DV8 Posted June 29, 2012 Share Posted June 29, 2012 Honestly there's a lot of tricks you can pull, and lots of shenanigans. The fact that we have a lot of allies options means there's a lot we can do. What it'll really come down to is building a balanced army that will be able to handle a bit of everything (units to fight, units to shoot, units to kill armor, units to kill infantry, stuff to kill flyers, stuff to handle fortifications, etc). If you can figure out that, anything works. DV8 Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/8/#findComment-3100317 Share on other sites More sharing options...
Iacton Qruze Posted June 29, 2012 Share Posted June 29, 2012 I think the only thing I don't have covered is the AA aspect. Really just need to see how the FAQ treats us with the flak missiles for that one. Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/8/#findComment-3100351 Share on other sites More sharing options...
DV8 Posted June 29, 2012 Share Posted June 29, 2012 I think the only thing I don't have covered is the AA aspect. Really just need to see how the FAQ treats us with the flak missiles for that one. With Fortifications, you can buy an Aegis line with Quad Autocannons or a Bastion with Quad Autocannons to give yourself AA. If you ally with an army that has Flyers, Flyers can elect at the start of each turn to either fire normally, or go into Sky Fire mode. Flyers that shoot normally use their regular BS at all targets except Flyers, and shoot as Snap Shot against other Flyers. Flyers that shoot in Sky Fire mode shoot at BS against Flyers, and Snap Shot against everything else. So allying in a Vendetta, or a Storm Raven might be handy. DV8 Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/8/#findComment-3100357 Share on other sites More sharing options...
Iacton Qruze Posted June 29, 2012 Share Posted June 29, 2012 Interesting. Was thinking BA for my CC boosts, since they nerfed my reserve assault into unplayablilty. Guess I might get a raven after all. Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/8/#findComment-3100375 Share on other sites More sharing options...
the jeske Posted June 29, 2012 Share Posted June 29, 2012 just remember you cant put SW in to the raven , only BAs. Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/8/#findComment-3100412 Share on other sites More sharing options...
fjgarces Posted June 29, 2012 Share Posted June 29, 2012 And you have your long fangs with flakk missiles Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/8/#findComment-3100424 Share on other sites More sharing options...
DV8 Posted June 29, 2012 Share Posted June 29, 2012 And you have your long fangs with flakk missiles No you don't. Flakk missiles are UPGRADES for units that can take them. Until they start FAQing units or releasing a WD article, nobody has access to them yet. All Missile Launchers only get Frag and Krak standard. DV8 Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/8/#findComment-3100439 Share on other sites More sharing options...
Iacton Qruze Posted June 29, 2012 Share Posted June 29, 2012 just remember you cant put SW in to the raven , only BAs. yeah, will probably fill it with DC. Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/8/#findComment-3100459 Share on other sites More sharing options...
Wulfebane Posted June 29, 2012 Share Posted June 29, 2012 Rune Priests Null Rods work just the same. Stop powers on a 4+ within 24". If the power goes through, there is a new rule called Deny the Witch. Any model/unit targeted by a Psychic Power negates it on a 6+. If you have a Psyker within 6", he can instead attempt to nullify it, and he gets a bonus, that being +1 if he is of equal or lesser Mastery level than the enemy Psyker casting the power (so 5+, and +2 if he is greater Mastery level than the enemy Psyker casting the power (4+). I was under the impression it was a psychic hood that allowed this, not the psyker himself. I'm concerned that its the former, considering our rune priests don't have psychic hoods as wargear. Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/8/#findComment-3100538 Share on other sites More sharing options...
Valerian Posted June 29, 2012 Share Posted June 29, 2012 Jonny, is that after a hit or after a wound? Concussive will likely continue to work for models that are wounded, but not killed. In the past, this meant that you rarely got to take advantage of the stunned effect, as most times a wound from a Thunderhammer would outright kill the victim from Instant Death (unless a T5 or higher MC, etc.). Now, however, with 'concussive' on Power Mauls, you might get to take advantage more often. Also, any news on how Chainfists are being run? Ie .. are they going to be rending or just have the 2d6 pen against vehicles and count as a PF in combat? I believe that they'll be AP2 (which means +1 on damage chart) and will have "Armourbane", which grants the 2d6 penetration roll. Valerian Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/8/#findComment-3100552 Share on other sites More sharing options...
DV8 Posted June 29, 2012 Share Posted June 29, 2012 Rune Priests Null Rods work just the same. Stop powers on a 4+ within 24". If the power goes through, there is a new rule called Deny the Witch. Any model/unit targeted by a Psychic Power negates it on a 6+. If you have a Psyker within 6", he can instead attempt to nullify it, and he gets a bonus, that being +1 if he is of equal or lesser Mastery level than the enemy Psyker casting the power (so 5+, and +2 if he is greater Mastery level than the enemy Psyker casting the power (4+). I was under the impression it was a psychic hood that allowed this, not the psyker himself. I'm concerned that its the former, considering our rune priests don't have psychic hoods as wargear. Sorry. I misquoted. If a unit is the target of a psychic attack/power, it may attempt to Deny the Witch by rolling a 6+ to negate it. If the target unit has a Psyker, you get a bonus to the roll, depending on the Mastery level of the Psyker. Mastery level equal to or lesser than the opposing Psyker, you get +1. Mastery level greater than the opposing Psyker, you get +2. If you have a Psyker within 6" of the target unit that has a Psychic Hood, that Psyker may instead attempt to negate it (lets say the target unit didn't have a Psyker in it, or this second Psyker within 6" is higher Mastery level), counting the above modifiers as well. If you fail the Deny the Witch roll, the target unit is affected as normal. Wolf Tail Talismans seem to be pretty good to take for Wolf Guard now... DV8 Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/8/#findComment-3100587 Share on other sites More sharing options...
eyeslikethunder Posted June 29, 2012 Share Posted June 29, 2012 [Also, any news on how Chainfists are being run? Ie .. are they going to be rending or just have the 2d6 pen against vehicles and count as a PF in combat? I believe that they'll be AP2 (which means +1 on damage chart) and will have "Armourbane", which grants the 2d6 penetration roll. Valerian Some conflicting rumours via Beasts of War *All Close Combat Weapons will have an AP value * Power Weapons AP3 * Power Fists AP2 * Chainfists AP1 Fists and Chainfists are Sx2 AP2 and Unwieldy (Intiative reduced to 1), Thunder Hammers has "Concussive" (the exact (or almost) same rules as in 5th Edition) not seeing in the CC weapons listed in the screenshots so it might be a FAQ item Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/8/#findComment-3100599 Share on other sites More sharing options...
Brissebrajan Posted June 29, 2012 Share Posted June 29, 2012 from what i'v heard from a friend who knows some one who knows some one.... most of whats written in the current codex will remain true untill a new Codex/Errata comes out... like blood claws with their +2A from beserk charge, frost weapons +1 S, rune priest runic weapons etc etc, the only things effected will be the abilities or equipment with a reference to the BRB, like power swords, power fists etc etc.. But that the abilities in the codex will still apply, becouse they are codex specific/unit specific... but if im wrong dont kill me, im just the messenger... Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/8/#findComment-3100612 Share on other sites More sharing options...
Guest Drunk Guardian Posted June 29, 2012 Share Posted June 29, 2012 With the rule allowing a 50% chance of allocating a wound on an HQ on to another unit, a Wolf Lord in terminator armor with saga of the bear doesn't really need to buy a Storm Shield or Belt of Russ... Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/8/#findComment-3100633 Share on other sites More sharing options...
skeletoro Posted June 29, 2012 Share Posted June 29, 2012 Guardian, does that rule apply to duels? Because duels might be pretty important when arming your squad leaders and other characters. Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/8/#findComment-3100638 Share on other sites More sharing options...
Guest Drunk Guardian Posted June 29, 2012 Share Posted June 29, 2012 Guardian, does that rule apply to duels? Because duels might be pretty important when arming your squad leaders and other characters. Great point. Didn't think of that at all. Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/8/#findComment-3100645 Share on other sites More sharing options...
skeletoro Posted June 29, 2012 Share Posted June 29, 2012 Another question, if I have 2 characters in a squad (say, an IC with a power weapon and a WG with a PF) and my opponent wants to challenge my PF guy with his PW guy, while I want to challenge his PW guy with my IC), how do you determine who gets to duel? Also, how does the outcome of the duel effect the outcome of the Assault? Does the winner of the duel claim victory for their whole squad and therefore force a leadership test etc etc? Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/8/#findComment-3100657 Share on other sites More sharing options...
Wispy Posted June 29, 2012 Share Posted June 29, 2012 With the new cavalry/beast speed, an HQ on a jump pack or bike can keep up with a pack of beasts/cavalry now without movement penalty. Of course, Thunderwolf cavalry cannot be joined by non-mounted characters, as per their rules, but special things can be done with fenrisian wolves. Perhaps a Rune Priests, wielding biomancy? Wolf Priests granting Preferred Enemy and fearless? edit: of course, most of this stuff could be done before, but now it can be done without losing foot speed. Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/8/#findComment-3100659 Share on other sites More sharing options...
eyeslikethunder Posted June 29, 2012 Share Posted June 29, 2012 With the new cavalry/beast speed, an HQ on a jump pack or bike can keep up with a pack of beasts/cavalry now without movement penalty. Of course, Thunderwolf cavalry cannot be joined by non-mounted characters, as per their rules, but special things can be done with fenrisian wolves. I think you will find that heros on TWM cant join non wolf units(TWC FW) the limitation does not run the other way by RAW. non TWM IC can join TWC Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/8/#findComment-3100673 Share on other sites More sharing options...
DV8 Posted June 29, 2012 Share Posted June 29, 2012 Another question, if I have 2 characters in a squad (say, an IC with a power weapon and a WG with a PF) and my opponent wants to challenge my PF guy with his PW guy, while I want to challenge his PW guy with my IC), how do you determine who gets to duel? Also, how does the outcome of the duel effect the outcome of the Assault? Does the winner of the duel claim victory for their whole squad and therefore force a leadership test etc etc? The Active Player (that is, the Player who's turn it is) always declares the first Challenge (if they so choose). The Reactive Player (that is, the opponent) can then choose to accept with any eligible character to fight the Challenge, or refuse and the Active Player can choose any eligible character who could've accepted the Challenge to not fight this round of combat. If the Active Player does not declare a Challenge, then the Reactive Player may choose to declare a Challenge. Either way, the player who declares the Challenge must state which of their characters will fight the challenge. The player who accepts the Challenge may choose who will fight in response. Regardless of who declares, there can only be a maximum of one Challenge per active combat. Note also that characters in a Challenge are stuck there till one dies or the unit breaks (or another hero steps in to replace one of the Challengees). Any wounds caused in the Challenge contribute to combat resolution as normal (it's not like the old Emperor's Champion who would auto-win combats if he won a Challenge. DV8 Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/8/#findComment-3100701 Share on other sites More sharing options...
Exark Posted June 29, 2012 Share Posted June 29, 2012 So a question I pose, what are alternatives then for MC killing? I'm seriously considering re-writing my list to have my pack leaders be duelists instead of "I'm going to slap you silly with my fist beastie" type units Exarch, one great (and new) alternative for MC killing is the fact that you'll get to use all of those free Krak grenades on Monstrous Creatures in close combat now (S6 attacks all around, yippee!). I don't think MCs are going to be all that great of a threat for most units, and you should be free to arm those Pack Leaders for "dueling", and maybe throw a Fist in there on a regular dude (Hunter or Claw) to make those MCs really think twice about getting too close (see above). Oh, and I almost forgot, we still can get a Mark of the Wulfen model in most units, too, and there is nothing more helpful and a handful of Rending attacks to add onto the rest, either. Valerian Thanks, to be honest, I'd prefer PW/MB WGPLs simply for their cheapness. They'd be able to wreck sergeants and most other challengers i figure. With the whole wound allocation changes, I figure the PF is just a waste of points now, may as well downgrade y'know? Regardless, how to kit out my GH packs is another issue. RIght now I plan on either pure mech, or a hybrid mech/foot list (GH fireteams in RBs supported by GH TDA led blobs with PGs), however it doesn't sit well with me. Plus designing a "reactive" list is a tad difficult >.> So DV8, what would you recommend allies wise for a pure mech force? (I'm thinking IG or maybe Tau, since I plan on collecting them anyway) Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/8/#findComment-3100736 Share on other sites More sharing options...
Vlk Posted June 29, 2012 Share Posted June 29, 2012 Well - it makes me really, really sad but I will have to let my Wolf Scouts go. Since it won't be possible to charge in the turn they arrive from Reserves, they become pretty worthless compared to, say, 1-2 Land Speeders... And I really don't like the fact that Acute Senses are now officially useless. An army-wide special rule that only our newly nerfed Wolf Scouts (and infantry IC models with the Saga of the Hunter) can actually use... Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/8/#findComment-3100752 Share on other sites More sharing options...
Valerian Posted June 29, 2012 Share Posted June 29, 2012 Well - it makes me really, really sad but I will have to let my Wolf Scouts go. Since it won't be possible to charge in the turn they arrive from Reserves,... DV8, can you confirm or deny this rumor? I hadn't actually seen from anyone with the book on hand that has said this yet, (just third party hearsay so far). I'm keenly interested in this as well, as I heavily favor my Scouts. V Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/8/#findComment-3100766 Share on other sites More sharing options...
Fytharin Posted June 29, 2012 Share Posted June 29, 2012 Well - it makes me really, really sad but I will have to let my Wolf Scouts go. Since it won't be possible to charge in the turn they arrive from Reserves,... DV8, can you confirm or deny this rumor? I hadn't actually seen from anyone with the book on hand that has said this yet, (just third party hearsay so far). I'm keenly interested in this as well, as I heavily favor my Scouts. V I'm concerned about this too and I'm getting my book in a few hours so I'll be sure to hop on with this info once I have it if Valerian can't confirm it before. Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/8/#findComment-3100797 Share on other sites More sharing options...
Vlk Posted June 29, 2012 Share Posted June 29, 2012 It's true, unfortunately. P. 125 of the new rulebook, left column, second paragraph from the top. "Unless stated otherwise, a unit cannot charge, or use any abilities or special rules that must be used at the start of the turn, in the turn it arrives from reserve." Our beloved Wolf Scouts are out. Link to comment https://bolterandchainsword.com/topic/254694-6th-ed-and-how-we-see-it-changing-our-lists/page/8/#findComment-3100828 Share on other sites More sharing options...
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