Posted June 28, 2012 I'm thinking about the key in assault is the axe -power weapon, axe shaped- why? Most of wolves take a WG with a PF (3 attacks assaulting) and mos of them do not take a PF Grey Hunter (expensive, only 2 attacks assaulting, 1 in the rest of rounds). So we have 3 (the most) or 5 (the less) F8 FP2 attacks in our GH squads. If we model a GH and WG wielding a power axe, we can make 7 F5 FP2 attacks on charge and this will make the enemy terminators to sweat blood :( ...and it's cheaper!!! :) But the powerfist lets you attack other things more easily such as vehicles, walkers and monsterous creatures. Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/4/#findComment-3098659 Share on other sites More sharing options...
Khine Posted June 28, 2012 Share Posted June 28, 2012 New WG combo for mass squad .... Poweraxe + combi-plasma + atleast 2 - 4 terminators depending on if your foot slogging or drop podding or Land raidering. Possibly a S. priest for the FnP in terminator armour too if your foot slogging. .. oh the evil evil goodness. Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/4/#findComment-3098686 Share on other sites More sharing options...
fjgarces Posted June 28, 2012 Share Posted June 28, 2012 But the powerfist lets you attack other things more easily such as vehicles, walkers and monsterous creatures. Yes but, we have plasma/meltaguns, and we can throw a meltabomb at 6" to the vehicle or MC's mouth :lol: And we can have some PF in some squads too. I'm not going to take all with PW Axe but maybe I'll try in a pack or maybe two of them. Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/4/#findComment-3098722 Share on other sites More sharing options...
d@n Posted June 28, 2012 Share Posted June 28, 2012 im guessing spacewolves best bet are going to be long fangs with heavy bolters. 2x full packs are going to be throwing out 30 shots 3x full squads are going to be throwing out 45 shots so it dosnt really matter if your only hitting on 6's. saying that i dont know how the new vehicle damage chart works so i dont even know if you can damage flyers with heavy bolters. all i have heart is vehicles are going to be much easier to damage. Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/4/#findComment-3098742 Share on other sites More sharing options...
Khine Posted June 28, 2012 Share Posted June 28, 2012 But the powerfist lets you attack other things more easily such as vehicles, walkers and monsterous creatures. Yes but, we have plasma/meltaguns, and we can throw a meltabomb at 6" to the vehicle or MC's mouth :lol: Wait.. WHAT?! O.O... whats the profile for MBs when thrown? str 8 +2d6 ap 2? Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/4/#findComment-3098756 Share on other sites More sharing options...
fjgarces Posted June 28, 2012 Share Posted June 28, 2012 AP1 hehehe Oh wait... we can't throw meltabombs but krack F6 FP4 yes. BUuUt, we can use meltabombs against MC in HtH. So we can shoot Plas/Melta shots + 1 krack grenade And fight using melta bombs or krack grenades in Hth against MC or vehicles: 10 GH 10 F6 FP4 attacks + maybe 1 F8 FP1 WG attack ;) Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/4/#findComment-3098808 Share on other sites More sharing options...
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