Sception Posted August 25, 2012 Share Posted August 25, 2012 I'd much rather have Khârn at AP2 init 1 than AP3 init 5. I don't need a melee focused special character in a melee focused codex to take on bog standard tactical squads. To me the rumors of new Khârn are sounding like a further downgrade from the current FAQ Khârn. Link to comment https://bolterandchainsword.com/topic/254743-kharn-in-6th-edition/page/4/#findComment-3157648 Share on other sites More sharing options...
incinerator950 Posted August 27, 2012 Share Posted August 27, 2012 I haven't seen any upgrades in the Khorne related aspect to Chaos with these rumors. Link to comment https://bolterandchainsword.com/topic/254743-kharn-in-6th-edition/page/4/#findComment-3158760 Share on other sites More sharing options...
Mordenkenain Posted August 30, 2012 Share Posted August 30, 2012 All those who believe AP2 not at I1 is a pipe dream, it already exists... Necron warscythes hit at AP1 and user initiative (which is 2 but it still allows thunderhammer mulching) therefore, they have a precedent and its possible that we could get some AP2 that acts at a decent time Link to comment https://bolterandchainsword.com/topic/254743-kharn-in-6th-edition/page/4/#findComment-3162585 Share on other sites More sharing options...
Caffeineated Chaos Posted August 31, 2012 Share Posted August 31, 2012 All those who believe AP2 not at I1 is a pipe dream, it already exists... Necron warscythes hit at AP1 and user initiative (which is 2 but it still allows thunderhammer mulching) therefore, they have a precedent and its possible that we could get some AP2 that acts at a decent time Don't forget Dreadnoughts(bad example), and Screamers of Tzeentch after their recent update in WD(good example). Link to comment https://bolterandchainsword.com/topic/254743-kharn-in-6th-edition/page/4/#findComment-3163480 Share on other sites More sharing options...
Purifactor Posted September 5, 2012 Share Posted September 5, 2012 guys... it seems to me that the betrayer has an ap 3 melee weapon, plus the special rules in that characters entry as defined in the rule book, any weapon with one or more special rules is counted as an ap 3 power weapon. This also explains commander dante and others with weapons ill suited to them in 6th edition. so he has a ap 3 melee weapon (chain axe, in his case) with all his special rules for gorechild. so no extra strength or unwieldy rule. gore child is not a power axe, its GORECHILD. it has its own rules and uses an AP3 melee weapon as its base. All special characters named weapons (with one or more special rules) are treated this way. now go kill those nimbly bimbly ap3 power-sworders and take their heads in confidence !!!....but maybe avoid the dreadnoughts again. Link to comment https://bolterandchainsword.com/topic/254743-kharn-in-6th-edition/page/4/#findComment-3167363 Share on other sites More sharing options...
Cheex Posted September 5, 2012 Share Posted September 5, 2012 ...And then you read the FAQ, which specifies that it's a power axe :D Link to comment https://bolterandchainsword.com/topic/254743-kharn-in-6th-edition/page/4/#findComment-3167466 Share on other sites More sharing options...
Purifactor Posted September 6, 2012 Share Posted September 6, 2012 ah the faq well then, thanks for directing me to that. err....as i said guys...go kill dreadnought ! Link to comment https://bolterandchainsword.com/topic/254743-kharn-in-6th-edition/page/4/#findComment-3167617 Share on other sites More sharing options...
Blackmonkey0 Posted September 10, 2012 Share Posted September 10, 2012 Oh well atleast the latest FAQ clears up the Poweraxe discussions. Gorechild - S+1 AP2 Melee,Armourbane,Unwieldy But its still unwieldy? Link to comment https://bolterandchainsword.com/topic/254743-kharn-in-6th-edition/page/4/#findComment-3171663 Share on other sites More sharing options...
Killax Posted September 10, 2012 Share Posted September 10, 2012 As per the normal Power Axe. Only difference is the to hit part. Altough I was under the impression that it gives +2 S?! Link to comment https://bolterandchainsword.com/topic/254743-kharn-in-6th-edition/page/4/#findComment-3171687 Share on other sites More sharing options...
Excessus Posted September 10, 2012 Share Posted September 10, 2012 Altough I was under the impression that it gives +2 S?! Not quite, but he has one more point of strength to begin with compared to regular marines. Link to comment https://bolterandchainsword.com/topic/254743-kharn-in-6th-edition/page/4/#findComment-3171941 Share on other sites More sharing options...
Slayer le Boucher Posted September 10, 2012 Share Posted September 10, 2012 Well a buddy of mine got lucky and ended up in a duel with His Khârn vs Draigo... Draigo missed his attacks, and Khârn minced him to tiny little bits..., failing his saves and got his ass handed to him... Sometimes there is a justice! Link to comment https://bolterandchainsword.com/topic/254743-kharn-in-6th-edition/page/4/#findComment-3172348 Share on other sites More sharing options...
Hiskrtapps Posted September 11, 2012 Share Posted September 11, 2012 Does Khârn, for new rules, assault vehicles hitting always at 2+? In the new rules we must assume vehicles have ws 0 or ws 1 when assaulted. Is it correct? Link to comment https://bolterandchainsword.com/topic/254743-kharn-in-6th-edition/page/4/#findComment-3172723 Share on other sites More sharing options...
Interrogator-Chaplain Ezra Posted September 23, 2012 Share Posted September 23, 2012 Does Khârn, for new rules, assault vehicles hitting always at 2+? In the new rules we must assume vehicles have ws 0 or ws 1 when assaulted. Is it correct? Indeed. Note that although vehicles with WS0 are normally hit automatically, Khârn has been FAQ'ed (emphasis mine) to "always hits on a 2+". Link to comment https://bolterandchainsword.com/topic/254743-kharn-in-6th-edition/page/4/#findComment-3183614 Share on other sites More sharing options...
Killax Posted September 23, 2012 Share Posted September 23, 2012 To Khârn it's all like their standing still. Better get DA FLAMAZAAARRGHH Link to comment https://bolterandchainsword.com/topic/254743-kharn-in-6th-edition/page/4/#findComment-3183822 Share on other sites More sharing options...
greatcrusade08 Posted September 27, 2012 Share Posted September 27, 2012 IIRC Khârn gets hatred of marines too, which means re-rolling the ones to hit... nice Link to comment https://bolterandchainsword.com/topic/254743-kharn-in-6th-edition/page/4/#findComment-3188372 Share on other sites More sharing options...
Cheex Posted September 27, 2012 Share Posted September 27, 2012 IIRC Khârn gets hatred of marines too, which means re-rolling the ones to hit... nice That's not what Hatred does ;) Link to comment https://bolterandchainsword.com/topic/254743-kharn-in-6th-edition/page/4/#findComment-3188511 Share on other sites More sharing options...
Pavement Artist Posted September 28, 2012 Share Posted September 28, 2012 Re roll all hits my man. Link to comment https://bolterandchainsword.com/topic/254743-kharn-in-6th-edition/page/4/#findComment-3190168 Share on other sites More sharing options...
Slayer le Boucher Posted September 28, 2012 Share Posted September 28, 2012 Khârn has the Hatred Incarnate Trait, wich give him and his unit the Hate...of everyone!!!, not just the marines. Link to comment https://bolterandchainsword.com/topic/254743-kharn-in-6th-edition/page/4/#findComment-3190245 Share on other sites More sharing options...
Excessus Posted October 1, 2012 Share Posted October 1, 2012 Khârn has the Hatred Incarnate Trait, wich give him and his unit the Hate...of everything!!!, not just the marines. Fixed it, I suspect you forgot about vehicles and necrons. Hehe, he hates those too with a passion! :) Link to comment https://bolterandchainsword.com/topic/254743-kharn-in-6th-edition/page/4/#findComment-3192253 Share on other sites More sharing options...
Slayer le Boucher Posted October 2, 2012 Share Posted October 2, 2012 guys... it seems to me that the betrayer has an ap 3 melee weapon, plus the special rules in that characters entry as defined in the rule book, any weapon with one or more special rules is counted as an ap 3 power weapon. This also explains commander dante and others with weapons ill suited to them in 6th edition. so he has a ap 3 melee weapon (chain axe, in his case) with all his special rules for gorechild. so no extra strength or unwieldy rule. gore child is not a power axe, its GORECHILD. it has its own rules and uses an AP3 melee weapon as its base. All special characters named weapons (with one or more special rules) are treated this way. now go kill those nimbly bimbly ap3 power-sworders and take their heads in confidence !!!....but maybe avoid the dreadnoughts again. Yeah the "Unnusual power weapon" thing is only there so that WG could stay lazy in regards of all the weapons of the 5th Ed dexes who had more rules then simply" allows no armor saves", like Nemesis Force Weapons etc. You can actually see in the leaked pics the entry's for Abbadon and Typhus where there weapons have special things and AP2(well Typhus scuth is unwieldy though...), so its not unconceveable to get a +1S AP2 Armorbane, "Bloodbath" Gorechild(Bloodbath stands for the Hit on 2's and 1's on allies rule). Once again GW took the Lazy route with making Gorechild a power axe, they could just have gone and write "AP2" and that would be it, but remember, GW Faqs writers are lazy as hell. Link to comment https://bolterandchainsword.com/topic/254743-kharn-in-6th-edition/page/4/#findComment-3193162 Share on other sites More sharing options...
Trevak Dal Posted October 2, 2012 Share Posted October 2, 2012 Gentlemen! Got a scan of the codex and the ax-crazy unit wiping at high initiative Khârn we loved is Back. Strength 5 native, with Gorechild being a CHAIN AXE granting him +1 strength ap2 with Armorbane and has of course his Betrayer rule (2+ to hit, 1s go on friendlies). I'm going to get him out of Cryo storage now. Go get em Cap ;) Link to comment https://bolterandchainsword.com/topic/254743-kharn-in-6th-edition/page/4/#findComment-3194063 Share on other sites More sharing options...
Excessus Posted October 2, 2012 Share Posted October 2, 2012 Don't forget he hates everything so he re-rolls 1s in the first round as well... ;) Link to comment https://bolterandchainsword.com/topic/254743-kharn-in-6th-edition/page/4/#findComment-3194069 Share on other sites More sharing options...
Blackmonkey0 Posted October 3, 2012 Share Posted October 3, 2012 Praise the Dark Gods - i really thought that they were gonna screw over Khârn with a AP1 Gorechild. Khârn now retains he place as the King of Khorne and a place in every army i field. Link to comment https://bolterandchainsword.com/topic/254743-kharn-in-6th-edition/page/4/#findComment-3194539 Share on other sites More sharing options...
Deadman Wade Posted October 3, 2012 Share Posted October 3, 2012 I love new Khârn! He costs as much as regular chaos lord, but with 5 S6 AP2 hits (7 S7 on charge!) and hatred he's just insane - chances of killing his own sqaud are minimal, that's even better than 5th edition. I will use him whenever I expect my opponent to field CC oriented army. Link to comment https://bolterandchainsword.com/topic/254743-kharn-in-6th-edition/page/4/#findComment-3194597 Share on other sites More sharing options...
Interrogator-Chaplain Ezra Posted October 3, 2012 Share Posted October 3, 2012 Speaking of Khârn... You know how he torched the shelters at Skalathrax? Well, that flamer of his...? It's in the codex. :P Sadly not for the man himself, though. Link to comment https://bolterandchainsword.com/topic/254743-kharn-in-6th-edition/page/4/#findComment-3194783 Share on other sites More sharing options...
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