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Getting Ready for 6th


Fytharin

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I know this is probably a really bad time to ask this with 6th Edition coming out but I’m going to ask anyways. I’m a new player looking to hit the ground running and I’m seeing a ton of conflicting info out there. I’m super excited that things are going to become a bit less mechanized since that was part of the whole reason why I picked SW but now I’m wondering what units I should start to line up as a must have for my army. So far I have a pack of Fenrisian Wolves, the basic 10man army kit, 3 Thunderwolf Cavalry and I have a terminator squad coming in this Friday.

 

 

I’m thinking of getting Canis for my HQ and I WAS considering a drop pod since everyone seems to be thinking those are going to be good now with 6th but what are everyone elses thoughts?

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Well for starters you will need a second Troops choice. You can never have too many Grey Hunters, they're solid, versatile and reliable.

 

From there it simply depends on what you feel like, what suits your style and personal taste. You've got the Thunderwolf Cavalry, some more Fenresian Wolves can help provide them a shield to get into combat and Canis makes them more reliable and effective. Drop Pods for your Grey Hunters to help them get into the fight quicker. Some Wolf Scouts can help get behind your enemy and foil their game plan and a Venerable Dreadnought in a Drop Pod can add some support to your Grey Hunters. Swiftclaw Bikers or Skyclaw Assault Marines could help provide support to your Cavalry while still being able to keep up with them. Those are just a few suggestions.

For the scouts do you like to take sniper riffles or replace his pistol with something else?

 

I like to run my scouts with bolt pistols and close combat weapons. Throw in a Meltagun to give them a little anti-armor capability and let them loose. They're mostly there to throw a wrench into an opponent's plan with OBEL, the rule that allows them to arrive from an opponent's table edge. You could give them sniper rifles, as they are looking to be more effective with the new rules, however in general I find an Elites slot is not the best place for a few sniper rifles.

personally, with the equipment options of the Wolf Scouts, i have never fielded them with sniper rifles.

 

as Val said, you'll need another Troop choice. a second grey hunter pack would be my choice, and then maybe a long fang pack. the LF pack would be useful in trying t o pick off enemy armor, especially anything with a large blast template.

 

also, welcome to the Fang.

 

WLK

I'm surprised no one has said it yet but,

 

Rune Priest. Even if you're strategy doesn't revolve around them, a single one will give you the most (In my opinion) effective anti-psyker ability in the game

And a bit off topic, Vash if you could PM me or even answer this question here, but why a Venerable Dreadnought, aren't they a bit over priced for what they'd be used for? (aside from Bjorn)

Welcome to the Fang!

 

As has been said, troops are a must, and 6th's revived Overwatch rule only make Grey Hunters better (and they were already on the top).

 

Also, Acute Senses are another great reason to take scouts now that it'll allow for reinforcement rerolls. There's nothing wrong with sniper rifles, given that Wolf Scouts are fortunate to have a BS4, though most Wolf players prefer OBEL scouts with meltaguns/bombs. I think sniper rifles will have a place in 6th because hitting on a 6 will now allow you to pick your target within a squad, potentially taking out a high priority target.

 

Based off what you have already, you seem to have a distinct lack of HQ and Heavy Support. The Wolves are unique regarding HQ because they are allowed double the amount versus other armies. And with 6th, Rune and Wolf Priests are looking way better (though I personally felt RPs were the best overall). And without Heavy Support like a pack of Long Fangs, you'll be hard pressed taking out your opponents' mechanized assaults (not to mention flyers).

I'm surprised no one has said it yet but,

 

Rune Priest. Even if you're strategy doesn't revolve around them, a single one will give you the most (In my opinion) effective anti-psyker ability in the game

And a bit off topic, Vash if you could PM me or even answer this question here, but why a Venerable Dreadnought, aren't they a bit over priced for what they'd be used for? (aside from Bjorn)

 

The Ven Dread is a bit expensive but I always find the survivability more than makes up for the cost. The ability to turn a wrecked or exploded result into a shaken or stun has kept my Venerable alive under very heavy fire. With hit points and changes to vehicle damage this will perhaps change how good the Venerable does at absorbing damage but for the role of Drop Podding onto the table in support of Grey Hunters I think the firepower of a Dread, coupled with the higher BS and better toughness of a Venerable Dread is worth the points cost.

 

Also as others have said Rune Priests are good, as are Long Fangs.

The Ven Dread is a bit expensive but I always find the survivability more than makes up for the cost. The ability to turn a wrecked or exploded result into a shaken or stun has kept my Venerable alive under very heavy fire. With hit points and changes to vehicle damage this will perhaps change how good the Venerable does at absorbing damage but for the role of Drop Podding onto the table in support of Grey Hunters I think the firepower of a Dread, coupled with the higher BS and better toughness of a Venerable Dread is worth the points cost.

 

Also as others have said Rune Priests are good, as are Long Fangs.

Fair enough man, thanks for the explanation

Im actually going to try a squad of infiltrating wolf scout squad with replace bolt pistol -> sniper rifles, CCW -> boltgun. Probably a heavy bolter thrown in there.

With the new overwatch ability and the sniper rifles new pick your targets on 6s ( think its to hit ) and possibly still rending the unit actually comes into its own. Also would provide a second fire base for drop pod units to work out of.

 

Also i agree with a lot of the stuff that has been said in the rest of the post so far.

 

A unit of Swift claws with will offset your TWC nicely, providing fire support and also a good counter charging unit if things turn sour for the twc.

 

Also another good melee support unit for your TWC is a Iron priest on TW with cyber wolves (more so if you run canis, making the cyber wolves I5), if you have the points to spare maybe a Battle Leader or Wolf Lord on TWC with Fen wolf wounds.

 

I'm not sure you want to waste the points on canis unless you know for sure you want to run Fen wolf packs.

 

Sky Claws are also going to get a big boost this next edition so don't forget about them too quickly.

Thanks for the hearty welcome guys! :D

 

Ok, thanks also for all of the responses, you guys have confirmed a lot of what I've been thinking of doing.

 

Exark- Yes, I definitely want to have at least one RP especially with the new rune cards coming out, it seems like they kicked butt in 5th and hopefully are going to stay that way in 6th so that's definitely on my list.

 

As for the Grey Hunters I'm really glad for the answers you guys gave me because in my area they aren't a popular squad to take (Most guys would rather take terminators with wolf claws for the re-roll) and what I've been wanting to do is have a pack or two of hunters with a wolf guard squad leader with long fangs as heavy support.

 

As for canis I definitely am going to be rolling with fen packs as bullet catchers for my thunderwolf cavalry so that works out...as for a second HQ choice I honestly haven't given it much thought on who I want to pick. Right now I'm aiming for 1000pt army which eventually I want to bump to 1500 which is the average point army in my area so choosing a second HQ at this point might be a bit more costly than I'm willing to cough up.

 

EDIT: Oh! One big question I just thought of. These new air units, do we know if we have any good AA yet for SW? Or are we still waiting on 6th to find that out?

Welcome shield maiden!

 

 

Looks like you are on the right track for your army. ;)

 

 

So far, the only counters we have as far as Flyers (that we currently know of) is either taking Allies with someone who has their own flyers/counters (Stormtalon with SM, or Hydra Flak Battery with Imperial Guard come to mind), and/or taking a piece of fortification that has an operating AA gun (Aeigis (sp?) Defense Line, etc).

So far, the only counters we have as far as Flyers (that we currently know of) is either taking Allies with someone who has their own flyers/counters (Stormtalon with SM, or Hydra Flak Battery with Imperial Guard come to mind), and/or taking a piece of fortification that has an operating AA gun (Aeigis (sp?) Defense Line, etc).

 

Ick, that's what I was afraid of. ;) Hm ok....well here's to hoping they give us something Space Wolfish for AA since I'd really hate to reach over into IG or SM for it.

 

And thanks for the welcome! :D Been trying to find an active forum to be apart of for discussions so really glad I found you guys.

Ick, that's what I was afraid of. <_< Hm ok....well here's to hoping they give us something Space Wolfish for AA since I'd really hate to reach over into IG or SM for it.

 

As Kassill mentioned, you can add a single fortification to your FOC, so an Aegis Defense Line (which comes with an AA gun turret) at 50 pts is a nice, cheap option and gives your (potential) LF pack a place to stand, so maintains a wolfy nature.

 

And thanks for the welcome! :D Been trying to find an active forum to be apart of for discussions so really glad I found you guys.

 

I believe this is one of (if not THE) most active army thread at the B&C, so you'll never be short on responses.

 

Welcome to the Fang!

Canis makes fen wolves troops so theres your second troop choice there,If you use a RP you'll have a 2nd HQ.

 

Except they can't claim objectives, and from what I've seen, those will be even more dynamic than in 5th.

 

Also Fytharin, the general guideline is to have one troop option for every 500 pts.

Except they can't claim objectives, and from what I've seen, those will be even more dynamic than in 5th.

 

Also Fytharin, the general guideline is to have one troop option for every 500 pts.

 

Yeah, this setup is kinda what I'm hoping for and taking into account everything that's been going around word of mouth I'm hoping nothing changes so drastically that we have to completely revamp our working rosters. And yeah, I had heard that fen wolves are possibly going to be that much better come 6th so I'm waiting to see on that.

 

Also thank you for the 500 pts tip, I hadn't heard that before from anyone.

It's not a sure thing, but there is also a new psychic power that you can roll for, that will let the psyker and his squad snap fire at their normal BS. Depending on how the rules are worded that make you roll 6's to hit flyers, that power might give us what we need to tackle flyers without allies.
taking into account the things i've heard on BoLS and Faiet212, I think the wolf priest is going to be more worthwhile than in 5th (supposedly pref. enemy will allow apply to shooting as well as cc now?). As well as the fact that power weapons are now AP3, and we have the cheapest (stock) terminators in the game will make things nice. I personally never leave home without my long fangs. Scouts are also amazing. 5 scouts with 1 melta gun comes out to about 85 points, that's a cheap and cheerful unit to have. Grey hunters are pretty much the best troop choice in the game, so more of them is always a good plan.
Welcome shield maiden!

 

 

Looks like you are on the right track for your army. :lol:

 

 

So far, the only counters we have as far as Flyers (that we currently know of) is either taking Allies with someone who has their own flyers/counters (Stormtalon with SM, or Hydra Flak Battery with Imperial Guard come to mind), and/or taking a piece of fortification that has an operating AA gun (Aeigis (sp?) Defense Line, etc).

Don't forget forgeworld stuff (granted your opponent has to let you but still), there we have the Whirlwind Hyperios, the Hyperios Air Defense Platform and the Land Speeder Tempest

 

Or are those not worth the points (seriously I'm considering using a tempest to provide air cover)

Welcome to the Fang, best home on the internetz for anything regarding Space Wolves. Many of us will be doing some very in-depth analysis of our codex/army list and the impacts of 6e over the next few weeks, so be on the lookout for those threads and articles. Luckily, we've got a whole lot of good in our army list already, so it's hard to go wrong with any selection, so long as you've thought it through and aren't making haphazard selections. My advice is always to figure out what jobs/tasks that you need for your units to do, then select the type of unit that is best able to complete that task, then equip it properly to further ensure that it can. Stick with that methodology and it is hard to go wrong.

 

As far as AA is concerned, one of the latest tidbits is that there will be a further missile round, called a "Flakk Missile", which will at S7 AP4, Skyfire capability to standard missile launchers. What we don't know yet is whether it'll be thrown in with the Frag and Krak Missiles that come standard with every Launcher, or whether you'll have to pay some nominal points to get them as an add-on/upgrade (my guess would be the latter). If those are made available to us, then the AA concerns for Space Wolves immediately melts away, given the preponderance of MLs in Long Fangs and CMLs with Wolf Guard Terminators.

 

Valerian

Welcome shield maiden!

 

 

Looks like you are on the right track for your army. ;)

 

 

So far, the only counters we have as far as Flyers (that we currently know of) is either taking Allies with someone who has their own flyers/counters (Stormtalon with SM, or Hydra Flak Battery with Imperial Guard come to mind), and/or taking a piece of fortification that has an operating AA gun (Aeigis (sp?) Defense Line, etc).

Don't forget forgeworld stuff (granted your opponent has to let you but still), there we have the Whirlwind Hyperios, the Hyperios Air Defense Platform and the Land Speeder Tempest

 

Or are those not worth the points (seriously I'm considering using a tempest to provide air cover)

 

 

 

If we are bringing Forge World into the fold, then give me the Storm Eagle! ;)

Welcome shield maiden!

 

 

Looks like you are on the right track for your army. ;)

 

 

So far, the only counters we have as far as Flyers (that we currently know of) is either taking Allies with someone who has their own flyers/counters (Stormtalon with SM, or Hydra Flak Battery with Imperial Guard come to mind), and/or taking a piece of fortification that has an operating AA gun (Aeigis (sp?) Defense Line, etc).

Don't forget forgeworld stuff (granted your opponent has to let you but still), there we have the Whirlwind Hyperios, the Hyperios Air Defense Platform and the Land Speeder Tempest

 

Or are those not worth the points (seriously I'm considering using a tempest to provide air cover)

 

 

 

If we are bringing Forge World into the fold, then give me the Storm Eagle! ;)

 

If the rumours are true.. the book says you no longer need to ask permission to use forgeworld stuff :P Bring on the CAESTUS ASSAULT RAM! ;) .. that thing will punish every flier out there.

My advice, get plenty of the Troops before splashing out on a dread/tank/some TWC. Also, maybe work out how much wolf guard (TDA or no) you want and buy a HQ to add to grey hunters/wolf guard before aforementioned heavy hitting purchases.

 

And welcome! As you can see already, we're not short on advice here. :)

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